This call appears to only be necessary because reset() was called from
NewMaterializer.
This commit has the constructor set a default value for updateCh, and
removes both the call to reset() from New(), and the call to
notifyUpdateLocked() from reset().
This should ensure that we do not notify the Fetch() call before we have new
values to report.
Refactor of Materializer.Run
Use handlers to manage state in Materializer
Rename Materializer receiver
rename m.l to m.lock, and flip some conditionals to remove the negative.
Improve godoc, rename Deps, move resetErr, and pass err into notifyUpdate
Update for NewSnapshotToFollow events
Refactor to move context cancel out of Materializer
Replace InitFilter with Reset.
Removes the need to store a fatalErr and the cache-type, and removes the need to recreate the filter
each time.
Pass dependencies into MaterializedView.
Remove context from MaterializedView.
Rename state to view.
Rename MaterialziedView to Materialzier.
Rename to NewMaterializer
Pass in retry.Waiter
This adds a new very tiny memdb table and corresponding raft operation
for updating a very small effective map[string]string collection of
"system metadata". This can persistently record a fact about the Consul
state machine itself.
The first use of this feature will come in a later PR.
This new package provides a client agent implementation of an interface
for fetching the health of services.
This approach has a number of benefits:
1. It provides a much more explicit interface. Instead of everything
dependency on `RPC()` and `Cache.Get()` for many unrelated things
they can depend on a type that are named according to the behaviour
it provides.
2. It gives us a single place to vary the behaviour and migrate to
a new form of RPC (gRPC). The current implementation has two options
(cache, or direct RPC), and in the future we will have more.
It is also a great opporunity to start adding `context.Context` args
to these operations, which in the future will allow us to cancel
the operations.
3. As a concequence of the first, in the Server agent where we make
these calls we can replace the current in-memory RPC calls with
a thin adapter for the real method. This removes the `net/rpc`
machinery from the call in places where it is not needed.
This new package is quite small right now, but I think we can expect it
to grow to a more reasonable size as other RPC calls are replaced.
This change also happens to replace two very similar implementations with
a single implementation.
Reduce Jitter to one function
Rename NewRetryWaiter
Fix a bug in calculateWait where maxWait was applied before jitter, which would make it
possible to wait longer than maxWait.