Fixes broken HTTP header and method for health checks. (#3178)

* Fixes broken HTTP header and method for health checks.
* Adds a fuzz utility and test to make sure copy is complete.
This commit is contained in:
James Phillips 2017-06-23 01:15:48 -07:00 committed by GitHub
parent 38d360735a
commit e4b11682bc
8 changed files with 913 additions and 5 deletions

View File

@ -55,10 +55,15 @@ func (c *CheckDefinition) HealthCheck(node string) *HealthCheck {
func (c *CheckDefinition) CheckType() *CheckType {
return &CheckType{
CheckID: c.ID,
Name: c.Name,
CheckID: c.ID,
Name: c.Name,
Status: c.Status,
Notes: c.Notes,
Script: c.Script,
HTTP: c.HTTP,
Header: c.Header,
Method: c.Method,
TCP: c.TCP,
Interval: c.Interval,
DockerContainerID: c.DockerContainerID,
@ -67,7 +72,5 @@ func (c *CheckDefinition) CheckType() *CheckType {
Timeout: c.Timeout,
TTL: c.TTL,
DeregisterCriticalServiceAfter: c.DeregisterCriticalServiceAfter,
Status: c.Status,
Notes: c.Notes,
}
}

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@ -1,12 +1,15 @@
package structs
import (
"reflect"
"testing"
"github.com/google/gofuzz"
"github.com/hashicorp/consul/api"
"github.com/mitchellh/reflectwalk"
)
func TestAgentStructs_HealthCheck(t *testing.T) {
func TestCheckDefinition_Defaults(t *testing.T) {
t.Parallel()
def := CheckDefinition{}
check := def.HealthCheck("node1")
@ -16,3 +19,54 @@ func TestAgentStructs_HealthCheck(t *testing.T) {
t.Fatalf("bad: %v", check.Status)
}
}
type walker struct {
fields map[string]reflect.Value
}
func (w *walker) Struct(reflect.Value) error {
return nil
}
func (w *walker) StructField(f reflect.StructField, v reflect.Value) error {
w.fields[f.Name] = v
return nil
}
func mapFields(obj interface{}) map[string]reflect.Value {
w := &walker{make(map[string]reflect.Value)}
if err := reflectwalk.Walk(obj, w); err != nil {
panic(err)
}
return w.fields
}
func TestCheckDefinition_CheckType(t *testing.T) {
t.Parallel()
// Fuzz a definition to fill all its fields with data.
var def CheckDefinition
fuzz.New().Fuzz(&def)
orig := mapFields(def)
// Remap the ID field which changes name, and redact fields we don't
// expect in the copy.
orig["CheckID"] = orig["ID"]
delete(orig, "ID")
delete(orig, "ServiceID")
delete(orig, "Token")
// Now convert to a check type and ensure that all fields left match.
chk := def.CheckType()
copy := mapFields(chk)
for f, vo := range orig {
vc, ok := copy[f]
if !ok {
t.Fatalf("struct is missing field %q", f)
}
if !reflect.DeepEqual(vo.Interface(), vc.Interface()) {
t.Fatalf("copy skipped field %q", f)
}
}
}

67
vendor/github.com/google/gofuzz/CONTRIBUTING.md generated vendored Normal file
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@ -0,0 +1,67 @@
# How to contribute #
We'd love to accept your patches and contributions to this project. There are
a just a few small guidelines you need to follow.
## Contributor License Agreement ##
Contributions to any Google project must be accompanied by a Contributor
License Agreement. This is not a copyright **assignment**, it simply gives
Google permission to use and redistribute your contributions as part of the
project.
* If you are an individual writing original source code and you're sure you
own the intellectual property, then you'll need to sign an [individual
CLA][].
* If you work for a company that wants to allow you to contribute your work,
then you'll need to sign a [corporate CLA][].
You generally only need to submit a CLA once, so if you've already submitted
one (even if it was for a different project), you probably don't need to do it
again.
[individual CLA]: https://developers.google.com/open-source/cla/individual
[corporate CLA]: https://developers.google.com/open-source/cla/corporate
## Submitting a patch ##
1. It's generally best to start by opening a new issue describing the bug or
feature you're intending to fix. Even if you think it's relatively minor,
it's helpful to know what people are working on. Mention in the initial
issue that you are planning to work on that bug or feature so that it can
be assigned to you.
1. Follow the normal process of [forking][] the project, and setup a new
branch to work in. It's important that each group of changes be done in
separate branches in order to ensure that a pull request only includes the
commits related to that bug or feature.
1. Go makes it very simple to ensure properly formatted code, so always run
`go fmt` on your code before committing it. You should also run
[golint][] over your code. As noted in the [golint readme][], it's not
strictly necessary that your code be completely "lint-free", but this will
help you find common style issues.
1. Any significant changes should almost always be accompanied by tests. The
project already has good test coverage, so look at some of the existing
tests if you're unsure how to go about it. [gocov][] and [gocov-html][]
are invaluable tools for seeing which parts of your code aren't being
exercised by your tests.
1. Do your best to have [well-formed commit messages][] for each change.
This provides consistency throughout the project, and ensures that commit
messages are able to be formatted properly by various git tools.
1. Finally, push the commits to your fork and submit a [pull request][].
[forking]: https://help.github.com/articles/fork-a-repo
[golint]: https://github.com/golang/lint
[golint readme]: https://github.com/golang/lint/blob/master/README
[gocov]: https://github.com/axw/gocov
[gocov-html]: https://github.com/matm/gocov-html
[well-formed commit messages]: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
[squash]: http://git-scm.com/book/en/Git-Tools-Rewriting-History#Squashing-Commits
[pull request]: https://help.github.com/articles/creating-a-pull-request

202
vendor/github.com/google/gofuzz/LICENSE generated vendored Normal file
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@ -0,0 +1,202 @@
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71
vendor/github.com/google/gofuzz/README.md generated vendored Normal file
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@ -0,0 +1,71 @@
gofuzz
======
gofuzz is a library for populating go objects with random values.
[![GoDoc](https://godoc.org/github.com/google/gofuzz?status.png)](https://godoc.org/github.com/google/gofuzz)
[![Travis](https://travis-ci.org/google/gofuzz.svg?branch=master)](https://travis-ci.org/google/gofuzz)
This is useful for testing:
* Do your project's objects really serialize/unserialize correctly in all cases?
* Is there an incorrectly formatted object that will cause your project to panic?
Import with ```import "github.com/google/gofuzz"```
You can use it on single variables:
```go
f := fuzz.New()
var myInt int
f.Fuzz(&myInt) // myInt gets a random value.
```
You can use it on maps:
```go
f := fuzz.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fuzz(&myMap) // myMap will have exactly one element.
```
Customize the chance of getting a nil pointer:
```go
f := fuzz.New().NilChance(.5)
var fancyStruct struct {
A, B, C, D *string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.
```
You can even customize the randomization completely if needed:
```go
type MyEnum string
const (
A MyEnum = "A"
B MyEnum = "B"
)
type MyInfo struct {
Type MyEnum
AInfo *string
BInfo *string
}
f := fuzz.New().NilChance(0).Funcs(
func(e *MyInfo, c fuzz.Continue) {
switch c.Intn(2) {
case 0:
e.Type = A
c.Fuzz(&e.AInfo)
case 1:
e.Type = B
c.Fuzz(&e.BInfo)
}
},
)
var myObject MyInfo
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
```
See more examples in ```example_test.go```.
Happy testing!

18
vendor/github.com/google/gofuzz/doc.go generated vendored Normal file
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@ -0,0 +1,18 @@
/*
Copyright 2014 Google Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package fuzz is a library for populating go objects with random values.
package fuzz

487
vendor/github.com/google/gofuzz/fuzz.go generated vendored Normal file
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@ -0,0 +1,487 @@
/*
Copyright 2014 Google Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package fuzz
import (
"fmt"
"math/rand"
"reflect"
"time"
)
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
type fuzzFuncMap map[reflect.Type]reflect.Value
// Fuzzer knows how to fill any object with random fields.
type Fuzzer struct {
fuzzFuncs fuzzFuncMap
defaultFuzzFuncs fuzzFuncMap
r *rand.Rand
nilChance float64
minElements int
maxElements int
maxDepth int
}
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
// RandSource, NilChance, or NumElements in any order.
func New() *Fuzzer {
return NewWithSeed(time.Now().UnixNano())
}
func NewWithSeed(seed int64) *Fuzzer {
f := &Fuzzer{
defaultFuzzFuncs: fuzzFuncMap{
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
},
fuzzFuncs: fuzzFuncMap{},
r: rand.New(rand.NewSource(seed)),
nilChance: .2,
minElements: 1,
maxElements: 10,
maxDepth: 100,
}
return f
}
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
//
// Each entry in fuzzFuncs must be a function taking two parameters.
// The first parameter must be a pointer or map. It is the variable that
// function will fill with random data. The second parameter must be a
// fuzz.Continue, which will provide a source of randomness and a way
// to automatically continue fuzzing smaller pieces of the first parameter.
//
// These functions are called sensibly, e.g., if you wanted custom string
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
// called and passed the address of strings. Maps and pointers will always
// be made/new'd for you, ignoring the NilChange option. For slices, it
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
// long you want your slice--so take a pointer to a slice, and make it
// yourself. (If you don't want your map/pointer type pre-made, take a
// pointer to it, and make it yourself.) See the examples for a range of
// custom functions.
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
for i := range fuzzFuncs {
v := reflect.ValueOf(fuzzFuncs[i])
if v.Kind() != reflect.Func {
panic("Need only funcs!")
}
t := v.Type()
if t.NumIn() != 2 || t.NumOut() != 0 {
panic("Need 2 in and 0 out params!")
}
argT := t.In(0)
switch argT.Kind() {
case reflect.Ptr, reflect.Map:
default:
panic("fuzzFunc must take pointer or map type")
}
if t.In(1) != reflect.TypeOf(Continue{}) {
panic("fuzzFunc's second parameter must be type fuzz.Continue")
}
f.fuzzFuncs[argT] = v
}
return f
}
// RandSource causes f to get values from the given source of randomness.
// Use if you want deterministic fuzzing.
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
f.r = rand.New(s)
return f
}
// NilChance sets the probability of creating a nil pointer, map, or slice to
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
if p < 0 || p > 1 {
panic("p should be between 0 and 1, inclusive.")
}
f.nilChance = p
return f
}
// NumElements sets the minimum and maximum number of elements that will be
// added to a non-nil map or slice.
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
if atLeast > atMost {
panic("atLeast must be <= atMost")
}
if atLeast < 0 {
panic("atLeast must be >= 0")
}
f.minElements = atLeast
f.maxElements = atMost
return f
}
func (f *Fuzzer) genElementCount() int {
if f.minElements == f.maxElements {
return f.minElements
}
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
}
func (f *Fuzzer) genShouldFill() bool {
return f.r.Float64() > f.nilChance
}
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
// before stopping. This includes struct members, pointers, and map and slice
// elements.
func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
f.maxDepth = d
return f
}
// Fuzz recursively fills all of obj's fields with something random. First
// this tries to find a custom fuzz function (see Funcs). If there is no
// custom function this tests whether the object implements fuzz.Interface and,
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
// there is a default fuzz function provided by this package. If all of that
// fails, this will generate random values for all primitive fields and then
// recurse for all non-primitives.
//
// This is safe for cyclic or tree-like structs, up to a limit. Use the
// MaxDepth method to adjust how deep you need it to recurse.
//
// obj must be a pointer. Only exported (public) fields can be set (thanks,
// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
// fields.
func (f *Fuzzer) Fuzz(obj interface{}) {
v := reflect.ValueOf(obj)
if v.Kind() != reflect.Ptr {
panic("needed ptr!")
}
v = v.Elem()
f.fuzzWithContext(v, 0)
}
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
// obj's type will not be called and obj will not be tested for fuzz.Interface
// conformance. This applies only to obj and not other instances of obj's
// type.
// Not safe for cyclic or tree-like structs!
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
// Intended for tests, so will panic on bad input or unimplemented fields.
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
v := reflect.ValueOf(obj)
if v.Kind() != reflect.Ptr {
panic("needed ptr!")
}
v = v.Elem()
f.fuzzWithContext(v, flagNoCustomFuzz)
}
const (
// Do not try to find a custom fuzz function. Does not apply recursively.
flagNoCustomFuzz uint64 = 1 << iota
)
func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
fc := &fuzzerContext{fuzzer: f}
fc.doFuzz(v, flags)
}
// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
// be thread-safe.
type fuzzerContext struct {
fuzzer *Fuzzer
curDepth int
}
func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
if fc.curDepth >= fc.fuzzer.maxDepth {
return
}
fc.curDepth++
defer func() { fc.curDepth-- }()
if !v.CanSet() {
return
}
if flags&flagNoCustomFuzz == 0 {
// Check for both pointer and non-pointer custom functions.
if v.CanAddr() && fc.tryCustom(v.Addr()) {
return
}
if fc.tryCustom(v) {
return
}
}
if fn, ok := fillFuncMap[v.Kind()]; ok {
fn(v, fc.fuzzer.r)
return
}
switch v.Kind() {
case reflect.Map:
if fc.fuzzer.genShouldFill() {
v.Set(reflect.MakeMap(v.Type()))
n := fc.fuzzer.genElementCount()
for i := 0; i < n; i++ {
key := reflect.New(v.Type().Key()).Elem()
fc.doFuzz(key, 0)
val := reflect.New(v.Type().Elem()).Elem()
fc.doFuzz(val, 0)
v.SetMapIndex(key, val)
}
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Ptr:
if fc.fuzzer.genShouldFill() {
v.Set(reflect.New(v.Type().Elem()))
fc.doFuzz(v.Elem(), 0)
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Slice:
if fc.fuzzer.genShouldFill() {
n := fc.fuzzer.genElementCount()
v.Set(reflect.MakeSlice(v.Type(), n, n))
for i := 0; i < n; i++ {
fc.doFuzz(v.Index(i), 0)
}
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Array:
if fc.fuzzer.genShouldFill() {
n := v.Len()
for i := 0; i < n; i++ {
fc.doFuzz(v.Index(i), 0)
}
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Struct:
for i := 0; i < v.NumField(); i++ {
fc.doFuzz(v.Field(i), 0)
}
case reflect.Chan:
fallthrough
case reflect.Func:
fallthrough
case reflect.Interface:
fallthrough
default:
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
}
}
// tryCustom searches for custom handlers, and returns true iff it finds a match
// and successfully randomizes v.
func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
// First: see if we have a fuzz function for it.
doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
if !ok {
// Second: see if it can fuzz itself.
if v.CanInterface() {
intf := v.Interface()
if fuzzable, ok := intf.(Interface); ok {
fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
return true
}
}
// Finally: see if there is a default fuzz function.
doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
if !ok {
return false
}
}
switch v.Kind() {
case reflect.Ptr:
if v.IsNil() {
if !v.CanSet() {
return false
}
v.Set(reflect.New(v.Type().Elem()))
}
case reflect.Map:
if v.IsNil() {
if !v.CanSet() {
return false
}
v.Set(reflect.MakeMap(v.Type()))
}
default:
return false
}
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
fc: fc,
Rand: fc.fuzzer.r,
})})
return true
}
// Interface represents an object that knows how to fuzz itself. Any time we
// find a type that implements this interface we will delegate the act of
// fuzzing itself.
type Interface interface {
Fuzz(c Continue)
}
// Continue can be passed to custom fuzzing functions to allow them to use
// the correct source of randomness and to continue fuzzing their members.
type Continue struct {
fc *fuzzerContext
// For convenience, Continue implements rand.Rand via embedding.
// Use this for generating any randomness if you want your fuzzing
// to be repeatable for a given seed.
*rand.Rand
}
// Fuzz continues fuzzing obj. obj must be a pointer.
func (c Continue) Fuzz(obj interface{}) {
v := reflect.ValueOf(obj)
if v.Kind() != reflect.Ptr {
panic("needed ptr!")
}
v = v.Elem()
c.fc.doFuzz(v, 0)
}
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
// obj's type will not be called and obj will not be tested for fuzz.Interface
// conformance. This applies only to obj and not other instances of obj's
// type.
func (c Continue) FuzzNoCustom(obj interface{}) {
v := reflect.ValueOf(obj)
if v.Kind() != reflect.Ptr {
panic("needed ptr!")
}
v = v.Elem()
c.fc.doFuzz(v, flagNoCustomFuzz)
}
// RandString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func (c Continue) RandString() string {
return randString(c.Rand)
}
// RandUint64 makes random 64 bit numbers.
// Weirdly, rand doesn't have a function that gives you 64 random bits.
func (c Continue) RandUint64() uint64 {
return randUint64(c.Rand)
}
// RandBool returns true or false randomly.
func (c Continue) RandBool() bool {
return randBool(c.Rand)
}
func fuzzInt(v reflect.Value, r *rand.Rand) {
v.SetInt(int64(randUint64(r)))
}
func fuzzUint(v reflect.Value, r *rand.Rand) {
v.SetUint(randUint64(r))
}
func fuzzTime(t *time.Time, c Continue) {
var sec, nsec int64
// Allow for about 1000 years of random time values, which keeps things
// like JSON parsing reasonably happy.
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
c.Fuzz(&nsec)
*t = time.Unix(sec, nsec)
}
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
v.SetBool(randBool(r))
},
reflect.Int: fuzzInt,
reflect.Int8: fuzzInt,
reflect.Int16: fuzzInt,
reflect.Int32: fuzzInt,
reflect.Int64: fuzzInt,
reflect.Uint: fuzzUint,
reflect.Uint8: fuzzUint,
reflect.Uint16: fuzzUint,
reflect.Uint32: fuzzUint,
reflect.Uint64: fuzzUint,
reflect.Uintptr: fuzzUint,
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
v.SetFloat(float64(r.Float32()))
},
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
v.SetFloat(r.Float64())
},
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
},
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
},
reflect.String: func(v reflect.Value, r *rand.Rand) {
v.SetString(randString(r))
},
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
},
}
// randBool returns true or false randomly.
func randBool(r *rand.Rand) bool {
if r.Int()&1 == 1 {
return true
}
return false
}
type charRange struct {
first, last rune
}
// choose returns a random unicode character from the given range, using the
// given randomness source.
func (r *charRange) choose(rand *rand.Rand) rune {
count := int64(r.last - r.first)
return r.first + rune(rand.Int63n(count))
}
var unicodeRanges = []charRange{
{' ', '~'}, // ASCII characters
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
}
// randString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func randString(r *rand.Rand) string {
n := r.Intn(20)
runes := make([]rune, n)
for i := range runes {
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
}
return string(runes)
}
// randUint64 makes random 64 bit numbers.
// Weirdly, rand doesn't have a function that gives you 64 random bits.
func randUint64(r *rand.Rand) uint64 {
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
}

6
vendor/vendor.json vendored
View File

@ -227,6 +227,12 @@
"revision": "5e9c030faf78847db7aa77e3661b9cc449de29b7",
"revisionTime": "2016-11-16T06:46:58Z"
},
{
"checksumSHA1": "PFtXkXPO7pwRtykVUUXtc07wc7U=",
"path": "github.com/google/gofuzz",
"revision": "24818f796faf91cd76ec7bddd72458fbced7a6c1",
"revisionTime": "2017-06-12T17:47:53Z"
},
{
"checksumSHA1": "cdOCt0Yb+hdErz8NAQqayxPmRsY=",
"path": "github.com/hashicorp/errwrap",