Merge pull request #1894 from hashicorp/f-rename-server-manager

F rename server manager
This commit is contained in:
Sean Chittenden 2016-03-29 17:44:26 -07:00
commit cff05be5b4
13 changed files with 448 additions and 440 deletions

View File

@ -1,4 +1,9 @@
package server_details
// Package agent provides a logical endpoint for Consul agents in the
// network. agent data originates from Serf gossip and is primarily used to
// communicate Consul server information. Gossiped information that ends up
// in Server contains the necessary metadata required for servers.Manager to
// select which server an RPC request should be routed to.
package agent
import (
"fmt"
@ -18,8 +23,8 @@ func (k *Key) Equal(x *Key) bool {
return k.name == x.name
}
// ServerDetails is used to return details of a consul server
type ServerDetails struct {
// Server is used to return details of a consul server
type Server struct {
Name string
Datacenter string
Port int
@ -30,14 +35,14 @@ type ServerDetails struct {
}
// Key returns the corresponding Key
func (s *ServerDetails) Key() *Key {
func (s *Server) Key() *Key {
return &Key{
name: s.Name,
}
}
// String returns a string representation of ServerDetails
func (s *ServerDetails) String() string {
// String returns a string representation of Server
func (s *Server) String() string {
var addrStr, networkStr string
if s.Addr != nil {
addrStr = s.Addr.String()
@ -47,9 +52,9 @@ func (s *ServerDetails) String() string {
return fmt.Sprintf("%s (Addr: %s/%s) (DC: %s)", s.Name, networkStr, addrStr, s.Datacenter)
}
// IsConsulServer returns true if a serf member is a consul server. Returns a
// bool and a pointer to the ServerDetails.
func IsConsulServer(m serf.Member) (bool, *ServerDetails) {
// IsConsulServer returns true if a serf member is a consul server
// agent. Returns a bool and a pointer to the Server.
func IsConsulServer(m serf.Member) (bool, *Server) {
if m.Tags["role"] != "consul" {
return false, nil
}
@ -81,7 +86,7 @@ func IsConsulServer(m serf.Member) (bool, *ServerDetails) {
addr := &net.TCPAddr{IP: m.Addr, Port: port}
parts := &ServerDetails{
parts := &Server{
Name: m.Name,
Datacenter: datacenter,
Port: port,

View File

@ -1,10 +1,10 @@
package server_details
package agent
import (
"testing"
)
func TestServerDetails_Key_Equal(t *testing.T) {
func TestServer_Key_Equal(t *testing.T) {
tests := []struct {
name string
k1 *Key
@ -47,16 +47,16 @@ func TestServerDetails_Key_Equal(t *testing.T) {
}
}
func TestServerDetails_Key(t *testing.T) {
func TestServer_Key(t *testing.T) {
tests := []struct {
name string
sd *ServerDetails
sd *Server
k *Key
equal bool
}{
{
name: "Key equality",
sd: &ServerDetails{
sd: &Server{
Name: "s1",
},
k: &Key{
@ -66,7 +66,7 @@ func TestServerDetails_Key(t *testing.T) {
},
{
name: "Key inequality",
sd: &ServerDetails{
sd: &Server{
Name: "s1",
},
k: &Key{

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@ -1,32 +1,32 @@
package server_details_test
package agent_test
import (
"net"
"testing"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/serf/serf"
)
func TestServerDetails_Key_params(t *testing.T) {
func TestServer_Key_params(t *testing.T) {
ipv4a := net.ParseIP("127.0.0.1")
ipv4b := net.ParseIP("1.2.3.4")
tests := []struct {
name string
sd1 *server_details.ServerDetails
sd2 *server_details.ServerDetails
sd1 *agent.Server
sd2 *agent.Server
equal bool
}{
{
name: "Addr inequality",
sd1: &server_details.ServerDetails{
sd1: &agent.Server{
Name: "s1",
Datacenter: "dc1",
Port: 8300,
Addr: &net.IPAddr{IP: ipv4a},
},
sd2: &server_details.ServerDetails{
sd2: &agent.Server{
Name: "s1",
Datacenter: "dc1",
Port: 8300,
@ -42,7 +42,7 @@ func TestServerDetails_Key_params(t *testing.T) {
}
// Test Key to make sure it actually works as a key
m := make(map[server_details.Key]bool)
m := make(map[agent.Key]bool)
m[*test.sd1.Key()] = true
if _, found := m[*test.sd2.Key()]; found != test.equal {
t.Errorf("Expected a %v result from map test %s", test.equal, test.name)
@ -61,7 +61,7 @@ func TestIsConsulServer(t *testing.T) {
"vsn": "1",
},
}
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok || parts.Datacenter != "east-aws" || parts.Port != 10000 {
t.Fatalf("bad: %v %v", ok, parts)
}
@ -76,7 +76,7 @@ func TestIsConsulServer(t *testing.T) {
}
m.Tags["bootstrap"] = "1"
m.Tags["disabled"] = "1"
ok, parts = server_details.IsConsulServer(m)
ok, parts = agent.IsConsulServer(m)
if !ok {
t.Fatalf("expected a valid consul server")
}
@ -92,7 +92,7 @@ func TestIsConsulServer(t *testing.T) {
m.Tags["expect"] = "3"
delete(m.Tags, "bootstrap")
delete(m.Tags, "disabled")
ok, parts = server_details.IsConsulServer(m)
ok, parts = agent.IsConsulServer(m)
if !ok || parts.Expect != 3 {
t.Fatalf("bad: %v", parts.Expect)
}
@ -101,7 +101,7 @@ func TestIsConsulServer(t *testing.T) {
}
delete(m.Tags, "role")
ok, parts = server_details.IsConsulServer(m)
ok, parts = agent.IsConsulServer(m)
if ok {
t.Fatalf("unexpected ok server")
}

View File

@ -10,8 +10,8 @@ import (
"sync"
"time"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/server_manager"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/consul/servers"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/serf/coordinate"
"github.com/hashicorp/serf/serf"
@ -58,9 +58,9 @@ type Client struct {
// Connection pool to consul servers
connPool *ConnPool
// serverMgr is responsible for the selection and maintenance of
// servers is responsible for the selection and maintenance of
// Consul servers this agent uses for RPC requests
serverMgr *server_manager.ServerManager
servers *servers.Manager
// eventCh is used to receive events from the
// serf cluster in the datacenter
@ -130,9 +130,9 @@ func NewClient(config *Config) (*Client, error) {
return nil, fmt.Errorf("Failed to start lan serf: %v", err)
}
// Start maintenance task for server_manager
c.serverMgr = server_manager.New(c.logger, c.shutdownCh, c.serf, c.connPool)
go c.serverMgr.Start()
// Start maintenance task for servers
c.servers = servers.New(c.logger, c.shutdownCh, c.serf, c.connPool)
go c.servers.Start()
return c, nil
}
@ -261,7 +261,7 @@ func (c *Client) lanEventHandler() {
// nodeJoin is used to handle join events on the serf cluster
func (c *Client) nodeJoin(me serf.MemberEvent) {
for _, m := range me.Members {
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok {
continue
}
@ -271,7 +271,7 @@ func (c *Client) nodeJoin(me serf.MemberEvent) {
continue
}
c.logger.Printf("[INFO] consul: adding server %s", parts)
c.serverMgr.AddServer(parts)
c.servers.AddServer(parts)
// Trigger the callback
if c.config.ServerUp != nil {
@ -283,12 +283,12 @@ func (c *Client) nodeJoin(me serf.MemberEvent) {
// nodeFail is used to handle fail events on the serf cluster
func (c *Client) nodeFail(me serf.MemberEvent) {
for _, m := range me.Members {
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok {
continue
}
c.logger.Printf("[INFO] consul: removing server %s", parts)
c.serverMgr.RemoveServer(parts)
c.servers.RemoveServer(parts)
}
}
@ -322,14 +322,14 @@ func (c *Client) localEvent(event serf.UserEvent) {
// RPC is used to forward an RPC call to a consul server, or fail if no servers
func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
server := c.serverMgr.FindServer()
server := c.servers.FindServer()
if server == nil {
return structs.ErrNoServers
}
// Forward to remote Consul
if err := c.connPool.RPC(c.config.Datacenter, server.Addr, server.Version, method, args, reply); err != nil {
c.serverMgr.NotifyFailedServer(server)
c.servers.NotifyFailedServer(server)
c.logger.Printf("[ERR] consul: RPC failed to server %s: %v", server.Addr, err)
return err
}
@ -340,7 +340,7 @@ func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (c *Client) Stats() map[string]map[string]string {
numServers := c.serverMgr.NumServers()
numServers := c.servers.NumServers()
toString := func(v uint64) string {
return strconv.FormatUint(v, 10)

View File

@ -84,7 +84,7 @@ func TestClient_JoinLAN(t *testing.T) {
t.Fatalf("err: %v", err)
}
testutil.WaitForResult(func() (bool, error) {
return c1.serverMgr.NumServers() == 1, nil
return c1.servers.NumServers() == 1, nil
}, func(err error) {
t.Fatalf("expected consul server")
})
@ -100,7 +100,7 @@ func TestClient_JoinLAN(t *testing.T) {
// Check we have a new consul
testutil.WaitForResult(func() (bool, error) {
return c1.serverMgr.NumServers() == 1, nil
return c1.servers.NumServers() == 1, nil
}, func(err error) {
t.Fatalf("expected consul server")
})
@ -270,7 +270,7 @@ func TestClient_RPC_ConsulServerPing(t *testing.T) {
// Sleep to allow Serf to sync, shuffle, and let the shuffle complete
time.Sleep(1 * time.Second)
c.serverMgr.ResetRebalanceTimer()
c.servers.ResetRebalanceTimer()
time.Sleep(1 * time.Second)
if len(c.LANMembers()) != numServers+numClients {
@ -286,7 +286,7 @@ func TestClient_RPC_ConsulServerPing(t *testing.T) {
var pingCount int
for range servers {
time.Sleep(1 * time.Second)
s := c.serverMgr.FindServer()
s := c.servers.FindServer()
ok, err := c.connPool.PingConsulServer(s)
if !ok {
t.Errorf("Unable to ping server %v: %s", s.String(), err)
@ -295,7 +295,7 @@ func TestClient_RPC_ConsulServerPing(t *testing.T) {
// Artificially fail the server in order to rotate the server
// list
c.serverMgr.NotifyFailedServer(s)
c.servers.NotifyFailedServer(s)
}
if pingCount != numServers {

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@ -8,7 +8,7 @@ import (
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/raft"
"github.com/hashicorp/serf/serf"
@ -350,7 +350,7 @@ func (s *Server) shouldHandleMember(member serf.Member) bool {
if valid, dc := isConsulNode(member); valid && dc == s.config.Datacenter {
return true
}
if valid, parts := server_details.IsConsulServer(member); valid && parts.Datacenter == s.config.Datacenter {
if valid, parts := agent.IsConsulServer(member); valid && parts.Datacenter == s.config.Datacenter {
return true
}
return false
@ -361,7 +361,7 @@ func (s *Server) shouldHandleMember(member serf.Member) bool {
func (s *Server) handleAliveMember(member serf.Member) error {
// Register consul service if a server
var service *structs.NodeService
if valid, parts := server_details.IsConsulServer(member); valid {
if valid, parts := agent.IsConsulServer(member); valid {
service = &structs.NodeService{
ID: ConsulServiceID,
Service: ConsulServiceName,
@ -497,7 +497,7 @@ func (s *Server) handleDeregisterMember(reason string, member serf.Member) error
}
// Remove from Raft peers if this was a server
if valid, parts := server_details.IsConsulServer(member); valid {
if valid, parts := agent.IsConsulServer(member); valid {
if err := s.removeConsulServer(member, parts.Port); err != nil {
return err
}
@ -524,7 +524,7 @@ func (s *Server) handleDeregisterMember(reason string, member serf.Member) error
}
// joinConsulServer is used to try to join another consul server
func (s *Server) joinConsulServer(m serf.Member, parts *server_details.ServerDetails) error {
func (s *Server) joinConsulServer(m serf.Member, parts *agent.Server) error {
// Do not join ourself
if m.Name == s.config.NodeName {
return nil
@ -534,7 +534,7 @@ func (s *Server) joinConsulServer(m serf.Member, parts *server_details.ServerDet
if parts.Bootstrap {
members := s.serfLAN.Members()
for _, member := range members {
valid, p := server_details.IsConsulServer(member)
valid, p := agent.IsConsulServer(member)
if valid && member.Name != m.Name && p.Bootstrap {
s.logger.Printf("[ERR] consul: '%v' and '%v' are both in bootstrap mode. Only one node should be in bootstrap mode, not adding Raft peer.", m.Name, member.Name)
return nil

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@ -3,7 +3,7 @@ package consul
import (
"fmt"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/serf/serf"
)
@ -25,7 +25,7 @@ func (md *lanMergeDelegate) NotifyMerge(members []*serf.Member) error {
continue
}
ok, parts := server_details.IsConsulServer(*m)
ok, parts := agent.IsConsulServer(*m)
if ok && parts.Datacenter != md.dc {
return fmt.Errorf("Member '%s' part of wrong datacenter '%s'",
m.Name, parts.Datacenter)
@ -42,7 +42,7 @@ type wanMergeDelegate struct {
func (md *wanMergeDelegate) NotifyMerge(members []*serf.Member) error {
for _, m := range members {
ok, _ := server_details.IsConsulServer(*m)
ok, _ := agent.IsConsulServer(*m)
if !ok {
return fmt.Errorf("Member '%s' is not a server", m.Name)
}

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@ -10,7 +10,7 @@ import (
"sync/atomic"
"time"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/tlsutil"
"github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/yamux"
@ -408,7 +408,7 @@ func (p *ConnPool) RPC(dc string, addr net.Addr, version int, method string, arg
// PingConsulServer sends a Status.Ping message to the specified server and
// returns true if healthy, false if an error occurred
func (p *ConnPool) PingConsulServer(s *server_details.ServerDetails) (bool, error) {
func (p *ConnPool) PingConsulServer(s *agent.Server) (bool, error) {
// Get a usable client
conn, sc, err := p.getClient(s.Datacenter, s.Addr, s.Version)
if err != nil {

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@ -4,7 +4,7 @@ import (
"net"
"strings"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/serf/serf"
)
@ -141,7 +141,7 @@ func (s *Server) localEvent(event serf.UserEvent) {
// lanNodeJoin is used to handle join events on the LAN pool.
func (s *Server) lanNodeJoin(me serf.MemberEvent) {
for _, m := range me.Members {
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok {
continue
}
@ -164,7 +164,7 @@ func (s *Server) lanNodeJoin(me serf.MemberEvent) {
// wanNodeJoin is used to handle join events on the WAN pool.
func (s *Server) wanNodeJoin(me serf.MemberEvent) {
for _, m := range me.Members {
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok {
s.logger.Printf("[WARN] consul: non-server in WAN pool: %s", m.Name)
continue
@ -210,7 +210,7 @@ func (s *Server) maybeBootstrap() {
members := s.serfLAN.Members()
addrs := make([]string, 0)
for _, member := range members {
valid, p := server_details.IsConsulServer(member)
valid, p := agent.IsConsulServer(member)
if !valid {
continue
}
@ -248,7 +248,7 @@ func (s *Server) maybeBootstrap() {
// lanNodeFailed is used to handle fail events on the LAN pool.
func (s *Server) lanNodeFailed(me serf.MemberEvent) {
for _, m := range me.Members {
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok {
continue
}
@ -263,7 +263,7 @@ func (s *Server) lanNodeFailed(me serf.MemberEvent) {
// wanNodeFailed is used to handle fail events on the WAN pool.
func (s *Server) wanNodeFailed(me serf.MemberEvent) {
for _, m := range me.Members {
ok, parts := server_details.IsConsulServer(m)
ok, parts := agent.IsConsulServer(m)
if !ok {
continue
}

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@ -15,7 +15,7 @@ import (
"time"
"github.com/hashicorp/consul/acl"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/consul/state"
"github.com/hashicorp/consul/tlsutil"
"github.com/hashicorp/raft"
@ -98,7 +98,7 @@ type Server struct {
// localConsuls is used to track the known consuls
// in the local datacenter. Used to do leader forwarding.
localConsuls map[string]*server_details.ServerDetails
localConsuls map[string]*agent.Server
localLock sync.RWMutex
// Logger uses the provided LogOutput
@ -120,7 +120,7 @@ type Server struct {
// remoteConsuls is used to track the known consuls in
// remote datacenters. Used to do DC forwarding.
remoteConsuls map[string][]*server_details.ServerDetails
remoteConsuls map[string][]*agent.Server
remoteLock sync.RWMutex
// rpcListener is used to listen for incoming connections
@ -217,10 +217,10 @@ func NewServer(config *Config) (*Server, error) {
connPool: NewPool(config.LogOutput, serverRPCCache, serverMaxStreams, tlsWrap),
eventChLAN: make(chan serf.Event, 256),
eventChWAN: make(chan serf.Event, 256),
localConsuls: make(map[string]*server_details.ServerDetails),
localConsuls: make(map[string]*agent.Server),
logger: logger,
reconcileCh: make(chan serf.Member, 32),
remoteConsuls: make(map[string][]*server_details.ServerDetails),
remoteConsuls: make(map[string][]*agent.Server),
rpcServer: rpc.NewServer(),
rpcTLS: incomingTLS,
tombstoneGC: gc,

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@ -1,4 +1,9 @@
package server_manager
// Package servers provides a Manager interface for Manager managed
// agent.Server objects. The servers package manages servers from a Consul
// client's perspective (i.e. a list of servers that a client talks with for
// RPCs). The servers package does not provide any API guarantees and should
// be called only by `hashicorp/consul`.
package servers
import (
"log"
@ -7,7 +12,7 @@ import (
"sync/atomic"
"time"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/lib"
)
@ -56,25 +61,24 @@ type ConsulClusterInfo interface {
// Pinger is an interface wrapping client.ConnPool to prevent a
// cyclic import dependency
type Pinger interface {
PingConsulServer(server *server_details.ServerDetails) (bool, error)
PingConsulServer(s *agent.Server) (bool, error)
}
// serverConfig is the thread-safe configuration struct used to maintain the
// list of Consul servers in ServerManager.
// serverList is a local copy of the struct used to maintain the list of
// Consul servers used by Manager.
//
// NOTE(sean@): We are explicitly relying on the fact that serverConfig will
// NOTE(sean@): We are explicitly relying on the fact that serverList will
// be copied onto the stack. Please keep this structure light.
type serverConfig struct {
type serverList struct {
// servers tracks the locally known servers. List membership is
// maintained by Serf.
servers []*server_details.ServerDetails
servers []*agent.Server
}
type ServerManager struct {
// serverConfig provides the necessary load/store semantics for the
// server list.
serverConfigValue atomic.Value
serverConfigLock sync.Mutex
type Manager struct {
// listValue manages the atomic load/store of a Manager's serverList
listValue atomic.Value
listLock sync.Mutex
// rebalanceTimer controls the duration of the rebalance interval
rebalanceTimer *time.Timer
@ -95,7 +99,7 @@ type ServerManager struct {
connPoolPinger Pinger
// notifyFailedBarrier is acts as a barrier to prevent queuing behind
// serverConfigLog and acts as a TryLock().
// serverListLog and acts as a TryLock().
notifyFailedBarrier int32
}
@ -104,23 +108,23 @@ type ServerManager struct {
// begin seeing use after the rebalance timer fires or enough servers fail
// organically. If the server is already known, merge the new server
// details.
func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
sc := sm.getServerConfig()
func (m *Manager) AddServer(s *agent.Server) {
m.listLock.Lock()
defer m.listLock.Unlock()
l := m.getServerList()
// Check if this server is known
found := false
for idx, existing := range sc.servers {
if existing.Name == server.Name {
newServers := make([]*server_details.ServerDetails, len(sc.servers))
copy(newServers, sc.servers)
for idx, existing := range l.servers {
if existing.Name == s.Name {
newServers := make([]*agent.Server, len(l.servers))
copy(newServers, l.servers)
// Overwrite the existing server details in order to
// possibly update metadata (e.g. server version)
newServers[idx] = server
newServers[idx] = s
sc.servers = newServers
l.servers = newServers
found = true
break
}
@ -128,53 +132,53 @@ func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
// Add to the list if not known
if !found {
newServers := make([]*server_details.ServerDetails, len(sc.servers), len(sc.servers)+1)
copy(newServers, sc.servers)
newServers = append(newServers, server)
sc.servers = newServers
newServers := make([]*agent.Server, len(l.servers), len(l.servers)+1)
copy(newServers, l.servers)
newServers = append(newServers, s)
l.servers = newServers
}
sm.saveServerConfig(sc)
m.saveServerList(l)
}
// cycleServers returns a new list of servers that has dequeued the first
// server and enqueued it at the end of the list. cycleServers assumes the
// caller is holding the serverConfigLock. cycleServer does not test or ping
// caller is holding the listLock. cycleServer does not test or ping
// the next server inline. cycleServer may be called when the environment
// has just entered an unhealthy situation and blocking on a server test is
// less desirable than just returning the next server in the firing line. If
// the next server fails, it will fail fast enough and cycleServer will be
// called again.
func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
numServers := len(sc.servers)
func (l *serverList) cycleServer() (servers []*agent.Server) {
numServers := len(l.servers)
if numServers < 2 {
return servers // No action required
}
newServers := make([]*server_details.ServerDetails, 0, numServers)
newServers = append(newServers, sc.servers[1:]...)
newServers = append(newServers, sc.servers[0])
newServers := make([]*agent.Server, 0, numServers)
newServers = append(newServers, l.servers[1:]...)
newServers = append(newServers, l.servers[0])
return newServers
}
// removeServerByKey performs an inline removal of the first matching server
func (sc *serverConfig) removeServerByKey(targetKey *server_details.Key) {
for i, s := range sc.servers {
func (l *serverList) removeServerByKey(targetKey *agent.Key) {
for i, s := range l.servers {
if targetKey.Equal(s.Key()) {
copy(sc.servers[i:], sc.servers[i+1:])
sc.servers[len(sc.servers)-1] = nil
sc.servers = sc.servers[:len(sc.servers)-1]
copy(l.servers[i:], l.servers[i+1:])
l.servers[len(l.servers)-1] = nil
l.servers = l.servers[:len(l.servers)-1]
return
}
}
}
// shuffleServers shuffles the server list in place
func (sc *serverConfig) shuffleServers() {
for i := len(sc.servers) - 1; i > 0; i-- {
func (l *serverList) shuffleServers() {
for i := len(l.servers) - 1; i > 0; i-- {
j := rand.Int31n(int32(i + 1))
sc.servers[i], sc.servers[j] = sc.servers[j], sc.servers[i]
l.servers[i], l.servers[j] = l.servers[j], l.servers[i]
}
}
@ -184,52 +188,52 @@ func (sc *serverConfig) shuffleServers() {
// server list. If the server at the front of the list has failed or fails
// during an RPC call, it is rotated to the end of the list. If there are no
// servers available, return nil.
func (sm *ServerManager) FindServer() *server_details.ServerDetails {
sc := sm.getServerConfig()
numServers := len(sc.servers)
func (m *Manager) FindServer() *agent.Server {
l := m.getServerList()
numServers := len(l.servers)
if numServers == 0 {
sm.logger.Printf("[WARN] server manager: No servers available")
m.logger.Printf("[WARN] manager: No servers available")
return nil
} else {
// Return whatever is at the front of the list because it is
// assumed to be the oldest in the server list (unless -
// hypothetically - the server list was rotated right after a
// server was added).
return sc.servers[0]
return l.servers[0]
}
}
// getServerConfig is a convenience method which hides the locking semantics
// getServerList is a convenience method which hides the locking semantics
// of atomic.Value from the caller.
func (sm *ServerManager) getServerConfig() serverConfig {
return sm.serverConfigValue.Load().(serverConfig)
func (m *Manager) getServerList() serverList {
return m.listValue.Load().(serverList)
}
// saveServerConfig is a convenience method which hides the locking semantics
// saveServerList is a convenience method which hides the locking semantics
// of atomic.Value from the caller.
func (sm *ServerManager) saveServerConfig(sc serverConfig) {
sm.serverConfigValue.Store(sc)
func (m *Manager) saveServerList(l serverList) {
m.listValue.Store(l)
}
// New is the only way to safely create a new ServerManager struct.
func New(logger *log.Logger, shutdownCh chan struct{}, clusterInfo ConsulClusterInfo, connPoolPinger Pinger) (sm *ServerManager) {
sm = new(ServerManager)
sm.logger = logger
sm.clusterInfo = clusterInfo // can't pass *consul.Client: import cycle
sm.connPoolPinger = connPoolPinger // can't pass *consul.ConnPool: import cycle
sm.rebalanceTimer = time.NewTimer(clientRPCMinReuseDuration)
sm.shutdownCh = shutdownCh
// New is the only way to safely create a new Manager struct.
func New(logger *log.Logger, shutdownCh chan struct{}, clusterInfo ConsulClusterInfo, connPoolPinger Pinger) (m *Manager) {
m = new(Manager)
m.logger = logger
m.clusterInfo = clusterInfo // can't pass *consul.Client: import cycle
m.connPoolPinger = connPoolPinger // can't pass *consul.ConnPool: import cycle
m.rebalanceTimer = time.NewTimer(clientRPCMinReuseDuration)
m.shutdownCh = shutdownCh
sc := serverConfig{}
sc.servers = make([]*server_details.ServerDetails, 0)
sm.saveServerConfig(sc)
return sm
l := serverList{}
l.servers = make([]*agent.Server, 0)
m.saveServerList(l)
return m
}
// NotifyFailedServer marks the passed in server as "failed" by rotating it
// to the end of the server list.
func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails) {
sc := sm.getServerConfig()
func (m *Manager) NotifyFailedServer(s *agent.Server) {
l := m.getServerList()
// If the server being failed is not the first server on the list,
// this is a noop. If, however, the server is failed and first on
@ -237,30 +241,29 @@ func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails
// the server to the end of the list.
// Only rotate the server list when there is more than one server
if len(sc.servers) > 1 && sc.servers[0] == server &&
if len(l.servers) > 1 && l.servers[0] == s &&
// Use atomic.CAS to emulate a TryLock().
atomic.CompareAndSwapInt32(&sm.notifyFailedBarrier, 0, 1) {
defer atomic.StoreInt32(&sm.notifyFailedBarrier, 0)
atomic.CompareAndSwapInt32(&m.notifyFailedBarrier, 0, 1) {
defer atomic.StoreInt32(&m.notifyFailedBarrier, 0)
// Grab a lock, retest, and take the hit of cycling the first
// server to the end.
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
sc = sm.getServerConfig()
m.listLock.Lock()
defer m.listLock.Unlock()
l = m.getServerList()
if len(sc.servers) > 1 && sc.servers[0] == server {
sc.servers = sc.cycleServer()
sm.saveServerConfig(sc)
if len(l.servers) > 1 && l.servers[0] == s {
l.servers = l.cycleServer()
m.saveServerList(l)
}
}
}
// NumServers takes out an internal "read lock" and returns the number of
// servers. numServers includes both healthy and unhealthy servers.
func (sm *ServerManager) NumServers() (numServers int) {
sc := sm.getServerConfig()
numServers = len(sc.servers)
return numServers
func (m *Manager) NumServers() int {
l := m.getServerList()
return len(l.servers)
}
// RebalanceServers shuffles the list of servers on this agent. The server
@ -275,46 +278,46 @@ func (sm *ServerManager) NumServers() (numServers int) {
// Unhealthy servers are removed when serf notices the server has been
// deregistered. Before the newly shuffled server list is saved, the new
// remote endpoint is tested to ensure its responsive.
func (sm *ServerManager) RebalanceServers() {
// Obtain a copy of the current serverConfig
sc := sm.getServerConfig()
func (m *Manager) RebalanceServers() {
// Obtain a copy of the current serverList
l := m.getServerList()
// Early abort if there is no value to shuffling
if len(sc.servers) < 2 {
if len(l.servers) < 2 {
return
}
sc.shuffleServers()
l.shuffleServers()
// Iterate through the shuffled server list to find a healthy server.
// Don't iterate on the list directly, this loop mutates the server
// list.
var foundHealthyServer bool
for i := 0; i < len(sc.servers); i++ {
for i := 0; i < len(l.servers); i++ {
// Always test the first server. Failed servers are cycled
// while Serf detects the node has failed.
selectedServer := sc.servers[0]
selectedServer := l.servers[0]
ok, err := sm.connPoolPinger.PingConsulServer(selectedServer)
ok, err := m.connPoolPinger.PingConsulServer(selectedServer)
if ok {
foundHealthyServer = true
break
}
sm.logger.Printf(`[DEBUG] server manager: pinging server "%s" failed: %s`, selectedServer.String(), err)
m.logger.Printf(`[DEBUG] manager: pinging server "%s" failed: %s`, selectedServer.String(), err)
sc.cycleServer()
l.cycleServer()
}
// If no healthy servers were found, sleep and wait for Serf to make
// the world a happy place again.
if !foundHealthyServer {
sm.logger.Printf("[DEBUG] server manager: No healthy servers during rebalance, aborting")
m.logger.Printf("[DEBUG] manager: No healthy servers during rebalance, aborting")
return
}
// Verify that all servers are present
if sm.reconcileServerList(&sc) {
sm.logger.Printf("[DEBUG] server manager: Rebalanced %d servers, next active server is %s", len(sc.servers), sc.servers[0].String())
if m.reconcileServerList(&l) {
m.logger.Printf("[DEBUG] manager: Rebalanced %d servers, next active server is %s", len(l.servers), l.servers[0].String())
} else {
// reconcileServerList failed because Serf removed the server
// that was at the front of the list that had successfully
@ -330,36 +333,36 @@ func (sm *ServerManager) RebalanceServers() {
return
}
// reconcileServerList returns true when the first server in serverConfig
// exists in the receiver's serverConfig. If true, the merged serverConfig
// is stored as the receiver's serverConfig. Returns false if the first
// reconcileServerList returns true when the first server in serverList
// exists in the receiver's serverList. If true, the merged serverList
// is stored as the receiver's serverList. Returns false if the first
// server does not exist in the list (i.e. was removed by Serf during a
// PingConsulServer() call. Newly added servers are appended to the list and
// other missing servers are removed from the list.
func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
func (m *Manager) reconcileServerList(l *serverList) bool {
m.listLock.Lock()
defer m.listLock.Unlock()
// newServerCfg is a serverConfig that has been kept up to date with
// newServerCfg is a serverList that has been kept up to date with
// Serf node join and node leave events.
newServerCfg := sm.getServerConfig()
newServerCfg := m.getServerList()
// If Serf has removed all nodes, or there is no selected server
// (zero nodes in sc), abort early.
if len(newServerCfg.servers) == 0 || len(sc.servers) == 0 {
// (zero nodes in l), abort early.
if len(newServerCfg.servers) == 0 || len(l.servers) == 0 {
return false
}
type targetServer struct {
server *server_details.ServerDetails
server *agent.Server
// 'b' == both
// 'o' == original
// 'n' == new
state byte
}
mergedList := make(map[server_details.Key]*targetServer, len(sc.servers))
for _, s := range sc.servers {
mergedList := make(map[agent.Key]*targetServer, len(l.servers))
for _, s := range l.servers {
mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
}
for _, s := range newServerCfg.servers {
@ -373,7 +376,7 @@ func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
}
// Ensure the selected server has not been removed by Serf
selectedServerKey := sc.servers[0].Key()
selectedServerKey := l.servers[0].Key()
if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
return false
}
@ -385,63 +388,63 @@ func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
// Do nothing, server exists in both
case 'o':
// Server has been removed
sc.removeServerByKey(&k)
l.removeServerByKey(&k)
case 'n':
// Server added
sc.servers = append(sc.servers, v.server)
l.servers = append(l.servers, v.server)
default:
panic("unknown merge list state")
}
}
sm.saveServerConfig(*sc)
m.saveServerList(*l)
return true
}
// RemoveServer takes out an internal write lock and removes a server from
// the server list.
func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
sc := sm.getServerConfig()
func (m *Manager) RemoveServer(s *agent.Server) {
m.listLock.Lock()
defer m.listLock.Unlock()
l := m.getServerList()
// Remove the server if known
for i, _ := range sc.servers {
if sc.servers[i].Name == server.Name {
newServers := make([]*server_details.ServerDetails, 0, len(sc.servers)-1)
newServers = append(newServers, sc.servers[:i]...)
newServers = append(newServers, sc.servers[i+1:]...)
sc.servers = newServers
for i, _ := range l.servers {
if l.servers[i].Name == s.Name {
newServers := make([]*agent.Server, 0, len(l.servers)-1)
newServers = append(newServers, l.servers[:i]...)
newServers = append(newServers, l.servers[i+1:]...)
l.servers = newServers
sm.saveServerConfig(sc)
m.saveServerList(l)
return
}
}
}
// refreshServerRebalanceTimer is only called once sm.rebalanceTimer expires.
func (sm *ServerManager) refreshServerRebalanceTimer() time.Duration {
sc := sm.getServerConfig()
numConsulServers := len(sc.servers)
// refreshServerRebalanceTimer is only called once m.rebalanceTimer expires.
func (m *Manager) refreshServerRebalanceTimer() time.Duration {
l := m.getServerList()
numConsulServers := len(l.servers)
// Limit this connection's life based on the size (and health) of the
// cluster. Never rebalance a connection more frequently than
// connReuseLowWatermarkDuration, and make sure we never exceed
// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
numLANMembers := sm.clusterInfo.NumNodes()
numLANMembers := m.clusterInfo.NumNodes()
connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
sm.rebalanceTimer.Reset(connRebalanceTimeout)
m.rebalanceTimer.Reset(connRebalanceTimeout)
return connRebalanceTimeout
}
// ResetRebalanceTimer resets the rebalance timer. This method primarily
// exists for testing and should not be used directly.
func (sm *ServerManager) ResetRebalanceTimer() {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
sm.rebalanceTimer.Reset(clientRPCMinReuseDuration)
func (m *Manager) ResetRebalanceTimer() {
m.listLock.Lock()
defer m.listLock.Unlock()
m.rebalanceTimer.Reset(clientRPCMinReuseDuration)
}
// Start is used to start and manage the task of automatically shuffling and
@ -450,15 +453,15 @@ func (sm *ServerManager) ResetRebalanceTimer() {
// automatically cycled to the end of the list. New servers are appended to
// the list. The order of the server list must be shuffled periodically to
// distribute load across all known and available consul servers.
func (sm *ServerManager) Start() {
func (m *Manager) Start() {
for {
select {
case <-sm.rebalanceTimer.C:
sm.RebalanceServers()
sm.refreshServerRebalanceTimer()
case <-m.rebalanceTimer.C:
m.RebalanceServers()
m.refreshServerRebalanceTimer()
case <-sm.shutdownCh:
sm.logger.Printf("[INFO] server manager: shutting down")
case <-m.shutdownCh:
m.logger.Printf("[INFO] manager: shutting down")
return
}
}

View File

@ -1,4 +1,4 @@
package server_manager
package servers
import (
"bytes"
@ -9,7 +9,7 @@ import (
"testing"
"time"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/agent"
)
var (
@ -31,7 +31,7 @@ type fauxConnPool struct {
failPct float64
}
func (cp *fauxConnPool) PingConsulServer(server *server_details.ServerDetails) (bool, error) {
func (cp *fauxConnPool) PingConsulServer(server *agent.Server) (bool, error) {
var success bool
successProb := rand.Float64()
if successProb > cp.failPct {
@ -48,108 +48,108 @@ func (s *fauxSerf) NumNodes() int {
return s.numNodes
}
func testServerManager() (sm *ServerManager) {
func testManager() (m *Manager) {
logger := GetBufferedLogger()
shutdownCh := make(chan struct{})
sm = New(logger, shutdownCh, &fauxSerf{numNodes: 16384}, &fauxConnPool{})
return sm
m = New(logger, shutdownCh, &fauxSerf{numNodes: 16384}, &fauxConnPool{})
return m
}
func testServerManagerFailProb(failPct float64) (sm *ServerManager) {
func testManagerFailProb(failPct float64) (m *Manager) {
logger := GetBufferedLogger()
logger = log.New(os.Stderr, "", log.LstdFlags)
shutdownCh := make(chan struct{})
sm = New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
return sm
m = New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
return m
}
// func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
func TestServerManagerInternal_cycleServer(t *testing.T) {
sm := testServerManager()
sc := sm.getServerConfig()
// func (l *serverList) cycleServer() (servers []*agent.Server) {
func TestManagerInternal_cycleServer(t *testing.T) {
m := testManager()
l := m.getServerList()
server0 := &server_details.ServerDetails{Name: "server1"}
server1 := &server_details.ServerDetails{Name: "server2"}
server2 := &server_details.ServerDetails{Name: "server3"}
sc.servers = append(sc.servers, server0, server1, server2)
sm.saveServerConfig(sc)
server0 := &agent.Server{Name: "server1"}
server1 := &agent.Server{Name: "server2"}
server2 := &agent.Server{Name: "server3"}
l.servers = append(l.servers, server0, server1, server2)
m.saveServerList(l)
sc = sm.getServerConfig()
if len(sc.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(sc.servers))
l = m.getServerList()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if sc.servers[0] != server0 &&
sc.servers[1] != server1 &&
sc.servers[2] != server2 {
if l.servers[0] != server0 &&
l.servers[1] != server1 &&
l.servers[2] != server2 {
t.Fatalf("initial server ordering not correct")
}
sc.servers = sc.cycleServer()
if len(sc.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(sc.servers))
l.servers = l.cycleServer()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if sc.servers[0] != server1 &&
sc.servers[1] != server2 &&
sc.servers[2] != server0 {
if l.servers[0] != server1 &&
l.servers[1] != server2 &&
l.servers[2] != server0 {
t.Fatalf("server ordering after one cycle not correct")
}
sc.servers = sc.cycleServer()
if len(sc.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(sc.servers))
l.servers = l.cycleServer()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if sc.servers[0] != server2 &&
sc.servers[1] != server0 &&
sc.servers[2] != server1 {
if l.servers[0] != server2 &&
l.servers[1] != server0 &&
l.servers[2] != server1 {
t.Fatalf("server ordering after two cycles not correct")
}
sc.servers = sc.cycleServer()
if len(sc.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(sc.servers))
l.servers = l.cycleServer()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if sc.servers[0] != server0 &&
sc.servers[1] != server1 &&
sc.servers[2] != server2 {
if l.servers[0] != server0 &&
l.servers[1] != server1 &&
l.servers[2] != server2 {
t.Fatalf("server ordering after three cycles not correct")
}
}
// func (sm *ServerManager) getServerConfig() serverConfig {
func TestServerManagerInternal_getServerConfig(t *testing.T) {
sm := testServerManager()
sc := sm.getServerConfig()
if sc.servers == nil {
t.Fatalf("serverConfig.servers nil")
// func (m *Manager) getServerList() serverList {
func TestManagerInternal_getServerList(t *testing.T) {
m := testManager()
l := m.getServerList()
if l.servers == nil {
t.Fatalf("serverList.servers nil")
}
if len(sc.servers) != 0 {
t.Fatalf("serverConfig.servers length not zero")
if len(l.servers) != 0 {
t.Fatalf("serverList.servers length not zero")
}
}
// func New(logger *log.Logger, shutdownCh chan struct{}, clusterInfo ConsulClusterInfo) (sm *ServerManager) {
func TestServerManagerInternal_New(t *testing.T) {
sm := testServerManager()
if sm == nil {
t.Fatalf("ServerManager nil")
// func New(logger *log.Logger, shutdownCh chan struct{}, clusterInfo ConsulClusterInfo) (m *Manager) {
func TestManagerInternal_New(t *testing.T) {
m := testManager()
if m == nil {
t.Fatalf("Manager nil")
}
if sm.clusterInfo == nil {
t.Fatalf("ServerManager.clusterInfo nil")
if m.clusterInfo == nil {
t.Fatalf("Manager.clusterInfo nil")
}
if sm.logger == nil {
t.Fatalf("ServerManager.logger nil")
if m.logger == nil {
t.Fatalf("Manager.logger nil")
}
if sm.shutdownCh == nil {
t.Fatalf("ServerManager.shutdownCh nil")
if m.shutdownCh == nil {
t.Fatalf("Manager.shutdownCh nil")
}
}
// func (sm *ServerManager) reconcileServerList(sc *serverConfig) bool {
func TestServerManagerInternal_reconcileServerList(t *testing.T) {
// func (m *Manager) reconcileServerList(l *serverList) bool {
func TestManagerInternal_reconcileServerList(t *testing.T) {
tests := []int{0, 1, 2, 3, 4, 5, 10, 100}
for _, n := range tests {
ok, err := test_reconcileServerList(n)
@ -164,22 +164,22 @@ func test_reconcileServerList(maxServers int) (bool, error) {
// missing, the added have been added, and the original server is
// present.
const failPct = 0.5
sm := testServerManagerFailProb(failPct)
m := testManagerFailProb(failPct)
var failedServers, healthyServers []*server_details.ServerDetails
var failedServers, healthyServers []*agent.Server
for i := 0; i < maxServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
node := &server_details.ServerDetails{Name: nodeName}
// Add 66% of servers to ServerManager
node := &agent.Server{Name: nodeName}
// Add 66% of servers to Manager
if rand.Float64() > 0.33 {
sm.AddServer(node)
m.AddServer(node)
// Of healthy servers, (ab)use connPoolPinger to
// failPct of the servers for the reconcile. This
// allows for the selected server to no longer be
// healthy for the reconcile below.
if ok, _ := sm.connPoolPinger.PingConsulServer(node); ok {
if ok, _ := m.connPoolPinger.PingConsulServer(node); ok {
// Will still be present
healthyServers = append(healthyServers, node)
} else {
@ -192,9 +192,9 @@ func test_reconcileServerList(maxServers int) (bool, error) {
}
}
// Randomize ServerManager's server list
sm.RebalanceServers()
selectedServer := sm.FindServer()
// Randomize Manager's server list
m.RebalanceServers()
selectedServer := m.FindServer()
var selectedServerFailed bool
for _, s := range failedServers {
@ -204,39 +204,39 @@ func test_reconcileServerList(maxServers int) (bool, error) {
}
}
// Update ServerManager's server list to be "healthy" based on Serf.
// Update Manager's server list to be "healthy" based on Serf.
// Reconcile this with origServers, which is shuffled and has a live
// connection, but possibly out of date.
origServers := sm.getServerConfig()
sm.saveServerConfig(serverConfig{servers: healthyServers})
origServers := m.getServerList()
m.saveServerList(serverList{servers: healthyServers})
// This should always succeed with non-zero server lists
if !selectedServerFailed && !sm.reconcileServerList(&origServers) &&
len(sm.getServerConfig().servers) != 0 &&
if !selectedServerFailed && !m.reconcileServerList(&origServers) &&
len(m.getServerList().servers) != 0 &&
len(origServers.servers) != 0 {
// If the random gods are unfavorable and we end up with zero
// length lists, expect things to fail and retry the test.
return false, fmt.Errorf("Expected reconcile to succeed: %v %d %d",
selectedServerFailed,
len(sm.getServerConfig().servers),
len(m.getServerList().servers),
len(origServers.servers))
}
// If we have zero-length server lists, test succeeded in degenerate
// case.
if len(sm.getServerConfig().servers) == 0 &&
if len(m.getServerList().servers) == 0 &&
len(origServers.servers) == 0 {
// Failed as expected w/ zero length list
return true, nil
}
resultingServerMap := make(map[server_details.Key]bool)
for _, s := range sm.getServerConfig().servers {
resultingServerMap := make(map[agent.Key]bool)
for _, s := range m.getServerList().servers {
resultingServerMap[*s.Key()] = true
}
// Test to make sure no failed servers are in the ServerManager's
// list. Error if there are any failedServers in sc.servers
// Test to make sure no failed servers are in the Manager's
// list. Error if there are any failedServers in l.servers
for _, s := range failedServers {
_, ok := resultingServerMap[*s.Key()]
if ok {
@ -245,7 +245,7 @@ func test_reconcileServerList(maxServers int) (bool, error) {
}
// Test to make sure all healthy servers are in the healthy list.
if len(healthyServers) != len(sm.getServerConfig().servers) {
if len(healthyServers) != len(m.getServerList().servers) {
return false, fmt.Errorf("Expected healthy map and servers to match: %d/%d", len(healthyServers), len(healthyServers))
}
@ -259,8 +259,8 @@ func test_reconcileServerList(maxServers int) (bool, error) {
return true, nil
}
// func (sc *serverConfig) refreshServerRebalanceTimer() {
func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
// func (l *serverList) refreshServerRebalanceTimer() {
func TestManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
type clusterSizes struct {
numNodes int
numServers int
@ -299,54 +299,54 @@ func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
shutdownCh := make(chan struct{})
for _, s := range clusters {
sm := New(logger, shutdownCh, &fauxSerf{numNodes: s.numNodes}, &fauxConnPool{})
m := New(logger, shutdownCh, &fauxSerf{numNodes: s.numNodes}, &fauxConnPool{})
for i := 0; i < s.numServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
sm.AddServer(&server_details.ServerDetails{Name: nodeName})
m.AddServer(&agent.Server{Name: nodeName})
}
d := sm.refreshServerRebalanceTimer()
d := m.refreshServerRebalanceTimer()
if d < s.minRebalance {
t.Errorf("duration too short for cluster of size %d and %d servers (%s < %s)", s.numNodes, s.numServers, d, s.minRebalance)
}
}
}
// func (sm *ServerManager) saveServerConfig(sc serverConfig) {
func TestServerManagerInternal_saveServerConfig(t *testing.T) {
sm := testServerManager()
// func (m *Manager) saveServerList(l serverList) {
func TestManagerInternal_saveServerList(t *testing.T) {
m := testManager()
// Initial condition
func() {
sc := sm.getServerConfig()
if len(sc.servers) != 0 {
t.Fatalf("ServerManager.saveServerConfig failed to load init config")
l := m.getServerList()
if len(l.servers) != 0 {
t.Fatalf("Manager.saveServerList failed to load init config")
}
newServer := new(server_details.ServerDetails)
sc.servers = append(sc.servers, newServer)
sm.saveServerConfig(sc)
newServer := new(agent.Server)
l.servers = append(l.servers, newServer)
m.saveServerList(l)
}()
// Test that save works
func() {
sc1 := sm.getServerConfig()
t1NumServers := len(sc1.servers)
l1 := m.getServerList()
t1NumServers := len(l1.servers)
if t1NumServers != 1 {
t.Fatalf("ServerManager.saveServerConfig failed to save mutated config")
t.Fatalf("Manager.saveServerList failed to save mutated config")
}
}()
// Verify mutation w/o a save doesn't alter the original
func() {
newServer := new(server_details.ServerDetails)
sc := sm.getServerConfig()
sc.servers = append(sc.servers, newServer)
newServer := new(agent.Server)
l := m.getServerList()
l.servers = append(l.servers, newServer)
sc_orig := sm.getServerConfig()
origNumServers := len(sc_orig.servers)
if origNumServers >= len(sc.servers) {
t.Fatalf("ServerManager.saveServerConfig unsaved config overwrote original")
l_orig := m.getServerList()
origNumServers := len(l_orig.servers)
if origNumServers >= len(l.servers) {
t.Fatalf("Manager.saveServerList unsaved config overwrote original")
}
}()
}

View File

@ -1,4 +1,4 @@
package server_manager_test
package servers_test
import (
"bytes"
@ -9,8 +9,8 @@ import (
"strings"
"testing"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/consul/server_manager"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/consul/servers"
)
var (
@ -32,7 +32,7 @@ type fauxConnPool struct {
failPct float64
}
func (cp *fauxConnPool) PingConsulServer(server *server_details.ServerDetails) (bool, error) {
func (cp *fauxConnPool) PingConsulServer(server *agent.Server) (bool, error) {
var success bool
successProb := rand.Float64()
if successProb > cp.failPct {
@ -48,66 +48,66 @@ func (s *fauxSerf) NumNodes() int {
return 16384
}
func testServerManager() (sm *server_manager.ServerManager) {
func testManager() (m *servers.Manager) {
logger := GetBufferedLogger()
logger = log.New(os.Stderr, "", log.LstdFlags)
shutdownCh := make(chan struct{})
sm = server_manager.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{})
return sm
m = servers.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{})
return m
}
func testServerManagerFailProb(failPct float64) (sm *server_manager.ServerManager) {
func testManagerFailProb(failPct float64) (m *servers.Manager) {
logger := GetBufferedLogger()
logger = log.New(os.Stderr, "", log.LstdFlags)
shutdownCh := make(chan struct{})
sm = server_manager.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
return sm
m = servers.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
return m
}
// func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
func TestServerManager_AddServer(t *testing.T) {
sm := testServerManager()
// func (m *Manager) AddServer(server *agent.Server) {
func TestServers_AddServer(t *testing.T) {
m := testManager()
var num int
num = sm.NumServers()
num = m.NumServers()
if num != 0 {
t.Fatalf("Expected zero servers to start")
}
s1 := &server_details.ServerDetails{Name: "s1"}
sm.AddServer(s1)
num = sm.NumServers()
s1 := &agent.Server{Name: "s1"}
m.AddServer(s1)
num = m.NumServers()
if num != 1 {
t.Fatalf("Expected one server")
}
sm.AddServer(s1)
num = sm.NumServers()
m.AddServer(s1)
num = m.NumServers()
if num != 1 {
t.Fatalf("Expected one server (still)")
}
s2 := &server_details.ServerDetails{Name: "s2"}
sm.AddServer(s2)
num = sm.NumServers()
s2 := &agent.Server{Name: "s2"}
m.AddServer(s2)
num = m.NumServers()
if num != 2 {
t.Fatalf("Expected two servers")
}
}
// func (sm *ServerManager) FindServer() (server *server_details.ServerDetails) {
func TestServerManager_FindServer(t *testing.T) {
sm := testServerManager()
// func (m *Manager) FindServer() (server *agent.Server) {
func TestServers_FindServer(t *testing.T) {
m := testManager()
if sm.FindServer() != nil {
if m.FindServer() != nil {
t.Fatalf("Expected nil return")
}
sm.AddServer(&server_details.ServerDetails{Name: "s1"})
if sm.NumServers() != 1 {
m.AddServer(&agent.Server{Name: "s1"})
if m.NumServers() != 1 {
t.Fatalf("Expected one server")
}
s1 := sm.FindServer()
s1 := m.FindServer()
if s1 == nil {
t.Fatalf("Expected non-nil server")
}
@ -115,118 +115,118 @@ func TestServerManager_FindServer(t *testing.T) {
t.Fatalf("Expected s1 server")
}
s1 = sm.FindServer()
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server (still)")
}
sm.AddServer(&server_details.ServerDetails{Name: "s2"})
if sm.NumServers() != 2 {
m.AddServer(&agent.Server{Name: "s2"})
if m.NumServers() != 2 {
t.Fatalf("Expected two servers")
}
s1 = sm.FindServer()
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server (still)")
}
sm.NotifyFailedServer(s1)
s2 := sm.FindServer()
m.NotifyFailedServer(s1)
s2 := m.FindServer()
if s2 == nil || s2.Name != "s2" {
t.Fatalf("Expected s2 server")
}
sm.NotifyFailedServer(s2)
s1 = sm.FindServer()
m.NotifyFailedServer(s2)
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
}
// func New(logger *log.Logger, shutdownCh chan struct{}) (sm *ServerManager) {
func TestServerManager_New(t *testing.T) {
// func New(logger *log.Logger, shutdownCh chan struct{}) (m *Manager) {
func TestServers_New(t *testing.T) {
logger := GetBufferedLogger()
logger = log.New(os.Stderr, "", log.LstdFlags)
shutdownCh := make(chan struct{})
sm := server_manager.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{})
if sm == nil {
t.Fatalf("ServerManager nil")
m := servers.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{})
if m == nil {
t.Fatalf("Manager nil")
}
}
// func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails) {
func TestServerManager_NotifyFailedServer(t *testing.T) {
sm := testServerManager()
// func (m *Manager) NotifyFailedServer(server *agent.Server) {
func TestServers_NotifyFailedServer(t *testing.T) {
m := testManager()
if sm.NumServers() != 0 {
if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
s1 := &server_details.ServerDetails{Name: "s1"}
s2 := &server_details.ServerDetails{Name: "s2"}
s1 := &agent.Server{Name: "s1"}
s2 := &agent.Server{Name: "s2"}
// Try notifying for a server that is not part of the server manager
sm.NotifyFailedServer(s1)
if sm.NumServers() != 0 {
// Try notifying for a server that is not managed by Manager
m.NotifyFailedServer(s1)
if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
sm.AddServer(s1)
m.AddServer(s1)
// Test again w/ a server not in the list
sm.NotifyFailedServer(s2)
if sm.NumServers() != 1 {
m.NotifyFailedServer(s2)
if m.NumServers() != 1 {
t.Fatalf("Expected one server")
}
sm.AddServer(s2)
if sm.NumServers() != 2 {
m.AddServer(s2)
if m.NumServers() != 2 {
t.Fatalf("Expected two servers")
}
s1 = sm.FindServer()
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
sm.NotifyFailedServer(s2)
s1 = sm.FindServer()
m.NotifyFailedServer(s2)
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server (still)")
}
sm.NotifyFailedServer(s1)
s2 = sm.FindServer()
m.NotifyFailedServer(s1)
s2 = m.FindServer()
if s2 == nil || s2.Name != "s2" {
t.Fatalf("Expected s2 server")
}
sm.NotifyFailedServer(s2)
s1 = sm.FindServer()
m.NotifyFailedServer(s2)
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
}
// func (sm *ServerManager) NumServers() (numServers int) {
func TestServerManager_NumServers(t *testing.T) {
sm := testServerManager()
// func (m *Manager) NumServers() (numServers int) {
func TestServers_NumServers(t *testing.T) {
m := testManager()
var num int
num = sm.NumServers()
num = m.NumServers()
if num != 0 {
t.Fatalf("Expected zero servers to start")
}
s := &server_details.ServerDetails{}
sm.AddServer(s)
num = sm.NumServers()
s := &agent.Server{}
m.AddServer(s)
num = m.NumServers()
if num != 1 {
t.Fatalf("Expected one server after AddServer")
}
}
// func (sm *ServerManager) RebalanceServers() {
func TestServerManager_RebalanceServers(t *testing.T) {
// func (m *Manager) RebalanceServers() {
func TestServers_RebalanceServers(t *testing.T) {
const failPct = 0.5
sm := testServerManagerFailProb(failPct)
m := testManagerFailProb(failPct)
const maxServers = 100
const numShuffleTests = 100
const uniquePassRate = 0.5
@ -234,18 +234,18 @@ func TestServerManager_RebalanceServers(t *testing.T) {
// Make a huge list of nodes.
for i := 0; i < maxServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
sm.AddServer(&server_details.ServerDetails{Name: nodeName})
m.AddServer(&agent.Server{Name: nodeName})
}
// Keep track of how many unique shuffles we get.
uniques := make(map[string]struct{}, maxServers)
for i := 0; i < numShuffleTests; i++ {
sm.RebalanceServers()
m.RebalanceServers()
var names []string
for j := 0; j < maxServers; j++ {
server := sm.FindServer()
sm.NotifyFailedServer(server)
server := m.FindServer()
m.NotifyFailedServer(server)
names = append(names, server.Name)
}
key := strings.Join(names, "|")
@ -260,48 +260,48 @@ func TestServerManager_RebalanceServers(t *testing.T) {
}
}
// func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
func TestServerManager_RemoveServer(t *testing.T) {
// func (m *Manager) RemoveServer(server *agent.Server) {
func TestManager_RemoveServer(t *testing.T) {
const nodeNameFmt = "s%02d"
sm := testServerManager()
m := testManager()
if sm.NumServers() != 0 {
if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
// Test removing server before its added
nodeName := fmt.Sprintf(nodeNameFmt, 1)
s1 := &server_details.ServerDetails{Name: nodeName}
sm.RemoveServer(s1)
sm.AddServer(s1)
s1 := &agent.Server{Name: nodeName}
m.RemoveServer(s1)
m.AddServer(s1)
nodeName = fmt.Sprintf(nodeNameFmt, 2)
s2 := &server_details.ServerDetails{Name: nodeName}
sm.RemoveServer(s2)
sm.AddServer(s2)
s2 := &agent.Server{Name: nodeName}
m.RemoveServer(s2)
m.AddServer(s2)
const maxServers = 19
servers := make([]*server_details.ServerDetails, maxServers)
servers := make([]*agent.Server, maxServers)
// Already added two servers above
for i := maxServers; i > 2; i-- {
nodeName := fmt.Sprintf(nodeNameFmt, i)
server := &server_details.ServerDetails{Name: nodeName}
server := &agent.Server{Name: nodeName}
servers = append(servers, server)
sm.AddServer(server)
m.AddServer(server)
}
if sm.NumServers() != maxServers {
t.Fatalf("Expected %d servers, received %d", maxServers, sm.NumServers())
if m.NumServers() != maxServers {
t.Fatalf("Expected %d servers, received %d", maxServers, m.NumServers())
}
sm.RebalanceServers()
m.RebalanceServers()
if sm.NumServers() != maxServers {
t.Fatalf("Expected %d servers, received %d", maxServers, sm.NumServers())
if m.NumServers() != maxServers {
t.Fatalf("Expected %d servers, received %d", maxServers, m.NumServers())
}
findServer := func(server *server_details.ServerDetails) bool {
for i := sm.NumServers(); i > 0; i-- {
s := sm.FindServer()
findServer := func(server *agent.Server) bool {
for i := m.NumServers(); i > 0; i-- {
s := m.FindServer()
if s == server {
return true
}
@ -310,18 +310,18 @@ func TestServerManager_RemoveServer(t *testing.T) {
}
expectedNumServers := maxServers
removedServers := make([]*server_details.ServerDetails, 0, maxServers)
removedServers := make([]*agent.Server, 0, maxServers)
// Remove servers from the front of the list
for i := 3; i > 0; i-- {
server := sm.FindServer()
server := m.FindServer()
if server == nil {
t.Fatalf("FindServer returned nil")
}
sm.RemoveServer(server)
m.RemoveServer(server)
expectedNumServers--
if sm.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, sm.NumServers())
if m.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, m.NumServers())
}
if findServer(server) == true {
t.Fatalf("Did not expect to find server %s after removal from the front", server.Name)
@ -331,12 +331,12 @@ func TestServerManager_RemoveServer(t *testing.T) {
// Remove server from the end of the list
for i := 3; i > 0; i-- {
server := sm.FindServer()
sm.NotifyFailedServer(server)
sm.RemoveServer(server)
server := m.FindServer()
m.NotifyFailedServer(server)
m.RemoveServer(server)
expectedNumServers--
if sm.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, sm.NumServers())
if m.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, m.NumServers())
}
if findServer(server) == true {
t.Fatalf("Did not expect to find server %s", server.Name)
@ -346,15 +346,15 @@ func TestServerManager_RemoveServer(t *testing.T) {
// Remove server from the middle of the list
for i := 3; i > 0; i-- {
server := sm.FindServer()
sm.NotifyFailedServer(server)
server2 := sm.FindServer()
sm.NotifyFailedServer(server2) // server2 now at end of the list
server := m.FindServer()
m.NotifyFailedServer(server)
server2 := m.FindServer()
m.NotifyFailedServer(server2) // server2 now at end of the list
sm.RemoveServer(server)
m.RemoveServer(server)
expectedNumServers--
if sm.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, sm.NumServers())
if m.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, m.NumServers())
}
if findServer(server) == true {
t.Fatalf("Did not expect to find server %s", server.Name)
@ -362,21 +362,21 @@ func TestServerManager_RemoveServer(t *testing.T) {
removedServers = append(removedServers, server)
}
if sm.NumServers()+len(removedServers) != maxServers {
t.Fatalf("Expected %d+%d=%d servers", sm.NumServers(), len(removedServers), maxServers)
if m.NumServers()+len(removedServers) != maxServers {
t.Fatalf("Expected %d+%d=%d servers", m.NumServers(), len(removedServers), maxServers)
}
// Drain the remaining servers from the middle
for i := sm.NumServers(); i > 0; i-- {
server := sm.FindServer()
sm.NotifyFailedServer(server)
server2 := sm.FindServer()
sm.NotifyFailedServer(server2) // server2 now at end of the list
sm.RemoveServer(server)
for i := m.NumServers(); i > 0; i-- {
server := m.FindServer()
m.NotifyFailedServer(server)
server2 := m.FindServer()
m.NotifyFailedServer(server2) // server2 now at end of the list
m.RemoveServer(server)
removedServers = append(removedServers, server)
}
if sm.NumServers() != 0 {
if m.NumServers() != 0 {
t.Fatalf("Expected an empty server list")
}
if len(removedServers) != maxServers {
@ -384,4 +384,4 @@ func TestServerManager_RemoveServer(t *testing.T) {
}
}
// func (sm *ServerManager) Start() {
// func (m *Manager) Start() {