consul: Refactor forward to hold RPC when no leader is known

This commit is contained in:
Armon Dadgar 2016-07-10 13:24:06 -04:00
parent 26ca78936c
commit be7893082c
1 changed files with 49 additions and 8 deletions

View File

@ -10,6 +10,7 @@ import (
"time" "time"
"github.com/armon/go-metrics" "github.com/armon/go-metrics"
"github.com/hashicorp/consul/consul/agent"
"github.com/hashicorp/consul/consul/state" "github.com/hashicorp/consul/consul/state"
"github.com/hashicorp/consul/consul/structs" "github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/consul/lib" "github.com/hashicorp/consul/lib"
@ -39,7 +40,8 @@ const (
// jitterFraction is a the limit to the amount of jitter we apply // jitterFraction is a the limit to the amount of jitter we apply
// to a user specified MaxQueryTime. We divide the specified time by // to a user specified MaxQueryTime. We divide the specified time by
// the fraction. So 16 == 6.25% limit of jitter // the fraction. So 16 == 6.25% limit of jitter. This same fraction
// is applied to the RPCHoldTimeout
jitterFraction = 16 jitterFraction = 16
// Warn if the Raft command is larger than this. // Warn if the Raft command is larger than this.
@ -189,6 +191,8 @@ func (s *Server) handleConsulConn(conn net.Conn) {
// forward is used to forward to a remote DC or to forward to the local leader // forward is used to forward to a remote DC or to forward to the local leader
// Returns a bool of if forwarding was performed, as well as any error // Returns a bool of if forwarding was performed, as well as any error
func (s *Server) forward(method string, info structs.RPCInfo, args interface{}, reply interface{}) (bool, error) { func (s *Server) forward(method string, info structs.RPCInfo, args interface{}, reply interface{}) (bool, error) {
var firstCheck time.Time
// Handle DC forwarding // Handle DC forwarding
dc := info.RequestDatacenter() dc := info.RequestDatacenter()
if dc != s.config.Datacenter { if dc != s.config.Datacenter {
@ -201,20 +205,51 @@ func (s *Server) forward(method string, info structs.RPCInfo, args interface{},
return false, nil return false, nil
} }
// Handle leader forwarding CHECK_LEADER:
if !s.IsLeader() { // Find the leader
err := s.forwardLeader(method, args, reply) isLeader, remoteServer := s.getLeader()
// Handle the case we are the leader
if isLeader {
return false, nil
}
// Handle the case of a known leader
if remoteServer != nil {
err := s.forwardLeader(remoteServer, method, args, reply)
return true, err return true, err
} }
return false, nil
// Gate the request until there is a leader
if firstCheck.IsZero() {
firstCheck = time.Now()
}
if time.Now().Sub(firstCheck) < s.config.RPCHoldTimeout {
jitter := lib.RandomStagger(s.config.RPCHoldTimeout / jitterFraction)
select {
case <-time.After(jitter):
goto CHECK_LEADER
case <-s.shutdownCh:
}
}
// No leader found and hold time exceeded
return true, structs.ErrNoLeader
} }
// forwardLeader is used to forward an RPC call to the leader, or fail if no leader // getLeader returns if the current node is the leader, and if not
func (s *Server) forwardLeader(method string, args interface{}, reply interface{}) error { // then it returns the leader which is potentially nil if the cluster
// has not yet elected a leader.
func (s *Server) getLeader() (bool, *agent.Server) {
// Check if we are the leader
if s.IsLeader() {
return true, nil
}
// Get the leader // Get the leader
leader := s.raft.Leader() leader := s.raft.Leader()
if leader == "" { if leader == "" {
return structs.ErrNoLeader return false, nil
} }
// Lookup the server // Lookup the server
@ -222,6 +257,12 @@ func (s *Server) forwardLeader(method string, args interface{}, reply interface{
server := s.localConsuls[leader] server := s.localConsuls[leader]
s.localLock.RUnlock() s.localLock.RUnlock()
// Server could be nil
return false, server
}
// forwardLeader is used to forward an RPC call to the leader, or fail if no leader
func (s *Server) forwardLeader(server *agent.Server, method string, args interface{}, reply interface{}) error {
// Handle a missing server // Handle a missing server
if server == nil { if server == nil {
return structs.ErrNoLeader return structs.ErrNoLeader