mirror of https://github.com/status-im/consul.git
Scales coordinate sends to hit a fixed aggregate rate across the cluster.
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66a3d29743
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@ -566,7 +566,9 @@ func (a *Agent) ResumeSync() {
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// to the server. Closing the agent's shutdownChannel will cause this to exit.
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func (a *Agent) sendCoordinate() {
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for {
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intv := aeScale(a.config.SyncCoordinateInterval, len(a.LANMembers()))
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rate := a.config.SyncCoordinateRateTarget
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min := a.config.SyncCoordinateIntervalMin
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intv := rateScaledInterval(rate, min, len(a.LANMembers()))
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intv = intv + randomStagger(intv)
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select {
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@ -375,12 +375,17 @@ type Config struct {
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// DisableCoordinates controls features related to network coordinates.
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DisableCoordinates bool `mapstructure:"disable_coordinates" json:"-"`
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// SyncCoordinateInterval controls the interval for sending network
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// coordinates to the server. Defaults to every 20s, but scales up as
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// the number of nodes increases in the network, to prevent servers from
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// being overwhelmed. If you update this, you may need to adjust the
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// tuning of CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
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SyncCoordinateInterval time.Duration `mapstructure:"-" json:"-"`
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// SyncCoordinateRateTarget controls the rate for sending network
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// coordinates to the server, in updates per second. This is the max rate
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// that the server supports, so we scale our interval based on the size
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// of the cluster to try to achieve this in aggregate at the server.
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SyncCoordinateRateTarget float64 `mapstructure:"-" json:"-"`
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// SyncCoordinateIntervalMin sets the minimum interval that coordinates
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// will be sent to the server. We scale the interval based on the cluster
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// size, but below a certain interval it doesn't make sense send them any
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// faster.
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SyncCoordinateIntervalMin time.Duration `mapstructure:"-" json:"-"`
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// Checks holds the provided check definitions
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Checks []*CheckDefinition `mapstructure:"-" json:"-"`
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@ -477,7 +482,14 @@ func DefaultConfig() *Config {
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CheckUpdateInterval: 5 * time.Minute,
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AEInterval: time.Minute,
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DisableCoordinates: false,
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SyncCoordinateInterval: 20 * time.Second,
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// SyncCoordinateRateTarget is set based on the rate that we want
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// the server to handle as an aggregate across the entire cluster.
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// If you update this, you'll need to adjust CoordinateUpdate* in
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// the server-side config accordingly.
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SyncCoordinateRateTarget: 100.0, // updates / second
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SyncCoordinateIntervalMin: 5 * time.Second,
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ACLTTL: 30 * time.Second,
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ACLDownPolicy: "extend-cache",
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ACLDefaultPolicy: "allow",
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@ -806,9 +806,10 @@ func TestAgent_nestedPauseResume(t *testing.T) {
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func TestAgent_sendCoordinate(t *testing.T) {
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conf := nextConfig()
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conf.SyncCoordinateInterval = 10 * time.Millisecond
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conf.SyncCoordinateRateTarget = 10.0 // updates/sec
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conf.SyncCoordinateIntervalMin = 1 * time.Millisecond
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conf.ConsulConfig.CoordinateUpdatePeriod = 100 * time.Millisecond
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conf.ConsulConfig.CoordinateUpdateBatchSize = 15
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conf.ConsulConfig.CoordinateUpdateBatchSize = 10
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conf.ConsulConfig.CoordinateUpdateMaxBatches = 1
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dir, agent := makeAgent(t, conf)
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defer os.RemoveAll(dir)
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@ -39,6 +39,17 @@ func aeScale(interval time.Duration, n int) time.Duration {
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return time.Duration(multiplier) * interval
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}
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// rateScaledInterval is used to choose an interval to perform an action in order
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// to target an aggregate number of actions per second across the whole cluster.
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func rateScaledInterval(rate float64, min time.Duration, n int) time.Duration {
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interval := time.Duration(float64(time.Second) * float64(n) / rate)
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if interval < min {
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return min
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}
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return interval
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}
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// Returns a random stagger interval between 0 and the duration
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func randomStagger(intv time.Duration) time.Duration {
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return time.Duration(uint64(rand.Int63()) % uint64(intv))
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@ -24,6 +24,29 @@ func TestAEScale(t *testing.T) {
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}
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}
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func TestRateScaledInterval(t *testing.T) {
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min := 1*time.Second
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rate := 200.0
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if v := rateScaledInterval(rate, min, 0); v != min {
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t.Fatalf("Bad: %v", v)
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}
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if v := rateScaledInterval(rate, min, 100); v != min {
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t.Fatalf("Bad: %v", v)
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}
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if v := rateScaledInterval(rate, min, 200); v != 1*time.Second {
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t.Fatalf("Bad: %v", v)
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}
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if v := rateScaledInterval(rate, min, 1000); v != 5*time.Second {
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t.Fatalf("Bad: %v", v)
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}
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if v := rateScaledInterval(rate, min, 5000); v != 25*time.Second {
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t.Fatalf("Bad: %v", v)
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}
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if v := rateScaledInterval(rate, min, 10000); v != 50*time.Second {
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t.Fatalf("Bad: %v", v)
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}
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}
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func TestRandomStagger(t *testing.T) {
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intv := time.Minute
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for i := 0; i < 10; i++ {
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@ -276,13 +276,11 @@ func DefaultConfig() *Config {
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SessionTTLMin: 10 * time.Second,
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DisableCoordinates: false,
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// SyncCoordinateInterval defaults to 20 seconds, and scales up
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// as the number of nodes in the cluster goes up. For 100k nodes,
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// it will move up to 201 seconds, which gives an update rate of
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// just under 500 per second coming in from the clients. With this
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// tuning we will be doing 1 transaction per second at this load.
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// These are tuned to provide a total throughput of 128 updates
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// per second. If you update these, you should update the client-
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// side SyncCoordinateRateTarget parameter accordingly.
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CoordinateUpdatePeriod: 5 * time.Second,
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CoordinateUpdateBatchSize: 512,
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CoordinateUpdateBatchSize: 128,
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CoordinateUpdateMaxBatches: 5,
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}
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@ -60,7 +60,7 @@ func (c *Coordinate) batchApplyUpdates() error {
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limit := c.srv.config.CoordinateUpdateBatchSize * c.srv.config.CoordinateUpdateMaxBatches
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size := len(pending)
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if size > limit {
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c.srv.logger.Printf("[ERR] consul.coordinate: Discarded %d coordinate updates; increase SyncCoordinateInterval", size - limit)
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c.srv.logger.Printf("[WARN] consul.coordinate: Discarded %d coordinate updates", size - limit)
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size = limit
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}
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