agent: Adding node UI endpoint

This commit is contained in:
Armon Dadgar 2014-04-28 15:09:46 -07:00 committed by Jack Pearkes
parent fbce850317
commit acf67a1630
3 changed files with 84 additions and 13 deletions

View File

@ -106,7 +106,8 @@ func (s *HTTPServer) registerHandlers(enableDebug bool) {
s.mux.Handle("/ui/", http.StripPrefix("/ui/", http.FileServer(http.Dir(s.uiDir))))
// API's are under /internal/ui/ to avoid conflict
s.mux.HandleFunc("/v1/internal/ui/nodes/", s.wrap(s.UINodes))
s.mux.HandleFunc("/v1/internal/ui/nodes", s.wrap(s.UINodes))
s.mux.HandleFunc("/v1/internal/ui/node/", s.wrap(s.UINodeInfo))
}
}

View File

@ -7,36 +7,76 @@ import (
)
// UINodes is used to list the nodes in a given datacenter. We return a
// UINodeList which provides overview information for all the nodes
// NodeDump which provides overview information for all the nodes
func (s *HTTPServer) UINodes(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
// Verify we have some DC, or use the default
dc := strings.TrimPrefix(req.URL.Path, "/v1/internal/ui/nodes/")
if dc == "" {
dc = s.agent.config.Datacenter
}
// Get the datacenter
var dc string
s.parseDC(req, &dc)
// Try to ge ta node dump
var dump structs.NodeDump
if err := s.getNodeDump(resp, dc, &dump); err != nil {
if err := s.getNodeDump(resp, dc, "", &dump); err != nil {
return nil, err
}
return dump, nil
}
// UINodeInfo is used to get info on a single node in a given datacenter. We return a
// NodeInfo which provides overview information for the node
func (s *HTTPServer) UINodeInfo(resp http.ResponseWriter, req *http.Request) (interface{}, error) {
// Get the datacenter
var dc string
s.parseDC(req, &dc)
// Verify we have some DC, or use the default
node := strings.TrimPrefix(req.URL.Path, "/v1/internal/ui/node/")
if node == "" {
resp.WriteHeader(400)
resp.Write([]byte("Missing node name"))
return nil, nil
}
// Try to get a node dump
var dump structs.NodeDump
if err := s.getNodeDump(resp, dc, node, &dump); err != nil {
return nil, err
}
// Return only the first entry
if len(dump) > 0 {
return dump[0], nil
}
return nil, nil
}
// getNodeDump is used to get a dump of all node data. We make a best effort by
// reading stale data in the case of an availability outage.
func (s *HTTPServer) getNodeDump(resp http.ResponseWriter, dc string, dump *structs.NodeDump) error {
args := structs.DCSpecificRequest{Datacenter: dc}
func (s *HTTPServer) getNodeDump(resp http.ResponseWriter, dc, node string, dump *structs.NodeDump) error {
var args interface{}
var method string
var allowStale *bool
if node == "" {
raw := structs.DCSpecificRequest{Datacenter: dc}
method = "Internal.NodeDump"
allowStale = &raw.AllowStale
args = &raw
} else {
raw := &structs.NodeSpecificRequest{Datacenter: dc, Node: node}
method = "Internal.NodeInfo"
allowStale = &raw.AllowStale
args = &raw
}
var out structs.IndexedNodeDump
defer setMeta(resp, &out.QueryMeta)
START:
if err := s.agent.RPC("Internal.NodeDump", &args, &out); err != nil {
if err := s.agent.RPC(method, args, &out); err != nil {
// Retry the request allowing stale data if no leader. The UI should continue
// to function even during an outage
if strings.Contains(err.Error(), structs.ErrNoLeader.Error()) && !args.AllowStale {
args.AllowStale = true
if strings.Contains(err.Error(), structs.ErrNoLeader.Error()) && !*allowStale {
*allowStale = true
goto START
}
return err

View File

@ -2,6 +2,7 @@ package agent
import (
"bytes"
"fmt"
"github.com/hashicorp/consul/consul/structs"
"io"
"io/ioutil"
@ -79,3 +80,32 @@ func TestUiNodes(t *testing.T) {
t.Fatalf("bad: %v", obj)
}
}
func TestUiNodeInfo(t *testing.T) {
dir, srv := makeHTTPServer(t)
defer os.RemoveAll(dir)
defer srv.Shutdown()
defer srv.agent.Shutdown()
// Wait for leader
time.Sleep(100 * time.Millisecond)
req, err := http.NewRequest("GET",
fmt.Sprintf("/v1/internal/ui/node/%s", srv.agent.config.NodeName), nil)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := httptest.NewRecorder()
obj, err := srv.UINodeInfo(resp, req)
if err != nil {
t.Fatalf("err: %v", err)
}
assertIndex(t, resp)
// Should be 1 node for the server
node := obj.(*structs.NodeInfo)
if node.Node != srv.agent.config.NodeName {
t.Fatalf("bad: %v", node)
}
}