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@ -232,7 +232,8 @@ func (sm *ServerManager) NumServers() (numServers int) {
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// Elsewhere we rely on the position in the server list as a hint regarding
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// the stability of a server relative to its position in the server list.
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// Servers at or near the front of the list are more stable than servers near
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// the end of the list.
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// the end of the list. Unhealthy servers are removed when serf notices the
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// server has been deregistered.
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func (sm *ServerManager) RebalanceServers() {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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@ -241,9 +242,7 @@ func (sm *ServerManager) RebalanceServers() {
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newServers := make([]*server_details.ServerDetails, len(serverCfg.servers))
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copy(newServers, serverCfg.servers)
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// Shuffle the server list on server join. Servers are selected from
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// the head of the list and are moved to the end of the list on
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// failure.
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// Shuffle the server list
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for i := len(serverCfg.servers) - 1; i > 0; i-- {
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j := rand.Int31n(int32(i + 1))
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newServers[i], newServers[j] = newServers[j], newServers[i]
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