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Integrates session TTL tests with new state store.
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parent
c83a9e043a
commit
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@ -19,8 +19,10 @@ func TestInitializeSessionTimers(t *testing.T) {
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{Node: "foo", Address: "127.0.0.1"})
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state := s1.fsm.StateNew()
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if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
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t.Fatalf("err: %s", err)
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}
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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@ -57,8 +59,10 @@ func TestResetSessionTimer_Fault(t *testing.T) {
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}
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// Create a session
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{Node: "foo", Address: "127.0.0.1"})
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state := s1.fsm.StateNew()
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if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
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t.Fatalf("err: %s", err)
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}
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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@ -89,8 +93,10 @@ func TestResetSessionTimer_NoTTL(t *testing.T) {
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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// Create a session
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{Node: "foo", Address: "127.0.0.1"})
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state := s1.fsm.StateNew()
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if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
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t.Fatalf("err: %s", err)
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}
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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@ -200,8 +206,10 @@ func TestInvalidateSession(t *testing.T) {
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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// Create a session
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{Node: "foo", Address: "127.0.0.1"})
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state := s1.fsm.StateNew()
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if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
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t.Fatalf("err: %s", err)
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}
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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