mirror of https://github.com/status-im/consul.git
Merge pull request #1009 from hashicorp/f-persist-status
Persist check state for TTL checks
This commit is contained in:
commit
6fe5941278
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@ -12,6 +12,7 @@ import (
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"regexp"
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"strconv"
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"sync"
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"time"
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"github.com/hashicorp/consul/consul"
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"github.com/hashicorp/consul/consul/structs"
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@ -23,7 +24,8 @@ const (
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servicesDir = "services"
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// Path to save local agent checks
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checksDir = "checks"
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checksDir = "checks"
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checkStateDir = "checks/state"
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// The ID of the faux health checks for maintenance mode
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serviceMaintCheckPrefix = "_service_maintenance"
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@ -757,6 +759,13 @@ func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType, persist
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TTL: chkType.TTL,
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Logger: a.logger,
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}
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// Restore persisted state, if any
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if err := a.loadCheckState(check); err != nil {
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a.logger.Printf("[WARN] agent: failed restoring state for check %q: %s",
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check.CheckID, err)
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}
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ttl.Start()
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a.checkTTLs[check.CheckID] = ttl
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@ -842,7 +851,12 @@ func (a *Agent) RemoveCheck(checkID string, persist bool) error {
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delete(a.checkTTLs, checkID)
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}
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if persist {
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return a.purgeCheck(checkID)
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if err := a.purgeCheck(checkID); err != nil {
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return err
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}
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if err := a.purgeCheckState(checkID); err != nil {
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return err
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}
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}
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log.Printf("[DEBUG] agent: removed check %q", checkID)
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return nil
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@ -861,9 +875,88 @@ func (a *Agent) UpdateCheck(checkID, status, output string) error {
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// Set the status through CheckTTL to reset the TTL
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check.SetStatus(status, output)
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// Always persist the state for TTL checks
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if err := a.persistCheckState(check, status, output); err != nil {
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return fmt.Errorf("failed persisting state for check %q: %s", checkID, err)
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}
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return nil
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}
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// persistCheckState is used to record the check status into the data dir.
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// This allows the state to be restored on a later agent start. Currently
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// only useful for TTL based checks.
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func (a *Agent) persistCheckState(check *CheckTTL, status, output string) error {
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// Create the persisted state
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state := persistedCheckState{
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CheckID: check.CheckID,
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Status: status,
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Output: output,
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Expires: time.Now().Add(check.TTL).Unix(),
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}
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// Encode the state
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buf, err := json.Marshal(state)
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if err != nil {
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return err
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}
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// Create the state dir if it doesn't exist
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dir := filepath.Join(a.config.DataDir, checkStateDir)
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if err := os.MkdirAll(dir, 0700); err != nil {
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return fmt.Errorf("failed creating check state dir %q: %s", dir, err)
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}
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// Write the state to the file
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file := filepath.Join(dir, stringHash(check.CheckID))
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if err := ioutil.WriteFile(file, buf, 0600); err != nil {
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return fmt.Errorf("failed writing file %q: %s", file, err)
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}
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return nil
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}
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// loadCheckState is used to restore the persisted state of a check.
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func (a *Agent) loadCheckState(check *structs.HealthCheck) error {
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// Try to read the persisted state for this check
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file := filepath.Join(a.config.DataDir, checkStateDir, stringHash(check.CheckID))
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buf, err := ioutil.ReadFile(file)
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if err != nil {
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if os.IsNotExist(err) {
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return nil
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}
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return fmt.Errorf("failed reading file %q: %s", file, err)
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}
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// Decode the state data
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var p persistedCheckState
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if err := json.Unmarshal(buf, &p); err != nil {
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return fmt.Errorf("failed decoding check state: %s", err)
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}
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// Check if the state has expired
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if time.Now().Unix() >= p.Expires {
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a.logger.Printf("[DEBUG] agent: check state expired for %q, not restoring", check.CheckID)
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return a.purgeCheckState(check.CheckID)
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}
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// Restore the fields from the state
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check.Output = p.Output
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check.Status = p.Status
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return nil
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}
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// purgeCheckState is used to purge the state of a check from the data dir
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func (a *Agent) purgeCheckState(checkID string) error {
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file := filepath.Join(a.config.DataDir, checkStateDir, stringHash(checkID))
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err := os.Remove(file)
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if os.IsNotExist(err) {
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return nil
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}
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return err
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}
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// Stats is used to get various debugging state from the sub-systems
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func (a *Agent) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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@ -459,6 +459,49 @@ func TestAgent_AddCheck_MissingService(t *testing.T) {
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}
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}
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func TestAgent_AddCheck_RestoreState(t *testing.T) {
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dir, agent := makeAgent(t, nextConfig())
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defer os.RemoveAll(dir)
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defer agent.Shutdown()
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// Create some state and persist it
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ttl := &CheckTTL{
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CheckID: "baz",
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TTL: time.Minute,
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}
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err := agent.persistCheckState(ttl, structs.HealthPassing, "yup")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Build and register the check definition and initial state
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health := &structs.HealthCheck{
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Node: "foo",
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CheckID: "baz",
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Name: "baz check 1",
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}
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chk := &CheckType{
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TTL: time.Minute,
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}
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err = agent.AddCheck(health, chk, false, "")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Ensure the check status was restored during registration
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checks := agent.state.Checks()
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check, ok := checks["baz"]
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if !ok {
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t.Fatalf("missing check")
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}
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if check.Status != structs.HealthPassing {
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t.Fatalf("bad: %#v", check)
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}
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if check.Output != "yup" {
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t.Fatalf("bad: %#v", check)
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}
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}
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func TestAgent_RemoveCheck(t *testing.T) {
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dir, agent := makeAgent(t, nextConfig())
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defer os.RemoveAll(dir)
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@ -1349,3 +1392,146 @@ func TestAgent_loadChecks_checkFails(t *testing.T) {
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t.Fatalf("should have purged check")
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}
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}
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func TestAgent_persistCheckState(t *testing.T) {
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config := nextConfig()
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dir, agent := makeAgent(t, config)
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defer os.RemoveAll(dir)
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defer agent.Shutdown()
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// Create the TTL check to persist
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check := &CheckTTL{
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CheckID: "check1",
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TTL: 10 * time.Minute,
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}
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// Persist some check state for the check
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err := agent.persistCheckState(check, structs.HealthCritical, "nope")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Check the persisted file exists and has the content
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file := filepath.Join(agent.config.DataDir, checkStateDir, stringHash("check1"))
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buf, err := ioutil.ReadFile(file)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Decode the state
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var p persistedCheckState
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if err := json.Unmarshal(buf, &p); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Check the fields
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if p.CheckID != "check1" {
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t.Fatalf("bad: %#v", p)
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}
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if p.Output != "nope" {
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t.Fatalf("bad: %#v", p)
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}
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if p.Status != structs.HealthCritical {
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t.Fatalf("bad: %#v", p)
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}
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// Check the expiration time was set
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if p.Expires < time.Now().Unix() {
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t.Fatalf("bad: %#v", p)
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}
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}
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func TestAgent_loadCheckState(t *testing.T) {
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config := nextConfig()
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dir, agent := makeAgent(t, config)
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defer os.RemoveAll(dir)
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defer agent.Shutdown()
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// Create a check whose state will expire immediately
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check := &CheckTTL{
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CheckID: "check1",
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TTL: 0,
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}
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// Persist the check state
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err := agent.persistCheckState(check, structs.HealthPassing, "yup")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Try to load the state
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health := &structs.HealthCheck{
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CheckID: "check1",
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Status: structs.HealthCritical,
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}
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if err := agent.loadCheckState(health); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Should not have restored the status due to expiration
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if health.Status != structs.HealthCritical {
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t.Fatalf("bad: %#v", health)
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}
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if health.Output != "" {
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t.Fatalf("bad: %#v", health)
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}
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// Should have purged the state
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file := filepath.Join(agent.config.DataDir, checksDir, stringHash("check1"))
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if _, err := os.Stat(file); !os.IsNotExist(err) {
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t.Fatalf("should have purged state")
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}
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// Set a TTL which will not expire before we check it
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check.TTL = time.Minute
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err = agent.persistCheckState(check, structs.HealthPassing, "yup")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Try to load
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if err := agent.loadCheckState(health); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Should have restored
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if health.Status != structs.HealthPassing {
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t.Fatalf("bad: %#v", health)
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}
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if health.Output != "yup" {
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t.Fatalf("bad: %#v", health)
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}
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}
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func TestAgent_purgeCheckState(t *testing.T) {
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config := nextConfig()
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dir, agent := makeAgent(t, config)
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defer os.RemoveAll(dir)
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defer agent.Shutdown()
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// No error if the state does not exist
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if err := agent.purgeCheckState("check1"); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Persist some state to the data dir
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check := &CheckTTL{
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CheckID: "check1",
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TTL: time.Minute,
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}
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err := agent.persistCheckState(check, structs.HealthPassing, "yup")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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// Purge the check state
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if err := agent.purgeCheckState("check1"); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Removed the file
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file := filepath.Join(agent.config.DataDir, checkStateDir, stringHash("check1"))
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if _, err := os.Stat(file); !os.IsNotExist(err) {
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t.Fatalf("should have removed file")
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}
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}
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@ -266,6 +266,17 @@ type persistedCheck struct {
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Token string
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}
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// persistedCheckState is used to persist the current state of a given
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// check. This is different from the check definition, and includes an
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// expiration timestamp which is used to determine staleness on later
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// agent restarts.
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type persistedCheckState struct {
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CheckID string
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Output string
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Status string
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Expires int64
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}
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// CheckHTTP is used to periodically make an HTTP request to
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// determine the health of a given check.
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// The check is passing if the response code is 2XX.
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@ -37,7 +37,10 @@ There are three different kinds of checks:
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set to the failed state. This mechanism, conceptually similar to a dead man's switch,
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relies on the application to directly report its health. For example, a healthy app
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can periodically `PUT` a status update to the HTTP endpoint; if the app fails, the TTL will
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expire and the health check enters a critical state.
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expire and the health check enters a critical state. TTL checks also persist
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their last known status to disk. This allows the Consul agent to restore the
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last known status of the check across restarts. Persisted check status is
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valid through the end of the TTL from the time of the last check.
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## Check Definition
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