Rename `lastServer` to `preferredServer`

Expanding the domain of lastServer beyond RPC() changes the meaning of this variable.  Rename accordingly to match the intent coming in a subsequent commit: a background thread will be in charge of rotating preferredServer.
This commit is contained in:
Sean Chittenden 2016-02-18 20:31:36 -08:00
parent fb0bfcc3cf
commit 6af781d9d5
1 changed files with 11 additions and 13 deletions

View File

@ -9,6 +9,7 @@ import (
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/hashicorp/consul/consul/structs"
@ -61,9 +62,9 @@ type Client struct {
// serf cluster in the datacenter
eventCh chan serf.Event
// lastServer is the last server we made an RPC call to,
// preferredServer is the last server we made an RPC call to,
// this is used to re-use the last connection
lastServer *serverParts
preferredServer *serverParts
// Logger uses the provided LogOutput
logger *log.Logger
@ -347,8 +348,8 @@ func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
// single server
now := time.Now()
if !c.connRebalanceTime.IsZero() && now.After(c.connRebalanceTime) {
c.logger.Printf("[DEBUG] consul: connection time to server %s exceeded, rotating server connection", c.lastServer.Addr)
c.lastServer = nil
c.logger.Printf("[DEBUG] consul: connection time to server %s exceeded, rotating server connection", c.preferredServer.Addr)
c.preferredServer = nil
}
// Allocate these vars on the stack before the goto
@ -358,12 +359,10 @@ func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
var numLANMembers int
var server *serverParts
if c.lastServer != nil {
server = c.lastServer
if server != nil {
if c.preferredServer != nil {
server = c.preferredServer
goto TRY_RPC
}
}
// Bail if we can't find any servers
c.consulLock.RLock()
@ -381,13 +380,12 @@ func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
TRY_RPC:
if err := c.connPool.RPC(c.config.Datacenter, server.Addr, server.Version, method, args, reply); err != nil {
c.connRebalanceTime = time.Time{}
c.lastServer = nil
c.lastRPCTime = time.Time{}
c.preferredServer = nil
return err
}
// Cache the last server
c.lastServer = server
// Cache the last server as our preferred server
_ = atomic.StorePointer(&c.preferredServer, server)
return nil
}