Bump raft-autopilot version to the latest. (#10306)

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Matt Keeler 2021-05-27 12:59:14 -04:00 committed by GitHub
parent 1802f47f5c
commit 3a0007b158
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8 changed files with 91 additions and 46 deletions

4
.changelog/10306.txt Normal file
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@ -0,0 +1,4 @@
```release-note:bug
autopilot: **(Enterprise only)** Fixed an issue where autopilot could cause a new leader to demote the wrong voter when redundancy zones are in use and the previous leader failed.
```

2
go.mod
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@ -52,7 +52,7 @@ require (
github.com/hashicorp/memberlist v0.2.4
github.com/hashicorp/net-rpc-msgpackrpc v0.0.0-20151116020338-a14192a58a69
github.com/hashicorp/raft v1.3.1
github.com/hashicorp/raft-autopilot v0.1.2
github.com/hashicorp/raft-autopilot v0.1.5
github.com/hashicorp/raft-boltdb v0.0.0-20171010151810-6e5ba93211ea
github.com/hashicorp/serf v0.9.5
github.com/hashicorp/vault/api v1.0.5-0.20200717191844-f687267c8086

4
go.sum
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@ -282,8 +282,8 @@ github.com/hashicorp/raft v1.1.1/go.mod h1:vPAJM8Asw6u8LxC3eJCUZmRP/E4QmUGE1R7g7
github.com/hashicorp/raft v1.2.0/go.mod h1:vPAJM8Asw6u8LxC3eJCUZmRP/E4QmUGE1R7g7k8sG/8=
github.com/hashicorp/raft v1.3.1 h1:zDT8ke8y2aP4wf9zPTB2uSIeavJ3Hx/ceY4jxI2JxuY=
github.com/hashicorp/raft v1.3.1/go.mod h1:4Ak7FSPnuvmb0GV6vgIAJ4vYT4bek9bb6Q+7HVbyzqM=
github.com/hashicorp/raft-autopilot v0.1.2 h1:yeqdUjWLjVJkBM+mcVxqwxi+w+aHsb9cEON2dz69OCs=
github.com/hashicorp/raft-autopilot v0.1.2/go.mod h1:Af4jZBwaNOI+tXfIqIdbcAnh/UyyqIMj/pOISIfhArw=
github.com/hashicorp/raft-autopilot v0.1.5 h1:onEfMH5uHVdXQqtas36zXUHEZxLdsJVu/nXHLcLdL1I=
github.com/hashicorp/raft-autopilot v0.1.5/go.mod h1:Af4jZBwaNOI+tXfIqIdbcAnh/UyyqIMj/pOISIfhArw=
github.com/hashicorp/raft-boltdb v0.0.0-20171010151810-6e5ba93211ea h1:xykPFhrBAS2J0VBzVa5e80b5ZtYuNQtgXjN40qBZlD4=
github.com/hashicorp/raft-boltdb v0.0.0-20171010151810-6e5ba93211ea/go.mod h1:pNv7Wc3ycL6F5oOWn+tPGo2gWD4a5X+yp/ntwdKLjRk=
github.com/hashicorp/serf v0.9.5 h1:EBWvyu9tcRszt3Bxp3KNssBMP1KuHWyO51lz9+786iM=

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@ -147,16 +147,6 @@ type Autopilot struct {
// racing.
stateLock sync.RWMutex
// startTime is recorded so that we can make better determinations about server
// stability during the initial period of time after autopilot first starts.
// If autopilot has just started the default behavior to check if a server is
// stable will not work as it will ensure the server has been healthy for
// the configured server stabilization time. If that configure time is longer
// than the amount of time autopilot has been running you can run into issues
// with leadership flapping during some scenarios where a cluster is being
// brought up.
startTime time.Time
// removeDeadCh is used to trigger the running autopilot go routines to
// find and remove any dead/failed servers
removeDeadCh chan struct{}

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@ -18,7 +18,6 @@ func (a *Autopilot) Start(ctx context.Context) {
}
ctx, shutdown := context.WithCancel(ctx)
a.startTime = a.time.Now()
exec := &execInfo{
status: Running,
@ -128,6 +127,21 @@ func (a *Autopilot) beginExecution(ctx context.Context, exec *execInfo) {
a.logger.Debug("autopilot is now stopped")
// We need to gain this lock so that we can zero out the previous state.
// This prevents us from accidentally tracking stale state in the event
// that we used to be the leader at some point in time, then weren't
// and now are again. In particular this will ensure that that we forget
// about our tracking of the firstStateTime so that once restarted, we
// will ignore server stabilization time just like we do the very
// first time this process ever was the leader.
//
// This isn't included in finishExecution so that we don't perform it
// if we fail to gain the leaderLock before the context gets cancelled
// back at the beginning of this function.
a.stateLock.Lock()
defer a.stateLock.Unlock()
a.state = &State{}
a.finishExecution(exec)
a.leaderLock.Unlock()
}()

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@ -27,15 +27,15 @@ func aliveServers(servers map[raft.ServerID]*Server) map[raft.ServerID]*Server {
// nextStateInputs is the collection of values that can influence
// creation of the next State.
type nextStateInputs struct {
Now time.Time
StartTime time.Time
Config *Config
RaftConfig *raft.Configuration
KnownServers map[raft.ServerID]*Server
LatestIndex uint64
LastTerm uint64
FetchedStats map[raft.ServerID]*ServerStats
LeaderID raft.ServerID
Now time.Time
FirstStateTime time.Time
Config *Config
RaftConfig *raft.Configuration
KnownServers map[raft.ServerID]*Server
LatestIndex uint64
LastTerm uint64
FetchedStats map[raft.ServerID]*ServerStats
LeaderID raft.ServerID
}
// gatherNextStateInputs gathers all the information that would be used to
@ -52,9 +52,34 @@ type nextStateInputs struct {
func (a *Autopilot) gatherNextStateInputs(ctx context.Context) (*nextStateInputs, error) {
// there are a lot of inputs to computing the next state so they get put into a
// struct so that we don't have to return 8 values.
now := a.time.Now()
// We need to pull the previous states knowledge of the first time a state was generated.
// This is really only important for when autopilot is first started. We will use the
// first state's time when determining if a server is stable. Under normal circumstances
// we need to just check that the current time - the servers StableSince time is greater
// than the configured stabilization time. However while autopilot has been running for
// less time than the stabilization time we need to consider all servers as stable
// to prevent unnecessary leader elections. Therefore its important to track the first
// time a state was generated so we know if we have a state old enough where there is
// any chance of seeing servers as stable based off that configured threshold.
var firstStateTime time.Time
a.stateLock.Lock()
if a.state != nil {
firstStateTime = a.state.firstStateTime
}
a.stateLock.Unlock()
// firstStateTime will be the zero value if we are in the process of generating
// the first state. In that case we set it to the now time.
if firstStateTime.IsZero() {
firstStateTime = now
}
inputs := &nextStateInputs{
Now: a.time.Now(),
StartTime: a.startTime,
Now: now,
FirstStateTime: firstStateTime,
}
// grab the latest autopilot configuration
@ -71,16 +96,30 @@ func (a *Autopilot) gatherNextStateInputs(ctx context.Context) (*nextStateInputs
}
inputs.RaftConfig = raftConfig
leader := a.raft.Leader()
for _, s := range inputs.RaftConfig.Servers {
if s.Address == leader {
inputs.LeaderID = s.ID
// get the known servers which may include left/failed ones
inputs.KnownServers = a.delegate.KnownServers()
// Try to retrieve leader id from the delegate.
for id, srv := range inputs.KnownServers {
if srv.IsLeader {
inputs.LeaderID = id
break
}
}
// Delegate setting the leader information is optional. If leader detection is
// not successful, fallback on raft config to do the same.
if inputs.LeaderID == "" {
return nil, fmt.Errorf("cannot detect the current leader server id from its address: %s", leader)
leader := a.raft.Leader()
for _, s := range inputs.RaftConfig.Servers {
if s.Address == leader {
inputs.LeaderID = s.ID
break
}
}
if inputs.LeaderID == "" {
return nil, fmt.Errorf("cannot detect the current leader server id from its address: %s", leader)
}
}
// get the latest Raft index - this should be kept close to the call to
@ -101,9 +140,6 @@ func (a *Autopilot) gatherNextStateInputs(ctx context.Context) (*nextStateInputs
return nil, ctx.Err()
}
// get the known servers which may include left/failed ones
inputs.KnownServers = a.delegate.KnownServers()
// in most cases getting the known servers should be quick but as we cannot
// account for every potential delegate and prevent them from making
// blocking network requests we should probably check the context again.
@ -146,10 +182,13 @@ func (a *Autopilot) nextState(ctx context.Context) (*State, error) {
func (a *Autopilot) nextStateWithInputs(inputs *nextStateInputs) *State {
nextServers := a.nextServers(inputs)
// we record the firstStateTime so that we can ignore the server stabilization
// time up until the time we generated the first state becomes far enough
// in the past. Until that point in time all servers are considered stable.
newState := &State{
startTime: inputs.StartTime,
Healthy: true,
Servers: nextServers,
firstStateTime: inputs.FirstStateTime,
Healthy: true,
Servers: nextServers,
}
voterCount := 0

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@ -85,6 +85,7 @@ type Server struct {
Version string
Meta map[string]string
RaftVersion int
IsLeader bool
// The remaining fields are those that the promoter
// will fill in
@ -166,7 +167,7 @@ type ServerStats struct {
}
type State struct {
startTime time.Time
firstStateTime time.Time
Healthy bool
FailureTolerance int
Servers map[raft.ServerID]*ServerState
@ -177,14 +178,11 @@ type State struct {
func (s *State) ServerStabilizationTime(c *Config) time.Duration {
// Only use the configured stabilization time when autopilot has
// been running for 110% of the configured stabilization time.
// Before that time we haven't been running long enough to
// be able to take these values into account. 110% is pretty
// arbitrary but with the default config would prevent the
// stabilization time from mattering for an extra second. This
// allows for leeway in how quickly we get the healthy RPC responses
// after autopilot is started.
if time.Since(s.startTime) > (c.ServerStabilizationTime*110)/100 {
// been running for at least as long as when the first state was
// generated. If it hasn't been running that long then we would
// guarantee that all checks against the stabilization time will
// fail which will result in excessive leader elections.
if time.Since(s.firstStateTime) > c.ServerStabilizationTime {
return c.ServerStabilizationTime
}

2
vendor/modules.txt vendored
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@ -483,7 +483,7 @@ github.com/hashicorp/memberlist
github.com/hashicorp/net-rpc-msgpackrpc
# github.com/hashicorp/raft v1.3.1
github.com/hashicorp/raft
# github.com/hashicorp/raft-autopilot v0.1.2
# github.com/hashicorp/raft-autopilot v0.1.5
github.com/hashicorp/raft-autopilot
# github.com/hashicorp/raft-boltdb v0.0.0-20171010151810-6e5ba93211ea
github.com/hashicorp/raft-boltdb