mirror of https://github.com/status-im/consul.git
Move consul.serverConfig out of the consul package
Relocated to its own package, server_manager. This now greatly simplifies the RPC() call path and appropriately hides the locking behind the package boundary. More work is needed to be done here
This commit is contained in:
parent
0925b26250
commit
2ca4cc58ce
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@ -8,19 +8,23 @@ import (
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/consul/server_details"
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"github.com/hashicorp/consul/consul/server_manager"
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"github.com/hashicorp/consul/consul/structs"
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"github.com/hashicorp/serf/coordinate"
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"github.com/hashicorp/serf/serf"
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)
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const (
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// clientRPCCache controls how long we keep an idle connection
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// open to a server
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clientRPCCache = 30 * time.Second
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// clientRPCConnMaxIdle controls how long we keep an idle connection
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// open to a server. 127s was chosen as the first prime above 120s
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// (arbitrarily chose to use a prime) with the intent of reusing
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// connections who are used by once-a-minute cron(8) jobs *and* who
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// use a 60s jitter window (e.g. in vixie cron job execution can
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// drift by up to 59s per job, or 119s for a once-a-minute cron job).
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clientRPCConnMaxIdle = 127 * time.Second
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// clientMaxStreams controls how many idle streams we keep
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// open to a server
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@ -54,14 +58,8 @@ type Client struct {
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// Connection pool to consul servers
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connPool *ConnPool
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// serverConfig provides the necessary load/store semantics to
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// serverConfig
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serverConfigValue atomic.Value
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serverConfigLock sync.Mutex
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// consulServersCh is used to receive events related to the
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// maintenance of the list of consulServers
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consulServersCh chan consulServerEventTypes
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// serverManager
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serverMgr *server_manager.ServerManager
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// eventCh is used to receive events from the
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// serf cluster in the datacenter
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@ -120,12 +118,10 @@ func NewClient(config *Config) (*Client, error) {
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shutdownCh: make(chan struct{}),
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}
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// Create the initial serverConfig
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serverCfg := serverConfig{}
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c.serverConfigValue.Store(serverCfg)
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c.serverMgr = server_manager.NewServerManager(c.logger, c.shutdownCh)
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// Start consulServers maintenance
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go c.consulServersManager()
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go c.serverMgr.StartServerManager()
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// Start the Serf listeners to prevent a deadlock
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go c.lanEventHandler()
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@ -274,7 +270,7 @@ func (c *Client) nodeJoin(me serf.MemberEvent) {
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continue
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}
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c.logger.Printf("[INFO] consul: adding server %s", parts)
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c.AddServer(parts)
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c.serverMgr.AddServer(parts)
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// Trigger the callback
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if c.config.ServerUp != nil {
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@ -291,7 +287,7 @@ func (c *Client) nodeFail(me serf.MemberEvent) {
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continue
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}
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c.logger.Printf("[INFO] consul: removing server %s", parts)
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c.RemoveServer(parts)
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c.serverMgr.RemoveServer(parts)
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}
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}
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@ -325,32 +321,7 @@ func (c *Client) localEvent(event serf.UserEvent) {
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// RPC is used to forward an RPC call to a consul server, or fail if no servers
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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serverCfgPtr := c.serverConfigValue.Load()
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if serverCfgPtr == nil {
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c.logger.Printf("[ERR] consul: Failed to load a server config")
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return structs.ErrNoServers
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}
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serverCfg := serverCfgPtr.(serverConfig)
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numServers := len(serverCfg.servers)
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if numServers == 0 {
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c.logger.Printf("[ERR] consul: No servers found in the server config")
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return structs.ErrNoServers
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}
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// Find the first non-failing server in the server list. If this is
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// not the first server a prior RPC call marked the first server as
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// failed and we're waiting for the server management task to reorder
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// a working server to the front of the list.
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var server *serverParts
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for i := range serverCfg.servers {
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failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
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if failCount == 0 {
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server = serverCfg.servers[i]
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break
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}
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}
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server := c.serverMgr.FindHealthyServer()
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if server == nil {
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c.logger.Printf("[ERR] consul: No healthy servers found in the server config")
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return structs.ErrNoServers
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@ -358,9 +329,8 @@ func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Forward to remote Consul
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if err := c.connPool.RPC(c.config.Datacenter, server.Addr, server.Version, method, args, reply); err != nil {
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atomic.AddUint64(&server.Disabled, 1)
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c.serverMgr.NotifyFailedServer(server)
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c.logger.Printf("[ERR] consul: RPC failed to server %s: %v", server.Addr, err)
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c.consulServersCh <- consulServersRPCError
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return err
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}
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@ -370,7 +340,7 @@ func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Stats is used to return statistics for debugging and insight
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// for various sub-systems
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func (c *Client) Stats() map[string]map[string]string {
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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numServers := c.serverMgr.GetNumServers()
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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@ -378,7 +348,7 @@ func (c *Client) Stats() map[string]map[string]string {
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stats := map[string]map[string]string{
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"consul": map[string]string{
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"server": "false",
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"known_servers": toString(uint64(len(serverCfg.servers))),
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"known_servers": toString(uint64(numServers)),
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},
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"serf_lan": c.serf.Stats(),
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"runtime": runtimeStats(),
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@ -95,8 +95,7 @@ func TestClient_JoinLAN(t *testing.T) {
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// Check we have a new consul
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testutil.WaitForResult(func() (bool, error) {
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serverCfg := c1.serverConfigValue.Load().(serverConfig)
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return len(serverCfg.servers) == 1, nil
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return c1.serverMgr.GetNumServers() == 1, nil
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}, func(err error) {
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t.Fatalf("expected consul server")
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})
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@ -1,212 +0,0 @@
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package consul
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import (
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"math/rand"
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/lib"
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)
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type consulServerEventTypes int
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const (
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// consulServersNodeJoin is used to notify of a new consulServer.
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// The primary effect of this is a reshuffling of consulServers and
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// finding a new preferredServer.
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consulServersNodeJoin = iota
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// consulServersRebalance is used to signal we should rebalance our
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// connection load across servers
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consulServersRebalance
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// consulServersRPCError is used to signal when a server has either
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// timed out or returned an error and we would like to have the
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// server manager find a new preferredServer.
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consulServersRPCError
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)
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// serverCfg is the thread-safe configuration structure that is used to
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// maintain the list of consul servers in Client.
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//
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// NOTE(sean@): We are explicitly relying on the fact that this is copied.
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// Please keep this structure light.
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type serverConfig struct {
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// servers tracks the locally known servers
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servers []*serverParts
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// Timer used to control rebalancing of servers
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rebalanceTimer *time.Timer
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}
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// consulServersManager is used to automatically shuffle and rebalance the
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// list of consulServers. This maintenance happens either when a new server
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// is added or when a duration has been exceed.
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func (c *Client) consulServersManager() {
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defaultTimeout := 5 * time.Second // FIXME(sean@): This is a bullshit value
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var rebalanceTimer *time.Timer
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func(c *Client) {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfgPtr := c.serverConfigValue.Load()
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if serverCfgPtr == nil {
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panic("server config has not been initialized")
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}
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var serverCfg serverConfig
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serverCfg = serverCfgPtr.(serverConfig)
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rebalanceTimer = time.NewTimer(defaultTimeout)
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serverCfg.rebalanceTimer = rebalanceTimer
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}(c)
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for {
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select {
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case e := <-c.consulServersCh:
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switch e {
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case consulServersNodeJoin:
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c.logger.Printf("[INFO] consul: new node joined cluster")
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c.RebalanceServers()
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case consulServersRebalance:
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c.logger.Printf("[INFO] consul: rebalancing servers by request")
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c.RebalanceServers()
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case consulServersRPCError:
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c.logger.Printf("[INFO] consul: need to find a new server to talk with")
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c.CycleFailedServers()
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// FIXME(sean@): wtb preemptive Status.Ping
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// of servers, ideally parallel fan-out of N
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// nodes, then settle on the first node which
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// responds successfully.
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//
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// Is there a distinction between slow and
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// offline? Do we run the Status.Ping with a
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// fixed timeout (say 30s) that way we can
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// alert administrators that they've set
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// their RPC time too low even though the
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// Ping did return successfully?
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default:
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c.logger.Printf("[WARN] consul: unhandled LAN Serf Event: %#v", e)
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}
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case <-rebalanceTimer.C:
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c.logger.Printf("[INFO] consul: server rebalance timeout")
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c.RebalanceServers()
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case <-c.shutdownCh:
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return
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}
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}
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}
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func (c *Client) AddServer(server *serverParts) {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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// Check if this server is known
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found := false
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for idx, existing := range serverCfg.servers {
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if existing.Name == server.Name {
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// Overwrite the existing server parts in order to
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// possibly update metadata (i.e. server version)
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serverCfg.servers[idx] = server
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found = true
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break
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}
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}
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// Add to the list if not known
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if !found {
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serverCfg.servers = append(serverCfg.servers, server)
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// Notify the server maintenance task of a new server
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c.consulServersCh <- consulServersNodeJoin
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}
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c.serverConfigValue.Store(serverCfg)
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}
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func (c *Client) CycleFailedServers() {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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for i := range serverCfg.servers {
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failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
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if failCount == 0 {
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break
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} else if failCount > 0 {
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serverCfg.servers = serverCfg.cycleServer()
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}
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}
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serverCfg.resetRebalanceTimer(c)
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c.serverConfigValue.Store(serverCfg)
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}
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func (sc *serverConfig) cycleServer() (servers []*serverParts) {
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numServers := len(servers)
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if numServers < 2 {
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// No action required for zero or one server situations
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return servers
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}
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var failedNode *serverParts
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failedNode, servers = servers[0], servers[1:]
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servers = append(servers, failedNode)
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return servers
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}
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func (c *Client) RebalanceServers() {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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// Shuffle the server list on server join. Servers are selected from
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// the head of the list and are moved to the end of the list on
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// failure.
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for i := len(serverCfg.servers) - 1; i > 0; i-- {
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j := rand.Int31n(int32(i + 1))
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serverCfg.servers[i], serverCfg.servers[j] = serverCfg.servers[j], serverCfg.servers[i]
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}
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serverCfg.resetRebalanceTimer(c)
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c.serverConfigValue.Store(serverCfg)
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}
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func (c *Client) RemoveServer(server *serverParts) {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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// Remove the server if known
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n := len(serverCfg.servers)
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for i := 0; i < n; i++ {
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if serverCfg.servers[i].Name == server.Name {
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serverCfg.servers[i], serverCfg.servers[n-1] = serverCfg.servers[n-1], nil
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serverCfg.servers = serverCfg.servers[:n-1]
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break
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}
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}
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c.serverConfigValue.Store(serverCfg)
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}
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// resetRebalanceTimer assumes:
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//
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// 1) the serverConfigLock is already held by the caller.
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// 2) the caller will call serverConfigValue.Store()
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func (sc *serverConfig) resetRebalanceTimer(c *Client) {
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numConsulServers := len(sc.servers)
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// Limit this connection's life based on the size (and health) of the
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// cluster. Never rebalance a connection more frequently than
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// connReuseLowWatermarkDuration, and make sure we never exceed
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// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
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clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
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connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
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numLANMembers := len(c.LANMembers())
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connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
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c.logger.Printf("[DEBUG] consul: connection will be rebalanced in %v", connRebalanceTimeout)
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sc.rebalanceTimer.Reset(connRebalanceTimeout)
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}
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@ -0,0 +1,323 @@
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package server_manager
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import (
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"log"
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"math/rand"
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"sync"
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/consul/server_details"
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"github.com/hashicorp/consul/lib"
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)
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type consulServerEventTypes int
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const (
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// consulServersNodeJoin is used to notify of a new consulServer.
|
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// The primary effect of this is a reshuffling of consulServers and
|
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// finding a new preferredServer.
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consulServersNodeJoin = iota
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|
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// consulServersRebalance is used to signal we should rebalance our
|
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// connection load across servers
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consulServersRebalance
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|
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// consulServersRPCError is used to signal when a server has either
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// timed out or returned an error and we would like to have the
|
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// server manager find a new preferredServer.
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consulServersRPCError
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)
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const (
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// clientRPCJitterFraction determines the amount of jitter added to
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// clientRPCMinReuseDuration before a connection is expired and a new
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// connection is established in order to rebalance load across consul
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// servers. The cluster-wide number of connections per second from
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// rebalancing is applied after this jitter to ensure the CPU impact
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// is always finite. See newRebalanceConnsPerSecPerServer's comment
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// for additional commentary.
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//
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// For example, in a 10K consul cluster with 5x servers, this default
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// averages out to ~13 new connections from rebalancing per server
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// per second (each connection is reused for 120s to 180s).
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clientRPCJitterFraction = 2
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// clientRPCMinReuseDuration controls the minimum amount of time RPC
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// queries are sent over an established connection to a single server
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clientRPCMinReuseDuration = 120 * time.Second
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// Limit the number of new connections a server receives per second
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// for connection rebalancing. This limit caps the load caused by
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// continual rebalancing efforts when a cluster is in equilibrium. A
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// lower value comes at the cost of increased recovery time after a
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// partition. This parameter begins to take effect when there are
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// more than ~48K clients querying 5x servers or at lower server
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// values when there is a partition.
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//
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// For example, in a 100K consul cluster with 5x servers, it will
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// take ~5min for all servers to rebalance their connections. If
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// 99,995 agents are in the minority talking to only one server, it
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// will take ~26min for all servers to rebalance. A 10K cluster in
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// the same scenario will take ~2.6min to rebalance.
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newRebalanceConnsPerSecPerServer = 64
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)
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// serverCfg is the thread-safe configuration structure that is used to
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// maintain the list of consul servers in Client.
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//
|
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// NOTE(sean@): We are explicitly relying on the fact that this is copied.
|
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// Please keep this structure light.
|
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type serverConfig struct {
|
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// servers tracks the locally known servers
|
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servers []*server_details.ServerDetails
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|
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// Timer used to control rebalancing of servers
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rebalanceTimer *time.Timer
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}
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|
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type ServerManager struct {
|
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// serverConfig provides the necessary load/store semantics to
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// serverConfig
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serverConfigValue atomic.Value
|
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serverConfigLock sync.Mutex
|
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|
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// consulServersCh is used to receive events related to the
|
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// maintenance of the list of consulServers
|
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consulServersCh chan consulServerEventTypes
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|
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// shutdownCh is a copy of the channel in consul.Client
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shutdownCh chan struct{}
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// Logger uses the provided LogOutput
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logger *log.Logger
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}
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|
||||
func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
|
||||
sm.serverConfigLock.Lock()
|
||||
defer sm.serverConfigLock.Unlock()
|
||||
serverCfg := sm.serverConfigValue.Load().(serverConfig)
|
||||
|
||||
// Check if this server is known
|
||||
found := false
|
||||
for idx, existing := range serverCfg.servers {
|
||||
if existing.Name == server.Name {
|
||||
// Overwrite the existing server parts in order to
|
||||
// possibly update metadata (i.e. server version)
|
||||
serverCfg.servers[idx] = server
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Add to the list if not known
|
||||
if !found {
|
||||
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers)+1)
|
||||
copy(newServers, serverCfg.servers)
|
||||
serverCfg.servers = newServers
|
||||
|
||||
// Notify the server maintenance task of a new server
|
||||
sm.consulServersCh <- consulServersNodeJoin
|
||||
}
|
||||
|
||||
sm.serverConfigValue.Store(serverCfg)
|
||||
}
|
||||
|
||||
func (sm *ServerManager) CycleFailedServers() {
|
||||
sm.serverConfigLock.Lock()
|
||||
defer sm.serverConfigLock.Unlock()
|
||||
serverCfg := sm.serverConfigValue.Load().(serverConfig)
|
||||
|
||||
for i := range serverCfg.servers {
|
||||
failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
|
||||
if failCount == 0 {
|
||||
break
|
||||
} else if failCount > 0 {
|
||||
serverCfg.servers = serverCfg.cycleServer()
|
||||
}
|
||||
}
|
||||
|
||||
serverCfg.resetRebalanceTimer(sm)
|
||||
sm.serverConfigValue.Store(serverCfg)
|
||||
}
|
||||
|
||||
func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
|
||||
numServers := len(servers)
|
||||
if numServers < 2 {
|
||||
// No action required for zero or one server situations
|
||||
return servers
|
||||
}
|
||||
|
||||
newServers := make([]*server_details.ServerDetails, len(servers)+1)
|
||||
var dequeuedServer *server_details.ServerDetails
|
||||
dequeuedServer, newServers = servers[0], servers[1:]
|
||||
servers = append(newServers, dequeuedServer)
|
||||
return servers
|
||||
}
|
||||
|
||||
func (sm *ServerManager) FindHealthyServer() (server *server_details.ServerDetails) {
|
||||
serverCfg := sm.getServerConfig()
|
||||
numServers := len(serverCfg.servers)
|
||||
if numServers == 0 {
|
||||
sm.logger.Printf("[ERR] consul: No servers found in the server config")
|
||||
return nil
|
||||
}
|
||||
|
||||
// Find the first non-failing server in the server list. If this is
|
||||
// not the first server a prior RPC call marked the first server as
|
||||
// failed and we're waiting for the server management task to reorder
|
||||
// a working server to the front of the list.
|
||||
for i := range serverCfg.servers {
|
||||
failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
|
||||
if failCount == 0 {
|
||||
server = serverCfg.servers[i]
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return server
|
||||
}
|
||||
|
||||
func (sm *ServerManager) GetNumServers() (numServers int) {
|
||||
serverCfg := sm.getServerConfig()
|
||||
numServers = len(serverCfg.servers)
|
||||
return numServers
|
||||
}
|
||||
|
||||
// getServerConfig shorthand method to hide the locking semantics of
|
||||
// atomic.Value
|
||||
func (sm *ServerManager) getServerConfig() serverConfig {
|
||||
return sm.serverConfigValue.Load().(serverConfig)
|
||||
}
|
||||
|
||||
// NewServerManager is the only way to safely create a new ServerManager
|
||||
// struct.
|
||||
//
|
||||
// NOTE(sean@): We don't simply pass in a consul.Client struct to avoid a
|
||||
// cyclic import
|
||||
func NewServerManager(logger *log.Logger, shutdownCh chan struct{}) (sm *ServerManager) {
|
||||
sm = new(ServerManager)
|
||||
// Create the initial serverConfig
|
||||
serverCfg := serverConfig{}
|
||||
sm.logger = logger
|
||||
sm.shutdownCh = shutdownCh
|
||||
sm.serverConfigValue.Store(serverCfg)
|
||||
return sm
|
||||
}
|
||||
|
||||
func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails) {
|
||||
atomic.AddUint64(&server.Disabled, 1)
|
||||
sm.consulServersCh <- consulServersRPCError
|
||||
}
|
||||
|
||||
func (sm *ServerManager) RebalanceServers() {
|
||||
sm.serverConfigLock.Lock()
|
||||
defer sm.serverConfigLock.Unlock()
|
||||
serverCfg := sm.serverConfigValue.Load().(serverConfig)
|
||||
|
||||
// Shuffle the server list on server join. Servers are selected from
|
||||
// the head of the list and are moved to the end of the list on
|
||||
// failure.
|
||||
for i := len(serverCfg.servers) - 1; i > 0; i-- {
|
||||
j := rand.Int31n(int32(i + 1))
|
||||
serverCfg.servers[i], serverCfg.servers[j] = serverCfg.servers[j], serverCfg.servers[i]
|
||||
}
|
||||
|
||||
serverCfg.resetRebalanceTimer(sm)
|
||||
sm.serverConfigValue.Store(serverCfg)
|
||||
}
|
||||
|
||||
func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
|
||||
sm.serverConfigLock.Lock()
|
||||
defer sm.serverConfigLock.Unlock()
|
||||
serverCfg := sm.serverConfigValue.Load().(serverConfig)
|
||||
|
||||
// Remove the server if known
|
||||
n := len(serverCfg.servers)
|
||||
for i := 0; i < n; i++ {
|
||||
if serverCfg.servers[i].Name == server.Name {
|
||||
serverCfg.servers[i], serverCfg.servers[n-1] = serverCfg.servers[n-1], nil
|
||||
serverCfg.servers = serverCfg.servers[:n-1]
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
sm.serverConfigValue.Store(serverCfg)
|
||||
}
|
||||
|
||||
// resetRebalanceTimer assumes:
|
||||
//
|
||||
// 1) the serverConfigLock is already held by the caller.
|
||||
// 2) the caller will call serverConfigValue.Store()
|
||||
func (sc *serverConfig) resetRebalanceTimer(sm *ServerManager) {
|
||||
numConsulServers := len(sc.servers)
|
||||
// Limit this connection's life based on the size (and health) of the
|
||||
// cluster. Never rebalance a connection more frequently than
|
||||
// connReuseLowWatermarkDuration, and make sure we never exceed
|
||||
// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
|
||||
clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
|
||||
connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
|
||||
numLANMembers := 16384 // Assume sufficiently large for now. FIXME: numLanMembers := len(c.LANMembers())
|
||||
connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
|
||||
sm.logger.Printf("[DEBUG] consul: connection will be rebalanced in %v", connRebalanceTimeout)
|
||||
|
||||
sc.rebalanceTimer.Reset(connRebalanceTimeout)
|
||||
}
|
||||
|
||||
// StartServerManager is used to start and manage the task of automatically
|
||||
// shuffling and rebalance the list of consul servers. This maintenance
|
||||
// happens either when a new server is added or when a duration has been
|
||||
// exceed.
|
||||
func (sm *ServerManager) StartServerManager() {
|
||||
defaultTimeout := 5 * time.Second // FIXME(sean@): This is a bullshit value
|
||||
var rebalanceTimer *time.Timer
|
||||
func() {
|
||||
sm.serverConfigLock.Lock()
|
||||
defer sm.serverConfigLock.Unlock()
|
||||
|
||||
serverCfgPtr := sm.serverConfigValue.Load()
|
||||
if serverCfgPtr == nil {
|
||||
panic("server config has not been initialized")
|
||||
}
|
||||
var serverCfg serverConfig
|
||||
serverCfg = serverCfgPtr.(serverConfig)
|
||||
rebalanceTimer = time.NewTimer(defaultTimeout)
|
||||
serverCfg.rebalanceTimer = rebalanceTimer
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case e := <-sm.consulServersCh:
|
||||
switch e {
|
||||
case consulServersNodeJoin:
|
||||
sm.logger.Printf("[INFO] consul: new node joined cluster")
|
||||
sm.RebalanceServers()
|
||||
case consulServersRebalance:
|
||||
sm.logger.Printf("[INFO] consul: rebalancing servers by request")
|
||||
sm.RebalanceServers()
|
||||
case consulServersRPCError:
|
||||
sm.logger.Printf("[INFO] consul: need to find a new server to talk with")
|
||||
sm.CycleFailedServers()
|
||||
// FIXME(sean@): wtb preemptive Status.Ping
|
||||
// of servers, ideally parallel fan-out of N
|
||||
// nodes, then settle on the first node which
|
||||
// responds successfully.
|
||||
//
|
||||
// Is there a distinction between slow and
|
||||
// offline? Do we run the Status.Ping with a
|
||||
// fixed timeout (say 30s) that way we can
|
||||
// alert administrators that they've set
|
||||
// their RPC time too low even though the
|
||||
// Ping did return successfully?
|
||||
default:
|
||||
sm.logger.Printf("[WARN] consul: unhandled LAN Serf Event: %#v", e)
|
||||
}
|
||||
case <-rebalanceTimer.C:
|
||||
sm.logger.Printf("[INFO] consul: server rebalance timeout")
|
||||
sm.RebalanceServers()
|
||||
|
||||
case <-sm.shutdownCh:
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue