mirror of https://github.com/status-im/consul.git
241 lines
7.0 KiB
Go
241 lines
7.0 KiB
Go
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package consul
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import (
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"math/rand"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/consul/agent/metadata"
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"github.com/hashicorp/consul/agent/router"
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"github.com/hashicorp/serf/serf"
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"google.golang.org/grpc/resolver"
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)
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var registerLock sync.Mutex
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// registerResolverBuilder registers our custom grpc resolver with the given scheme.
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func registerResolverBuilder(scheme, datacenter string, shutdownCh <-chan struct{}) *ServerResolverBuilder {
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registerLock.Lock()
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defer registerLock.Unlock()
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grpcResolverBuilder := NewServerResolverBuilder(scheme, datacenter, shutdownCh)
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resolver.Register(grpcResolverBuilder)
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return grpcResolverBuilder
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}
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// ServerResolverBuilder tracks the current server list and keeps any
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// ServerResolvers updated when changes occur.
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type ServerResolverBuilder struct {
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// Allow overriding the scheme to support parallel tests, since
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// the resolver builder is registered globally.
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scheme string
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datacenter string
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servers map[string]*metadata.Server
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resolvers map[resolver.ClientConn]*ServerResolver
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shutdownCh <-chan struct{}
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lock sync.Mutex
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}
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func NewServerResolverBuilder(scheme, datacenter string, shutdownCh <-chan struct{}) *ServerResolverBuilder {
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return &ServerResolverBuilder{
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scheme: scheme,
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datacenter: datacenter,
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servers: make(map[string]*metadata.Server),
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resolvers: make(map[resolver.ClientConn]*ServerResolver),
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}
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}
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// periodicServerRebalance periodically reshuffles the order of server addresses
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// within the resolvers to ensure the load is balanced across servers.
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func (s *ServerResolverBuilder) periodicServerRebalance(serf *serf.Serf) {
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// Compute the rebalance timer based on the number of local servers and nodes.
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rebalanceDuration := router.ComputeRebalanceTimer(s.serversInDC(s.datacenter), serf.NumNodes())
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timer := time.NewTimer(rebalanceDuration)
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for {
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select {
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case <-timer.C:
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s.rebalanceResolvers()
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// Re-compute the wait duration.
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newTimerDuration := router.ComputeRebalanceTimer(s.serversInDC(s.datacenter), serf.NumNodes())
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timer.Reset(newTimerDuration)
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case <-s.shutdownCh:
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timer.Stop()
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return
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}
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}
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}
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// rebalanceResolvers shuffles the server list for resolvers in all datacenters.
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func (s *ServerResolverBuilder) rebalanceResolvers() {
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s.lock.Lock()
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defer s.lock.Unlock()
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for _, resolver := range s.resolvers {
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// Shuffle the list of addresses using the last list given to the resolver.
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resolver.addrLock.Lock()
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addrs := resolver.lastAddrs
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rand.Shuffle(len(addrs), func(i, j int) {
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addrs[i], addrs[j] = addrs[j], addrs[i]
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})
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// Pass the shuffled list to the resolver.
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resolver.updateAddrsLocked(addrs)
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resolver.addrLock.Unlock()
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}
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}
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// serversInDC returns the number of servers in the given datacenter.
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func (s *ServerResolverBuilder) serversInDC(dc string) int {
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s.lock.Lock()
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defer s.lock.Unlock()
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var serverCount int
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for _, server := range s.servers {
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if server.Datacenter == dc {
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serverCount++
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}
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}
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return serverCount
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}
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// Servers returns metadata for all currently known servers. This is used
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// by grpc.ClientConn through our custom dialer.
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func (s *ServerResolverBuilder) Servers() []*metadata.Server {
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s.lock.Lock()
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defer s.lock.Unlock()
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servers := make([]*metadata.Server, 0, len(s.servers))
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for _, server := range s.servers {
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servers = append(servers, server)
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}
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return servers
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}
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// Build returns a new ServerResolver for the given ClientConn. The resolver
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// will keep the ClientConn's state updated based on updates from Serf.
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func (s *ServerResolverBuilder) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOption) (resolver.Resolver, error) {
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s.lock.Lock()
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defer s.lock.Unlock()
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// If there's already a resolver for this datacenter, return it.
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datacenter := strings.TrimPrefix(target.Endpoint, "server.")
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if resolver, ok := s.resolvers[cc]; ok {
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return resolver, nil
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}
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// Make a new resolver for the dc and add it to the list of active ones.
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resolver := &ServerResolver{
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datacenter: datacenter,
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clientConn: cc,
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}
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resolver.updateAddrs(s.getDCAddrs(datacenter))
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resolver.closeCallback = func() {
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s.lock.Lock()
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defer s.lock.Unlock()
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delete(s.resolvers, cc)
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}
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s.resolvers[cc] = resolver
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return resolver, nil
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}
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func (s *ServerResolverBuilder) Scheme() string { return s.scheme }
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// AddServer updates the resolvers' states to include the new server's address.
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func (s *ServerResolverBuilder) AddServer(server *metadata.Server) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.servers[server.ID] = server
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addrs := s.getDCAddrs(server.Datacenter)
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for _, resolver := range s.resolvers {
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if resolver.datacenter == server.Datacenter {
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resolver.updateAddrs(addrs)
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}
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}
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}
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// RemoveServer updates the resolvers' states with the given server removed.
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func (s *ServerResolverBuilder) RemoveServer(server *metadata.Server) {
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s.lock.Lock()
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defer s.lock.Unlock()
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delete(s.servers, server.ID)
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addrs := s.getDCAddrs(server.Datacenter)
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for _, resolver := range s.resolvers {
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if resolver.datacenter == server.Datacenter {
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resolver.updateAddrs(addrs)
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}
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}
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}
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// getDCAddrs returns a list of the server addresses for the given datacenter.
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// This method assumes the lock is held.
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func (s *ServerResolverBuilder) getDCAddrs(dc string) []resolver.Address {
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var addrs []resolver.Address
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for _, server := range s.servers {
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if server.Datacenter != dc {
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continue
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}
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addrs = append(addrs, resolver.Address{
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Addr: server.Addr.String(),
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Type: resolver.Backend,
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ServerName: server.Name,
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})
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}
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return addrs
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}
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// ServerResolver is a grpc Resolver that will keep a grpc.ClientConn up to date
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// on the list of server addresses to use.
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type ServerResolver struct {
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datacenter string
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clientConn resolver.ClientConn
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closeCallback func()
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lastAddrs []resolver.Address
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addrLock sync.Mutex
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}
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// updateAddrs updates this ServerResolver's ClientConn to use the given set of
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// addrs.
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func (r *ServerResolver) updateAddrs(addrs []resolver.Address) {
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r.addrLock.Lock()
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defer r.addrLock.Unlock()
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r.updateAddrsLocked(addrs)
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}
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// updateAddrsLocked updates this ServerResolver's ClientConn to use the given
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// set of addrs. addrLock must be held by calleer.
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func (r *ServerResolver) updateAddrsLocked(addrs []resolver.Address) {
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// Only pass the first address initially, which will cause the
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// balancer to spin down the connection for its previous first address
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// if it is different. If we don't do this, it will keep using the old
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// first address as long as it is still in the list, making it impossible to
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// rebalance until that address is removed.
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var firstAddr []resolver.Address
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if len(addrs) > 0 {
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firstAddr = []resolver.Address{addrs[0]}
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}
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r.clientConn.UpdateState(resolver.State{Addresses: firstAddr})
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// Call UpdateState again with the entire list of addrs in case we need them
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// for failover.
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r.clientConn.UpdateState(resolver.State{Addresses: addrs})
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r.lastAddrs = addrs
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}
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func (s *ServerResolver) Close() {
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s.closeCallback()
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}
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// Unneeded since we only update the ClientConn when our server list changes.
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func (*ServerResolver) ResolveNow(o resolver.ResolveNowOption) {}
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