mirror of https://github.com/status-im/consul.git
149 lines
4.1 KiB
Go
149 lines
4.1 KiB
Go
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// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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package reaper
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import (
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"context"
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"time"
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"github.com/hashicorp/consul/internal/controller"
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"github.com/hashicorp/consul/internal/resource"
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"github.com/hashicorp/consul/proto-public/pbresource"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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const (
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statusKeyReaperController = "consul.io/reaper-controller"
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secondPassDelay = 30 * time.Second
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conditionTypeFirstPassCompleted = "FirstPassCompleted"
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)
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// RegisterControllers registers controllers for the tombstone type.
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func RegisterControllers(mgr *controller.Manager) {
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mgr.Register(reaperController())
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}
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func reaperController() controller.Controller {
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return controller.ForType(resource.TypeV1Tombstone).
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WithReconciler(newReconciler())
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}
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func newReconciler() *tombstoneReconciler {
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return &tombstoneReconciler{
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timeNow: time.Now,
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}
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}
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type tombstoneReconciler struct {
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// Testing shim
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timeNow func() time.Time
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}
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// Deletes all owned (child) resources of an owner (parent) resource.
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//
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// The reconciliation for tombstones is split into two passes.
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// The first pass attempts to delete child resources created before the owner resource was deleted.
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// The second pass is run after a reasonable delay to delete child resources that may have been
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// created during or after the completion of the first pass.
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func (r *tombstoneReconciler) Reconcile(ctx context.Context, rt controller.Runtime, req controller.Request) error {
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rsp, err := rt.Client.Read(ctx, &pbresource.ReadRequest{Id: req.ID})
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switch {
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case status.Code(err) == codes.NotFound:
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// tombstone not found. nothing to do
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return nil
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case err != nil:
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// retry later
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return err
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}
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res := rsp.Resource
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var tombstone pbresource.Tombstone
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if err := res.Data.UnmarshalTo(&tombstone); err != nil {
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return err
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}
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firstPassCompletedOnEntry := isFirstPassCompleted(res)
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// Corner case:
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// Check secondPassDelay has elasped since first pass in cases where queued
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// reconciliation requests are lost between the first and second pass
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// (e.g. controller relocated to a different server due to raft leadership
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// change).
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if firstPassCompletedOnEntry && !r.secondPassDelayElapsed(res.Status[statusKeyReaperController]) {
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return controller.RequeueAfter(secondPassDelay)
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}
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// Retrieve owner's children
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listRsp, err := rt.Client.ListByOwner(ctx, &pbresource.ListByOwnerRequest{Owner: tombstone.Owner})
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if err != nil {
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return err
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}
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// Attempt to delete each child
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for _, child := range listRsp.Resources {
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_, err := rt.Client.Delete(ctx, &pbresource.DeleteRequest{Id: child.Id})
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if err != nil {
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return err
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}
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}
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if firstPassCompletedOnEntry {
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// we just did the second pass -> delete tombstone
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_, err := rt.Client.Delete(ctx, &pbresource.DeleteRequest{Id: res.Id})
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if err != nil {
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// tombstone deletion failed, just retry
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return err
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}
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// tombstone delete succeeded and reconciliation complete
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return nil
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} else {
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// we just did the first pass -> queue up the second pass
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_, err = rt.Client.WriteStatus(ctx, &pbresource.WriteStatusRequest{
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Id: res.Id,
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Key: statusKeyReaperController,
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Status: &pbresource.Status{
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ObservedGeneration: res.Generation,
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Conditions: []*pbresource.Condition{
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{
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Type: conditionTypeFirstPassCompleted,
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State: pbresource.Condition_STATE_TRUE,
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Reason: "Success",
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Message: "First pass of child resource deletion completed",
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},
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},
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},
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})
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if err != nil {
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return err
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}
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return controller.RequeueAfter(secondPassDelay)
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}
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}
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func (r *tombstoneReconciler) secondPassDelayElapsed(status *pbresource.Status) bool {
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firstPassTime := status.UpdatedAt.AsTime()
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return firstPassTime.Add(secondPassDelay).Before(r.timeNow())
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}
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func isFirstPassCompleted(res *pbresource.Resource) bool {
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if res.Status == nil {
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return false
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}
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status, ok := res.Status[statusKeyReaperController]
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if !ok {
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return false
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}
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// First time through, first and second pass ahead of us
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if len(status.Conditions) == 0 {
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return false
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}
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// Single condition "FirstPassCompleted"
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condition := status.Conditions[0]
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return condition.State == pbresource.Condition_STATE_TRUE
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}
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