consul/agent/router/manager_test.go

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// Copyright (c) HashiCorp, Inc.
[COMPLIANCE] License changes (#18443) * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
2023-08-11 13:12:13 +00:00
// SPDX-License-Identifier: BUSL-1.1
package router_test
import (
"fmt"
"math/rand"
"net"
"strings"
"testing"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/agent/router"
"github.com/hashicorp/consul/sdk/testutil"
)
type fauxAddr struct {
addr string
}
func (a *fauxAddr) Network() string {
return "faux"
}
func (a *fauxAddr) String() string {
return a.addr
}
type fauxConnPool struct {
// failPct between 0.0 and 1.0 == pct of time a Ping should fail.
failPct float64
// failAddr fail whenever we see this address.
failAddr net.Addr
}
func (cp *fauxConnPool) Ping(dc string, nodeName string, addr net.Addr) (bool, error) {
var success bool
successProb := rand.Float64()
if successProb > cp.failPct {
success = true
}
if cp.failAddr != nil && addr.String() == cp.failAddr.String() {
success = false
}
return success, nil
}
type fauxSerf struct {
}
func (s *fauxSerf) NumNodes() int {
return 16384
}
func testManager(t testing.TB) (m *router.Manager) {
logger := testutil.Logger(t)
shutdownCh := make(chan struct{})
m = router.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{}, "", noopRebalancer)
return m
}
func noopRebalancer() {}
func testManagerFailProb(t testing.TB, failPct float64) (m *router.Manager) {
logger := testutil.Logger(t)
shutdownCh := make(chan struct{})
m = router.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct}, "", noopRebalancer)
return m
}
func testManagerFailAddr(t testing.TB, failAddr net.Addr) (m *router.Manager) {
logger := testutil.Logger(t)
shutdownCh := make(chan struct{})
m = router.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failAddr: failAddr}, "", noopRebalancer)
return m
}
// func (m *Manager) AddServer(server *metadata.Server) {
func TestServers_AddServer(t *testing.T) {
m := testManager(t)
var num int
num = m.NumServers()
if num != 0 {
t.Fatalf("Expected zero servers to start")
}
s1 := &metadata.Server{Name: "s1"}
m.AddServer(s1)
num = m.NumServers()
if num != 1 {
t.Fatalf("Expected one server")
}
m.AddServer(s1)
num = m.NumServers()
if num != 1 {
t.Fatalf("Expected one server (still)")
}
s2 := &metadata.Server{Name: "s2"}
m.AddServer(s2)
num = m.NumServers()
if num != 2 {
t.Fatalf("Expected two servers")
}
}
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// func (m *Manager) IsOffline() bool {
func TestServers_IsOffline(t *testing.T) {
m := testManager(t)
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if !m.IsOffline() {
t.Fatalf("bad")
}
s1 := &metadata.Server{Name: "s1"}
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m.AddServer(s1)
if m.IsOffline() {
t.Fatalf("bad")
}
m.RebalanceServers()
if m.IsOffline() {
t.Fatalf("bad")
}
m.RemoveServer(s1)
m.RebalanceServers()
if !m.IsOffline() {
t.Fatalf("bad")
}
const failPct = 0.5
m = testManagerFailProb(t, failPct)
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m.AddServer(s1)
var on, off int
for i := 0; i < 100; i++ {
m.RebalanceServers()
if m.IsOffline() {
off++
} else {
on++
}
}
if on == 0 || off == 0 {
t.Fatalf("bad: %d %d", on, off)
}
}
// func (m *Manager) FindServer() (server *metadata.Server) {
func TestServers_FindServer(t *testing.T) {
m := testManager(t)
if m.FindServer() != nil {
t.Fatalf("Expected nil return")
}
m.AddServer(&metadata.Server{Name: "s1"})
if m.NumServers() != 1 {
t.Fatalf("Expected one server")
}
s1 := m.FindServer()
if s1 == nil {
t.Fatalf("Expected non-nil server")
}
if s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server (still)")
}
m.AddServer(&metadata.Server{Name: "s2"})
if m.NumServers() != 2 {
t.Fatalf("Expected two servers")
}
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server (still)")
}
m.NotifyFailedServer(s1)
s2 := m.FindServer()
if s2 == nil || s2.Name != "s2" {
t.Fatalf("Expected s2 server")
}
m.NotifyFailedServer(s2)
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
}
func TestServers_New(t *testing.T) {
logger := testutil.Logger(t)
shutdownCh := make(chan struct{})
m := router.New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{}, "", noopRebalancer)
if m == nil {
t.Fatalf("Manager nil")
}
}
// func (m *Manager) NotifyFailedServer(server *metadata.Server) {
func TestServers_NotifyFailedServer(t *testing.T) {
m := testManager(t)
if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
s1 := &metadata.Server{Name: "s1"}
s2 := &metadata.Server{Name: "s2"}
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// Try notifying for a server that is not managed by Manager
m.NotifyFailedServer(s1)
if m.NumServers() != 0 {
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t.Fatalf("Expected zero servers to start")
}
m.AddServer(s1)
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// Test again w/ a server not in the list
m.NotifyFailedServer(s2)
if m.NumServers() != 1 {
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t.Fatalf("Expected one server")
}
m.AddServer(s2)
if m.NumServers() != 2 {
t.Fatalf("Expected two servers")
}
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
m.NotifyFailedServer(s2)
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server (still)")
}
m.NotifyFailedServer(s1)
s2 = m.FindServer()
if s2 == nil || s2.Name != "s2" {
t.Fatalf("Expected s2 server")
}
m.NotifyFailedServer(s2)
s1 = m.FindServer()
if s1 == nil || s1.Name != "s1" {
t.Fatalf("Expected s1 server")
}
}
// func (m *Manager) NumServers() (numServers int) {
func TestServers_NumServers(t *testing.T) {
m := testManager(t)
var num int
num = m.NumServers()
if num != 0 {
t.Fatalf("Expected zero servers to start")
}
s := &metadata.Server{}
m.AddServer(s)
num = m.NumServers()
if num != 1 {
t.Fatalf("Expected one server after AddServer")
}
}
// func (m *Manager) RebalanceServers() {
func TestServers_RebalanceServers(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
const failPct = 0.5
m := testManagerFailProb(t, failPct)
const maxServers = 100
const numShuffleTests = 100
const uniquePassRate = 0.5
// Make a huge list of nodes.
for i := 0; i < maxServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
m.AddServer(&metadata.Server{Name: nodeName})
}
// Keep track of how many unique shuffles we get.
uniques := make(map[string]struct{}, maxServers)
for i := 0; i < numShuffleTests; i++ {
m.RebalanceServers()
var names []string
for j := 0; j < maxServers; j++ {
server := m.FindServer()
m.NotifyFailedServer(server)
names = append(names, server.Name)
}
key := strings.Join(names, "|")
uniques[key] = struct{}{}
}
// We have to allow for the fact that there won't always be a unique
// shuffle each pass, so we just look for smell here without the test
// being flaky.
if len(uniques) < int(maxServers*uniquePassRate) {
t.Fatalf("unique shuffle ratio too low: %d/%d", len(uniques), maxServers)
}
}
func TestServers_RebalanceServers_AvoidFailed(t *testing.T) {
// Do a large number of rebalances with one failed server in the
// list and make sure we never have that one selected afterwards.
// This was added when fixing #3463, when we were just doing the
// shuffle and not actually cycling servers. We do a large number
// of trials with a small number of servers to try to make sure
// the shuffle alone won't give the right answer.
servers := []*metadata.Server{
{Name: "s1", Addr: &fauxAddr{"s1"}},
{Name: "s2", Addr: &fauxAddr{"s2"}},
{Name: "s3", Addr: &fauxAddr{"s3"}},
}
for i := 0; i < 100; i++ {
m := testManagerFailAddr(t, &fauxAddr{"s2"})
for _, s := range servers {
m.AddServer(s)
}
m.RebalanceServers()
if front := m.FindServer().Name; front == "s2" {
t.Fatalf("should have avoided the failed server")
}
}
}
// func (m *Manager) RemoveServer(server *metadata.Server) {
func TestManager_RemoveServer(t *testing.T) {
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const nodeNameFmt = "s%02d"
m := testManager(t)
if m.NumServers() != 0 {
t.Fatalf("Expected zero servers to start")
}
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// Test removing server before its added
nodeName := fmt.Sprintf(nodeNameFmt, 1)
s1 := &metadata.Server{Name: nodeName}
m.RemoveServer(s1)
m.AddServer(s1)
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nodeName = fmt.Sprintf(nodeNameFmt, 2)
s2 := &metadata.Server{Name: nodeName}
m.RemoveServer(s2)
m.AddServer(s2)
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const maxServers = 19
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// Already added two servers above
for i := maxServers; i > 2; i-- {
nodeName := fmt.Sprintf(nodeNameFmt, i)
server := &metadata.Server{Name: nodeName}
m.AddServer(server)
}
if m.NumServers() != maxServers {
t.Fatalf("Expected %d servers, received %d", maxServers, m.NumServers())
}
m.RebalanceServers()
if m.NumServers() != maxServers {
t.Fatalf("Expected %d servers, received %d", maxServers, m.NumServers())
}
findServer := func(server *metadata.Server) bool {
for i := m.NumServers(); i > 0; i-- {
s := m.FindServer()
if s == server {
return true
}
}
return false
}
expectedNumServers := maxServers
removedServers := make([]*metadata.Server, 0, maxServers)
// Remove servers from the front of the list
for i := 3; i > 0; i-- {
server := m.FindServer()
if server == nil {
t.Fatalf("FindServer returned nil")
}
m.RemoveServer(server)
expectedNumServers--
if m.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, m.NumServers())
}
if findServer(server) == true {
t.Fatalf("Did not expect to find server %s after removal from the front", server.Name)
}
removedServers = append(removedServers, server)
}
// Remove server from the end of the list
for i := 3; i > 0; i-- {
server := m.FindServer()
m.NotifyFailedServer(server)
m.RemoveServer(server)
expectedNumServers--
if m.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, m.NumServers())
}
if findServer(server) == true {
t.Fatalf("Did not expect to find server %s", server.Name)
}
removedServers = append(removedServers, server)
}
// Remove server from the middle of the list
for i := 3; i > 0; i-- {
server := m.FindServer()
m.NotifyFailedServer(server)
server2 := m.FindServer()
m.NotifyFailedServer(server2) // server2 now at end of the list
m.RemoveServer(server)
expectedNumServers--
if m.NumServers() != expectedNumServers {
t.Fatalf("Expected %d servers (got %d)", expectedNumServers, m.NumServers())
}
if findServer(server) == true {
t.Fatalf("Did not expect to find server %s", server.Name)
}
removedServers = append(removedServers, server)
}
if m.NumServers()+len(removedServers) != maxServers {
t.Fatalf("Expected %d+%d=%d servers", m.NumServers(), len(removedServers), maxServers)
}
// Drain the remaining servers from the middle
for i := m.NumServers(); i > 0; i-- {
server := m.FindServer()
m.NotifyFailedServer(server)
server2 := m.FindServer()
m.NotifyFailedServer(server2) // server2 now at end of the list
m.RemoveServer(server)
removedServers = append(removedServers, server)
}
if m.NumServers() != 0 {
t.Fatalf("Expected an empty server list")
}
if len(removedServers) != maxServers {
t.Fatalf("Expected all servers to be in removed server list")
}
}
// func (m *Manager) Start() {