2016-08-09 02:18:43 +00:00
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package raft
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import (
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"sync/atomic"
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)
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// Observation is sent along the given channel to observers when an event occurs.
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type Observation struct {
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// Raft holds the Raft instance generating the observation.
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Raft *Raft
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// Data holds observation-specific data. Possible types are
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// *RequestVoteRequest and RaftState.
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Data interface{}
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}
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2018-09-06 19:07:42 +00:00
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// LeaderObservation is used for the data when leadership changes.
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type LeaderObservation struct {
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leader ServerAddress
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}
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2016-08-09 02:18:43 +00:00
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// nextObserverId is used to provide a unique ID for each observer to aid in
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// deregistration.
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var nextObserverID uint64
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// FilterFn is a function that can be registered in order to filter observations.
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// The function reports whether the observation should be included - if
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// it returns false, the observation will be filtered out.
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type FilterFn func(o *Observation) bool
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// Observer describes what to do with a given observation.
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type Observer struct {
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2017-08-24 21:44:05 +00:00
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// numObserved and numDropped are performance counters for this observer.
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// 64 bit types must be 64 bit aligned to use with atomic operations on
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// 32 bit platforms, so keep them at the top of the struct.
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numObserved uint64
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numDropped uint64
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2016-08-09 02:18:43 +00:00
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// channel receives observations.
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channel chan Observation
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// blocking, if true, will cause Raft to block when sending an observation
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// to this observer. This should generally be set to false.
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blocking bool
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// filter will be called to determine if an observation should be sent to
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// the channel.
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filter FilterFn
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// id is the ID of this observer in the Raft map.
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id uint64
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}
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// NewObserver creates a new observer that can be registered
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// to make observations on a Raft instance. Observations
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// will be sent on the given channel if they satisfy the
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// given filter.
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//
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// If blocking is true, the observer will block when it can't
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// send on the channel, otherwise it may discard events.
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func NewObserver(channel chan Observation, blocking bool, filter FilterFn) *Observer {
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return &Observer{
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channel: channel,
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blocking: blocking,
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filter: filter,
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id: atomic.AddUint64(&nextObserverID, 1),
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}
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}
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// GetNumObserved returns the number of observations.
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func (or *Observer) GetNumObserved() uint64 {
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return atomic.LoadUint64(&or.numObserved)
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}
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// GetNumDropped returns the number of dropped observations due to blocking.
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func (or *Observer) GetNumDropped() uint64 {
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return atomic.LoadUint64(&or.numDropped)
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}
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// RegisterObserver registers a new observer.
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func (r *Raft) RegisterObserver(or *Observer) {
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r.observersLock.Lock()
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defer r.observersLock.Unlock()
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r.observers[or.id] = or
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}
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// DeregisterObserver deregisters an observer.
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func (r *Raft) DeregisterObserver(or *Observer) {
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r.observersLock.Lock()
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defer r.observersLock.Unlock()
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delete(r.observers, or.id)
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}
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// observe sends an observation to every observer.
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func (r *Raft) observe(o interface{}) {
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// In general observers should not block. But in any case this isn't
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// disastrous as we only hold a read lock, which merely prevents
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// registration / deregistration of observers.
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r.observersLock.RLock()
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defer r.observersLock.RUnlock()
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for _, or := range r.observers {
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// It's wasteful to do this in the loop, but for the common case
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// where there are no observers we won't create any objects.
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ob := Observation{Raft: r, Data: o}
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if or.filter != nil && !or.filter(&ob) {
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continue
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}
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if or.channel == nil {
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continue
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}
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if or.blocking {
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or.channel <- ob
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atomic.AddUint64(&or.numObserved, 1)
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} else {
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select {
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case or.channel <- ob:
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atomic.AddUint64(&or.numObserved, 1)
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default:
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atomic.AddUint64(&or.numDropped, 1)
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}
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}
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}
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}
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