consul/agent/checks/os_service_windows.go

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// Copyright (c) HashiCorp, Inc.
[COMPLIANCE] License changes (#18443) * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
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// SPDX-License-Identifier: BUSL-1.1
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//go:build windows
// +build windows
package checks
import (
"fmt"
"syscall"
"golang.org/x/sys/windows"
"golang.org/x/sys/windows/svc"
"golang.org/x/sys/windows/svc/mgr"
)
var (
win windowsSystem = windowsOS{}
)
type OSServiceClient struct{}
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func NewOSServiceClient() (*OSServiceClient, error) {
return &OSServiceClient{}, nil
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}
func (client *OSServiceClient) Check(serviceName string) (err error) {
h, err := windows.OpenSCManager(nil, nil, windows.SC_MANAGER_CONNECT)
if err != nil {
return fmt.Errorf("failed to connect to Windows service manager: %w", err)
}
m := win.getWindowsSvcMgr(h)
defer m.Disconnect()
svcNamePtr, err := syscall.UTF16PtrFromString(serviceName)
if err != nil {
return fmt.Errorf("service name must not contain NUL bytes: %w", err)
}
svcHandle, err := win.OpenService(win.getWindowsSvcMgrHandle(m), svcNamePtr, windows.SC_MANAGER_ENUMERATE_SERVICE)
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if err != nil {
return fmt.Errorf("error accessing service: %w", err)
}
service := win.getWindowsSvc(serviceName, svcHandle)
defer service.Close()
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status, err := service.Query()
if err != nil {
return fmt.Errorf("error querying service status: %w", err)
}
switch status.State {
case svc.Running:
return nil
case svc.Paused, svc.Stopped:
err = fmt.Errorf("service status: %v - %w", svcStateString(status.State), ErrOSServiceStatusCritical)
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default:
err = fmt.Errorf("service status: %v", svcStateString(status.State))
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}
return err
}
type windowsOS struct{}
func (windowsOS) OpenSCManager(machineName *uint16, databaseName *uint16, access uint32) (handle windows.Handle, err error) {
return windows.OpenSCManager(machineName, databaseName, access)
}
func (windowsOS) OpenService(mgr windows.Handle, serviceName *uint16, access uint32) (handle windows.Handle, err error) {
return windows.OpenService(mgr, serviceName, access)
}
func (windowsOS) getWindowsSvcMgr(h windows.Handle) windowsSvcMgr { return &mgr.Mgr{Handle: h} }
func (windowsOS) getWindowsSvcMgrHandle(sm windowsSvcMgr) windows.Handle {
return sm.(*mgr.Mgr).Handle
}
func (windowsOS) getWindowsSvc(name string, h windows.Handle) windowsSvc {
return &mgr.Service{Name: name, Handle: h}
}
type windowsSystem interface {
OpenSCManager(machineName *uint16, databaseName *uint16, access uint32) (handle windows.Handle, err error)
OpenService(mgr windows.Handle, serviceName *uint16, access uint32) (handle windows.Handle, err error)
getWindowsSvcMgr(h windows.Handle) windowsSvcMgr
getWindowsSvcMgrHandle(sm windowsSvcMgr) windows.Handle
getWindowsSvc(name string, h windows.Handle) windowsSvc
}
type windowsSvcMgr interface {
Disconnect() error
}
type windowsSvc interface {
Close() error
Query() (svc.Status, error)
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}
// svcStateString converts svc.State (uint32) to human readable string
//
// source: https://pkg.go.dev/golang.org/x/sys/windows/svc#pkg-constants
func svcStateString(state svc.State) string {
switch state {
case svc.State(windows.SERVICE_STOPPED):
return "Stopped"
case svc.State(windows.SERVICE_START_PENDING):
return "StartPending"
case svc.State(windows.SERVICE_STOP_PENDING):
return "StopPending"
case svc.State(windows.SERVICE_RUNNING):
return "Running"
case svc.State(windows.SERVICE_CONTINUE_PENDING):
return "ContinuePending"
case svc.State(windows.SERVICE_PAUSE_PENDING):
return "PausePending"
case svc.State(windows.SERVICE_PAUSED):
return "Paused"
default:
//if not handled we return the underlying uint32
return fmt.Sprintf("%d", state)
}
}