consul/agent/ae/ae.go

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// Package ae provides tools to synchronize state between local and remote consul servers.
package ae
import (
"log"
"math"
"sync/atomic"
"time"
"github.com/hashicorp/consul/lib"
)
// scaleThreshold is the number of nodes after which regular sync runs are
// spread out farther apart. The value should be a power of 2 since the
// scale function uses log2.
//
// When set to 128 nodes the delay between regular runs is doubled when the
// cluster is larger than 128 nodes. It doubles again when it passes 256
// nodes, and again at 512 nodes and so forth. At 8192 nodes, the delay
// factor is 8.
//
// If you update this, you may need to adjust the tuning of
// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
const scaleThreshold = 128
// scaleFactor returns a factor by which the next sync run should be delayed to
// avoid saturation of the cluster. The larger the cluster grows the farther
// the sync runs should be spread apart.
//
// The current implementation uses a log2 scale which doubles the delay between
// runs every time the cluster doubles in size.
func scaleFactor(nodes int) int {
if nodes <= scaleThreshold {
return 1.0
}
return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
}
// StateSyncer manages background synchronization of the given state.
//
// The state is synchronized on a regular basis or on demand when either
// the state has changed or a new Consul server has joined the cluster.
//
// The regular state sychronization provides a self-healing mechanism
// for the cluster which is also called anti-entropy.
type StateSyncer struct {
// paused flags whether sync runs are temporarily disabled.
// Must be the first element due to a go bug.
// todo(fs): which bug? Is this still relevant?
paused int32
// State contains the data that needs to be synchronized.
State interface {
UpdateSyncState() error
SyncChanges() error
}
// Interval is the time between two regular sync runs.
Interval time.Duration
// ClusterSize returns the number of members in the cluster to
// allow staggering the sync runs based on cluster size.
ClusterSize func() int
// ShutdownCh is closed when the application is shutting down.
ShutdownCh chan struct{}
// ServerUpCh contains data when a new consul server has been added to the cluster.
ServerUpCh chan struct{}
// TriggerCh contains data when a sync should run immediately.
TriggerCh chan struct{}
Logger *log.Logger
}
const (
// serverUpIntv is the max time to wait before a sync is triggered
// when a consul server has been added to the cluster.
serverUpIntv = 3 * time.Second
// retryFailIntv is the min time to wait before a failed sync is retried.
retryFailIntv = 15 * time.Second
)
// Run is the long running method to perform state synchronization
// between local and remote servers.
func (s *StateSyncer) Run() {
stagger := func(d time.Duration) time.Duration {
f := scaleFactor(s.ClusterSize())
return lib.RandomStagger(time.Duration(f) * d)
}
Sync:
for {
// update the sync status
err := s.State.UpdateSyncState()
if err == nil {
break
}
s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
// retry updating sync status after some time or when a consul
// server was added.
select {
// consul server added to cluster.
// retry sooner than retryFailIntv to converge cluster quicker
// but stagger delay to avoid thundering herd
case <-s.ServerUpCh:
select {
case <-time.After(stagger(serverUpIntv)):
case <-s.ShutdownCh:
return
}
// retry full sync after some time
// todo(fs): why don't we use s.Interval here?
case <-time.After(retryFailIntv + stagger(retryFailIntv)):
case <-s.ShutdownCh:
return
}
}
// Force-trigger sync to pickup any changes
s.triggerSync()
// Wait for sync events
for {
select {
// todo(fs): why don't we honor the ServerUpCh here as well?
// todo(fs): by default, s.Interval is 60s which is >> 3s (serverUpIntv)
// case <-s.ServerUpCh:
// select {
// case <-time.After(stagger(serverUpIntv)):
// continue Sync
// case <-s.ShutdownCh:
// return
// }
case <-time.After(s.Interval + stagger(s.Interval)):
goto Sync
case <-s.TriggerCh:
if s.Paused() {
continue
}
if err := s.State.SyncChanges(); err != nil {
s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
}
case <-s.ShutdownCh:
return
}
}
}
// Pause temporarily disables sync runs.
func (s *StateSyncer) Pause() {
atomic.AddInt32(&s.paused, 1)
}
// Paused returns whether sync runs are temporarily disabled.
func (s *StateSyncer) Paused() bool {
return atomic.LoadInt32(&s.paused) > 0
}
// Resume re-enables sync runs.
func (s *StateSyncer) Resume() {
paused := atomic.AddInt32(&s.paused, -1)
if paused < 0 {
panic("unbalanced StateSyncer.Resume() detected")
}
s.triggerSync()
}
// triggerSync queues a sync run if one has not been triggered already.
func (s *StateSyncer) triggerSync() {
select {
case s.TriggerCh <- struct{}{}:
default:
}
}