consul/sdk/testutil/retry/retry.go

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// Package retry provides support for repeating operations in tests.
//
// A sample retry operation looks like this:
//
// func TestX(t *testing.T) {
// retry.Run(t, func(r *retry.R) {
// if err := foo(); err != nil {
// r.Fatal("f: ", err)
// }
// })
// }
//
package retry
import (
"bytes"
"fmt"
"runtime"
"strings"
"time"
)
// Failer is an interface compatible with testing.T.
type Failer interface {
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Helper()
// Log is called for the final test output
Log(args ...interface{})
// FailNow is called when the retrying is abandoned.
FailNow()
}
// R provides context for the retryer.
type R struct {
fail bool
done bool
output []string
}
func (r *R) Helper() {}
var runFailed = struct{}{}
func (r *R) FailNow() {
r.fail = true
panic(runFailed)
}
func (r *R) Fatal(args ...interface{}) {
r.log(fmt.Sprint(args...))
r.FailNow()
}
func (r *R) Fatalf(format string, args ...interface{}) {
r.log(fmt.Sprintf(format, args...))
r.FailNow()
}
func (r *R) Error(args ...interface{}) {
r.log(fmt.Sprint(args...))
r.fail = true
}
New ACLs (#4791) This PR is almost a complete rewrite of the ACL system within Consul. It brings the features more in line with other HashiCorp products. Obviously there is quite a bit left to do here but most of it is related docs, testing and finishing the last few commands in the CLI. I will update the PR description and check off the todos as I finish them over the next few days/week. Description At a high level this PR is mainly to split ACL tokens from Policies and to split the concepts of Authorization from Identities. A lot of this PR is mostly just to support CRUD operations on ACLTokens and ACLPolicies. These in and of themselves are not particularly interesting. The bigger conceptual changes are in how tokens get resolved, how backwards compatibility is handled and the separation of policy from identity which could lead the way to allowing for alternative identity providers. On the surface and with a new cluster the ACL system will look very similar to that of Nomads. Both have tokens and policies. Both have local tokens. The ACL management APIs for both are very similar. I even ripped off Nomad's ACL bootstrap resetting procedure. There are a few key differences though. Nomad requires token and policy replication where Consul only requires policy replication with token replication being opt-in. In Consul local tokens only work with token replication being enabled though. All policies in Nomad are globally applicable. In Consul all policies are stored and replicated globally but can be scoped to a subset of the datacenters. This allows for more granular access management. Unlike Nomad, Consul has legacy baggage in the form of the original ACL system. The ramifications of this are: A server running the new system must still support other clients using the legacy system. A client running the new system must be able to use the legacy RPCs when the servers in its datacenter are running the legacy system. The primary ACL DC's servers running in legacy mode needs to be a gate that keeps everything else in the entire multi-DC cluster running in legacy mode. So not only does this PR implement the new ACL system but has a legacy mode built in for when the cluster isn't ready for new ACLs. Also detecting that new ACLs can be used is automatic and requires no configuration on the part of administrators. This process is detailed more in the "Transitioning from Legacy to New ACL Mode" section below.
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func (r *R) Errorf(format string, args ...interface{}) {
r.log(fmt.Sprintf(format, args...))
r.fail = true
}
func (r *R) Check(err error) {
if err != nil {
r.log(err.Error())
r.FailNow()
}
}
func (r *R) log(s string) {
r.output = append(r.output, decorate(s))
}
// Stop retrying, and fail the test with the specified error.
func (r *R) Stop(err error) {
r.log(err.Error())
r.done = true
}
func decorate(s string) string {
_, file, line, ok := runtime.Caller(3)
if ok {
n := strings.LastIndex(file, "/")
if n >= 0 {
file = file[n+1:]
}
} else {
file = "???"
line = 1
}
return fmt.Sprintf("%s:%d: %s", file, line, s)
}
func Run(t Failer, f func(r *R)) {
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run(DefaultFailer(), t, f)
}
func RunWith(r Retryer, t Failer, f func(r *R)) {
t.Helper()
run(r, t, f)
}
func dedup(a []string) string {
if len(a) == 0 {
return ""
}
seen := map[string]struct{}{}
var b bytes.Buffer
for _, s := range a {
if _, ok := seen[s]; ok {
continue
}
seen[s] = struct{}{}
b.WriteString(s)
b.WriteRune('\n')
}
return b.String()
}
func run(r Retryer, t Failer, f func(r *R)) {
t.Helper()
rr := &R{}
fail := func() {
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t.Helper()
out := dedup(rr.output)
if out != "" {
t.Log(out)
}
t.FailNow()
}
for r.Continue() {
func() {
defer func() {
if p := recover(); p != nil && p != runFailed {
panic(p)
}
}()
f(rr)
}()
switch {
case rr.done:
fail()
return
case !rr.fail:
return
}
rr.fail = false
}
fail()
}
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// DefaultFailer provides default retry.Run() behavior for unit tests.
func DefaultFailer() *Timer {
return &Timer{Timeout: 7 * time.Second, Wait: 25 * time.Millisecond}
}
// TwoSeconds repeats an operation for two seconds and waits 25ms in between.
func TwoSeconds() *Timer {
return &Timer{Timeout: 2 * time.Second, Wait: 25 * time.Millisecond}
}
// ThreeTimes repeats an operation three times and waits 25ms in between.
func ThreeTimes() *Counter {
return &Counter{Count: 3, Wait: 25 * time.Millisecond}
}
// Retryer provides an interface for repeating operations
// until they succeed or an exit condition is met.
type Retryer interface {
// Continue returns true if the operation should be repeated, otherwise it
// returns false to indicate retrying should stop.
Continue() bool
}
// Counter repeats an operation a given number of
// times and waits between subsequent operations.
type Counter struct {
Count int
Wait time.Duration
count int
}
func (r *Counter) Continue() bool {
if r.count == r.Count {
return false
}
if r.count > 0 {
time.Sleep(r.Wait)
}
r.count++
return true
}
// Timer repeats an operation for a given amount
// of time and waits between subsequent operations.
type Timer struct {
Timeout time.Duration
Wait time.Duration
// stop is the timeout deadline.
// Set on the first invocation of Next().
stop time.Time
}
func (r *Timer) Continue() bool {
if r.stop.IsZero() {
r.stop = time.Now().Add(r.Timeout)
return true
}
if time.Now().After(r.stop) {
return false
}
time.Sleep(r.Wait)
return true
}