consul/agent/router/manager_internal_test.go

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package router
import (
"bytes"
"fmt"
"math/rand"
"net"
"testing"
"time"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/go-hclog"
)
var (
localLogBuffer *bytes.Buffer
)
func init() {
localLogBuffer = new(bytes.Buffer)
}
func GetBufferedLogger() hclog.Logger {
localLogBuffer = new(bytes.Buffer)
return hclog.New(&hclog.LoggerOptions{
Level: 0,
Output: localLogBuffer,
})
}
type fauxConnPool struct {
// failPct between 0.0 and 1.0 == pct of time a Ping should fail
failPct float64
}
wan federation via mesh gateways (#6884) This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
2020-03-09 20:59:02 +00:00
func (cp *fauxConnPool) Ping(string, string, net.Addr, int, bool) (bool, error) {
var success bool
successProb := rand.Float64()
if successProb > cp.failPct {
success = true
}
return success, nil
}
type fauxSerf struct {
numNodes int
}
func (s *fauxSerf) NumNodes() int {
return s.numNodes
}
func testManager() (m *Manager) {
logger := GetBufferedLogger()
shutdownCh := make(chan struct{})
m = New(logger, shutdownCh, &fauxSerf{numNodes: 16384}, &fauxConnPool{})
return m
}
func testManagerFailProb(failPct float64) (m *Manager) {
logger := GetBufferedLogger()
shutdownCh := make(chan struct{})
m = New(logger, shutdownCh, &fauxSerf{}, &fauxConnPool{failPct: failPct})
return m
}
// func (l *serverList) cycleServer() (servers []*metadata.Server) {
func TestManagerInternal_cycleServer(t *testing.T) {
m := testManager()
l := m.getServerList()
server0 := &metadata.Server{Name: "server1"}
server1 := &metadata.Server{Name: "server2"}
server2 := &metadata.Server{Name: "server3"}
l.servers = append(l.servers, server0, server1, server2)
m.saveServerList(l)
l = m.getServerList()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if l.servers[0] != server0 &&
l.servers[1] != server1 &&
l.servers[2] != server2 {
t.Fatalf("initial server ordering not correct")
}
l.servers = l.cycleServer()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if l.servers[0] != server1 &&
l.servers[1] != server2 &&
l.servers[2] != server0 {
t.Fatalf("server ordering after one cycle not correct")
}
l.servers = l.cycleServer()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if l.servers[0] != server2 &&
l.servers[1] != server0 &&
l.servers[2] != server1 {
t.Fatalf("server ordering after two cycles not correct")
}
l.servers = l.cycleServer()
if len(l.servers) != 3 {
t.Fatalf("server length incorrect: %d/3", len(l.servers))
}
if l.servers[0] != server0 &&
l.servers[1] != server1 &&
l.servers[2] != server2 {
t.Fatalf("server ordering after three cycles not correct")
}
}
// func (m *Manager) getServerList() serverList {
func TestManagerInternal_getServerList(t *testing.T) {
m := testManager()
l := m.getServerList()
if l.servers == nil {
t.Fatalf("serverList.servers nil")
}
if len(l.servers) != 0 {
t.Fatalf("serverList.servers length not zero")
}
}
func TestManagerInternal_New(t *testing.T) {
m := testManager()
if m == nil {
t.Fatalf("Manager nil")
}
if m.clusterInfo == nil {
t.Fatalf("Manager.clusterInfo nil")
}
if m.logger == nil {
t.Fatalf("Manager.logger nil")
}
if m.shutdownCh == nil {
t.Fatalf("Manager.shutdownCh nil")
}
}
// func (m *Manager) reconcileServerList(l *serverList) bool {
func TestManagerInternal_reconcileServerList(t *testing.T) {
tests := []int{0, 1, 2, 3, 4, 5, 10, 100}
for _, n := range tests {
ok, err := test_reconcileServerList(n)
if !ok {
t.Errorf("Expected %d to pass: %v", n, err)
}
}
}
func test_reconcileServerList(maxServers int) (bool, error) {
// Build a server list, reconcile, verify the missing servers are
// missing, the added have been added, and the original server is
// present.
const failPct = 0.5
m := testManagerFailProb(failPct)
var failedServers, healthyServers []*metadata.Server
for i := 0; i < maxServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
node := &metadata.Server{Name: nodeName}
// Add 66% of servers to Manager
if rand.Float64() > 0.33 {
m.AddServer(node)
// Of healthy servers, (ab)use connPoolPinger to
// failPct of the servers for the reconcile. This
// allows for the selected server to no longer be
// healthy for the reconcile below.
wan federation via mesh gateways (#6884) This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
2020-03-09 20:59:02 +00:00
if ok, _ := m.connPoolPinger.Ping(node.Datacenter, node.ShortName, node.Addr, node.Version, node.UseTLS); ok {
// Will still be present
healthyServers = append(healthyServers, node)
} else {
// Will be missing
failedServers = append(failedServers, node)
}
} else {
// Will be added from the call to reconcile
healthyServers = append(healthyServers, node)
}
}
// Randomize Manager's server list
m.RebalanceServers()
selectedServer := m.FindServer()
var selectedServerFailed bool
for _, s := range failedServers {
if selectedServer.Key().Equal(s.Key()) {
selectedServerFailed = true
break
}
}
// Update Manager's server list to be "healthy" based on Serf.
// Reconcile this with origServers, which is shuffled and has a live
// connection, but possibly out of date.
origServers := m.getServerList()
m.saveServerList(serverList{servers: healthyServers})
// This should always succeed with non-zero server lists
if !selectedServerFailed && !m.reconcileServerList(&origServers) &&
len(m.getServerList().servers) != 0 &&
len(origServers.servers) != 0 {
// If the random gods are unfavorable and we end up with zero
// length lists, expect things to fail and retry the test.
return false, fmt.Errorf("Expected reconcile to succeed: %v %d %d",
selectedServerFailed,
len(m.getServerList().servers),
len(origServers.servers))
}
// If we have zero-length server lists, test succeeded in degenerate
// case.
if len(m.getServerList().servers) == 0 &&
len(origServers.servers) == 0 {
// Failed as expected w/ zero length list
return true, nil
}
resultingServerMap := make(map[metadata.Key]bool)
for _, s := range m.getServerList().servers {
resultingServerMap[*s.Key()] = true
}
// Test to make sure no failed servers are in the Manager's
// list. Error if there are any failedServers in l.servers
for _, s := range failedServers {
_, ok := resultingServerMap[*s.Key()]
if ok {
return false, fmt.Errorf("Found failed server %v in merged list %v", s, resultingServerMap)
}
}
// Test to make sure all healthy servers are in the healthy list.
if len(healthyServers) != len(m.getServerList().servers) {
return false, fmt.Errorf("Expected healthy map and servers to match: %d/%d", len(healthyServers), len(healthyServers))
}
// Test to make sure all healthy servers are in the resultingServerMap list.
for _, s := range healthyServers {
_, ok := resultingServerMap[*s.Key()]
if !ok {
return false, fmt.Errorf("Server %v missing from healthy map after merged lists", s)
}
}
return true, nil
}
// func (l *serverList) refreshServerRebalanceTimer() {
func TestManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
type clusterSizes struct {
numNodes int
numServers int
minRebalance time.Duration
}
clusters := []clusterSizes{
{0, 3, 2 * time.Minute},
{1, 0, 2 * time.Minute}, // partitioned cluster
{1, 3, 2 * time.Minute},
{2, 3, 2 * time.Minute},
{100, 0, 2 * time.Minute}, // partitioned
{100, 1, 2 * time.Minute}, // partitioned
{100, 3, 2 * time.Minute},
{1024, 1, 2 * time.Minute}, // partitioned
{1024, 3, 2 * time.Minute}, // partitioned
{1024, 5, 2 * time.Minute},
{16384, 1, 4 * time.Minute}, // partitioned
{16384, 2, 2 * time.Minute}, // partitioned
{16384, 3, 2 * time.Minute}, // partitioned
{16384, 5, 2 * time.Minute},
{65535, 0, 2 * time.Minute}, // partitioned
{65535, 1, 8 * time.Minute}, // partitioned
{65535, 2, 3 * time.Minute}, // partitioned
{65535, 3, 5 * time.Minute}, // partitioned
{65535, 5, 3 * time.Minute}, // partitioned
{65535, 7, 2 * time.Minute},
{1000000, 1, 4 * time.Hour}, // partitioned
{1000000, 2, 2 * time.Hour}, // partitioned
{1000000, 3, 80 * time.Minute}, // partitioned
{1000000, 5, 50 * time.Minute}, // partitioned
{1000000, 11, 20 * time.Minute}, // partitioned
{1000000, 19, 10 * time.Minute},
}
logger := GetBufferedLogger()
shutdownCh := make(chan struct{})
for _, s := range clusters {
m := New(logger, shutdownCh, &fauxSerf{numNodes: s.numNodes}, &fauxConnPool{})
for i := 0; i < s.numServers; i++ {
nodeName := fmt.Sprintf("s%02d", i)
m.AddServer(&metadata.Server{Name: nodeName})
}
d := m.refreshServerRebalanceTimer()
if d < s.minRebalance {
t.Errorf("duration too short for cluster of size %d and %d servers (%s < %s)", s.numNodes, s.numServers, d, s.minRebalance)
}
}
}
// func (m *Manager) saveServerList(l serverList) {
func TestManagerInternal_saveServerList(t *testing.T) {
m := testManager()
// Initial condition
func() {
l := m.getServerList()
if len(l.servers) != 0 {
t.Fatalf("Manager.saveServerList failed to load init config")
}
newServer := new(metadata.Server)
l.servers = append(l.servers, newServer)
m.saveServerList(l)
}()
// Test that save works
func() {
l1 := m.getServerList()
t1NumServers := len(l1.servers)
if t1NumServers != 1 {
t.Fatalf("Manager.saveServerList failed to save mutated config")
}
}()
// Verify mutation w/o a save doesn't alter the original
func() {
newServer := new(metadata.Server)
l := m.getServerList()
l.servers = append(l.servers, newServer)
l_orig := m.getServerList()
origNumServers := len(l_orig.servers)
if origNumServers >= len(l.servers) {
t.Fatalf("Manager.saveServerList unsaved config overwrote original")
}
}()
}