mirror of https://github.com/status-im/codimd.git
Updated realtime to clear socket queue in all exceptions of connect and disconnect
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332413bcaa
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@ -247,6 +247,15 @@ function emitRefresh(socket) {
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});
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}
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function clearSocketQueue(queue, socket) {
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for (var i = 0; i < queue.length; i++) {
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if (!queue[i] || queue[i].id == socket.id) {
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queue.splice(i, 1);
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i--;
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}
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}
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}
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var isConnectionBusy = false;
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var connectionSocketQueue = [];
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var isDisconnectBusy = false;
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@ -263,12 +272,7 @@ function finishConnection(socket, note, user) {
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emitRefresh(socket);
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//clear finished socket in queue
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for (var i = 0; i < connectionSocketQueue.length; i++) {
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if (!connectionSocketQueue[i] || connectionSocketQueue[i].id == socket.id) {
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connectionSocketQueue.splice(i, 1);
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i--;
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}
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}
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clearSocketQueue(connectionSocketQueue, socket);
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//seek for next socket
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isConnectionBusy = false;
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if (connectionSocketQueue.length > 0)
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@ -291,6 +295,7 @@ function startConnection(socket) {
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var notename = getNotenameFromSocket(socket);
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if (!notename) {
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clearSocketQueue(connectionSocketQueue, socket);
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isConnectionBusy = false;
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return;
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}
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@ -303,12 +308,7 @@ function startConnection(socket) {
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});
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socket.disconnect(true);
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//clear err socket in queue
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for (var i = 0; i < connectionSocketQueue.length; i++) {
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if (!connectionSocketQueue[i] || connectionSocketQueue[i].id == socket.id) {
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connectionSocketQueue.splice(i, 1);
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i--;
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}
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}
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clearSocketQueue(connectionSocketQueue, socket);
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isConnectionBusy = false;
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return logger.error(err);
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}
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@ -320,6 +320,7 @@ function startConnection(socket) {
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Note.findOrNewNote(notename, permission, function (err, note) {
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if (err) {
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responseError(res, "404", "Not Found", "oops.");
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clearSocketQueue(connectionSocketQueue, socket);
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isConnectionBusy = false;
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return;
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}
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@ -393,12 +394,7 @@ function disconnect(socket) {
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emitOnlineUsers(socket);
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//clear finished socket in queue
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for (var i = 0; i < disconnectSocketQueue.length; i++) {
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if (!disconnectSocketQueue[i] || disconnectSocketQueue[i].id == socket.id) {
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disconnectSocketQueue.splice(i, 1);
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i--;
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}
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}
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clearSocketQueue(disconnectSocketQueue, socket);
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//seek for next socket
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isDisconnectBusy = false;
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if (disconnectSocketQueue.length > 0)
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