Fix escalarfix
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@ -28,6 +28,22 @@ include "babyjub.circom";
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The result should be compensated.
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*/
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/*
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The scalar is s = a0 + a1*2^3 + a2*2^6 + ...... + a81*2^243
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First We calculate Q = B + 2^3*B + 2^6*B + ......... + 2^246*B
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Then we calculate S1 = 2*2^246*B + (1 + a0)*B + (2^3 + a1)*B + .....+ (2^243 + a81)*B
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And Finaly we compute the result: RES = SQ - Q
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As you can see the input of the adders cannot be equal nor zero, except for the last
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substraction that it's done in montgomery.
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A good way to see it is that the accumulator input of the adder >= 2^247*B and the other input
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is the output of the windows that it's going to be <= 2^246*B
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*/
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template WindowMulFix() {
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signal input in[3];
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signal input base[2];
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@ -142,6 +158,10 @@ template SegmentMulFix(nWindows) {
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component windows[nWindows];
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component adders[nWindows];
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component cadders[nWindows];
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// In the last step we add an extra doubler so that numbers do not match.
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component dblLast = MontgomeryDouble();
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for (i=0; i<nWindows; i++) {
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windows[i] = WindowMulFix();
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cadders[i] = MontgomeryAdd();
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@ -156,8 +176,15 @@ template SegmentMulFix(nWindows) {
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cadders[i].in1[0] <== cadders[i-1].out[0];
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cadders[i].in1[1] <== cadders[i-1].out[1];
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}
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cadders[i].in2[0] <== windows[i].out8[0];
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cadders[i].in2[1] <== windows[i].out8[1];
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if (i<nWindows-1) {
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cadders[i].in2[0] <== windows[i].out8[0];
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cadders[i].in2[1] <== windows[i].out8[1];
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} else {
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dblLast.in[0] <== windows[i].out8[0];
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dblLast.in[1] <== windows[i].out8[1];
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cadders[i].in2[0] <== dblLast.out[0];
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cadders[i].in2[1] <== dblLast.out[1];
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}
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for (j=0; j<3; j++) {
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windows[i].in[j] <== e[3*i+j];
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}
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@ -166,8 +193,8 @@ template SegmentMulFix(nWindows) {
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for (i=0; i<nWindows; i++) {
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adders[i] = MontgomeryAdd();
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if (i==0) {
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adders[i].in1[0] <== windows[nWindows-1].out8[0];
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adders[i].in1[1] <== windows[nWindows-1].out8[1];
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adders[i].in1[0] <== dblLast.out[0];
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adders[i].in1[1] <== dblLast.out[1];
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} else {
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adders[i].in1[0] <== adders[i-1].out[0];
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adders[i].in1[1] <== adders[i-1].out[1];
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