180 lines
6.4 KiB
Plaintext
180 lines
6.4 KiB
Plaintext
include::meta/VK_NVX_raytracing.txt[]
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*Last Modified Date*::
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2018-09-11
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*Interactions and External Dependencies*::
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- This extension requires the
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https://www.khronos.org/registry/spir-v/extensions/NVX/SPV_NVX_raytracing.html[+SPV_NVX_raytracing+]
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SPIR-V extension.
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- This extension requires the
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https://github.com/KhronosGroup/GLSL/tree/master/extensions/NVX/GL_NVX_raytracing.txt[+GL_NVX_raytracing+]
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extension for GLSL source languages.
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*Contributors*::
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- Eric Werness, NVIDIA
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- Ashwin Lele, NVIDIA
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- Robert Stepinski, NVIDIA
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- Nuno Subtil, NVIDIA
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- Christoph Kubisch, NVIDIA
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- Martin Stich, NVIDIA
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- Daniel Koch, NVIDIA
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Rasterization has been the dominant method to produce interactive graphics,
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but increasing performance of graphics hardware has made raytracing a viable
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option for interactive rendering.
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Being able to integrate raytracing with traditional rasterization makes it
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easier for applications to incrementally add raytraced effects to existing
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applications or to do hybrid approaches with rasterization for primary
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visibility and raytracing for secondary queries.
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To enable raytracing, this extension adds a few different categories of new
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functionality:
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* Acceleration structure objects and build commands
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* A new pipeline type with new shader domains
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* An indirection table to link shader groups with acceleration structure
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items
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This extension adds support for the following SPIR-V extension in Vulkan:
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* +SPV_NVX_raytracing+
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=== New Object Types
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* slink:VkAccelerationStructureNVX
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=== New Enum Constants
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* Extending elink:VkStructureType:
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** ename:VK_STRUCTURE_TYPE_RAYTRACING_PIPELINE_CREATE_INFO_NVX
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** ename:VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NVX
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** ename:VK_STRUCTURE_TYPE_GEOMETRY_INSTANCE_NVX
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** ename:VK_STRUCTURE_TYPE_GEOMETRY_NVX
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** ename:VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NVX
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** ename:VK_STRUCTURE_TYPE_GEOMETRY_AABB_NVX
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** ename:VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NVX
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** ename:VK_STRUCTURE_TYPE_DESCRIPTOR_ACCELERATION_STRUCTURE_INFO_NVX
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** ename:VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NVX
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** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAYTRACING_PROPERTIES_NVX
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* Extending elink:VkShaderStageFlagBits:
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** ename:VK_SHADER_STAGE_RAYGEN_BIT_NVX
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** ename:VK_SHADER_STAGE_ANY_HIT_BIT_NVX
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** ename:VK_SHADER_STAGE_CLOSEST_HIT_BIT_NVX
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** ename:VK_SHADER_STAGE_MISS_BIT_NVX
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** ename:VK_SHADER_STAGE_INTERSECTION_BIT_NVX
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** ename:VK_SHADER_STAGE_CALLABLE_BIT_NVX
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* Extending elink:VkPipelineStageFlagBits:
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** ename:VK_PIPELINE_STAGE_RAYTRACING_BIT_NVX
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* Extending elink:VkBufferUsageFlagBits:
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** ename:VK_BUFFER_USAGE_RAYTRACING_BIT_NVX
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* Extending elink:VkPipelineBindPoint:
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** ename:VK_PIPELINE_BIND_POINT_RAYTRACING_NVX
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* Extending elink:VkDescriptorType
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** ename:VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NVX
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* Extending elink:VkAccessFlagBits
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** ename:VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NVX
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** ename:VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NVX
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* Extending elink:VkQueryType
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** ename:VK_QUERY_TYPE_COMPACTED_SIZE_NVX
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* Extending elink:VkPipelineCreateFlagBits
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** ename:VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NVX
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=== New Enums
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** elink:VkGeometryFlagBitsNVX
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** elink:VkGeometryInstanceFlagBitsNVX (TBD)
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** elink:VkBuildAccelerationStructureFlagBitsNVX
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** elink:VkCopyAccelerationStructureModeNVX
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** elink:VkGeometryTypeNVX
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=== New Structures
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** slink:VkRaytracingPipelineCreateInfoNVX
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** slink:VkGeometryTrianglesNVX
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** slink:VkGeometryAABBNVX
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** slink:VkGeometryDataNVX
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** slink:VkGeometryNVX
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** slink:VkAccelerationStructureCreateInfoNVX
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** slink:VkBindAccelerationStructureMemoryInfoNVX
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** slink:VkDescriptorAccelerationStructureInfoNVX
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** slink:VkAccelerationStructureMemoryRequirementsInfoNVX
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** slink:VkPhysicalDeviceRaytracingPropertiesNVX
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=== New Functions
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* flink:vkCreateAccelerationStructureNVX
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* flink:vkDestroyAccelerationStructureNVX
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* flink:vkGetAccelerationStructureMemoryRequirementsNVX
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* flink:vkGetAccelerationStructureScratchMemoryRequirementsNVX
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* flink:vkBindAccelerationStructureMemoryNVX
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* flink:vkCmdBuildAccelerationStructureNVX
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* flink:vkCmdCopyAccelerationStructureNVX
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* flink:vkCmdTraceRaysNVX
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* flink:vkCreateRaytracingPipelinesNVX
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* flink:vkGetRaytracingShaderHandlesNVX
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* flink:vkGetAccelerationStructureHandleNVX
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* flink:vkCmdWriteAccelerationStructurePropertiesNVX
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* flink:vkCompileDeferredNVX
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=== New or Modified Built-In Variables
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* <<interfaces-builtin-variables-launchid,code:LaunchIDNVX>>
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* <<interfaces-builtin-variables-launchsize,code:LaunchSizeNVX>>
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* <<interfaces-builtin-variables-worldrayorigin,code:WorldRayOriginNVX>>
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* <<interfaces-builtin-variables-worldraydirection,code:WorldRayDirectionNVX>>
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* <<interfaces-builtin-variables-objectrayorigin,code:ObjectRayOriginNVX>>
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* <<interfaces-builtin-variables-objectraydirection,code:ObjectRayDirectionNVX>>
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* <<interfaces-builtin-variables-raytmin,code:RayTminNVX>>
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* <<interfaces-builtin-variables-raytmax,code:RayTmaxNVX>>
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* <<interfaces-builtin-variables-instancecustomindex,code:InstanceCustomIndexNVX>>
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* <<interfaces-builtin-variables-objecttoworld,code:ObjectToWorldNVX>>
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* <<interfaces-builtin-variables-worldtoobject,code:WorldToObjectNVX>>
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* <<interfaces-builtin-variables-hitt,code:HitTNVX>>
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* <<interfaces-builtin-variables-hitkind,code:HitKindNVX>>
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* (modified)code:InstanceIndex
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* (modified)code:PrimitiveId
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-raytracing,RaytracingNVX>>
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=== Issues
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1) Are there issues?
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*RESOLVED*: Yes.
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=== Sample Code
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Example ray generation GLSL shader
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[source,c]
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---------------------------------------------------
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#version 450 core
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#extension GL_NVX_raytracing : require
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layout(set = 0, binding = 0, rgba8) uniform image2D image;
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layout(set = 0, binding = 1) uniform accelerationStructureNVX as;
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layout(location = 0) rayPayloadNVX float payload;
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void main()
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{
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vec4 col = vec4(0, 0, 0, 1);
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vec3 origin = vec3(float(gl_LaunchIDNVX.x)/float(gl_LaunchSizeNVX.x), float(gl_LaunchIDNVX.y)/float(gl_LaunchSizeNVX.y), 1.0);
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vec3 dir = vec3(0.0, 0.0, -1.0);
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traceNVX(as, 0, 0xff, 0, 1, 0, origin, 0.0, dir, 1000.0, 0);
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col.y = payload;
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imageStore(image, ivec2(gl_LaunchIDNVX.xy), col);
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}
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---------------------------------------------------
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=== Version History
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* Revision 1, 2018-09-11 (Robert Stepinski, Nuno Subtil, Eric Werness)
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- Internal revisions
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