45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
// Copyright (c) 2014-2018 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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include::meta/VK_KHR_shader_atomic_int64.txt[]
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*Last Modified Data*::
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2018-07-05
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*Interactions and External Dependencies*::
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- This extension requires the
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https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_int64.txt[+GL_ARB_gpu_shader_int64+]
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and
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https://github.com/KhronosGroup/GLSL/tree/master/extensions/ext/GL_EXT_shader_atomic_int64.txt[+GL_EXT_shader_atomic_int64+]
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extensions for GLSL source languages.
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*Contributors*::
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- Aaron Hagan, AMD
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- Daniel Rakos, AMD
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- Jeff Bolz, NVIDIA
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- Neil Henning, Codeplay
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This extension advertises the SPIR-V *Int64Atomics* capability for Vulkan,
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which allows a shader to contain 64-bit atomic operations on signed and
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unsigned integers.
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The supported operations include OpAtomicMin, OpAtomicMax, OpAtomicAnd,
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OpAtomicOr, OpAtomicXor, OpAtomicAdd, OpAtomicExchange, and
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OpAtomicCompSwap.
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=== New Enum Constants
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* Extending elink:VkStructureType:
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** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-int64atomics, code:Int64Atomics>>
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=== New Structures
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* slink:VkPhysicalDeviceShaderAtomicInt64FeaturesKHR
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=== Version History
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* Revision 1, 2018-07-05 (Aaron Hagan)
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- Internal revisions
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