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* Update release number to 97. Public Issues: * Add a special case to the <<renderpass-compatibility, Render Pass Compatibility>> rules allowing single-subpass renderpasses to be compatible even if they have different resolve attachment references (public issue 835). * Fix the miss shader binding table record address rule in the <<shader-binding-table-indexing-rules, Miss Shaders>> section to index by code:missIndex, not code:sbtOffset (public issue 875). Internal Issues: * Add a missing anchor to the elink:VkSamplerCreateFlagBits language (internal issue 1483). * Add missing implicit valid usage include for slink:VkHdrMetadataEXT and corresponding `noautovalidity` attributes in `vk.xml` for the externally-defined metadata properties (internal issue 1514). * Remove restrictions on the `mask` parameter of SPIR-V's code:OpGroupNonUniformXor in the <<spirvenv-module-validation, Validation Rules within a Module>> appendix (internal merge request 2971). * Restore `noautovalidity` attribute for slink:VkPipelineViewportWScalingStateCreateInfoNV::pname:pViewportWScalings in `vk.xml` (internal merge request 2975). * Update copyright dates on Khronos-copyrighted files to 2019 (internal merge request 2980). New Extensions: * `VK_KHR_depth_stencil_resolve` * `VK_EXT_buffer_device_address` * `VK_EXT_memory_budget` * `VK_EXT_memory_priority` * `VK_EXT_validation_features`
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
// Copyright (c) 2014-2019 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[[platformQuerySupport_win32,platformQuerySupport_win32]]
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=== Win32 Platform
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[open,refpage='vkGetPhysicalDeviceWin32PresentationSupportKHR',desc='query queue family support for presentation on a Win32 display',type='protos']
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--
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To determine whether a queue family of a physical device supports
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presentation to the Microsoft Windows desktop, call:
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include::../../api/protos/vkGetPhysicalDeviceWin32PresentationSupportKHR.txt[]
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* pname:physicalDevice is the physical device.
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* pname:queueFamilyIndex is the queue family index.
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This platform-specific function can: be called prior to creating a surface.
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.Valid Usage
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****
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* [[VUID-vkGetPhysicalDeviceWin32PresentationSupportKHR-queueFamilyIndex-01309]]
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pname:queueFamilyIndex must: be less than
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pname:pQueueFamilyPropertyCount returned by
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fname:vkGetPhysicalDeviceQueueFamilyProperties for the given
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pname:physicalDevice
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****
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include::../../validity/protos/vkGetPhysicalDeviceWin32PresentationSupportKHR.txt[]
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--
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