567 lines
25 KiB
Plaintext
567 lines
25 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[commandbuffers]]
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= Command Buffers
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// refBegin VkCommandBuffer Opaque handle to a command buffer object
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Command buffers are objects used to record commands which can: be
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subsequently submitted to a device queue for execution. There are two levels
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of command buffers - _primary command buffers_, which can: execute secondary
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command buffers, and which are submitted to queues, and _secondary command
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buffers_, which can: be executed by primary command buffers, and which are
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not directly submitted to queues.
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Command buffers are represented by sname:VkCommandBuffer handles:
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include::../api/handles/VkCommandBuffer.txt[]
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// refEnd VkCommandBuffer
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Recorded commands include commands to bind pipelines and descriptor sets to
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the command buffer, commands to modify dynamic state, commands to draw (for
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graphics rendering), commands to dispatch (for compute), commands to execute
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secondary command buffers (for primary command buffers only), commands to
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copy buffers and images, and other commands.
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[[commandbuffers-statereset]]
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Each command buffer manages state independently of other command buffers.
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There is no inheritance of state across primary and secondary command
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buffers, or between secondary command buffers. When a command buffer begins
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recording, all state in that command buffer is undefined. When secondary
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command buffer(s) are recorded to execute on a primary command buffer, the
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secondary command buffer inherits no state from the primary command buffer,
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and all state of the primary command buffer is undefined after an execute
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secondary command buffer command is recorded. There is one exception to this
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rule - if the primary command buffer is inside a render pass instance, then
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the render pass and subpass state is not disturbed by executing secondary
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command buffers. Whenever the state of a command buffer is undefined, the
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application must: set all relevant state on the command buffer before any
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state dependent commands such as draws and dispatches are recorded,
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otherwise the behavior of executing that command buffer is undefined.
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Unless otherwise specified, and without explicit synchronization, the
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various commands submitted to a queue via command buffers may: execute in
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arbitrary order relative to each other, and/or concurrently. Also, the
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memory side-effects of those commands may: not be directly visible to other
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commands without memory barriers. This is true within a command buffer, and
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across command buffers submitted to a given queue. See
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<<synchronization-events>>, <<synchronization-pipeline-barriers>> and
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<<synchronization-memory-barriers>> about synchronization primitives
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suitable to guarantee execution order and side-effect visibility between
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commands on a given queue.
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Each command buffer is always in one of three states:
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* _Initial state_: Before flink:vkBeginCommandBuffer. Either
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flink:vkBeginCommandBuffer has never been called, or the command buffer
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has been reset since it last recorded commands.
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* _Recording state_: Between flink:vkBeginCommandBuffer and
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flink:vkEndCommandBuffer. The command buffer is in a state where it can:
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record commands.
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* _Executable state_: After flink:vkEndCommandBuffer. The command buffer
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is in a state where it has finished recording commands and can: be
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executed.
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_Resetting_ a command buffer is an operation that discards any previously
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recorded commands and puts a command buffer in the initial state. Resetting
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occurs as a result of flink:vkResetCommandBuffer or
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flink:vkResetCommandPool, or as part of flink:vkBeginCommandBuffer (which
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additionally puts the command buffer in the recording state).
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[[commandbuffers-pools]]
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== Command Pools
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// refBegin VkCommandPool Opaque handle to a command pool object
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Command pools are opaque objects that command buffer memory is allocated
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from, and which allow the implementation to amortize the cost of resource
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creation across multiple command buffers. Command pools are
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application-synchronized, meaning that a command pool must: not be used
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concurrently in multiple threads. That includes use via recording commands
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on any command buffers allocated from the pool, as well as operations that
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allocate, free, and reset command buffers or the pool itself.
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Command pools are represented by sname:VkCommandPool handles:
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include::../api/handles/VkCommandPool.txt[]
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// refEnd VkCommandPool
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// refBegin vkCreateCommandPool Create a new command pool object
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To create a command pool, call:
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include::../api/protos/vkCreateCommandPool.txt[]
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* pname:device is the logical device that creates the command pool.
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* pname:pCreateInfo contains information used to create the command pool.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pCommandPool points to a sname:VkCommandPool handle in which the
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created pool is returned.
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include::../validity/protos/vkCreateCommandPool.txt[]
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// refBegin VkCommandPoolCreateInfo Structure specifying parameters of a newly created command pool
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The sname:VkCommandPoolCreateInfo structure is defined as:
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include::../api/structs/VkCommandPoolCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is a bitmask indicating usage behavior for the pool and
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command buffers allocated from it. Bits which can: be set include:
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+
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--
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// refBegin VkCommandPoolCreateFlagBits Bitmask specifying usage behavior for a command pool
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include::../api/enums/VkCommandPoolCreateFlagBits.txt[]
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--
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+
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** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers
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allocated from the pool will be short-lived, meaning that they will be
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reset or freed in a relatively short timeframe. This flag may: be used by
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the implementation to control memory allocation behavior within the pool.
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** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether
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command buffers allocated from the pool can: be individually reset. If
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this flag is set, individual command buffers allocated from the pool can:
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be reset either explicitly, by calling fname:vkResetCommandBuffer, or
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implicitly, by calling fname:vkBeginCommandBuffer on an executable
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command buffer. If this flag is not set, then fname:vkResetCommandBuffer
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and fname:vkBeginCommandBuffer (on an executable command buffer) must: not
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be called on the command buffers allocated from the pool, and they can:
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only be reset in bulk by calling fname:vkResetCommandPool.
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* pname:queueFamilyIndex designates a queue family as described in section
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<<devsandqueues-queueprops,Queue Family Properties>>. All command
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buffers allocated from this command pool must: be submitted on queues
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from the same queue family.
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include::../validity/structs/VkCommandPoolCreateInfo.txt[]
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// refBegin vkResetCommandPool Reset a command pool
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To reset a command pool, call:
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include::../api/protos/vkResetCommandPool.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:commandPool is the command pool to reset.
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* pname:flags contains additional flags controlling the behavior of the
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reset. Bits which can: be set include:
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+
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--
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// refBegin VkCommandPoolResetFlagBits Bitmask controlling behavior of a command pool reset
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include::../api/enums/VkCommandPoolResetFlagBits.txt[]
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--
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+
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If pname:flags includes ename:VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT,
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resetting a command pool recycles all of the resources from the command pool
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back to the system.
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Resetting a command pool recycles all of the resources from all of the
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command buffers allocated from the command pool back to the command pool.
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All command buffers that have been allocated from the command pool are put
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in the initial state.
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include::../validity/protos/vkResetCommandPool.txt[]
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// refBegin vkDestroyCommandPool Destroy a command pool object
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To destroy a command pool, call:
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include::../api/protos/vkDestroyCommandPool.txt[]
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* pname:device is the logical device that destroys the command pool.
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* pname:commandPool is the handle of the command pool to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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When a pool is destroyed, all command buffers allocated from the pool are
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implicitly freed and become invalid. Command buffers allocated from a given
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pool do not need to be freed before destroying that command pool.
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include::../validity/protos/vkDestroyCommandPool.txt[]
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[[commandbuffer-allocation]]
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== Command Buffer Allocation and Management
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// refBegin vkAllocateCommandBuffers Allocate command buffers from an existing command pool
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To allocate command buffers, call:
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include::../api/protos/vkAllocateCommandBuffers.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:pAllocateInfo is a pointer to an instance of the
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sname:VkCommandBufferAllocateInfo structure describing parameters of the
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allocation.
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* pname:pCommandBuffers is a pointer to an array of sname:VkCommandBuffer
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handles in which the resulting command buffer objects are returned. The
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array must: be at least the length specified by the
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pname:commandBufferCount member of pname:pAllocateInfo. Each allocated
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command buffer begins in the initial state.
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include::../validity/protos/vkAllocateCommandBuffers.txt[]
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// refBegin VkCommandBufferAllocateInfo Structure specifying the allocation parameters for command buffer object
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The sname:VkCommandBufferAllocateInfo structure is defined as:
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include::../api/structs/VkCommandBufferAllocateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:commandPool is the name of the command pool that the command
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buffers allocate their memory from.
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* pname:level determines whether the command buffers are primary or
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secondary command buffers. Possible values include:
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+
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--
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// refBegin VkCommandBufferLevel Structure specifying a command buffer level
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include::../api/enums/VkCommandBufferLevel.txt[]
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--
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+
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* pname:commandBufferCount is the number of command buffers to allocate
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from the pool.
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include::../validity/structs/VkCommandBufferAllocateInfo.txt[]
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// refBegin vkResetCommandBuffer Reset a command buffer
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To reset command buffers, call:
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include::../api/protos/vkResetCommandBuffer.txt[]
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* pname:commandBuffer is the command buffer to reset. The command buffer
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can: be in any state, and is put in the initial state.
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* pname:flags is a bitmask controlling the reset operation. Bits which
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can: be set include:
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+
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--
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// refBegin VkCommandBufferResetFlagBits Bitmask controlling behavior of a command buffer reset
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include::../api/enums/VkCommandBufferResetFlagBits.txt[]
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--
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+
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If pname:flags includes ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT,
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then most or all memory resources currently owned by the command buffer
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should: be returned to the parent command pool. If this flag is not set,
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then the command buffer may: hold onto memory resources and reuse them when
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recording commands.
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include::../validity/protos/vkResetCommandBuffer.txt[]
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// refBegin vkFreeCommandBuffers Free command buffers
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To free command buffers, call:
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include::../api/protos/vkFreeCommandBuffers.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:commandPool is the handle of the command pool that the command
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buffers were allocated from.
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* pname:commandBufferCount is the length of the pname:pCommandBuffers
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array.
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* pname:pCommandBuffers is an array of handles of command buffers to free.
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include::../validity/protos/vkFreeCommandBuffers.txt[]
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[[commandbuffers-recording]]
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== Command Buffer Recording
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// refBegin vkBeginCommandBuffer Start recording a command buffer
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To begin recording a command buffer, call:
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include::../api/protos/vkBeginCommandBuffer.txt[]
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* pname:commandBuffer is the handle of the command buffer which is to be
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put in the recording state.
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* pname:pBeginInfo is an instance of the sname:VkCommandBufferBeginInfo
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structure, which defines additional information about how the command
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buffer begins recording.
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include::../validity/protos/vkBeginCommandBuffer.txt[]
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// refBegin VkCommandBufferBeginInfo Structure specifying a command buffer begin operation
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The sname:VkCommandBufferBeginInfo structure is defined as:
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include::../api/structs/VkCommandBufferBeginInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is a bitmask indicating usage behavior for the command
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buffer. Bits which can: be set include:
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+
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--
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// refBegin VkCommandBufferUsageFlagBits Bitmask specifying usage behavior for command buffer
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include::../api/enums/VkCommandBufferUsageFlagBits.txt[]
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--
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+
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** ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT indicates that each
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recording of the command buffer will only be submitted once, and the
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command buffer will be reset and recorded again between each submission.
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** ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT indicates that
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a secondary command buffer is considered to be entirely inside a render
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pass. If this is a primary command buffer, then this bit is ignored.
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** Setting ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT allows the
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command buffer to be resubmitted to a queue or recorded into a primary
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command buffer while it is pending execution.
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* pname:pInheritanceInfo is a pointer to a
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sname:VkCommandBufferInheritanceInfo structure, which is used if
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pname:commandBuffer is a secondary command buffer. If this is a primary
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command buffer, then this value is ignored.
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include::../validity/structs/VkCommandBufferBeginInfo.txt[]
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// refBegin VkCommandBufferInheritanceInfo Structure specifying command buffer inheritance info
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If the command buffer is a secondary command buffer, then the
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sname:VkCommandBufferInheritanceInfo structure defines any state that will
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be inherited from the primary command buffer:
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include::../api/structs/VkCommandBufferInheritanceInfo.txt[]
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* pname:renderPass is a sname:VkRenderPass object defining which
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render passes the sname:VkCommandBuffer will be
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<<renderpass-compatibility, compatible>> with and can: be executed
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within. If the sname:VkCommandBuffer will not be executed within a
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render pass instance, pname:renderPass is ignored.
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* pname:subpass is the index of the subpass within pname:renderPass that
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the sname:VkCommandBuffer will be executed within. If the
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sname:VkCommandBuffer will not be executed within a render pass
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instance, pname:subpass is ignored.
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* pname:framebuffer optionally refers to the sname:VkFramebuffer
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object that the sname:VkCommandBuffer will be rendering to if it is
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executed within a render pass instance. It can:
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be dlink:VK_NULL_HANDLE if the framebuffer is not known, or if the
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sname:VkCommandBuffer will not be executed within a render pass
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instance.
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+
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[NOTE]
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.Note
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====
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Specifying the exact framebuffer that the secondary command buffer will be
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executed with may: result in better performance at command buffer execution
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time.
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====
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* pname:occlusionQueryEnable indicates whether the command buffer can: be
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executed while an occlusion query is active in the primary command
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buffer. If this is ename:VK_TRUE, then this command buffer can: be
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executed whether the primary command buffer has an occlusion query
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active or not. If this is ename:VK_FALSE, then the primary command
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buffer must: not have an occlusion query active.
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* pname:queryFlags indicates the query flags that can: be used by an
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active occlusion query in the primary command buffer when this secondary
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command buffer is executed. If this value includes the
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ename:VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can:
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return boolean results or actual sample counts. If this bit is not set,
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then the active query must: not use the
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ename:VK_QUERY_CONTROL_PRECISE_BIT bit. If this is a primary command
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buffer, then this value is ignored.
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* pname:pipelineStatistics indicates the set of pipeline statistics that
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can: be counted by an active query in the primary command buffer when
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this secondary command buffer is executed. If this value includes a
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given bit, then this command buffer can: be executed whether the primary
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command buffer has a pipeline statistics query active that includes this
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bit or not. If this value excludes a given bit, then the active pipeline
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statistics query must: not be from a query pool that counts that
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statistic.
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include::../validity/structs/VkCommandBufferInheritanceInfo.txt[]
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A primary command buffer is considered to be pending execution from the time
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it is submitted via fname:vkQueueSubmit until that submission completes.
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A secondary command buffer is considered to be pending execution from the
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time its execution is recorded into a primary buffer (via
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fname:vkCmdExecuteCommands) until the final time that primary buffer's
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submission to a queue completes. If, after the primary buffer completes, the
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secondary command buffer is recorded to execute on a different primary
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buffer, the first primary buffer must: not be resubmitted until after it is
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reset with flink:vkResetCommandBuffer unless the secondary command buffer
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was recorded with ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
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If ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT is not set on a
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secondary command buffer, that command buffer must: not be used more than
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once in a given primary command buffer. Furthermore, if a secondary command
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buffer without ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set is
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recorded to execute in a primary command buffer with
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ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set, the primary command
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buffer must: not be pending execution more than once at a time.
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[NOTE]
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.Note
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====
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On some implementations, not using the
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ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT bit enables command
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buffers to be patched in-place if needed, rather than creating a copy of the
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command buffer.
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====
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If a command buffer is in the executable state and the command buffer was
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allocated from a command pool with the
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ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
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fname:vkBeginCommandBuffer implicitly resets the command buffer, behaving as
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if fname:vkResetCommandBuffer had been called with
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ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
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the command buffer in the recording state.
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Once recording starts, an application records a sequence of commands
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(ftext:vkCmd*) to set state in the command buffer, draw, dispatch, and other
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commands.
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// refBegin vkEndCommandBuffer Finish recording a command buffer
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To complete recording of a command buffer, call:
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include::../api/protos/vkEndCommandBuffer.txt[]
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* pname:commandBuffer is the command buffer to complete recording. The
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command buffer must: have been in the recording state, and is moved to
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the executable state.
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If there was an error during recording, the application will be notified by
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an unsuccessful return code returned by fname:vkEndCommandBuffer. If the
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application wishes to further use the command buffer, the command buffer
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must: be reset.
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include::../validity/protos/vkEndCommandBuffer.txt[]
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When a command buffer is in the executable state, it can: be submitted to a
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queue for execution.
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[[commandbuffers-submission]]
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== Command Buffer Submission
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// refBegin vkQueueSubmit Submits a sequence of semaphores or command buffers to a queue
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To submit command buffers to a queue, call:
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include::../api/protos/vkQueueSubmit.txt[]
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* pname:queue is the queue that the command buffers will be submitted to.
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* pname:submitCount is the number of elements in the pname:pSubmits array.
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* pname:pSubmits is a pointer to an array of slink:VkSubmitInfo structures,
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each specifying a command buffer submission batch.
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* pname:fence is an optional handle to a fence to be signaled. If
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pname:fence is not dlink:VK_NULL_HANDLE, it defines a
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<<synchronization-fences-signaling, fence signal operation>>.
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[NOTE]
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.Note
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====
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Submission can be a high overhead operation, and applications should:
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attempt to batch work together into as few calls to fname:vkQueueSubmit as
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possible.
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====
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fname:vkQueueSubmit is a
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|
<<devsandqueues-submission,queue submission command>>, with each batch
|
|
defined by an element of pname:pSubmits as an instance of the
|
|
slink:VkSubmitInfo structure.
|
|
|
|
Fence and semaphore operations submitted with flink:vkQueueSubmit have
|
|
additional ordering constraints compared to other submission commands,
|
|
with dependencies involving previous and subsequent queue operations.
|
|
Information about these additional constraints can be found in the
|
|
<<synchronization-semaphores, semaphore>> and
|
|
<<synchronization-semaphores, fence>> sections of
|
|
<<synchronization, the synchronization chapter>>.
|
|
|
|
Details on the interaction of pname:pWaitDstStageMask with synchronization
|
|
are described in the
|
|
<<synchronization-semaphores-waiting, semaphore wait operation>> section of
|
|
<<synchronization, the synchronization chapter>>.
|
|
|
|
include::../validity/protos/vkQueueSubmit.txt[]
|
|
|
|
// refBegin VkSubmitInfo Structure specifying a queue submit operation
|
|
|
|
The sname:VkSubmitInfo structure is defined as:
|
|
|
|
include::../api/structs/VkSubmitInfo.txt[]
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:waitSemaphoreCount is the number of semaphores upon which
|
|
to wait before executing the command buffers for the batch.
|
|
* pname:pWaitSemaphores is a pointer to an array of semaphores upon which
|
|
to wait before the command buffers for this batch begin execution. If
|
|
semaphores to wait on are provided, they define a
|
|
<<synchronization-semaphores-waiting, semaphore wait operation>>.
|
|
* pname:pWaitDstStageMask is a pointer to an array of pipeline stages at
|
|
which each corresponding semaphore wait will occur.
|
|
* pname:commandBufferCount is the number of command buffers to
|
|
execute in the batch.
|
|
* pname:pCommandBuffers is a pointer to an array of command buffers to
|
|
execute in the batch. The command buffers submitted in a batch begin
|
|
execution in the order they appear in pname:pCommandBuffers, but may:
|
|
complete out of order.
|
|
* pname:signalSemaphoreCount is the number of semaphores to be
|
|
signaled once the commands specified in pname:pCommandBuffers have
|
|
completed execution.
|
|
* pname:pSignalSemaphores is a pointer to an array of semaphores which
|
|
will be signaled when the command buffers for this batch have completed
|
|
execution. If semaphores to be signaled are provided, they define a
|
|
<<synchronization-semaphores-signaling, semaphore signal operation>>.
|
|
|
|
include::../validity/structs/VkSubmitInfo.txt[]
|
|
|
|
ifdef::VK_NV_win32_keyed_mutex[]
|
|
include::VK_NV_win32_keyed_mutex/keyed_mutex_submit.txt[]
|
|
endif::VK_NV_win32_keyed_mutex[]
|
|
|
|
|
|
[[commandbuffers-submission-progress]]
|
|
== Queue Forward Progress
|
|
|
|
The application must: ensure that command buffer submissions will be able to
|
|
complete without any subsequent operations by the application on any queue.
|
|
After any call to fname:vkQueueSubmit, for every queued wait on a semaphore
|
|
there must: be a prior signal of that semaphore that will not be consumed by a
|
|
different wait on the semaphore.
|
|
|
|
Command buffers in the submission can: include flink:vkCmdWaitEvents
|
|
commands that wait on events that will not be signaled by earlier commands in
|
|
the queue. Such events must: be signaled by the application using
|
|
flink:vkSetEvent, and the fname:vkCmdWaitEvents commands that wait upon them
|
|
must: not be inside a render pass instance. Implementations may: have limits
|
|
on how long the command buffer will wait, in order to avoid interfering with
|
|
progress of other clients of the device. If the event is not signaled within
|
|
these limits, results are undefined and may: include device loss.
|
|
|
|
|
|
[[commandbuffers-secondary]]
|
|
== Secondary Command Buffer Execution
|
|
|
|
// refBegin vkCmdExecuteCommands Execute a secondary command buffer from a primary command buffer
|
|
|
|
A secondary command buffer must: not be directly submitted to a queue.
|
|
Instead, secondary command buffers are recorded to execute as part of a
|
|
primary command buffer with the command:
|
|
|
|
include::../api/protos/vkCmdExecuteCommands.txt[]
|
|
|
|
* pname:commandBuffer is a handle to a primary command buffer that the
|
|
secondary command buffers are executed in.
|
|
* pname:commandBufferCount is the length of the pname:pCommandBuffers
|
|
array.
|
|
* pname:pCommandBuffers is an array of secondary command buffer handles,
|
|
which are recorded to execute in the primary command buffer in the order
|
|
they are listed in the array.
|
|
|
|
Once fname:vkCmdExecuteCommands has been called, any prior executions of the
|
|
secondary command buffers specified by pname:pCommandBuffers in any other
|
|
primary command buffer become invalidated, unless those secondary command
|
|
buffers were recorded with
|
|
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
|
|
|
|
include::../validity/protos/vkCmdExecuteCommands.txt[]
|