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* Bump API patch number and header version number to 20 for this update. Github Issues: * Replaced existing reference pages by text automatically extracted from the specification source, or generated from vk.xml in some cases. This isn't a complete solution for the reference pages, but puts them in a much better state. The ref pages (only) are now placed under a CC BY open source license, which is more current than the obsolete license previously used. Further improvements to the pages should not edit them directly, but instead concentrate on the specification source from which the ref pages are being extracted (public issues 44, 55, 160; internal issue 389).
119 lines
4.9 KiB
Plaintext
119 lines
4.9 KiB
Plaintext
// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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vkCmdBindDescriptorSets(3)
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==========================
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Name
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----
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vkCmdBindDescriptorSets - Binds descriptor sets to a command buffer.
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C Specification
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---------------
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// refBegin vkCmdBindDescriptorSets Binds descriptor sets to a command buffer.
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To bind one or more descriptor sets to a command buffer, call:
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include::../protos/vkCmdBindDescriptorSets.txt[]
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Parameters
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----------
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* pname:commandBuffer is the command buffer that the descriptor sets will
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be bound to.
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* pname:pipelineBindPoint is a elink:VkPipelineBindPoint indicating
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whether the descriptors will be used by graphics pipelines or compute
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pipelines. There is a separate set of bind points for each of graphics
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and compute, so binding one does not disturb the other.
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* pname:layout is a sname:VkPipelineLayout object used to program the
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bindings.
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* pname:firstSet is the set number of the first descriptor set to be
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bound.
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* pname:descriptorSetCount is the number of elements in the
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pname:pDescriptorSets array.
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* pname:pDescriptorSets is an array of handles to sname:VkDescriptorSet
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objects describing the descriptor sets to write to.
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* pname:dynamicOffsetCount is the number of dynamic offsets
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in the pname:pDynamicOffsets array.
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* pname:pDynamicOffsets is a pointer to an array of basetype:uint32_t
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values specifying dynamic offsets.
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Description
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-----------
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fname:vkCmdBindDescriptorSets causes the sets numbered [pname:firstSet..
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pname:firstSet+pname:descriptorSetCount-1] to use the bindings stored in
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pname:pDescriptorSets[0..pname:descriptorSetCount-1] for subsequent
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rendering commands (either compute or graphics, according to the
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pname:pipelineBindPoint). Any bindings that were previously applied via
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these sets are no longer valid.
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Once bound, a descriptor set affects rendering of subsequent graphics or
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compute commands in the command buffer until a different set is bound to the
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same set number, or else until the set is disturbed as described in
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<<descriptorsets-compatibility, Pipeline Layout Compatibility>>.
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A compatible descriptor set must: be bound for all set numbers that any
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shaders in a pipeline access, at the time that a draw or dispatch command is
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recorded to execute using that pipeline. However, if none of the shaders in
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a pipeline statically use any bindings with a particular set number, then no
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descriptor set need be bound for that set number, even if the pipeline
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layout includes a non-trivial descriptor set layout for that set number.
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If any of the sets being bound include dynamic uniform or storage buffers,
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then pname:pDynamicOffsets includes one element for each array element
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in each dynamic descriptor type binding in each set. Values are taken from
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pname:pDynamicOffsets in an order such that all entries for set N come
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before set N+1; within a set, entries are ordered by the binding numbers in
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the descriptor set layouts; and within a binding array, elements are in
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order. pname:dynamicOffsetCount must: equal the total number of dynamic
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descriptors in the sets being bound.
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The effective offset used for dynamic uniform and storage buffer bindings is
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the sum of the relative offset taken from pname:pDynamicOffsets, and the
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base address of the buffer plus base offset in the descriptor set. The
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length of the dynamic uniform and storage buffer bindings is the buffer
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range as specified in the descriptor set.
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Each of the pname:pDescriptorSets must: be compatible with the pipeline
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layout specified by pname:layout. The layout used to program the bindings
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must: also be compatible with the pipeline used in subsequent graphics or
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compute commands, as defined in the <<descriptorsets-compatibility, Pipeline
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Layout Compatibility>> section.
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The descriptor set contents bound by a call to fname:vkCmdBindDescriptorSets
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may: be consumed during host execution of the command, or during
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shader execution of the resulting draws, or any time in between. Thus, the
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contents mustnot: be altered (overwritten by an update command, or freed)
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between when the command is recorded and when the command completes
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executing on the queue. The contents of pname:pDynamicOffsets are consumed
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immediately during execution of fname:vkCmdBindDescriptorSets. Once all
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pending uses have completed, it is legal to update and reuse a descriptor
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set.
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include::../validity/protos/vkCmdBindDescriptorSets.txt[]
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See Also
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--------
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slink:VkCommandBuffer, slink:VkDescriptorSet, elink:VkPipelineBindPoint, slink:VkPipelineLayout
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Document Notes
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--------------
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For more information, see the Vulkan Specification at URL
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https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#vkCmdBindDescriptorSets
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This page is extracted from the Vulkan Specification.
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Fixes and changes should be made to the Specification,not directly.
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include::footer.txt[]
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