51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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VkPrimitiveTopology(3)
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======================
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Name
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----
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VkPrimitiveTopology - supported primitive topologies
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C Specification
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---------------
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// refBegin VkPrimitiveTopology supported primitive topologies
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_Primitive topology_ determines how consecutive vertices are organized into
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primitives, and determines the type of primitive that is used at the
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beginning of the graphics pipeline. The effective topology for later stages
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of the pipeline is altered by tessellation or geometry shading (if either is
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in use) and depends on the execution modes of those shaders. Supported
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topologies are defined by elink:VkPrimitiveTopology and include:
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include::../enums/VkPrimitiveTopology.txt[]
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Description
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-----------
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// refEnd VkPrimitiveTopology
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See Also
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--------
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slink:VkPipelineInputAssemblyStateCreateInfo
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Document Notes
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--------------
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For more information, see the Vulkan Specification at URL
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https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkPrimitiveTopology
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This page is extracted from the Vulkan Specification.
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Fixes and changes should be made to the Specification,not directly.
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include::footer.txt[]
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