Vulkan-Docs/doc/specs/vulkan/man/VkPrimitiveTopology.txt

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// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
VkPrimitiveTopology(3)
======================
Name
----
VkPrimitiveTopology - supported primitive topologies
C Specification
---------------
// refBegin VkPrimitiveTopology supported primitive topologies
_Primitive topology_ determines how consecutive vertices are organized into
primitives, and determines the type of primitive that is used at the
beginning of the graphics pipeline. The effective topology for later stages
of the pipeline is altered by tessellation or geometry shading (if either is
in use) and depends on the execution modes of those shaders. Supported
topologies are defined by elink:VkPrimitiveTopology and include:
include::../enums/VkPrimitiveTopology.txt[]
Description
-----------
// refEnd VkPrimitiveTopology
See Also
--------
slink:VkPipelineInputAssemblyStateCreateInfo
Document Notes
--------------
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkPrimitiveTopology
This page is extracted from the Vulkan Specification.
Fixes and changes should be made to the Specification,not directly.
include::footer.txt[]