Vulkan-Docs/doc/specs/vulkan/man/VkPipelineLayout.txt

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// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
VkPipelineLayout(3)
===================
Name
----
VkPipelineLayout - Opaque handle to a pipeline layout object
C Specification
---------------
// refBegin VkPipelineLayout - Opaque handle to a pipeline layout object
Access to descriptor sets from a pipeline is accomplished through a
_pipeline layout_. Zero or more descriptor set layouts and zero or more push
constant ranges are combined to form a
pipeline layout object which describes the complete set of resources that
can: be accessed by a pipeline. The pipeline layout represents a sequence of
descriptor sets with each having a specific layout. This sequence of layouts
is used to determine the interface between shader stages and shader
resources. Each pipeline is created using a pipeline layout.
Pipeline layout objects are represented by sname:VkPipelineLayout handles:
include::../handles/VkPipelineLayout.txt[]
Description
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// refEnd VkPipelineLayout
See Also
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slink:VkComputePipelineCreateInfo, slink:VkGraphicsPipelineCreateInfo, flink:vkCmdBindDescriptorSets, flink:vkCmdPushConstants, flink:vkCreatePipelineLayout, flink:vkDestroyPipelineLayout
Document Notes
--------------
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkPipelineLayout
This page is extracted from the Vulkan Specification.
Fixes and changes should be made to the Specification,not directly.
include::footer.txt[]