55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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VkPipelineLayout(3)
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===================
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Name
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----
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VkPipelineLayout - Opaque handle to a pipeline layout object
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C Specification
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---------------
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// refBegin VkPipelineLayout - Opaque handle to a pipeline layout object
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Access to descriptor sets from a pipeline is accomplished through a
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_pipeline layout_. Zero or more descriptor set layouts and zero or more push
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constant ranges are combined to form a
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pipeline layout object which describes the complete set of resources that
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can: be accessed by a pipeline. The pipeline layout represents a sequence of
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descriptor sets with each having a specific layout. This sequence of layouts
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is used to determine the interface between shader stages and shader
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resources. Each pipeline is created using a pipeline layout.
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Pipeline layout objects are represented by sname:VkPipelineLayout handles:
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include::../handles/VkPipelineLayout.txt[]
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Description
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-----------
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// refEnd VkPipelineLayout
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See Also
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--------
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slink:VkComputePipelineCreateInfo, slink:VkGraphicsPipelineCreateInfo, flink:vkCmdBindDescriptorSets, flink:vkCmdPushConstants, flink:vkCreatePipelineLayout, flink:vkDestroyPipelineLayout
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Document Notes
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--------------
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For more information, see the Vulkan Specification at URL
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https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkPipelineLayout
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This page is extracted from the Vulkan Specification.
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Fixes and changes should be made to the Specification,not directly.
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include::footer.txt[]
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