Vulkan-Docs/appendices/VK_EXT_shader_viewport_index_layer.txt
Jon Leech f1a7c4b4f3 Change log for January 13, 2019 Vulkan 1.1.98 spec update:
* Update release number to 98.

Public Issues:

  * Fix missing markup in flink:vkDestroyPipelineLayout valid usage
    statement (pull request 882).
  * Add missing contributors for `<<VK_EXT_buffer_device_address>>` (public
    pull request 891).

Internal Issues:

  * Detect nested bullet points in valid usage blocks and warn about them
    during VUID assignment (internal issue 1382).
  * Update the style guide to document the process for reserving new bits in
    bitmask types (internal issue 1411).
  * Clarify for slink:VkApplicationInfo::pname:apiVersion and in the
    <<fundamentals-validusage-versions, Valid Usage for Newer Core
    Versions>> section when it is valid for an application to use a certain
    version of Vulkan API functionality (for an instance and for a
    device/physical device); and when the validation layers must generate an
    error (internal issue 1412).
  * Add optional <<memory-model-availability-visibility, transitive
    availability/visibility operations to the memory model, including a new
    pname:vulkanMemoryModelAvailabilityVisibilityChains feature for
    slink:VkPhysicalDeviceVulkanMemoryModelFeaturesKHR (internal issue
    1460).
  * Add the code:StorageBuffer storage class to those in the
    <<interfaces-resources-descset, Descriptor Set Interface>> (internal
    issue 1480).
  * Add missing `returnedonly` tags for a number of returned extension
    structures that can be passed in pname:pNext chains (internal issue
    1515).
  * Clean up and rearrange some spec language for
    slink:VkRenderPassCreateInfo and slink:VkAttachmentReference.txt
    (internal issue 1522).
  * Correctly round the code:OpVectorTimesScalar and
    code:OpMatrixTimesScalar SPIR-V operations in the <<Precision of core
    SPIR-V Instructions>> table (internal merge request 2996).
  * Work around cases in flink:vkCmdBeginTransformFeedbackEXT,
    flink:vkCmdEndTransformFeedbackEXT, and
    slink:VkPipelineCoverageModulationStateCreateInfoNV where an array
    parameter is `optional` but the length is not in `vk.xml`. This is an
    interim fix using `noautovalidity` + handcoded VU replacing those that
    should be autogenerated (internal issue 2944 and
    https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/480).
  * Remove redundant capability validation of the code:float16 and code:int8
    SPIR-V capabilities from the <<spirvenv-capabilities, Capabilities>>
    section, since they are already covered in the preceding table.
  * Update check_spec_links script, including validation for reference page
    open blocks. Fix errors identified by the script.
2019-01-13 05:53:27 -08:00

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include::meta/VK_EXT_shader_viewport_index_layer.txt[]
*Last Modified Date*::
2017-08-08
*Interactions and External Dependencies*::
- This extension requires the
https://www.khronos.org/registry/spir-v/extensions/EXT/SPV_EXT_shader_viewport_index_layer.html[`SPV_EXT_shader_viewport_index_layer`]
SPIR-V extension.
- This extension requires the
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_viewport_layer_array.txt[`GL_ARB_shader_viewport_layer_array`],
https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_layer.txt[`GL_AMD_vertex_shader_layer`],
https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_viewport_index.txt[`GL_AMD_vertex_shader_viewport_index`],
or
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_viewport_array2.txt[`GL_NV_viewport_array2`]
extensions for GLSL source languages.
- This extension requires the pname:multiViewport feature.
- This extension interacts with the pname:tessellationShader feature.
*Contributors*::
- Piers Daniell, NVIDIA
- Jeff Bolz, NVIDIA
- Jan-Harald Fredriksen, ARM
- Daniel Rakos, AMD
- Slawomir Grajeswki, Intel
This extension adds support for the code:ShaderViewportIndexLayerEXT
capability from the `SPV_EXT_shader_viewport_index_layer` extension in
Vulkan.
This extension allows variables decorated with the code:Layer and
code:ViewportIndex built-ins to be exported from vertex or tessellation
shaders, using the code:ShaderViewportIndexLayerEXT capability.
When using GLSL source-based shading languages, the code:gl_ViewportIndex
and code:gl_Layer built-in variables map to the SPIR-V code:ViewportIndex
and code:Layer built-in decorations, respectively.
Behaviour of these variables is extended as described in the
`GL_ARB_shader_viewport_layer_array` (or the precursor
`GL_AMD_vertex_shader_layer`, `GL_AMD_vertex_shader_viewport_index`, and
`GL_NV_viewport_array2` extensions).
ifdef::VK_NV_viewport_array2[]
[NOTE]
.Note
====
The code:ShaderViewportIndexLayerEXT capability is equivalent to the
code:ShaderViewportIndexLayerNV capability added by
`<<VK_NV_viewport_array2>>`.
====
endif::VK_NV_viewport_array2[]
=== New Object Types
None.
=== New Enum Constants
None.
=== New Enums
None.
=== New Structures
None.
=== New Functions
None.
=== New or Modified Built-In Variables
* (modified) <<interfaces-builtin-variables-layer,code:Layer>>
* (modified)
<<interfaces-builtin-variables-viewportindex,code:ViewportIndex>>
=== New Variable Decoration
None.
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-shader-viewport-index-layer,code:ShaderViewportIndexLayerEXT>>
=== Issues
None yet!
=== Version History
* Revision 1, 2017-08-08 (Daniel Koch)
- Internal drafts