Vulkan-Docs/doc/specs/vulkan/validity/structs/VkGraphicsPipelineCreateInfo.txt
Jon Leech e2d981c029 Change log for July 10, 2016 Vulkan 1.0.20 spec update:
* Bump API patch number and header version number to 20 for this
    update.

Github Issues:

  * Replaced existing reference pages by text automatically extracted
    from the specification source, or generated from vk.xml in some
    cases. This isn't a complete solution for the reference pages, but
    puts them in a much better state. The ref pages (only) are now
    placed under a CC BY open source license, which is more current than
    the obsolete license previously used.

    Further improvements to the pages should not edit them directly, but
    instead concentrate on the specification source from which the ref
    pages are being extracted (public issues 44, 55, 160; internal issue
    389).
2016-07-10 18:13:41 -07:00

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// WARNING: DO NOT MODIFY! This file is automatically generated from the vk.xml registry
ifndef::doctype-manpage[]
.Valid Usage
********************************************************************************
endif::doctype-manpage[]
ifdef::doctype-manpage[]
Valid Usage
-----------
endif::doctype-manpage[]
* pname:sType must: be ename:VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
* pname:pNext must: be `NULL`
* pname:flags must: be a valid combination of elink:VkPipelineCreateFlagBits values
* pname:pStages must: be a pointer to an array of pname:stageCount valid sname:VkPipelineShaderStageCreateInfo structures
* pname:pVertexInputState must: be a pointer to a valid sname:VkPipelineVertexInputStateCreateInfo structure
* pname:pInputAssemblyState must: be a pointer to a valid sname:VkPipelineInputAssemblyStateCreateInfo structure
* pname:pRasterizationState must: be a pointer to a valid sname:VkPipelineRasterizationStateCreateInfo structure
* If pname:pDynamicState is not `NULL`, pname:pDynamicState must: be a pointer to a valid sname:VkPipelineDynamicStateCreateInfo structure
* pname:layout must: be a valid sname:VkPipelineLayout handle
* pname:renderPass must: be a valid sname:VkRenderPass handle
* pname:stageCount must: be greater than `0`
* Each of pname:layout, pname:renderPass and pname:basePipelineHandle that are valid handles must: have been created, allocated or retrieved from the same sname:VkDevice
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineIndex is not `-1`, pname:basePipelineHandle must: be dlink:VK_NULL_HANDLE
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineIndex is not `-1`, it must: be a valid index into the calling command's pname:pCreateInfos parameter
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineHandle is not dlink:VK_NULL_HANDLE, pname:basePipelineIndex must: be `-1`
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineHandle is not dlink:VK_NULL_HANDLE, pname:basePipelineHandle must: be a valid sname:VkPipeline handle
* If pname:flags contains the ename:VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and pname:basePipelineHandle is not dlink:VK_NULL_HANDLE, it must: be a valid handle to a graphics sname:VkPipeline
* The pname:stage member of each element of pname:pStages must: be unique
* The pname:stage member of one element of pname:pStages must: be ename:VK_SHADER_STAGE_VERTEX_BIT
* The pname:stage member of any given element of pname:pStages mustnot: be ename:VK_SHADER_STAGE_COMPUTE_BIT
* If pname:pStages includes a tessellation control shader stage, it must: include a tessellation evaluation shader stage
* If pname:pStages includes a tessellation evaluation shader stage, it must: include a tessellation control shader stage
* If pname:pStages includes a tessellation control shader stage and a tessellation evaluation shader stage, pname:pTessellationState mustnot: be `NULL`
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, the shader code of at least one must: contain an code:OpExecutionMode instruction that specifies the type of subdivision in the pipeline
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, and the shader code of both contain an code:OpExecutionMode instruction that specifies the type of subdivision in the pipeline, they must: both specify the same subdivision mode
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, the shader code of at least one must: contain an code:OpExecutionMode instruction that specifies the output patch size in the pipeline
* If pname:pStages includes both a tessellation control shader stage and a tessellation evaluation shader stage, and the shader code of both contain an code:OpExecutionMode instruction that specifies the out patch size in the pipeline, they must: both specify the same patch size
* If pname:pStages includes tessellation shader stages, the pname:topology member of pname:pInputAssembly must: be ename:VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
* If pname:pStages includes a geometry shader stage, and does not include any tessellation shader stages, its shader code must: contain an code:OpExecutionMode instruction that specifies an input primitive type that is <<shaders-geometry-execution, compatible>> with the primitive topology specified in pname:pInputAssembly
* If pname:pStages includes a geometry shader stage, and also includes tessellation shader stages, its shader code must: contain an code:OpExecutionMode instruction that specifies an input primitive type that is <<shaders-geometry-execution, compatible>> with the primitive topology that is output by the tessellation stages
* If pname:pStages includes a fragment shader stage and a geometry shader stage, and the fragment shader code reads from an input variable that is decorated with code:PrimitiveID, then the geometry shader code must: write to a matching output variable, decorated with code:PrimitiveID, in all execution paths
* If pname:pStages includes a fragment shader stage, its shader code mustnot: read from any input attachment that is defined as ename:VK_ATTACHMENT_UNUSED in pname:subpass
* The shader code for the entry points identified by pname:pStages, and the rest of the state identified by this structure must: adhere to the pipeline linking rules described in the <<interfaces,Shader Interfaces>> chapter
* If pname:subpass uses a depth/stencil attachment in pname:renderpass that has a layout of ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL in the sname:VkAttachmentReference defined by pname:subpass, and pname:pDepthStencilState is not `NULL`, the pname:depthWriteEnable member of pname:pDepthStencilState must: be ename:VK_FALSE
* If pname:subpass uses a depth/stencil attachment in pname:renderpass that has a layout of ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL in the sname:VkAttachmentReference defined by pname:subpass, and pname:pDepthStencilState is not `NULL`, the pname:failOp, pname:passOp and pname:depthFailOp members of each of the pname:front and pname:back members of pname:pDepthStencilState must: be ename:VK_STENCIL_OP_KEEP
* If pname:pColorBlendState is not `NULL`, the pname:blendEnable member of each element of the pname:pAttachment member of pname:pColorBlendState must: be ename:VK_FALSE if the pname:format of the attachment referred to in pname:subpass of pname:renderPass does not support color blend operations, as specified by the ename:VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT flag in sname:VkFormatProperties::pname:linearTilingFeatures or sname:VkFormatProperties::pname:optimalTilingFeatures returned by fname:vkGetPhysicalDeviceFormatProperties
* If pname:pColorBlendState is not `NULL`, The pname:attachmentCount member of pname:pColorBlendState must: be equal to the pname:colorAttachmentCount used to create pname:subpass
* If no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_VIEWPORT, the pname:pViewports member of pname:pViewportState must: be a pointer to an array of pname:pViewportState->viewportCount sname:VkViewport structures
* If no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_SCISSOR, the pname:pScissors member of pname:pViewportState must: be a pointer to an array of pname:pViewportState->scissorCount sname:VkRect2D structures
* If the wide lines feature is not enabled, and no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_LINE_WIDTH, the pname:lineWidth member of pname:pRasterizationState must: be `1.0`
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, pname:pViewportState must: be a pointer to a valid sname:VkPipelineViewportStateCreateInfo structure
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, pname:pMultisampleState must: be a pointer to a valid sname:VkPipelineMultisampleStateCreateInfo structure
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, and pname:subpass uses a depth/stencil attachment, pname:pDepthStencilState must: be a pointer to a valid sname:VkPipelineDepthStencilStateCreateInfo structure
* If the pname:rasterizerDiscardEnable member of pname:pRasterizationState is ename:VK_FALSE, and pname:subpass uses color attachments, pname:pColorBlendState must: be a pointer to a valid sname:VkPipelineColorBlendStateCreateInfo structure
* If the depth bias clamping feature is not enabled, no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_DEPTH_BIAS, and the pname:depthBiasEnable member of pname:pDepthStencil is ename:VK_TRUE, the pname:depthBiasClamp member of pname:pDepthStencil must: be `0.0`
* If no element of the pname:pDynamicStates member of pname:pDynamicState is ename:VK_DYNAMIC_STATE_DEPTH_BOUNDS, and the pname:depthBoundsTestEnable member of pname:pDepthStencil is ename:VK_TRUE, the pname:minDepthBounds and pname:maxDepthBounds members of pname:pDepthStencil must: be between `0.0` and `1.0`, inclusive
* pname:layout must: be <<descriptorsets-pipelinelayout-consistency,consistent>> with all shaders specified in pname:pStages
* If pname:subpass uses color and/or depth/stencil attachments, then the pname:rasterizationSamples member of pname:pMultisampleState must: be the same as the sample count for those subpass attachments
* If pname:subpass does not use any color and/or depth/stencil attachments, then the pname:rasterizationSamples member of pname:pMultisampleState must: follow the rules for a <<renderpass-noattachments, zero-attachment subpass>>
* pname:subpass must: be a valid subpass within pname:renderpass
ifndef::doctype-manpage[]
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endif::doctype-manpage[]