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* Bump API patch number and header version number to 20 for this update. Github Issues: * Replaced existing reference pages by text automatically extracted from the specification source, or generated from vk.xml in some cases. This isn't a complete solution for the reference pages, but puts them in a much better state. The ref pages (only) are now placed under a CC BY open source license, which is more current than the obsolete license previously used. Further improvements to the pages should not edit them directly, but instead concentrate on the specification source from which the ref pages are being extracted (public issues 44, 55, 160; internal issue 389).
561 lines
25 KiB
Plaintext
561 lines
25 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[commandbuffers]]
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= Command Buffers
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// refBegin VkCommandBuffer - Opaque handle to a command buffer object
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Command buffers are objects used to record commands which can: be
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subsequently submitted to a device queue for execution. There are two levels
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of command buffers - _primary command buffers_, which can: execute secondary
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command buffers, and which are submitted to queues, and _secondary command
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buffers_, which can: be executed by primary command buffers, and which are
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not directly submitted to queues.
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Command buffers are represented by sname:VkCommandBuffer handles:
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include::../handles/VkCommandBuffer.txt[]
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// refEnd VkCommandBuffer
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Recorded commands include commands to bind pipelines and descriptor sets to
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the command buffer, commands to modify dynamic state, commands to draw (for
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graphics rendering), commands to dispatch (for compute), commands to execute
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secondary command buffers (for primary command buffers only), commands to
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copy buffers and images, and other commands.
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[[commandbuffers-statereset]]
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Each command buffer manages state independently of other command buffers.
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There is no inheritance of state across primary and secondary command
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buffers, or between secondary command buffers. When a command buffer begins
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recording, all state in that command buffer is undefined. When secondary
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command buffer(s) are recorded to execute on a primary command buffer, the
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secondary command buffer inherits no state from the primary command buffer,
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and all state of the primary command buffer is undefined after an execute
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secondary command buffer command is recorded. There is one exception to this
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rule - if the primary command buffer is inside a render pass instance, then
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the render pass and subpass state is not disturbed by executing secondary
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command buffers. Whenever the state of a command buffer is undefined, the
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application must: set all relevant state on the command buffer before any
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state dependent commands such as draws and dispatches are recorded,
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otherwise the behavior of executing that command buffer is undefined.
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Unless otherwise specified, and without explicit synchronization, the
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various commands submitted to a queue via command buffers may: execute in
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arbitrary order relative to each other, and/or concurrently. Also, the
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memory side-effects of those commands may: not be directly visible to other
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commands without memory barriers. This is true within a command buffer, and
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across command buffers submitted to a given queue. See
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<<synchronization-events>>, <<synchronization-pipeline-barriers>> and
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<<synchronization-memory-barriers>> about synchronization primitives
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suitable to guarantee execution order and side-effect visibility between
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commands on a given queue.
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Each command buffer is always in one of three states:
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* _Initial state_: Before flink:vkBeginCommandBuffer. Either
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flink:vkBeginCommandBuffer has never been called, or the command buffer
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has been reset since it last recorded commands.
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* _Recording state_: Between flink:vkBeginCommandBuffer and
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flink:vkEndCommandBuffer. The command buffer is in a state where it can:
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record commands.
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* _Executable state_: After flink:vkEndCommandBuffer. The command buffer
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is in a state where it has finished recording commands and can: be
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executed.
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_Resetting_ a command buffer is an operation that discards any previously
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recorded commands and puts a command buffer in the initial state. Resetting
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occurs as a result of flink:vkResetCommandBuffer or
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flink:vkResetCommandPool, or as part of flink:vkBeginCommandBuffer (which
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additionally puts the command buffer in the recording state).
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[[commandbuffers-pools]]
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== Command Pools
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// refBegin VkCommandPool - Opaque handle to a command pool object
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Command pools are opaque objects that command buffer memory is allocated
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from, and which allow the implementation to amortize the cost of resource
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creation across multiple command buffers. Command pools are
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application-synchronized, meaning that a command pool mustnot: be used
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concurrently in multiple threads. That includes use via recording commands
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on any command buffers allocated from the pool, as well as operations that
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allocate, free, and reset command buffers or the pool itself.
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Command pools are represented by sname:VkCommandPool handles:
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include::../handles/VkCommandPool.txt[]
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// refEnd VkCommandPool
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// refBegin vkCreateCommandPool Create a new command pool object.
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To create a command pool, call:
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include::../protos/vkCreateCommandPool.txt[]
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* pname:device is the logical device that creates the command pool.
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* pname:pCreateInfo contains information used to create the command pool.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pCommandPool points to an sname:VkCommandPool handle in which the
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created pool is returned.
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include::../validity/protos/vkCreateCommandPool.txt[]
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// refBegin VkCommandPoolCreateInfo - Structure specifying parameters of a newly created command pool
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The sname:VkCommandPoolCreateInfo structure is defined as:
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include::../structs/VkCommandPoolCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is a bitmask indicating usage behavior for the pool and
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command buffers allocated from it. Bits which can: be set include:
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+
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--
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// refBegin VkCommandPoolCreateFlagBits - Bitmask specifying usage behavior for a command pool
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include::../enums/VkCommandPoolCreateFlagBits.txt[]
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--
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+
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** ename:VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers
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allocated from the pool will be short-lived, meaning that they will be
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reset or freed in a relatively short timeframe. This flag may: be used by
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the implementation to control memory allocation behavior within the pool.
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** ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT controls whether
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command buffers allocated from the pool can: be individually reset. If
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this flag is set, individual command buffers allocated from the pool can:
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be reset either explicitly, by calling fname:vkResetCommandBuffer, or
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implicitly, by calling fname:vkBeginCommandBuffer on an executable
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command buffer. If this flag is not set, then fname:vkResetCommandBuffer
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and fname:vkBeginCommandBuffer (on an executable command buffer) mustnot:
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be called on the command buffers allocated from the pool, and they can:
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only be reset in bulk by calling fname:vkResetCommandPool.
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* pname:queueFamilyIndex designates a queue family as described in section
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<<devsandqueues-queueprops,Queue Family Properties>>. All command
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buffers created from this command pool must: be submitted on queues
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from the same queue family.
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include::../validity/structs/VkCommandPoolCreateInfo.txt[]
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// refBegin vkResetCommandPool Reset a command pool.
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To reset a command pool, call:
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include::../protos/vkResetCommandPool.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:commandPool is the command pool to reset.
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* pname:flags contains additional flags controlling the behavior of the
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reset. Bits which can: be set include:
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+
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--
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// refBegin VkCommandPoolResetFlagBits - Bitmask controlling behavior of a command pool reset
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include::../enums/VkCommandPoolResetFlagBits.txt[]
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--
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+
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If pname:flags includes ename:VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT,
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resetting a command pool recycles all of the resources from the command pool
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back to the system.
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Resetting a command pool recycles all of the resources from all of the
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command buffers allocated from the command pool back to the command pool.
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All command buffers that have been allocated from the command pool are put
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in the initial state.
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include::../validity/protos/vkResetCommandPool.txt[]
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// refBegin vkDestroyCommandPool Destroy a command pool object
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To destroy a command pool, call:
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include::../protos/vkDestroyCommandPool.txt[]
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* pname:device is the logical device that destroys the command pool.
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* pname:commandPool is the handle of the command pool to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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When a pool is destroyed, all command buffers allocated from the pool are
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implicitly freed and become invalid. Command buffers allocated from a given
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pool do not need to be freed before destroying that command pool.
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include::../validity/protos/vkDestroyCommandPool.txt[]
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[[commandbuffer-allocation]]
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== Command Buffer Allocation and Management
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// refBegin vkAllocateCommandBuffers Allocate command buffers from an existing command pool
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To allocate command buffers, call:
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include::../protos/vkAllocateCommandBuffers.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:pAllocateInfo is a pointer to an instance of the
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sname:VkCommandBufferAllocateInfo structure describing parameters of the
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allocation.
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* pname:pCommandBuffers is a pointer to an array of sname:VkCommandBuffer
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handles in which the resulting command buffer objects are returned. The
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array must: be at least the length specified by the
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pname:commandBufferCount member of pname:pAllocateInfo. Each allocated
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command buffer begins in the initial state.
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include::../validity/protos/vkAllocateCommandBuffers.txt[]
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// refBegin VkCommandBufferAllocateInfo Structure specifying the allocation parameters for command buffer object.
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The sname:VkCommandBufferAllocateInfo structure is defined as:
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include::../structs/VkCommandBufferAllocateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:commandPool is the name of the command pool that the command
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buffers allocate their memory from.
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* pname:level determines whether the command buffers are primary or
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secondary command buffers. Possible values include:
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+
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--
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// refBegin VkCommandBufferLevel - Structure specifying a command buffer level
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include::../enums/VkCommandBufferLevel.txt[]
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--
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+
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* pname:commandBufferCount is the number of command buffers to allocate
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from the pool.
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include::../validity/structs/VkCommandBufferAllocateInfo.txt[]
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// refBegin vkResetCommandBuffer Reset a command buffer.
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To reset command buffers, call:
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include::../protos/vkResetCommandBuffer.txt[]
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* pname:commandBuffer is the command buffer to reset. The command buffer
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can: be in any state, and is put in the initial state.
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* pname:flags is a bitmask controlling the reset operation. Bits which
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can: be set include:
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+
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--
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// refBegin VkCommandBufferResetFlagBits - Bitmask controlling behavior of a command buffer reset
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include::../enums/VkCommandBufferResetFlagBits.txt[]
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--
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+
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If pname:flags includes ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT,
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then most or all memory resources currently owned by the command buffer
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should: be returned to the parent command pool. If this flag is not set,
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then the command buffer may: hold onto memory resources and reuse them when
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recording commands.
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include::../validity/protos/vkResetCommandBuffer.txt[]
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// refBegin vkFreeCommandBuffers Free command buffers.
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To free command buffers, call:
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include::../protos/vkFreeCommandBuffers.txt[]
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* pname:device is the logical device that owns the command pool.
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* pname:commandPool is the handle of the command pool that the command
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buffers were allocated from.
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* pname:commandBufferCount is the length of the pname:pCommandBuffers
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array.
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* pname:pCommandBuffers is an array of handles of command buffers to free.
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include::../validity/protos/vkFreeCommandBuffers.txt[]
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[[commandbuffers-recording]]
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== Command Buffer Recording
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// refBegin vkBeginCommandBuffer Start recording a command buffer
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To begin recording a command buffer, call:
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include::../protos/vkBeginCommandBuffer.txt[]
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* pname:commandBuffer is the handle of the command buffer which is to be
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put in the recording state.
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* pname:pBeginInfo is an instance of the sname:VkCommandBufferBeginInfo
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structure, which defines additional information about how the command
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buffer begins recording.
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include::../validity/protos/vkBeginCommandBuffer.txt[]
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// refBegin VkCommandBufferBeginInfo - Structure specifying a command buffer begin operation
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The sname:VkCommandBufferBeginInfo structure is defined as:
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include::../structs/VkCommandBufferBeginInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is a bitmask indicating usage behavior for the command
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buffer. Bits which can: be set include:
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+
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--
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// refBegin VkCommandBufferUsageFlagBits - Bitmask specifying usage behavior for command buffer
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include::../enums/VkCommandBufferUsageFlagBits.txt[]
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--
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+
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** ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT indicates that each
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recording of the command buffer will only be submitted once, and the
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command buffer will be reset and recorded again between each submission.
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** ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT indicates that
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a secondary command buffer is considered to be entirely inside a render
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pass. If this is a primary command buffer, then this bit is ignored.
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** Setting ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT allows the
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command buffer to be resubmitted to a queue or recorded into a primary
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command buffer while it is pending execution.
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* pname:pInheritanceInfo is a pointer to a
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sname:VkCommandBufferInheritanceInfo structure, which is used if
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pname:commandBuffer is a secondary command buffer. If this is a primary
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command buffer, then this value is ignored.
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include::../validity/structs/VkCommandBufferBeginInfo.txt[]
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// refBegin VkCommandBufferInheritanceInfo - Structure specifying command buffer inheritance info
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If the command buffer is a secondary command buffer, then the
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sname:VkCommandBufferInheritanceInfo structure defines any state that will
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be inherited from the primary command buffer:
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include::../structs/VkCommandBufferInheritanceInfo.txt[]
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* pname:renderPass is a sname:VkRenderPass object that must: be
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<<renderpass-compatibility, compatible>> with the one that is bound when
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the sname:VkCommandBuffer is executed if the command buffer was
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allocated with the
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ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set.
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* pname:subpass is the index of the subpass within pname:renderPass that
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the sname:VkCommandBuffer will be rendering against if it was allocated
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with the ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set.
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* pname:framebuffer refers to the sname:VkFramebuffer object that the
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sname:VkCommandBuffer will be rendering to if it was allocated with
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the ename:VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT set. It can:
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be dlink:VK_NULL_HANDLE if the framebuffer is not known.
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+
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[NOTE]
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.Note
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====
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Specifying the exact framebuffer that the secondary command buffer will be
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executed with may: result in better performance at command buffer execution
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time.
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====
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* pname:occlusionQueryEnable indicates whether the command buffer can: be
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executed while an occlusion query is active in the primary command
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buffer. If this is ename:VK_TRUE, then this command buffer can: be
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executed whether the primary command buffer has an occlusion query
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active or not. If this is ename:VK_FALSE, then the primary command
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buffer mustnot: have an occlusion query active.
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* pname:queryFlags indicates the query flags that can: be used by an
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active occlusion query in the primary command buffer when this secondary
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command buffer is executed. If this value includes the
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ename:VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can:
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return boolean results or actual sample counts. If this bit is not set,
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then the active query mustnot: use the
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ename:VK_QUERY_CONTROL_PRECISE_BIT bit. If this is a primary command
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buffer, then this value is ignored.
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* pname:pipelineStatistics indicates the set of pipeline statistics that
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can: be counted by an active query in the primary command buffer when
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this secondary command buffer is executed. If this value includes a
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given bit, then this command buffer can: be executed whether the primary
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command buffer has a pipeline statistics query active that includes this
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bit or not. If this value excludes a given bit, then the active pipeline
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statistics query mustnot: be from a query pool that counts that
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statistic.
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include::../validity/structs/VkCommandBufferInheritanceInfo.txt[]
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A primary command buffer is considered to be pending execution from the time
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it is submitted via fname:vkQueueSubmit until that submission completes.
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A secondary command buffer is considered to be pending execution from the
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time its execution is recorded into a primary buffer (via
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fname:vkCmdExecuteCommands) until the final time that primary buffer's
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submission to a queue completes. If, after the primary buffer completes, the
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secondary command buffer is recorded to execute on a different primary
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buffer, the first primary buffer mustnot: be resubmitted until after it is
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reset with flink:vkResetCommandBuffer unless the secondary command buffer
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was recorded with ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
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If ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT is not set on a
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secondary command buffer, that command buffer mustnot: be used more than
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once in a given primary command buffer. Furthermore, if a secondary command
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buffer without ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set is
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recorded to execute in a primary command buffer with
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ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set, the primary command
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buffer mustnot: be pending execution more than once at a time.
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[NOTE]
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.Note
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====
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On some implementations, not using the
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ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT bit enables command
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buffers to be patched in-place if needed, rather than creating a copy of the
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command buffer.
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====
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If a command buffer is in the executable state and the command buffer was
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allocated from a command pool with the
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ename:VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
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fname:vkBeginCommandBuffer implicitly resets the command buffer, behaving as
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if fname:vkResetCommandBuffer had been called with
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ename:VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
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the command buffer in the recording state.
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Once recording starts, an application records a sequence of commands
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(ftext:vkCmd*) to set state in the command buffer, draw, dispatch, and other
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commands.
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// refBegin vkEndCommandBuffer Finish recording a command buffer
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To complete recording of a command buffer, call:
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include::../protos/vkEndCommandBuffer.txt[]
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* pname:commandBuffer is the command buffer to complete recording. The
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command buffer must: have been in the recording state, and is moved to
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the executable state.
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If there was an error during recording, the application will be notified by
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an unsuccessful return code returned by fname:vkEndCommandBuffer. If the
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application wishes to further use the command buffer, the command buffer
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must: be reset.
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include::../validity/protos/vkEndCommandBuffer.txt[]
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When a command buffer is in the executable state, it can: be submitted to a
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queue for execution.
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[[commandbuffers-submission]]
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== Command Buffer Submission
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// refBegin vkQueueSubmit Submits a sequence of semaphores or command buffers to a queue.
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To submit command buffers to a queue, call:
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include::../protos/vkQueueSubmit.txt[]
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* pname:queue is the queue that the command buffers will be submitted to.
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* pname:submitCount is the number of elements in the pname:pSubmits array.
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* pname:pSubmits is a pointer to an array of slink:VkSubmitInfo structures,
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each specifying a command buffer submission batch.
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* pname:fence is an optional handle to a fence to be signaled. If
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pname:fence is not dlink:VK_NULL_HANDLE, it defines a
|
|
<<synchronization-fences-signaling, fence signal operation>>.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
Submission can be a high overhead operation, and applications should:
|
|
attempt to batch work together into as few calls to fname:vkQueueSubmit as
|
|
possible.
|
|
====
|
|
|
|
fname:vkQueueSubmit is a
|
|
<<devsandqueues-submission,queue submission command>>, with each batch
|
|
defined by an element of pname:pSubmits as an instance of the
|
|
slink:VkSubmitInfo structure.
|
|
|
|
Fence and semaphore operations submitted with flink:vkQueueSubmit have
|
|
additional ordering constraints compared to other submission commands,
|
|
with dependencies involving previous and subsequent queue operations.
|
|
Information about these additional constraints can be found in the
|
|
<<synchronization-semaphores, semaphore>> and
|
|
<<synchronization-semaphores, fence>> sections of
|
|
<<synchronization, the synchronization chapter>>.
|
|
|
|
Details on the interaction of pname:pWaitDstStageMask with synchronization
|
|
are described in the
|
|
<<synchronization-semaphores-waiting, semaphore wait operation>> section of
|
|
<<synchronization, the synchronization chapter>>.
|
|
|
|
include::../validity/protos/vkQueueSubmit.txt[]
|
|
|
|
// refBegin VkSubmitInfo - Structure specifying a queue submit operation
|
|
|
|
The sname:VkSubmitInfo structure is defined as:
|
|
|
|
include::../structs/VkSubmitInfo.txt[]
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:waitSemaphoreCount is the number of semaphores upon which
|
|
to wait before executing the command buffers for the batch.
|
|
* pname:pWaitSemaphores is a pointer to an array of semaphores upon which
|
|
to wait before the command buffers for this batch begin execution. If
|
|
semaphores to wait on are provided, they define a
|
|
<<synchronization-semaphores-waiting, semaphore wait operation>>.
|
|
* pname:pWaitDstStageMask is a pointer to an array of pipeline stages at
|
|
which each corresponding semaphore wait will occur.
|
|
* pname:commandBufferCount is the number of command buffers to
|
|
execute in the batch.
|
|
* pname:pCommandBuffers is a pointer to an array of command buffers to
|
|
execute in the batch. The command buffers submitted in a batch begin
|
|
execution in the order they appear in pname:pCommandBuffers, but may:
|
|
complete out of order.
|
|
* pname:signalSemaphoreCount is the number of semaphores to be
|
|
signaled once the commands specified in pname:pCommandBuffers have
|
|
completed execution.
|
|
* pname:pSignalSemaphores is a pointer to an array of semaphores which
|
|
will be signaled when the command buffers for this batch have completed
|
|
execution. If semaphores to be signaled are provided, they define a
|
|
<<synchronization-semaphores-signaling, semaphore signal operation>>.
|
|
|
|
include::../validity/structs/VkSubmitInfo.txt[]
|
|
|
|
|
|
[[commandbuffers-submission-progress]]
|
|
== Queue Forward Progress
|
|
|
|
The application must: ensure that command buffer submissions will be able to
|
|
complete without any subsequent operations by the application on any queue.
|
|
After any call to fname:vkQueueSubmit, for every queued wait on a semaphore
|
|
there must: be a prior signal of that semaphore that will not be consumed by a
|
|
different wait on the semaphore.
|
|
|
|
Command buffers in the submission can: include flink:vkCmdWaitEvents
|
|
commands that wait on events that will not be signaled by earlier commands in
|
|
the queue. Such events must: be signaled by the application using
|
|
flink:vkSetEvent, and the fname:vkCmdWaitEvents commands that wait upon them
|
|
mustnot: be inside a render pass instance. Implementations may: have limits
|
|
on how long the command buffer will wait, in order to avoid interfering with
|
|
progress of other clients of the device. If the event is not signaled within
|
|
these limits, results are undefined and may: include device loss.
|
|
|
|
|
|
[[commandbuffers-secondary]]
|
|
== Secondary Command Buffer Execution
|
|
|
|
// refBegin vkCmdExecuteCommands Execute a secondary command buffer from a primary command buffer.
|
|
|
|
A secondary command buffer mustnot: be directly submitted to a queue.
|
|
Instead, secondary command buffers are recorded to execute as part of a
|
|
primary command buffer with the command:
|
|
|
|
include::../protos/vkCmdExecuteCommands.txt[]
|
|
|
|
* pname:commandBuffer is a handle to a primary command buffer that the
|
|
secondary command buffers are submitted to, and must: be in the
|
|
recording state.
|
|
* pname:commandBufferCount is the length of the pname:pCommandBuffers
|
|
array.
|
|
* pname:pCommandBuffers is an array of secondary command buffer handles,
|
|
which are recorded to execute in the primary command buffer in the order
|
|
they are listed in the array.
|
|
|
|
Once fname:vkCmdExecuteCommands has been called, any prior executions of the
|
|
secondary command buffers specified by pname:pCommandBuffers in any other
|
|
primary command buffer become invalidated, unless those secondary command
|
|
buffers were recorded with
|
|
ename:VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.
|
|
|
|
include::../validity/protos/vkCmdExecuteCommands.txt[]
|