Jon Leech cebb71d062 Change log for May 20, 2017 Vulkan 1.0.50 spec update:
* Bump API patch number and header version number to 50 for this update.

Github Issues:

  * Fix numerous minor issues with the VK_EXT_debug_report extension (public
    issues 478, 483, 486, 489, 490).

Internal Issues:

  * Update flink:vkAllocateDescriptorSets to specify conditions under which
    to return ename:VK_ERROR_FRAGMENTED_POOL or
    ename:VK_ERROR_OUT_OF_POOL_MEMORY instead of
    out-of-host/out-of-device-memory, and improve the
    <<fundamentals-errorcodes, description of those errors (internal issue
    654).
  * Add a NOTE documenting that flink:vkAcquireNextImageKHR can only signal
    a single semaphore, and how to deal with that when multiple physical
    devices in a logical device need to wait on it (internal issue 730).
  * Improve description of pname:pNext chains of
    slink:VkPhysicalDeviceImageFormatInfo2KHR and
    slink:VkImageFormatProperties2KHR (internal issue 814).
  * Clean up math markup issues in the <<textures, Image Operations>>
    chapter (internal issue 818).
  * Update validusage target to use more robust code for preprocessing, by
    making direct use of Asciidoctor's preprocessor. Added uniqueItems check
    to JSON vu schema and add clean_validusage target (internal issue 826).
  * Update style guide to prohibit writing non-self-contained (on a single
    bullet point) Valid Usage statements, and modify offending Valid Usage
    statements in the Specification to match, to assist with automatic
    extraction for the validation layers (internal issue 828).
  * Add ename:VK_VALIDATION_CHECK_SHADERS_EXT to elink:VkValidationCheckEXT
    of the `VK_EXT_validation_flags` extension, to selectively disable
    shader validation.
  * Remove duplicate valid usage statement for slink:VkImageMemoryBarrier.
  * Modify reflow.py script to place VUID tag anchors standalone on a line
    following their corresponding bullet point, and reflow the spec text
    accordingly (this had been pending since the initial tag deployment).

New Extensions:

  * `VK_AMD_texture_gather_bias_lod`
2017-05-20 17:00:50 -07:00

388 lines
19 KiB
Plaintext

// Copyright (c) 2015-2017 The Khronos Group Inc.
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
[appendix]
[[spirvenv]]
= Vulkan Environment for SPIR-V
Shaders for Vulkan are defined by the <<spirv-spec,Khronos SPIR-V
Specification>> as well as the <<spirv-extended,Khronos SPIR-V Extended
Instructions for GLSL>> Specification.
This appendix defines additional SPIR-V requirements applying to Vulkan
shaders.
== Required Versions and Formats
A Vulkan 1.0 implementation must: support the 1.0 version of SPIR-V and the
1.0 version of the SPIR-V Extended Instructions for GLSL.
A SPIR-V module passed into flink:vkCreateShaderModule is interpreted as a
series of 32-bit words in host endianness, with literal strings packed as
described in section 2.2 of the SPIR-V Specification.
The first few words of the SPIR-V module must: be a magic number and a
SPIR-V version number, as described in section 2.3 of the SPIR-V
Specification.
[[spirvenv-capabilities]]
== Capabilities
Implementations must: support the following capability operands declared by
code:OpCapability:
* code:Matrix
* code:Shader
* code:InputAttachment
* code:Sampled1D
* code:Image1D
* code:SampledBuffer
* code:ImageBuffer
* code:ImageQuery
* code:DerivativeControl
Implementations may: support features that are not required: by the
Specification, as described in the <<features-features,Features>> chapter.
If such a feature is supported, then any capability operand(s) corresponding
to that feature must: also be supported.
[[spirvenv-capabilities-table]]
.SPIR-V Capabilities which are not required:, and corresponding feature or extension names
[options="header"]
|====
| SPIR-V OpCapability | Vulkan feature or extension name
| code:Geometry | <<features-features-geometryShader,geometryShader>>
| code:Tessellation | <<features-features-tessellationShader,tessellationShader>>
| code:Float64 | <<features-features-shaderFloat64,shaderFloat64>>
| code:Int64 | <<features-features-shaderInt64,shaderInt64>>
| code:Int16 | <<features-features-shaderInt16,shaderInt16>>
| code:TessellationPointSize | <<features-features-shaderTessellationAndGeometryPointSize,shaderTessellationAndGeometryPointSize>>
| code:GeometryPointSize | <<features-features-shaderTessellationAndGeometryPointSize,shaderTessellationAndGeometryPointSize>>
| code:ImageGatherExtended | <<features-features-shaderImageGatherExtended,shaderImageGatherExtended>>
| code:StorageImageMultisample | <<features-features-shaderStorageImageMultisample,shaderStorageImageMultisample>>
| code:UniformBufferArrayDynamicIndexing | <<features-features-shaderUniformBufferArrayDynamicIndexing,shaderUniformBufferArrayDynamicIndexing>>
| code:SampledImageArrayDynamicIndexing | <<features-features-shaderSampledImageArrayDynamicIndexing,shaderSampledImageArrayDynamicIndexing>>
| code:StorageBufferArrayDynamicIndexing | <<features-features-shaderStorageBufferArrayDynamicIndexing,shaderStorageBufferArrayDynamicIndexing>>
| code:StorageImageArrayDynamicIndexing | <<features-features-shaderStorageImageArrayDynamicIndexing,shaderStorageImageArrayDynamicIndexing>>
| code:ClipDistance | <<features-features-shaderClipDistance,shaderClipDistance>>
| code:CullDistance | <<features-features-shaderCullDistance,shaderCullDistance>>
| code:ImageCubeArray | <<features-features-imageCubeArray,imageCubeArray>>
| code:SampleRateShading | <<features-features-sampleRateShading,sampleRateShading>>
| code:SparseResidency | <<features-features-shaderResourceResidency,shaderResourceResidency>>
| code:MinLod | <<features-features-shaderResourceMinLod,shaderResourceMinLod>>
| code:SampledCubeArray | <<features-features-imageCubeArray,imageCubeArray>>
| code:ImageMSArray | <<features-features-shaderStorageImageMultisample,shaderStorageImageMultisample>>
| code:StorageImageExtendedFormats | <<features-features-shaderStorageImageExtendedFormats,shaderStorageImageExtendedFormats>>
| code:InterpolationFunction | <<features-features-sampleRateShading,sampleRateShading>>
| code:StorageImageReadWithoutFormat | <<features-features-shaderStorageImageReadWithoutFormat,shaderStorageImageReadWithoutFormat>>
| code:StorageImageWriteWithoutFormat | <<features-features-shaderStorageImageWriteWithoutFormat,shaderStorageImageWriteWithoutFormat>>
| code:MultiViewport | <<features-features-multiViewport,multiViewport>>
ifdef::VK_KHR_shader_draw_parameters[]
[[spirvenv-capabilities-table-drawparameters]]
| code:DrawParameters | <<VK_KHR_shader_draw_parameters,VK_KHR_shader_draw_parameters>>
endif::VK_KHR_shader_draw_parameters[]
ifdef::VK_EXT_shader_subgroup_ballot[]
[[spirvenv-capabilities-table-subgroupballot]]
| code:SubgroupBallotKHR | <<VK_EXT_shader_subgroup_ballot,VK_EXT_shader_subgroup_ballot>>
endif::VK_EXT_shader_subgroup_ballot[]
ifdef::VK_EXT_shader_subgroup_vote[]
[[spirvenv-capabilities-table-subgroupvote]]
| code:SubgroupVoteKHR | <<VK_EXT_shader_subgroup_vote,VK_EXT_shader_subgroup_vote>>
endif::VK_EXT_shader_subgroup_vote[]
ifdef::VK_KHX_multiview[]
[[spirvenv-capabilities-table-multiview]]
| code:MultiView | <<VK_KHX_multiview,VK_KHX_multiview>>
endif::VK_KHX_multiview[]
ifdef::VK_KHX_device_group[]
[[spirvenv-capabilities-table-devicegroup]]
| code:DeviceGroup | <<VK_KHX_device_group,VK_KHX_device_group>>
endif::VK_KHX_device_group[]
ifdef::VK_AMD_texture_gather_bias_lod[]
[[spirvenv-capabilities-table-imagegatherbiaslodamd]]
| code:ImageGatherBiasLodAMD | <<VK_AMD_texture_gather_bias_lod,VK_AMD_texture_gather_bias_lod>>
endif::VK_AMD_texture_gather_bias_lod[]
ifdef::VK_NV_sample_mask_override_coverage[]
[[spirvenv-capabilities-table-samplemaskoverridecoverage]]
| code:SampleMaskOverrideCoverageNV | <<VK_NV_sample_mask_override_coverage,VK_NV_sample_mask_override_coverage>>
endif::VK_NV_sample_mask_override_coverage[]
ifdef::VK_NV_geometry_shader_passthrough[]
[[spirvenv-capabilities-table-geometryshaderpassthrough]]
| code:GeometryShaderPassthroughNV | <<VK_NV_geometry_shader_passthrough,VK_NV_geometry_shader_passthrough>>
endif::VK_NV_geometry_shader_passthrough[]
ifdef::VK_NV_viewport_array2[]
[[spirvenv-capabilities-table-viewportarray2]]
| code:ShaderViewportIndexLayerNV | <<VK_NV_viewport_array2,VK_NV_viewport_array2>>
| code:ShaderViewportMaskNV | <<VK_NV_viewport_array2,VK_NV_viewport_array2>>
endif::VK_NV_viewport_array2[]
ifdef::VK_NVX_multiview_per_view_attributes[]
[[spirvenv-capabilities-table-perviewattributes]]
| code:PerViewAttributesNV | <<VK_NVX_multiview_per_view_attributes,VK_NVX_multiview_per_view_attributes>>
endif::VK_NVX_multiview_per_view_attributes[]
|====
ifdef::VK_AMD_shader_explicit_vertex_parameter[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_AMD_shader_explicit_vertex_parameter+ SPIR-V extension.
endif::VK_AMD_shader_explicit_vertex_parameter[]
ifdef::VK_AMD_gcn_shader[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_AMD_gcn_shader+ SPIR-V extension.
endif::VK_AMD_gcn_shader[]
ifdef::VK_AMD_gpu_shader_half_float[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_AMD_gpu_shader_half_float+ SPIR-V extension.
endif::VK_AMD_gpu_shader_half_float[]
ifdef::VK_AMD_shader_ballot[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_AMD_shader_ballot+ SPIR-V extension.
endif::VK_AMD_shader_ballot[]
ifdef::VK_AMD_shader_trinary_minmax[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_AMD_shader_trinary_minmax+ SPIR-V extension.
endif::VK_AMD_shader_trinary_minmax[]
ifdef::VK_AMD_texture_gather_bias_lod[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_AMD_texture_gather_bias_lod+ SPIR-V extension.
endif::VK_AMD_texture_gather_bias_lod[]
ifdef::VK_KHR_shader_draw_parameters[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_KHR_shader_draw_parameters+ SPIR-V extension.
endif::VK_KHR_shader_draw_parameters[]
ifdef::VK_EXT_shader_subgroup_ballot[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_KHR_shader_ballot+ SPIR-V extension.
endif::VK_EXT_shader_subgroup_ballot[]
ifdef::VK_EXT_shader_subgroup_vote[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_KHR_subgroup_vote+ SPIR-V extension.
endif::VK_EXT_shader_subgroup_vote[]
ifdef::VK_NV_sample_mask_override_coverage[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_NV_sample_mask_override_coverage+ SPIR-V extension.
endif::VK_NV_sample_mask_override_coverage[]
ifdef::VK_NV_geometry_shader_passthrough[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_NV_geometry_shader_passthrough+ SPIR-V extension.
endif::VK_NV_geometry_shader_passthrough[]
ifdef::VK_NV_viewport_array2[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_NV_viewport_array2+ SPIR-V extension.
endif::VK_NV_viewport_array2[]
ifdef::VK_NVX_multiview_per_view_attributes[]
The application can: pass a SPIR-V module to flink:vkCreateShaderModule that
uses the +SPV_NVX_multiview_per_view_attributes+ SPIR-V extension.
endif::VK_NVX_multiview_per_view_attributes[]
The application must: not pass a SPIR-V module containing any of the
following to flink:vkCreateShaderModule:
* any OpCapability not listed above,
* an unsupported capability, or
* a capability which corresponds to a Vulkan feature or extension which
has not been enabled.
[[spirvenv-module-validation]]
== Validation Rules within a Module
A SPIR-V module passed to flink:vkCreateShaderModule must: conform to the
following rules:
* Every entry point must: have no return value and accept no arguments.
* Recursion: The static function-call graph for an entry point must: not
contain cycles.
* The *Logical* addressing model must: be selected.
* *Scope* for execution must: be limited to:
** *Workgroup*
** *Subgroup*
* *Scope* for memory must: be limited to:
** *Device*
** *Workgroup*
** *Invocation*
* Variables declared in the *UniformConstant* storage class must: not have
initializers.
* The code:OriginLowerLeft execution mode must: not be used; fragment
entry points must: declare code:OriginUpperLeft.
* The code:PixelCenterInteger execution mode must: not be used.
Pixels are always centered at half-integer coordinates.
* Images
** code:OpTypeImage must: declare a scalar 32-bit float or 32-bit integer
type for the "`Sampled Type`".
(code:RelaxedPrecision can: be applied to a sampling instruction and to
the variable holding the result of a sampling instruction.)
** code:OpSampledImage must: only consume an "`Image`" operand whose type
has its "`Sampled`" operand set to 1.
** The [eq]#(u,v)# coordinates used for a code:SubpassData must: be the
<id> of a constant vector [eq]#(0,0)#, or if a layer coordinate is
used, must: be a vector that was formed with constant 0 for the [eq]#u#
and [eq]#v# components.
** The "`Depth`" operand of code:OpTypeImage is ignored.
* Decorations
** The code:GLSLShared and code:GLSLPacked decorations must: not be used.
** The code:Flat, code:NoPerspective, code:Sample, and code:Centroid
decorations must: not be used on variables with storage class other
than code:Input or on variables used in the interface of non-fragment
shader entry points.
** The code:Patch decoration must: not be used on variables in the
interface of a vertex, geometry, or fragment shader stage's entry
point.
ifdef::VK_NV_viewport_array2[]
** The code:ViewportRelativeNV decoration must: only be used on a variable
decorated with code:Layer in the vertex, tessellation evaluation, or
geometry shader stages.
** The code:ViewportRelativeNV decoration must: not be used unless a
variable decorated with one of code:ViewportIndex or
code:ViewportMaskNV is also statically used by the same
code:OpEntryPoint.
** The code:ViewportMaskNV and code:ViewportIndex decorations must: not
both be statically used by one or more code:OpEntryPoint's that form
the vertex processing stages of a graphics pipeline.
endif::VK_NV_viewport_array2[]
* code:OpTypeRuntimeArray must: only be used for the last member of an
code:OpTypeStruct that is in the code:Uniform storage class and is
decorated as code:BufferBlock.
* Linkage: See <<interfaces,Shader Interfaces>> for additional linking and
validation rules.
* Compute Shaders
** For each compute shader entry point, either a code:LocalSize execution
mode or an object decorated with the code:WorkgroupSize decoration
must: be specified.
* Atomic instructions must: declare a scalar 32-bit integer type for the
"`Result Type`".
[[spirvenv-precision-operation]]
== Precision and Operation of SPIR-V Instructions
The following rules apply to both single and double-precision floating point
instructions:
* Positive and negative infinities and positive and negative zeros are
generated as dictated by <<ieee-754,IEEE 754>>, but subject to the
precisions allowed in the following table.
* Dividing a non-zero by a zero results in the appropriately signed
<<ieee-754,IEEE 754>> infinity.
* Any denormalized value input into a shader or potentially generated by
any instruction in a shader may: be flushed to 0.
* The rounding mode cannot: be set and is undefined.
* [eq]##NaN##s may: not be generated.
Instructions that operate on a [eq]#NaN# may: not result in a [eq]#NaN#.
* Support for signaling [eq]##NaN##s is optional: and exceptions are never
raised.
The precision of double-precision instructions is at least that of single
precision.
For single precision (32 bit) instructions, precisions are required: to be
at least as follows, unless decorated with RelaxedPrecision:
.Precision of core SPIR-V Instructions
[options="header"]
|====
| Instruction | Precision
| code:OpFAdd | Correctly rounded.
| code:OpFSub | Correctly rounded.
| code:OpFMul | Correctly rounded.
| code:OpFOrdEqual, code:OpFUnordEqual | Correct result.
| code:OpFOrdLessThan, code:OpFUnordLessThan | Correct result.
| code:OpFOrdGreaterThan, code:OpFUnordGreaterThan | Correct result.
| code:OpFOrdLessThanEqual, code:OpFUnordLessThanEqual | Correct result.
| code:OpFOrdGreaterThanEqual, code:OpFUnordGreaterThanEqual| Correct result.
| code:OpFDiv | 2.5 ULP for b in the range [2^-126^, 2^126^].
| conversions between types | Correctly rounded.
|====
.Precision of GLSL.std.450 Instructions
[options="header"]
|====
|Instruction | Precision
| code:fma() | Inherited from code:OpFMul followed by code:OpFAdd.
| code:exp(x), code:exp2(x) | [eq]#3 + 2 {times} {vert}x{vert}# ULP.
| code:log(), code:log2() | 3 ULP outside the range [eq]#[0.5, 2.0]#. Absolute error < [eq]#2^-21^# inside the range [eq]#[0.5, 2.0]#.
| code:pow(x, y) | Inherited from code:exp2(y {times} code:log2(x)).
| code:sqrt() | Inherited from 1.0 / code:inversesqrt().
| code:inversesqrt() | 2 ULP.
|====
GLSL.std.450 extended instructions specifically defined in terms of the
above instructions inherit the above errors.
GLSL.std.450 extended instructions not listed above and not defined in terms
of the above have undefined precision.
These include, for example, the trigonometric functions and determinant.
For the code:OpSRem and code:OpSMod instructions, if either operand is
negative the result is undefined.
[NOTE]
.Note
====
While the code:OpSRem and code:OpSMod instructions are supported by the
Vulkan environment, they require non-negative values and thus do not enable
additional functionality beyond what code:OpUMod provides.
====
[[spirvenv-image-formats]]
.Compatibility Between SPIR-V Image Formats And Vulkan Formats
Images which are read from or written to by shaders must: have SPIR-V image
formats compatible with the Vulkan image formats backing the image under the
circumstances described for <<textures-operation-validation,texture image
validation>>.
The compatibile formats are:
.SPIR-V and Vulkan Image Format Compatibility
[cols="2*", options="header"]
|====
|SPIR-V Image Format |Compatible Vulkan Format
|code:Rgba32f |ename:VK_FORMAT_R32G32B32A32_SFLOAT
|code:Rgba16f |ename:VK_FORMAT_R16G16B16A16_SFLOAT
|code:R32f |ename:VK_FORMAT_R32_SFLOAT
|code:Rgba8 |ename:VK_FORMAT_R8G8B8A8_UNORM
|code:Rgba8Snorm |ename:VK_FORMAT_R8G8B8A8_SNORM
|code:Rg32f |ename:VK_FORMAT_R32G32_SFLOAT
|code:Rg16f |ename:VK_FORMAT_R16G16_SFLOAT
|code:R11fG11fB10f |ename:VK_FORMAT_B10G11R11_UFLOAT_PACK32
|code:R16f |ename:VK_FORMAT_R16_SFLOAT
|code:Rgba16 |ename:VK_FORMAT_R16G16B16A16_UNORM
|code:Rgb10A2 |ename:VK_FORMAT_A2B10G10R10_UNORM_PACK32
|code:Rg16 |ename:VK_FORMAT_R16G16_UNORM
|code:Rg8 |ename:VK_FORMAT_R8G8_UNORM
|code:R16 |ename:VK_FORMAT_R16_UNORM
|code:R8 |ename:VK_FORMAT_R8_UNORM
|code:Rgba16Snorm |ename:VK_FORMAT_R16G16B16A16_SNORM
|code:Rg16Snorm |ename:VK_FORMAT_R16G16_SNORM
|code:Rg8Snorm |ename:VK_FORMAT_R8G8_SNORM
|code:R16Snorm |ename:VK_FORMAT_R16_SNORM
|code:R8Snorm |ename:VK_FORMAT_R8_SNORM
|code:Rgba32i |ename:VK_FORMAT_R32G32B32A32_SINT
|code:Rgba16i |ename:VK_FORMAT_R16G16B16A16_SINT
|code:Rgba8i |ename:VK_FORMAT_R8G8B8A8_SINT
|code:R32i |ename:VK_FORMAT_R32_SINT
|code:Rg32i |ename:VK_FORMAT_R32G32_SINT
|code:Rg16i |ename:VK_FORMAT_R16G16_SINT
|code:Rg8i |ename:VK_FORMAT_R8G8_SINT
|code:R16i |ename:VK_FORMAT_R16_SINT
|code:R8i |ename:VK_FORMAT_R8_SINT
|code:Rgba32ui |ename:VK_FORMAT_R32G32B32A32_UINT
|code:Rgba16ui |ename:VK_FORMAT_R16G16B16A16_UINT
|code:Rgba8ui |ename:VK_FORMAT_R8G8B8A8_UINT
|code:R32ui |ename:VK_FORMAT_R32_UINT
|code:Rgb10a2ui |ename:VK_FORMAT_A2B10G10R10_UINT_PACK32
|code:Rg32ui |ename:VK_FORMAT_R32G32_UINT
|code:Rg16ui |ename:VK_FORMAT_R16G16_UINT
|code:Rg8ui |ename:VK_FORMAT_R8G8_UINT
|code:R16ui |ename:VK_FORMAT_R16_UINT
|code:R8ui |ename:VK_FORMAT_R8_UINT
|====