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* Bump API patch number and header version number to 67 for this update. * Update copyright dates to 2018 Github Issues: * Fix texture lookup functions in `GL_KHR_vulkan_glsl` specification (public pull request 363). * Clarify the state waited semaphores are left in when a call to flink:vkQueuePresentKHR fails (public issue 572). * Cleanup descriptions of slink:VkObjectTablePushConstantEntryNVX and slink:VkObjectTableDescriptorSetEntryNVX (public issue 583) * Remove redundant flink:vkCmdSetDiscardRectangleEXT valid usage statements (public pull 586). * Make dynamic state array length valid usage statements implicit for flink:vkCmdSetViewportWScalingNV, flink:vkCmdSetDiscardRectangleEXT, and flink:vkCmdSetViewport (public pull 589). * Clarify meaning of window extent (0,0) in slink:VkSwapchainKHR for the Windows and X11 platforms, in their respective extensions (public issue 590). * Allow flink:vkGetPastPresentationTimingGOOGLE to return ename:VK_INCOMPLETE (public issue 604). * Add synchronization valid usage statements to flink:vkAcquireNextImage (public pull 611). * Fix some broken external links and internal xrefs (public pull 613). * Clean up slink:VkViewport valid usage statements in the presence or absence of relevant extensions (public pull 623). * Remove ename:VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR token from VK_KHR_maintenance2 from the non-extension VU path for slink:VkGraphicsPipelineCreateInfo (public issue 628). * Miscellaneous minor markup fixes - extension name strings (public pull 631), Notes (pull 633), queue names emitted by generator scripts (pull 634), block formatting in slink:VkDescriptorUpdateTemplateEntryKHR (pull 635), ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG (pull 641), quotes and apostrophes (pull 643), * Miscellaneous minor grammar fixes (public pull 644). * Fix markup macros so usage like ptext:*Src* works (public pull 647). Internal Issues: * Clarify in the `VK_KHR_surface` and `VK_KHR_swapchain` extensions that parameter combinations which aren't supported for normal images are also unsupported for presentable images, even if the parameter values are individually supported as reported by the surface capability queries (internal issue 1029). * Fixed XML typo in the valid value field of the pname:sType member of slink:VkPhysicalDeviceExternalMemoryHostPropertiesEXT (internal issue 1100). Other Issues: * Add memory semantics validity rules to the <<spirvenv-module-validation, Validation Rules within a Module>> section of the SPIR-V environment appendix, and specify that sequentiality consistency is not supported. This forbids certain cases like "`Load+Release`" that we don't expect to ever be meaningful. * Document mapping of OpenGL Shading Language barriers to SPIR-V scope and semantics in the `GL_KHR_vulkan_glsl` specification. New Extensions: * `VK_EXT_conservative_rasterization`
99 lines
2.6 KiB
Plaintext
99 lines
2.6 KiB
Plaintext
include::meta/VK_AMD_shader_fragment_mask.txt[]
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*Last Modified Date*::
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2017-08-16
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*IP Status*::
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No known IP claims.
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*Dependencies*::
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- Requires the
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https://www.khronos.org/registry/spir-v/extensions/AMD/SPV_AMD_shader_fragment_mask.html[+SPV_AMD_shader_fragment_mask+]
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SPIR-V extension.
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*Contributors*::
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- Aaron Hagan, AMD
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- Daniel Rakos, AMD
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- Timothy Lottes, AMD
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This extension provides efficient read access to the fragment mask in
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compressed multisampled color surfaces.
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The fragment mask is a lookup table that associates color samples with color
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fragment values.
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From a shader, the fragment mask can be fetched with a call to
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code:fragmentMaskFetchAMD, which returns a single code:uint where each
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subsequent four bits specify the color fragment index corresponding to the
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color sample, starting from the least significant bit.
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For example, when eight color samples are used, the color fragment index for
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color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7
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the index will be in bits 28-31.
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The color fragment for a particular color sample may then be fetched with
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the corresponding fragment mask value using the code:fragmentFetchAMD shader
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function.
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=== New Object Types
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None.
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=== New Enum Constants
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None.
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=== New Enums
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None.
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-fragmentmaskamd, code:FragmentMaskAMD>>
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=== New Structures
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None.
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=== New Functions
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None.
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=== Examples
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This example shows a shader that queries the fragment mask from a
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multisampled compressed surface and uses it to query fragment values.
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[source,c++]
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----------------------------------------
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#version 450 core
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#extension GL_AMD_shader_fragment_mask: enable
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layout(binding = 0) uniform sampler2DMS s2DMS;
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layout(binding = 1) uniform isampler2DMSArray is2DMSArray;
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layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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vec4 fragOne = vec4(0.0);
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uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
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uint fragIndex = (fragMask & 0xF0) >> 4;
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fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);
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fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
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fragIndex = (fragMask & 0xF0) >> 4;
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fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
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fragMask = fragmentMaskFetchAMD(usubpassMS);
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fragIndex = (fragMask & 0xF0) >> 4;
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fragOne += fragmentFetchAMD(usubpassMS, fragIndex);
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fragColor = fragOne;
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}
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----------------------------------------
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=== Version History
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* Revision 1, 2017-08-16 (Aaron Hagan)
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- Initial draft
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