219 lines
8.6 KiB
Plaintext
219 lines
8.6 KiB
Plaintext
// Copyright (c) 2015-2017 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[introduction]]
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= Introduction
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This chapter is Informative except for the sections on Terminology and
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Normative References.
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This document, referred to as the ``Vulkan Specification'' or just the
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``Specification'' hereafter, describes the Vulkan graphics system: what it
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is, how it acts, and what is required to implement it.
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We assume that the reader has at least a rudimentary understanding of
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computer graphics.
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This means familiarity with the essentials of computer graphics algorithms
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and terminology as well as with modern GPUs (Graphic Processing Units).
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The canonical version of the Specification is available in the official
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Vulkan Registry, located at URL
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http://www.khronos.org/registry/vulkan/
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[[introduction-whatis]]
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== What is the Vulkan Graphics System?
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Vulkan is an API (Application Programming Interface) for graphics and
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compute hardware.
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The API consists of many commands that allow a programmer to specify shader
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programs, compute kernels, objects, and operations involved in producing
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high-quality graphical images, specifically color images of
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three-dimensional objects.
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[[introduction-programmer]]
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=== The Programmer's View of Vulkan
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To the programmer, Vulkan is a set of commands that allow the specification
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of _shader programs_ or _shaders_, _kernels_, data used by kernels or
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shaders, and state controlling aspects of Vulkan outside of shader
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execution.
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Typically, the data represents geometry in two or three dimensions and
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texture images, while the shaders and kernels control the processing of the
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data, rasterization of the geometry, and the lighting and shading of
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_fragments_ generated by rasterization, resulting in the rendering of
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geometry into the framebuffer.
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A typical Vulkan program begins with platform-specific calls to open a
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window or otherwise prepare a display device onto which the program will
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draw.
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Then, calls are made to open _queues_ to which _command buffers_ are
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submitted.
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The command buffers contain lists of commands which will be executed by the
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underlying hardware.
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The application can: also allocate device memory, associate _resources_ with
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memory and refer to these resources from within command buffers.
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Drawing commands cause application-defined shader programs to be invoked,
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which can: then consume the data in the resources and use them to produce
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graphical images.
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To display the resulting images, further platform-specific commands are made
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to transfer the resulting image to a display device or window.
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[[introduction-implementor]]
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=== The Implementor's View of Vulkan
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To the implementor, Vulkan is a set of commands that allow the construction
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and submission of command buffers to a device.
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Modern devices accelerate virtually all Vulkan operations, storing data and
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framebuffer images in high-speed memory and executing shaders in dedicated
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GPU processing resources.
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The implementor's task is to provide a software library on the host which
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implements the Vulkan API, while mapping the work for each Vulkan command to
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the graphics hardware as appropriate for the capabilities of the device.
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[[introduction-ourview]]
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=== Our View of Vulkan
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We view Vulkan as a pipeline having some programmable stages and some
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state-driven fixed-function stages that are invoked by a set of specific
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drawing operations.
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We expect this model to result in a specification that satisfies the needs
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of both programmers and implementors.
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It does not, however, necessarily provide a model for implementation.
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An implementation must: produce results conforming to those produced by the
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specified methods, but may: carry out particular computations in ways that
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are more efficient than the one specified.
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[[introduction-bugs]]
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== Filing Bug Reports
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Issues with and bug reports on the Vulkan Specification and the API Registry
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can: be filed in the Khronos Vulkan GitHub repository, located at URL
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http://github.com/KhronosGroup/Vulkan-Docs
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Please tag issues with appropriate labels, such as ``Specification'', ``Ref
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Pages'' or ``Registry'', to help us triage and assign them appropriately.
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Unfortunately, GitHub does not currently let users who do not have write
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access to the repository set GitHub labels on issues.
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In the meantime, they can: be added to the title line of the issue set in
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brackets, e.g. ''[Specification]''.
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[[introduction-terminology]]
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== Terminology
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The key words *must*, *required*, *shall* *should*, *recommend*, *may*, and
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*optional* in this document are to be interpreted as described in RFC 2119:
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http://www.ietf.org/rfc/rfc2119.txt
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*must*::
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When used alone, this word, or the term *required*, means that the
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definition is an absolute requirement of the specification.
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When followed by *not* (``must: not'' ), the phrase means that the
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definition is an absolute prohibition of the specification.
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*should*::
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When used alone, this word, or the adjective *recommended*, means that there
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may exist valid reasons in particular circumstances to ignore a particular
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item, but the full implications must be understood and carefully weighed
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before choosing a different course.
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When followed by *not* (``should: not''), the phrase means that there may
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exist valid reasons in particular circumstances when the particular behavior
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is acceptable or even useful, but the full implications should: be
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understood and the case carefully weighed before implementing any behavior
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described with this label.
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*may*::
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This word, or the adjective *optional*, means that an item is truly
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optional.
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One vendor may choose to include the item because a particular marketplace
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requires it or because the vendor feels that it enhances the product while
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another vendor may omit the same item.
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An implementation which does not include a particular option must be
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prepared to interoperate with another implementation which does include the
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option, though perhaps with reduced functionality.
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In the same vein an implementation which does include a particular option
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must be prepared to interoperate with another implementation which does not
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include the option (except, of course, for the feature the option provides).
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The additional terms *can* and *cannot* are to be interpreted as follows:
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*can*::
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This word means that the particular behavior described is a valid choice for
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an application, and is never used to refer to implementation behavior.
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*cannot*::
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This word means that the particular behavior described is not achievable by
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an application.
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For example, an entry point does not exist, or shader code is not capable of
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expressing an operation.
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[NOTE]
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.Note
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==================
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There is an important distinction between *cannot* and *must not*, as used
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in this Specification.
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*Cannot* means something the application literally is unable to express or
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accomplish through the API, while *must not* means something that the
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application is capable of expressing through the API, but that the
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consequences of doing so are undefined and potentially unrecoverable for the
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implementation.
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==================
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO (Jon) - We might need to augment the RFC 2119 definition of *must not*
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to include some of the previous note, since at present it is defined solely
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in terms of implementation behavior.
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See Gitlab issue #9.
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====
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endif::editing-notes[]
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[[introduction-normative]]
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== Normative References
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Normative references are references to external documents or resources to
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which implementers of Vulkan must: comply.
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[[ieee-754]]
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_IEEE Standard for Floating-Point Arithmetic_, IEEE Std 754-2008,
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http://dx.doi.org/10.1109/IEEESTD.2008.4610935, August, 2008.
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[[data-format]] A.
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Garrard, _Khronos Data Format Specification, version 1.1_,
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https://www.khronos.org/registry/dataformat/specs/1.1/dataformat.1.1.html,
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June, 2016.
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// If the author name is placed on a standalone line, we see the mysterious
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// asciidoc error 'list item index: expected 2 got 10'. Apparently the 'A.'
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// of the previous paragraph and the 'J.' of this one get misinterpreted.
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[[spirv-extended]] J.
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Kessenich, _SPIR-V Extended Instructions for GLSL, Version 1.00_,
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https://www.khronos.org/registry/spir-v/, February 10, 2016.
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[[spirv-spec]] J.
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Kessenich and B.
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Ouriel, _The Khronos SPIR-V Specification, Version 1.00_,
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https://www.khronos.org/registry/spir-v/, February 10, 2016.
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[[vulkan-styleguide]] J.
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Leech and T.
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Hector, _Vulkan Documentation and Extensions: Procedures and Conventions_,
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https://www.khronos.org/registry/vulkan/, July 11, 2016
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[[LoaderAndValidationLayers]]
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_Vulkan Loader Specification and Architecture Overview_,
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https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/loader/LoaderAndLayerInterface.md,
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August, 2016.
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