Vulkan-Docs/doc/specs/vulkan/appendices/VK_NV_viewport_array2.txt
Jon Leech b7b1c3a65d Change log for January 5, 2018 Vulkan 1.0.67 spec update:
* Bump API patch number and header version number to 67 for this update.
  * Update copyright dates to 2018

Github Issues:

  * Fix texture lookup functions in `GL_KHR_vulkan_glsl` specification
    (public pull request 363).
  * Clarify the state waited semaphores are left in when a call to
    flink:vkQueuePresentKHR fails (public issue 572).
  * Cleanup descriptions of slink:VkObjectTablePushConstantEntryNVX and
    slink:VkObjectTableDescriptorSetEntryNVX (public issue 583)
  * Remove redundant flink:vkCmdSetDiscardRectangleEXT valid usage
    statements (public pull 586).
  * Make dynamic state array length valid usage statements implicit for
    flink:vkCmdSetViewportWScalingNV, flink:vkCmdSetDiscardRectangleEXT, and
    flink:vkCmdSetViewport (public pull 589).
  * Clarify meaning of window extent (0,0) in slink:VkSwapchainKHR for the
    Windows and X11 platforms, in their respective extensions (public issue
    590).
  * Allow flink:vkGetPastPresentationTimingGOOGLE to return
    ename:VK_INCOMPLETE (public issue 604).
  * Add synchronization valid usage statements to flink:vkAcquireNextImage
    (public pull 611).
  * Fix some broken external links and internal xrefs (public pull 613).
  * Clean up slink:VkViewport valid usage statements in the presence or
    absence of relevant extensions (public pull 623).
  * Remove
    ename:VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR
    token from VK_KHR_maintenance2 from the non-extension VU path for
    slink:VkGraphicsPipelineCreateInfo (public issue 628).
  * Miscellaneous minor markup fixes - extension name strings (public pull
    631), Notes (pull 633), queue names emitted by generator scripts (pull
    634), block formatting in slink:VkDescriptorUpdateTemplateEntryKHR (pull
    635), ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG (pull
    641), quotes and apostrophes (pull 643),
  * Miscellaneous minor grammar fixes (public pull 644).
  * Fix markup macros so usage like ptext:*Src* works (public pull 647).

Internal Issues:

  * Clarify in the `VK_KHR_surface` and `VK_KHR_swapchain` extensions that
    parameter combinations which aren't supported for normal images are also
    unsupported for presentable images, even if the parameter values are
    individually supported as reported by the surface capability queries
    (internal issue 1029).
  * Fixed XML typo in the valid value field of the pname:sType member of
    slink:VkPhysicalDeviceExternalMemoryHostPropertiesEXT (internal issue
    1100).

Other Issues:

  * Add memory semantics validity rules to the <<spirvenv-module-validation,
    Validation Rules within a Module>> section of the SPIR-V environment
    appendix, and specify that sequentiality consistency is not supported.
    This forbids certain cases like "`Load+Release`" that we don't expect to
    ever be meaningful.
  * Document mapping of OpenGL Shading Language barriers to SPIR-V scope and
    semantics in the `GL_KHR_vulkan_glsl` specification.

New Extensions:

  * `VK_EXT_conservative_rasterization`
2018-01-05 17:39:15 -08:00

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include::meta/VK_NV_viewport_array2.txt[]
*Last Modified Date*::
2017-02-15
*Interactions and External Dependencies*::
- This extension requires the
https://www.khronos.org/registry/spir-v/extensions/NV/SPV_NV_viewport_array2.html[+SPV_NV_viewport_array2+]
SPIR-V extension.
- This extension requires the
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_viewport_array2.txt[+GL_NV_viewport_array2+]
extension for GLSL source languages.
- This extension requires the pname:geometryShader and pname:multiViewport
features.
- This extension interacts with the pname:tessellationShader feature.
*Contributors*::
- Piers Daniell, NVIDIA
- Jeff Bolz, NVIDIA
This extension adds support for the following SPIR-V extension in Vulkan:
* +SPV_NV_viewport_array2+
which allows a single primitive to be broadcast to multiple viewports and/or
multiple layers.
A new shader built-in output code:ViewportMaskNV is provided, which allows a
single primitive to be output to multiple viewports simultaneously.
Also, a new SPIR-V decoration is added to control whether the effective
viewport index is added into the variable decorated with the code:Layer
built-in decoration.
These capabilities allow a single primitive to be output to multiple layers
simultaneously.
This extension allows variables decorated with the code:Layer and
code:ViewportIndex built-ins to be exported from vertex or tessellation
shaders, using the code:ShaderViewportIndexLayerNV capability.
This extension adds a new code:ViewportMaskNV built-in decoration that is
available for output variables in vertex, tessellation evaluation, and
geometry shaders, and a new code:ViewportRelativeNV decoration that can be
added on variables decorated with code:Layer when using the
code:ShaderViewportMaskNV capability.
When using GLSL source-based shading languages, the code:gl_ViewportMask[]
built-in output variable and code:viewport_relative layout qualifier from
+GL_NV_viewport_array2+ map to the code:ViewportMaskNV and
code:ViewportRelativeNV decorations, respectively.
Behaviour is described in the +GL_NV_viewport_array2+ extension
specificiation.
ifdef::VK_EXT_shader_viewport_index_layer[]
[NOTE]
.Note
====
The code:ShaderViewportIndexLayerNV capability is equivalent to the
code:ShaderViewportIndexLayerEXT capability added by
`<<VK_EXT_shader_viewport_index_layer>>`.
====
endif::VK_EXT_shader_viewport_index_layer[]
=== New Object Types
None.
=== New Enum Constants
None.
=== New Enums
None.
=== New Structures
None.
=== New Functions
None.
=== New or Modified Built-In Variables
* (modified) <<interfaces-builtin-variables-layer,code:Layer>>
* (modified)
<<interfaces-builtin-variables-viewportindex,code:ViewportIndex>>
* <<interfaces-builtin-variables-viewportmask,code:ViewportMaskNV>>
=== New Variable Decoration
* <<interfaces-builtin-variables-layer,code:ViewportRelativeNV in
code:Layer>>
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-viewportarray2,code:ShaderViewportIndexLayerNV>>
* <<spirvenv-capabilities-table-viewportarray2,code:ShaderViewportMaskNV>>
=== Issues
None yet!
=== Version History
* Revision 1, 2017-02-15 (Daniel Koch)
- Internal revisions