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* Bump API patch number and header version number to 40 for this update. * There is a major build change in this release. We are now using the Ruby-based ``asciidoctor'' implementation, rather than the Python-based ``asciidoc'' implementation, to process the specification. While the actual specification markup changes were minimal, this requires a new set of build tools and a very different installation process, especially because we now use an experimental direct-to-PDF backend for Asciidoctor instead of Docbook->dblatex->PDF. It is no longer possible to build the Specification using asciidoc. See doc/specs/vulkan/README.adoc for some guidance on installing the new toolchain components. * There are some minor rendering issues in the PDF output due to teething problems with the asciidoctor toolchain, especially with mathematical equations. We are aware of these and working on them. Github Issues: * Updated sample code for the <<sparsememory-examples-basic,sparse resource binding example>> (public issue 97). * Modify line and point clipping behavior in the <<vertexpostproc-clipping, Primitive Clipping>> section to allow for pop-free behavior. The ability to check for which behavior is implemented may be added a future feature or extension (public issue 113). * Unify the discussions of implicit ordering throughout the spec, in particular in the new sections <<drawing-primitive-order, Primitive Order>>, <<primrast-order, Rasterization Order>>, and <<synchronization-implicit, Implicit Synchronization Guarantees>>; the discussion of <<synchronization-submission-order, submission order>>; and references elsewhere to these sections (public issue 133). * Clarify \<\<descriptorsets-compatibility,Pipeline Layout Compatibility>> language and introduce the term ``identically defined'' (public issue 164). * Add a dependency to the +VK_EXT_debug_marker+ extension that's needed to reuse the object type enum from +VK_EXT_debug_report+, and moves the definition of that enum into +VK_EXT_debug_report+ where it should be (public issue 409). * Remove redundant valid usage statement from slink:VkImageBlit (public issue 421). * Update GL_KHR_vulkan_glsl to allow the ternary operator to result in a specialization constant (public issue 424). * Fix valid usage for flink:VkPipelineShaderStageCreateInfo (public issue 426). * Correct typo in New Objects list for <<VK_EXT_debug_report>> (public issue 447). Internal Issues: * Moved to asciidoctor for spec builds (internal issue 121). * Update style guide to describe where to put new extensions-specific asciidoc files, and what to name them (internal issue 626). * Add src/spec/indexExt.py to autogenerate registry index entries linking into the 1.0-extensions specification, instead of maintaining the index manually. (internal issue 642). * Autogenerate extension dependencies and lists of all extensions and all KHR extensions from the "supported" attributes in +vk.xml+. Execute +make config/extDependency.sh+ from +doc/specs/vulkan+ when a supported extension is added to vk.xml, to regenerate the dependency script. The consequence is that specifying a single extension to the +makeExt+ script will automatically enable all extensions it depends on as well, and that the +makeAllExts+ and +makeKHR+ scripts do not need to be updated when a new extension is supported (internal issue 648). * Put extension appendices all at the same asciidoc section level, so KHR WSI extensions show up in the HTML index (internal issue 648). Other Issues: * Imbed images in the generated HTML specs instead of loading them from the images/ directory. * Fix missing EXT in extension name (ename:VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME). * Add new +VK_EXT_SMPTE_2086_metadata+ extension. * In the <<platformCreateSurface_xlib,Xlib Surface>> section of the +VK_KHR_xlib_surface+ specification, add language warning users that they always need to call code:XinitThreads. * Use the term "presentable image" (rather than "swapchain image") consistently in +VK_KHR_swapchain+ and related extensions, and add a glossary term defining it. * Relocate the valid usage for samples of flink:vkGetPhysicalDeviceSparseImageFormatProperties2KHR::pname:pFormatInfo to be below the flink:VkPhysicalDeviceSparseImageFormatInfo2KHR structure.
503 lines
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503 lines
21 KiB
Plaintext
// Copyright (c) 2015-2017 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[vertexpostproc]]
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= Fixed-Function Vertex Post-Processing
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After programmable vertex processing, the following fixed-function
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operations are applied to vertices of the resulting primitives:
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* Flatshading (see <<vertexpostproc-flatshading,Flatshading>>).
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* Primitive clipping, including client-defined half-spaces (see
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<<vertexpostproc-clipping,Primitive Clipping>>).
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* Shader output attribute clipping (see
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<<vertexpostproc-clipping-shader-outputs,Clipping Shader Outputs>>).
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* Perspective division on clip coordinates (see
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<<vertexpostproc-coord-transform,Coordinate Transformations>>).
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* Viewport mapping, including depth range scaling (see
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<<vertexpostproc-viewport,Controlling the Viewport>>).
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* Front face determination for polygon primitives (see
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<<primsrast-polygons-basic,Basic Polygon Rasterization>>).
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO:Odd that this one link to a different chapter is in this list.
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====
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endif::editing-notes[]
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Next, rasterization is performed on primitives as described in chapter
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<<primsrast,Rasterization>>.
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[[vertexpostproc-flatshading]]
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== Flat Shading
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_Flat shading_ a vertex output attribute means to assign all vertices of the
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primitive the same value for that output.
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The output values assigned are those of the _provoking vertex_ of the
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primitive.
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The provoking vertex depends on the primitive topology, and is generally the
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"`first`" vertex of the primitive.
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For primitives not processed by tessellation or geometry shaders, the
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provoking vertex is selected from the input vertices according to the
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following table.
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<<<
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[[provoking-vertex-selection]]
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.Provoking vertex selection
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[align="center",cols="75%,25%"]
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|====
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| Primitive type of primitive [eq]#i# | Provoking vertex number
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| ename:VK_PRIMITIVE_TOPOLOGY_POINT_LIST | [eq]#i#
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| ename:VK_PRIMITIVE_TOPOLOGY_LINE_LIST | [eq]#2 i#
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| ename:VK_PRIMITIVE_TOPOLOGY_LINE_STRIP | [eq]#i#
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| ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST | [eq]#3 i#
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| ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP | [eq]#i#
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| ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN | [eq]#i + 1#
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| ename:VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY | [eq]#4 i + 1#
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| ename:VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY | [eq]#i + 1#
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| ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY | [eq]#6 i#
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| ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY | [eq]#2 i#
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|====
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.Caption
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****
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The <<provoking-vertex-selection,Provoking vertex selection>> table defines
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the output values used for flat shading the i^th^ primitive generated by
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drawing commands with the indicated primitive type, derived from the
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corresponding values of the vertex whose index is shown in the table.
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Primitives and vertices are numbered starting from zero.
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****
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Flat shading is applied to those vertex attributes that
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<<interfaces-iointerfaces-matching,match>> fragment input attributes which
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are decorated as code:Flat.
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If a geometry shader is active, the output primitive topology is either
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points, line strips, or triangle strips, and the selection of the provoking
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vertex behaves according to the corresponding row of the table.
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If a tessellation evaluation shader is active and a geometry shader is not
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active, the provoking vertex is undefined but must: be one of the vertices
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of the primitive.
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[[vertexpostproc-clipping]]
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== Primitive Clipping
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Primitives are culled against the _cull volume_ and then clipped to the
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_clip volume_.
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In clip coordinates, the _view volume_ is defined by:
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\begin{array}{c}
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-w_c \leq x_c \leq w_c \\
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-w_c \leq y_c \leq w_c \\
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0 \leq z_c \leq w_c
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\end{array}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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This view volume can: be further restricted by as many as
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sname:VkPhysicalDeviceLimits::pname:maxClipDistances client-defined
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half-spaces.
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The cull volume is the intersection of up to
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sname:VkPhysicalDeviceLimits::pname:maxCullDistances client-defined
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half-spaces (if no client-defined cull half-spaces are enabled, culling
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against the cull volume is skipped).
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A shader must: write a single cull distance for each enabled cull half-space
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to elements of the code:CullDistance array.
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If the cull distance for any enabled cull half-space is negative for all of
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the vertices of the primitive under consideration, the primitive is
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discarded.
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Otherwise the primitive is clipped against the clip volume as defined below.
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The clip volume is the intersection of up to
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sname:VkPhysicalDeviceLimits::pname:maxClipDistances client-defined
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half-spaces with the view volume (if no client-defined clip half-spaces are
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enabled, the clip volume is the view volume).
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A shader must: write a single clip distance for each enabled clip half-space
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to elements of the code:ClipDistance array.
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Clip half-space [eq]#i# is then given by the set of points satisfying the
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inequality
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:: [eq]#c~i~(**P**) {geq} 0#
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where [eq]#c~i~(**P**)# is the clip distance [eq]#i# at point [eq]#**P**#.
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For point primitives, [eq]#c~i~(**P**)# is simply the clip distance for the
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vertex in question.
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For line and triangle primitives, per-vertex clip distances are interpolated
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using a weighted mean, with weights derived according to the algorithms
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described in sections <<primsrast-lines-basic,Basic Line Segment
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Rasterization>> and <<primsrast-polygons-basic,Basic Polygon
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Rasterization>>, using the perspective interpolation equations.
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The number of client-defined clip and cull half-spaces that are enabled is
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determined by the explicit size of the built-in arrays code:ClipDistance and
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code:CullDistance, respectively, declared as an output in the interface of
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the entry point of the final shader stage before clipping.
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Depth clamping is enabled or disabled via the pname:depthClampEnable enable
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of the sname:VkPipelineRasterizationStateCreateInfo structure.
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If depth clamping is enabled, the plane equation
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:: [eq]#0 {leq} z~c~ {leq} w~c~#
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(see the clip volume definition above) is ignored by view volume clipping
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(effectively, there is no near or far plane clipping).
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If the primitive under consideration is a point or line segment, then
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clipping passes it unchanged if its vertices lie entirely within the clip
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volume.
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If a point's vertex lies outside of the clip volume, the entire primitive
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may: be discarded.
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If either of a line segment's vertices lie outside of the clip volume, the
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line segment may: be clipped, with new vertex coordinates computed for each
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vertex that lies outside the clip volume.
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A clipped line segment endpoint lies on both the original line segment and
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the boundary of the clip volume.
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This clipping produces a value, [eq]#0 {leq} t {leq} 1#, for each clipped
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vertex.
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If the coordinates of a clipped vertex are [eq]#**P**# and the original
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vertices' coordinates are [eq]#**P**~1~# and [eq]#**P**~2~#, then [eq]#t# is
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given by
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:: [eq]#**P** = t **P**~1~ + (1-t) **P**~2~#.
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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This is weird - it gives **P**, not t.
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====
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endif::editing-notes[]
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[eq]#t# is used to clip vertex output attributes as described in
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<<vertexpostproc-clipping-shader-outputs,Clipping Shader Outputs>>.
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If the primitive is a polygon, it passes unchanged if every one of its edges
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lie entirely inside the clip volume, and it is discarded if every one of its
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edges lie entirely outside the clip volume.
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If the edges of the polygon intersect the boundary of the clip volume, the
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intersecting edges are reconnected by new edges that lie along the boundary
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of the clip volume - in some cases requiring the introduction of new
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vertices into a polygon.
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If a polygon intersects an edge of the clip volume's boundary, the clipped
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polygon must: include a point on this boundary edge.
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Primitives rendered with user-defined half-spaces must: satisfy a
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complementarity criterion.
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Suppose a series of primitives is drawn where each vertex [eq]#i# has a
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single specified clip distance [eq]#d~i~# (or a number of similarly
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specified clip distances, if multiple half-spaces are enabled).
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Next, suppose that the same series of primitives are drawn again with each
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such clip distance replaced by [eq]#-d~i~# (and the graphics pipeline is
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otherwise the same).
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In this case, primitives must: not be missing any pixels, and pixels must:
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not be drawn twice in regions where those primitives are cut by the clip
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planes.
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[[vertexpostproc-clipping-shader-outputs]]
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== Clipping Shader Outputs
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Next, vertex output attributes are clipped.
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The output values associated with a vertex that lies within the clip volume
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are unaffected by clipping.
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If a primitive is clipped, however, the output values assigned to vertices
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produced by clipping are clipped.
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Let the output values assigned to the two vertices [eq]#**P**~1~# and
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[eq]#**P**~2~# of an unclipped edge be [eq]#**c**~1~# and [eq]#**c**~2~#.
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The value of [eq]#t# (see <<vertexpostproc-clipping,Primitive Clipping>>)
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for a clipped point [eq]#**P**# is used to obtain the output value
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associated with [eq]#**P**# as
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:: [eq]#**c** = t **c**~1~ + (1-t) **c**~2~#.
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(Multiplying an output value by a scalar means multiplying each of _x_, _y_,
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_z_, and _w_ by the scalar.)
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Since this computation is performed in clip space before division by
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[eq]#w~c~#, clipped output values are perspective-correct.
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Polygon clipping creates a clipped vertex along an edge of the clip volume's
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boundary.
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This situation is handled by noting that polygon clipping proceeds by
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clipping against one half-space at a time.
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Output value clipping is done in the same way, so that clipped points always
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occur at the intersection of polygon edges (possibly already clipped) with
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the clip volume's boundary.
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For vertex output attributes whose matching fragment input attributes are
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decorated with code:NoPerspective, the value of [eq]#t# used to obtain the
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output value associated with [eq]#**P**# will be adjusted to produce results
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that vary linearly in framebuffer space.
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Output attributes of integer or unsigned integer type must: always be flat
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shaded.
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Flat shaded attributes are constant over the primitive being rasterized (see
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<<primsrast-lines-basic,Basic Line Segment Rasterization>> and
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<<primsrast-polygons-basic,Basic Polygon Rasterization>>), and no
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interpolation is performed.
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The output value [eq]#**c**# is taken from either [eq]#**c**~1~# or
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[eq]#**c**~2~#, since flat shading has already occurred and the two values
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are identical.
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[[vertexpostproc-coord-transform]]
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== Coordinate Transformations
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_Clip coordinates_ for a vertex result from shader execution, which yields a
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vertex coordinate code:Position.
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Perspective division on clip coordinates yields _normalized device
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coordinates_, followed by a _viewport_ transformation (see
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<<vertexpostproc-viewport,Controlling the Viewport>>) to convert these
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coordinates into _framebuffer coordinates_.
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If a vertex in clip coordinates has a position given by
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\left(\begin{array}{c}
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x_c \\
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y_c \\
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z_c \\
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w_c
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\end{array}\right)
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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then the vertex's normalized device coordinates are
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\left(
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\begin{array}{c}
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x_d \\
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y_d \\
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z_d
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\end{array}
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\right) =
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\left(
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\begin{array}{c}
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\frac{x_c}{w_c} \\
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\frac{y_c}{w_c} \\
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\frac{z_c}{w_c}
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\end{array}
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\right)
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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[[vertexpostproc-viewport]]
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== Controlling the Viewport
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The viewport transformation is determined by the selected viewport's width
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and height in pixels, [eq]#p~x~# and [eq]#p~y~#, respectively, and its
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center [eq]#(o~x~, o~y~)# (also in pixels), as well as its depth range min
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and max determining a depth range scale value [eq]#p~z~# and a depth range
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bias value [eq]#o~z~# (defined below).
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The vertex's framebuffer coordinates [eq]#(x~f~, y~f~, z~f~)# are given by
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:: [eq]#x~f~ = (p~x~ / 2) x~d~ + o~x~#
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:: [eq]#y~f~ = (p~y~ / 2) y~d~ + o~y~#
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:: [eq]#z~f~ = p~z~ {times} z~d~ + o~z~#
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Multiple viewports are available, numbered zero up to
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sname:VkPhysicalDeviceLimits::pname:maxViewports minus one.
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The number of viewports used by a pipeline is controlled by the
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pname:viewportCount member of the sname:VkPipelineViewportStateCreateInfo
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structure used in pipeline creation.
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// refBegin VkPipelineViewportStateCreateInfo Structure specifying parameters of a newly created pipeline viewport state
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The sname:VkPipelineViewportStateCreateInfo structure is defined as:
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include::../api/structs/VkPipelineViewportStateCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:viewportCount is the number of viewports used by the pipeline.
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* pname:pViewports is a pointer to an array of slink:VkViewport
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structures, defining the viewport transforms.
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If the viewport state is dynamic, this member is ignored.
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* pname:scissorCount is the number of <<fragops-scissor,scissors>> and
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must: match the number of viewports.
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* pname:pScissors is a pointer to an array of sname:VkRect2D structures
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which define the rectangular bounds of the scissor for the corresponding
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viewport.
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If the scissor state is dynamic, this member is ignored.
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.Valid Usage
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****
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* If the <<features-features-multiViewport,multiple viewports>> feature is
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not enabled, pname:viewportCount must: be `1`
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* If the <<features-features-multiViewport,multiple viewports>> feature is
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not enabled, pname:scissorCount must: be `1`
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* pname:viewportCount must: be between `1` and
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sname:VkPhysicalDeviceLimits::pname:maxViewports, inclusive
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* pname:scissorCount must: be between `1` and
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sname:VkPhysicalDeviceLimits::pname:maxViewports, inclusive
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* pname:scissorCount and pname:viewportCount must: be identical
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****
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include::../validity/structs/VkPipelineViewportStateCreateInfo.txt[]
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If a geometry shader is active and has an output variable decorated with
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code:ViewportIndex, the viewport transformation uses the viewport
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corresponding to the value assigned to code:ViewportIndex taken from an
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implementation-dependent vertex of each primitive.
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If code:ViewportIndex is outside the range zero to pname:viewportCount minus
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one for a primitive, or if the geometry shader did not assign a value to
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code:ViewportIndex for all vertices of a primitive due to flow control, the
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results of the viewport transformation of the vertices of such primitives
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are undefined.
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If no geometry shader is active, or if the geometry shader does not have an
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output decorated with code:ViewportIndex, the viewport numbered zero is used
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by the viewport transformation.
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A single vertex can: be used in more than one individual primitive, in
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primitives such as ename:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP.
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In this case, the viewport transformation is applied separately for each
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primitive.
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// refBegin vkCmdSetViewport Set the viewport on a command buffer
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If the bound pipeline state object was not created with the
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ename:VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled, viewport
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transformation parameters are specified using the pname:pViewports member of
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sname:VkPipelineViewportStateCreateInfo in the pipeline state object.
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If the pipeline state object was created with the
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ename:VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled, the viewport
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transformation parameters are dynamically set and changed with the command:
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include::../api/protos/vkCmdSetViewport.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:firstViewport is the index of the first viewport whose parameters
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are updated by the command.
|
|
* pname:viewportCount is the number of viewports whose parameters are
|
|
updated by the command.
|
|
* pname:pViewports is a pointer to an array of slink:VkViewport structures
|
|
specifying viewport parameters.
|
|
|
|
The viewport parameters taken from element [eq]#i# of pname:pViewports
|
|
replace the current state for the viewport index [eq]#pname:firstViewport
|
|
{plus} i#, for [eq]#i# in [eq]#[0, pname:viewportCount)#.
|
|
|
|
.Valid Usage
|
|
****
|
|
* The currently bound graphics pipeline must: have been created with the
|
|
ename:VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled
|
|
* pname:firstViewport must: be less than
|
|
sname:VkPhysicalDeviceLimits::pname:maxViewports
|
|
* The sum of pname:firstViewport and pname:viewportCount must: be between
|
|
`1` and sname:VkPhysicalDeviceLimits::pname:maxViewports, inclusive
|
|
* If the <<features-features-multiViewport,multiple viewports>> feature is
|
|
not enabled, pname:firstViewport must: be `0`
|
|
* If the <<features-features-multiViewport,multiple viewports>> feature is
|
|
not enabled, pname:viewportCount must: be `1`
|
|
* pname:pViewports must: be a pointer to an array of pname:viewportCount
|
|
valid sname:VkViewport structures
|
|
****
|
|
|
|
include::../validity/protos/vkCmdSetViewport.txt[]
|
|
|
|
Both slink:VkPipelineViewportStateCreateInfo and flink:vkCmdSetViewport use
|
|
sname:VkViewport to set the viewport transformation parameters.
|
|
|
|
// refBegin VkViewport Structure specifying a viewport
|
|
|
|
The sname:VkViewport structure is defined as:
|
|
|
|
include::../api/structs/VkViewport.txt[]
|
|
|
|
* pname:x and pname:y are the viewport's upper left corner [eq]#(x,y)#.
|
|
* pname:width and pname:height are the viewport's width and height,
|
|
respectively.
|
|
* pname:minDepth and pname:maxDepth are the depth range for the viewport.
|
|
It is valid for pname:minDepth to be greater than or equal to
|
|
pname:maxDepth.
|
|
|
|
The framebuffer depth coordinate [eq]#pname:z~f~# may: be represented using
|
|
either a fixed-point or floating-point representation.
|
|
However, a floating-point representation must: be used if the depth/stencil
|
|
attachment has a floating-point depth component.
|
|
If an [eq]#m#-bit fixed-point representation is used, we assume that it
|
|
represents each value latexmath:[\frac{k}{2^m - 1}], where [eq]#k {elem} {
|
|
0, 1, ..., 2^m^-1 }#, as [eq]#k# (e.g. 1.0 is represented in binary as a
|
|
string of all ones).
|
|
|
|
The viewport parameters shown in the above equations are found from these
|
|
values as
|
|
|
|
:: [eq]#o~x~ = pname:x + pname:width / 2#
|
|
:: [eq]#o~y~ = pname:y + pname:height / 2#
|
|
:: [eq]#o~z~ = pname:minDepth#
|
|
:: [eq]#p~x~ = pname:width#
|
|
:: [eq]#p~y~ = pname:height#
|
|
:: [eq]#p~z~ = pname:maxDepth - pname:minDepth#.
|
|
|
|
ifdef::VK_KHR_maintenance1[]
|
|
The application can: specify a negative term for pname:height, which has the
|
|
effect of negating the y coordinate in clip space before performing the
|
|
transform.
|
|
When using a negative pname:height, the application should: also adjust the
|
|
pname:y value to point to the lower left corner of the viewport instead of
|
|
the upper left corner.
|
|
Using the negative pname:height allows the application to avoid having to
|
|
negate the y component of the code:Position output from the last vertex
|
|
processing stage in shaders that also target other graphics APIs.
|
|
endif::VK_KHR_maintenance1[]
|
|
|
|
The width and height of the <<features-limits-maxViewportDimensions,
|
|
implementation-dependent maximum viewport dimensions>> must: be greater than
|
|
or equal to the width and height of the largest image which can: be created
|
|
and attached to a framebuffer.
|
|
|
|
The floating-point viewport bounds are represented with an
|
|
<<features-limits-viewportSubPixelBits,implementation-dependent precision>>.
|
|
|
|
.Valid Usage
|
|
****
|
|
* pname:width must: be greater than `0.0` and less than or equal to
|
|
sname:VkPhysicalDeviceLimits::pname:maxViewportDimensions[0]
|
|
ifndef::VK_KHR_maintenance1[]
|
|
* pname:height must: be greater than `0.0` and less than or equal to
|
|
sname:VkPhysicalDeviceLimits::pname:maxViewportDimensions[1]
|
|
endif::VK_KHR_maintenance1[]
|
|
ifdef::VK_KHR_maintenance1[]
|
|
* pname:height must: be greater than or equal to
|
|
-sname:VkPhysicalDeviceLimits::pname:maxViewportDimensions[1] and less
|
|
than or equal to
|
|
sname:VkPhysicalDeviceLimits::pname:maxViewportDimensions[1]
|
|
endif::VK_KHR_maintenance1[]
|
|
ifdef::VK_AMD_negative_viewport_height[]
|
|
* If the VK_AMD_negative_viewport_height extension is enabled,
|
|
pname:height can: also be negative.
|
|
endif::VK_AMD_negative_viewport_height[]
|
|
* pname:x and pname:y must: each be between pname:viewportBoundsRange[0]
|
|
and pname:viewportBoundsRange[1], inclusive
|
|
* pname:x + pname:width must: be less than or equal to
|
|
pname:viewportBoundsRange[1]
|
|
* pname:y + pname:height must: be less than or equal to
|
|
pname:viewportBoundsRange[1]
|
|
* pname:minDepth must: be between `0.0` and `1.0`, inclusive
|
|
* pname:maxDepth must: be between `0.0` and `1.0`, inclusive
|
|
****
|
|
|
|
include::../validity/structs/VkViewport.txt[]
|
|
|
|
|