65 lines
1.8 KiB
Plaintext
65 lines
1.8 KiB
Plaintext
include::meta/VK_EXT_discard_rectangles.txt[]
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*Last Modified Date*::
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2016-12-22
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*Contributors*::
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- Daniel Koch, NVIDIA
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- Jeff Bolz, NVIDIA
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This extension provides additional orthogonally aligned "discard rectangles"
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specified in framebuffer-space coordinates that restrict rasterization of
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all points, lines and triangles.
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From zero to an implementation-dependent limit (specified by
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pname:maxDiscardRectangles) number of discard rectangles can be operational
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at once.
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When one or more discard rectangles are active, rasterized fragments can
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either survive if the fragment is within any of the operational discard
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rectangles (ename:VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT mode) or be
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rejected if the fragment is within any of the operational discard rectangles
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(ename:VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT mode).
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These discard rectangles operate orthogonally to the existing scissor test
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functionality.
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If the VK_KHX_device_group extension is enabled the discard rectangles can
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be different for each physical device in the device group by specifying the
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device mask and setting discard rectangle dynamic state.
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=== New Object Types
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None.
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=== New Enum Constants
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* Extending elink:VkStructureType:
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** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT
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** ename:VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
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* Extending elink:VkDynamicState
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** ename:VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
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=== New Enums
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* elink:VkPipelineDiscardRectangleStateCreateFlagsEXT
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* elink:VkDiscardRectangleModeEXT
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=== New Structures
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* slink:VkPhysicalDeviceDiscardRectanglePropertiesEXT
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* slink:VkPipelineDiscardRectangleStateCreateInfoEXT
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=== New Functions
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* flink:vkCmdSetDiscardRectangleEXT
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=== Issues
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None.
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=== Version History
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* Revision 1, 2016-12-22 (Piers Daniell)
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- Internal revisions
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