250 lines
8.1 KiB
Plaintext
250 lines
8.1 KiB
Plaintext
// Copyright (c) 2015-2018 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[appendix]
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[[credits]]
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= Credits (Informative)
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Vulkan 1.1 is the result of contributions from many people and companies
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participating in the Khronos Vulkan Working Group, as well as input from the
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Vulkan Advisory Panel.
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Members of the Working Group, including the company that they represented at
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the time of their most recent contribution, are listed in the following
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sections.
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Some specific contributions made by individuals are listed together with
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their name.
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== Working Group Contributors to Vulkan 1.1 and 1.0
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* Adam Jackson, Red Hat
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* Alexander Galazin, Arm
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* Alex Bourd, Qualcomm Technologies, Inc.
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* Alon Or-bach, Samsung Electronics (WSI technical sub-group chair)
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* Andrew Garrard, Samsung Electronics (format wrangler)
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* Andrew Woloszyn, Google
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* Antoine Labour, Google
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* Bill Licea-Kane, Qualcomm Technologies, Inc.
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* Cass Everitt, Oculus VR
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* Chad Versace, Google
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* Christophe Riccio, Unity Technologies
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* Dan Baker, Oxide Games
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* Dan Ginsburg, Valve Software
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* Daniel Johnston, Intel
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* Daniel Koch, NVIDIA (<<interfaces,Shader Interfaces>>;
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<<features,Features, Limits, and Formats>>)
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* Daniel Rakos, AMD
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* David Airlie, Red Hat
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* David Miller, Miller & Mattson (Vulkan reference card)
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* David Neto, Google
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* Dominik Witczak, AMD
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* Graeme Leese, Broadcom
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* Graham Sellers, AMD
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* Ian Romanick, Intel
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* James Jones, NVIDIA
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* Jan-Harald Fredriksen, Arm
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* Jan Hermes, Continental Corporation
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* Jason Ekstrand, Intel
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* Jeff Bolz, NVIDIA (extensive contributions, exhaustive review and
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rewrites for technical correctness)
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* Jeff Juliano, NVIDIA
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* Jesse Barker, Unity Technologies
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* Jesse Hall, Google
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* Johannes van Waveren, Oculus VR
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* John Kessenich, Google (SPIR-V and GLSL for Vulkan spec author)
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* John McDonald, Valve Software
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* Jonas Gustavsson, Samsung Electronics
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* Jon Ashburn, LunarG
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* Jon Leech, Independent (XML toolchain, normative language, release
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wrangler)
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* Jungwoo Kim, Samsung Electronics
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* Kathleen Mattson, Miller & Mattson (Vulkan reference card)
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* Kenneth Benzie, Codeplay Software Ltd.
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* Kerch Holt, NVIDIA (SPIR-V technical sub-group chair)
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* Kristian Kristensen, Intel
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* Mark Lobodzinski, LunarG
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* Mathias Heyer, NVIDIA
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* Mathias Schott, NVIDIA
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* Maurice Ribble, Qualcomm Technologies, Inc.
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* Michael Worcester, Imagination Technologies
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* Mika Isojarvi, Google
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* Mitch Singer, AMD
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* Neil Henning, Codeplay Software Ltd.
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* Neil Trevett, NVIDIA
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* Norbert Nopper, Independent
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* Pierre Boudier, NVIDIA
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* Pierre-Loup Griffais, Valve Software
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* Piers Daniell, NVIDIA (dynamic state, copy commands, memory types)
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* Pyry Haulos, Google (Vulkan conformance test subcommittee chair)
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* Ray Smith, Arm
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* Robert Simpson, Qualcomm Technologies, Inc.
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* Rolando Caloca Olivares, Epic Games
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* Sean Harmer, KDAB Group
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* Shannon Woods, Google
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* Slawomir Cygan, Intel
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* Slawomir Grajewski, Intel
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* Stuart Smith, Imagination Technologies
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* Timothy Lottes, AMD
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* Tobias Hector, Imagination Technologies (validity language and
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toolchain)
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* Tom Olson, Arm (working group chair)
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* Tony Barbour, LunarG
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* Yanjun Zhang, VeriSilicon
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== Working Group Contributors to Vulkan 1.1
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* Aaron Greig, Codeplay Software Ltd.
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* Aaron Hagan, AMD
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* Alan Ward, Google
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* Alejandro Piñeiro, Igalia
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* Andres Gomez, Igalia
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* Baldur Karlsson, Independent
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* Barthold Lichtenbelt, NVIDIA
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* Bas Nieuwenhuizen, Google
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* Bill Hollings, Brenwill
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* Colin Riley, AMD
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* Cort Stratton, Google
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* Courtney Goeltzenleuchter, Google
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* Dae Kim, Imagination Technologies
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* Daniel Stone, Collabora
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* David Pinedo, LunarG
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* Dejan Mircevski, Google
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* Dzmitry Malyshau, Mozilla
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* Erika Johnson, LunarG
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* Greg Fischer, LunarG
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* Hans-Kristian Arntzen, Arm
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* Iago Toral, Igalia
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* Ian Elliott, Google
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* Jeff Leger, Qualcomm Technologies, Inc.
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* Jeff Vigil, Samsung Electronics
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* Jens Owen, Google
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* Joe Davis, Samsung Electronics
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* John Zulauf, LunarG
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* Jordan Justen, Intel
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* Jörg Wagner, Arm
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* Kalle Raita, Google
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* Karen Ghavam, LunarG
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* Karl Schultz, LunarG
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* Kenneth Russell, Google
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* Kevin O'Neil, AMD
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* Lauri Ilola, Nokia
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* Lenny Komow, LunarG
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* Lionel Landwerlin, Intel
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* Maciej Jesionowski, AMD
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* Mais Alnasser, AMD
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* Marcin Rogucki, Mobica
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* Mark Callow, Independent
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* Mark Kilgard, NVIDIA
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* Markus Tavenrath, NVIDIA
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* Mark Young, LunarG
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* Matthäus Chajdas, AMD
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* Matt Netsch, Qualcomm Technologies, Inc.
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* Michael O'Hara, AMD
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* Michael Wong, Codeplay Software Ltd.
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* Mike Schuchardt, LunarG
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* Mike Weiblen, LunarG
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* Nicolai Hähnle, AMD
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* Nuno Subtil, NVIDIA
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* Patrick Cozzi, Independent
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* Petros Bantolas, Imagination Technologies
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* Ralph Potter, Codeplay Software Ltd.
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* Rob Barris, NVIDIA
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* Ruihao Zhang, Qualcomm Technologies, Inc.
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* Sorel Bosan, AMD
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* Stephen Huang, Mediatek
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* Tilmann Scheller, Samsung Electronics
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* Tomasz Bednarz, Independent
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* Victor Eruhimov, ???
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* Wolfgang Engel, ???
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== Working Group Contributors to Vulkan 1.0
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* Adam Śmigielski, Mobica
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* Allen Hux, Intel
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* Andrew Cox, Samsung Electronics
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* Andrew Poole, Samsung Electronics
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* Andrew Rafter, Samsung Electronics
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* Andrew Richards, Codeplay Software Ltd.
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* Aras Pranckevičius, Unity Technologies
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* Ashwin Kolhe, NVIDIA
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* Ben Bowman, Imagination Technologies
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* Benj Lipchak
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* Bill Hollings, The Brenwill Workshop
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* Brent E. Insko, Intel
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* Brian Ellis, Qualcomm Technologies, Inc.
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* Cemil Azizoglu, Canonical
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* Chang-Hyo Yu, Samsung Electronics
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* Chia-I Wu, LunarG
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* Chris Frascati, Qualcomm Technologies, Inc.
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* Cody Northrop, LunarG
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* Courtney Goeltzenleuchter, LunarG
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* Damien Leone, NVIDIA
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* David Mao, AMD
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* David Yu, Pixar
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* Frank (LingJun) Chen, Qualcomm Technologies, Inc.
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* Fred Liao, Mediatek
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* Gabe Dagani, Freescale
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* Graham Connor, Imagination Technologies
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* Hwanyong Lee, Kyungpook National University
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* Ian Elliott, LunarG
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* James Hughes, Oculus VR
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* Jeff Vigil, Qualcomm Technologies, Inc.
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* Jens Owen, LunarG
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* Jeremy Hayes, LunarG
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* Jonathan Hamilton, Imagination Technologies
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* Krzysztof Iwanicki, Samsung Electronics
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* Larry Seiler, Intel
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* Lutz Latta, Lucasfilm
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* Maria Rovatsou, Codeplay Software Ltd.
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* Mark Callow
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* Mateusz Przybylski, Intel
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* Maxim Lukyanov, Samsung Electronics
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* Michael Lentine, Google
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* Michal Pietrasiuk, Intel
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* Mike Stroyan, LunarG
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* Minyoung Son, Samsung Electronics
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* Mythri Venugopal, Samsung Electronics
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* Naveen Leekha, Google
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* Nick Penwarden, Epic Games
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* Niklas Smedberg, Unity Technologies
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* Pat Brown, NVIDIA
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* Patrick Doane, Blizzard Entertainment
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* Peter Lohrmann, Valve Software
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* Piotr Bialecki, Intel
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* Prabindh Sundareson, Samsung Electronics
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* Rob Stepinski, Transgaming
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* Roy Ju, Mediatek
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* Rufus Hamade, Imagination Technologies
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* Sean Ellis, Arm
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* Stefanus Du Toit, Google
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* Steve Hill, Broadcom
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* Steve Viggers, Core Avionics & Industrial Inc.
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* Tim Foley, Intel
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* Timo Suoranta, AMD
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* Tobin Ehlis, LunarG
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* Tomasz Kubale, Intel
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* Wayne Lister, Imagination Technologies
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== Other Credits
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The Vulkan Advisory Panel members provided important real-world usage
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information and advice that helped guide design decisions.
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The wider Vulkan community have provided useful feedback, questions and spec
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changes that have helped improve the quality of the Specification via
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link:https://github.com/KhronosGroup/Vulkan-Docs/graphs/contributors[GitHub].
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Administrative support to the Working Group for Vulkan 1.1 was provided by
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Khronos staff including Angela Cheng, Ann Thorsnes, Emily Stearns, Liz
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Maitral, and Dominic Agoro-Ombaka; and by Alex Crabb of Caster
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Communications.
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Administrative support for Vulkan 1.0 was provided by Andrew Riegel,
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Elizabeth Riegel, Glenn Fredericks, Kathleen Mattson and Michelle Clark of
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Gold Standard Group.
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Technical support was provided by James Riordon, webmaster of Khronos.org
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and OpenGL.org.
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