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* Update release number to 98. Public Issues: * Fix missing markup in flink:vkDestroyPipelineLayout valid usage statement (pull request 882). * Add missing contributors for `<<VK_EXT_buffer_device_address>>` (public pull request 891). Internal Issues: * Detect nested bullet points in valid usage blocks and warn about them during VUID assignment (internal issue 1382). * Update the style guide to document the process for reserving new bits in bitmask types (internal issue 1411). * Clarify for slink:VkApplicationInfo::pname:apiVersion and in the <<fundamentals-validusage-versions, Valid Usage for Newer Core Versions>> section when it is valid for an application to use a certain version of Vulkan API functionality (for an instance and for a device/physical device); and when the validation layers must generate an error (internal issue 1412). * Add optional <<memory-model-availability-visibility, transitive availability/visibility operations to the memory model, including a new pname:vulkanMemoryModelAvailabilityVisibilityChains feature for slink:VkPhysicalDeviceVulkanMemoryModelFeaturesKHR (internal issue 1460). * Add the code:StorageBuffer storage class to those in the <<interfaces-resources-descset, Descriptor Set Interface>> (internal issue 1480). * Add missing `returnedonly` tags for a number of returned extension structures that can be passed in pname:pNext chains (internal issue 1515). * Clean up and rearrange some spec language for slink:VkRenderPassCreateInfo and slink:VkAttachmentReference.txt (internal issue 1522). * Correctly round the code:OpVectorTimesScalar and code:OpMatrixTimesScalar SPIR-V operations in the <<Precision of core SPIR-V Instructions>> table (internal merge request 2996). * Work around cases in flink:vkCmdBeginTransformFeedbackEXT, flink:vkCmdEndTransformFeedbackEXT, and slink:VkPipelineCoverageModulationStateCreateInfoNV where an array parameter is `optional` but the length is not in `vk.xml`. This is an interim fix using `noautovalidity` + handcoded VU replacing those that should be autogenerated (internal issue 2944 and https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/480). * Remove redundant capability validation of the code:float16 and code:int8 SPIR-V capabilities from the <<spirvenv-capabilities, Capabilities>> section, since they are already covered in the preceding table. * Update check_spec_links script, including validation for reference page open blocks. Fix errors identified by the script.
60 lines
1.4 KiB
Plaintext
60 lines
1.4 KiB
Plaintext
include::meta/VK_NV_glsl_shader.txt[]
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*Last Modified Date*::
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2016-02-14
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*IP Status*::
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No known IP claims.
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*Contributors*::
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- Piers Daniell, NVIDIA
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This extension allows GLSL shaders written to the `GL_KHR_vulkan_glsl`
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extension specification to be used instead of SPIR-V.
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The implementation will automatically detect whether the shader is SPIR-V or
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GLSL, and compile it appropriately.
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=== New Object Types
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=== New Enum Constants
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* Extending elink:VkResult:
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** ename:VK_ERROR_INVALID_SHADER_NV
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=== New Enums
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=== New Structures
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=== New Functions
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=== Issues
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=== Examples
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*Example 1*
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Passing in GLSL code
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[source,c++]
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----------------------------------------
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char const vss[] =
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"#version 450 core\n"
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"layout(location = 0) in vec2 aVertex;\n"
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"layout(location = 1) in vec4 aColor;\n"
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"out vec4 vColor;\n"
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"void main()\n"
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"{\n"
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" vColor = aColor;\n"
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" gl_Position = vec4(aVertex, 0, 1);\n"
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"}\n"
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;
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VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
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vertexShaderInfo.codeSize = sizeof vss;
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vertexShaderInfo.pCode = vss;
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VkShaderModule vertexShader;
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vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
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----------------------------------------
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=== Version History
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* Revision 1, 2016-02-14 (Piers Daniell)
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- Initial draft
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