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* Update release number to 124. Github Issues: * Fix Makefile SPECREMARK macro to work when not building in a git tree (public issue 992). * Ignore pname:aspectMask for unused attachments in slink:VkSubpassDescription2KHR valid usage statements (public pull request 1028). * Minor markup / spelling fixes (public pull requests 1035, 1045). Internal Issues: * Fix markup in Valid Usage statement for slink:VkCreateFramebuffer (internal issue 1823). * Add a new <<synchronization-signal-operation-order, _signal operation order_>> section to the synchronization chapter which describes in detail the ordering guarantees provided by the API between fence and semaphore signal operations (internal merge request 3368). * Move generated `appendix/meta/` files into the Makefile GENERATED directory (internal merge request 3381). New Extensions * `<<VK_KHR_shader_clock>>` * `<<VK_KHR_timeline_semaphore>>`
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37 lines
1.0 KiB
Plaintext
include::{generated}/meta/VK_AMD_gpu_shader_int16.txt[]
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*Last Modified Date*::
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2019-04-11
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*IP Status*::
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No known IP claims.
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*Interactions and External Dependencies*::
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- Requires the
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{spirv}/AMD/SPV_AMD_gpu_shader_int16.html[`SPV_AMD_gpu_shader_int16`]
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SPIR-V extension.
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*Contributors*::
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- Daniel Rakos, AMD
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- Dominik Witczak, AMD
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- Matthaeus G. Chajdas, AMD
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- Rex Xu, AMD
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- Timothy Lottes, AMD
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- Zhi Cai, AMD
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*External Dependencies*::
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- {spirv}/AMD/SPV_AMD_gpu_shader_int16.html[`SPV_AMD_gpu_shader_int16`]
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This extension adds support for using 16-bit integer variables in shaders.
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=== Deprecation by VK_KHR_shader_float16_int8
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Functionality in this extension was included in
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<<VK_KHR_shader_float16_int8>> extension, when
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slink:VkPhysicalDeviceFeatures::pname:shaderInt16 and
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slink::VkPhysicalDeviceShaderFloat16Int8FeaturesKHR::pname:shaderFloat16 are
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enabled.
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=== Version History
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* Revision 2, 2019-04-11 (Tobias Hector)
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- Marked as deprecated
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* Revision 1, 2017-06-18 (Dominik Witczak)
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- First version
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