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* Bump API patch number and header version number to 61 for this update. Github Issues: * Provide alternate length attributes (altlen=) in the XML schema, for those using length attributes to generate code instead of documentation (public issue 555). * Fix erroneous references to `latex:` being used for asciidoc math markup, rather than `latexmath:` (public pull request 556). * Add author ID to XML for Kazan software renderer (public pull request 557). Internal Issues: * Add the <<fundamentals-abi,Application Binary Interface>> section describing platform ABI requirements and recommendations, add examples of function and function pointer declarations to the <<boilerplate-platform-specific-calling-conventions, Platform-Specific Calling Conventions>> section, and remove related language that existed elsewhere in the specification (internal issue 64). * Describe where to document valid usage interactions of chained structures in the style guide, and fix one case now appearing in slink:VkBufferCreateInfo instead of the child slink:VkDedicatedAllocationBufferCreateInfoNV structure (internal issue 715). * Add example to the style guide of describing enumerated types which are empty when the spec is built without relevant extensions enabled, and apply it to existing examples for elink:VkDescriptorSetLayoutCreateFlagBits and elink:VkSubpassDescriptionFlagBits (internal issue 864). * Add a note to the <<fundamentals-validusage-enums, Valid Usage for Enumerated Types>> section that the special values suffixed with etext:_BEGIN_RANGE, etext:_END_RANGE, etext:_RANGE_SIZE and etext:_MAX_ENUM are not part of the API and should: not be used by applications (internal issue 872). * Added note to flink:vkCmdUpdateBuffers explaining the performance penalty for copies done in this way, and why the upper copy limit is what it is (internal issue 952). * Update `VK_KHX_device_group` to split some functionality into the new `VK_KHR_bind_memory2` extension, and rename that functionality (internal issue 969). * Remove *Status* fields from extension appendices, since they are by definition published and complete by the time they reach the public github repository (internal issue 973). Other Issues: * Update Data Format specification dependency to version 1.2 and change references to DF sections accordingly. * Update XML to make the pname:pAllocator parameter of flink:vkRegisterDeviceEventEXT and flink:vkRegisterDisplayEventEXT in the `VK_EXT_display_control` extension as optional. New Extensions: * `VK_KHR_bind_memory2` * `VK_KHR_image_format_list` * `VK_KHR_maintenance2` * `VK_KHR_sampler_ycbcr_conversion`
100 lines
2.6 KiB
Plaintext
100 lines
2.6 KiB
Plaintext
include::meta/VK_AMD_shader_fragment_mask.txt[]
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*Last Modified Date*::
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2017-08-16
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*IP Status*::
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No known IP claims.
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*Dependencies*::
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- Requires the
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https://www.khronos.org/registry/spir-v/extensions/AMD/SPV_AMD_fragment_mask.html[+SPV_AMD_fragment_mask+]
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SPIR-V extension.
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*Contributors*::
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- Aaron Hagan, AMD
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- Daniel Rakos, AMD
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- Timothy Lottes, AMD
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This extension provides efficient read access to the fragment mask in
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compressed multisampled color surfaces.
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The fragment mask is a lookup table that associates color samples with color
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fragment values.
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The fragment mask can be fetched with a call to pname:fragmentMaskFetchAMD
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from a shader, which returns a single uint where each subsequent 4 bit
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specifies the color fragment index corresponding to the color sample,
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starting from the least significant bit.
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For example, when 8 color samples are used, the color fragment index for
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color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7
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the index will be in bits 28-31.
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The color fragment for a particular color sample may then be fetched with
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the correspoding fragment mask value using the pname:fragmentFetchAMD shader
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function.
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=== New Object Types
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None.
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=== New Enum Constants
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None.
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=== New Enums
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None.
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=== New SPIR-V Capabilities
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* <<spirvenv-capabilities-table-shaderfragmentmaskamd,
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code:ShaderFragmentMaskAMD>>
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=== New Structures
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None.
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=== New Functions
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None.
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=== Examples
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This example shows a shader that queries the fragment mask from a
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multisampled compressed surface and uses it to query fragment values.
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[source,c++]
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----------------------------------------
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#version 450 core
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#extension GL_AMD_shader_fragment_mask: enable
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layout(binding = 0) uniform sampler2DMS s2DMS;
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layout(binding = 1) uniform isampler2DMSArray is2DMSArray;
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layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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vec4 fragOne = vec4(0.0);
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uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
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uint fragIndex = (fragMask & 0xF0) >> 4;
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fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);
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fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
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fragIndex = (fragMask & 0xF0) >> 4;
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fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
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fragMask = fragmentMaskFetchAMD(usubpassMS);
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fragIndex = (fragMask & 0xF0) >> 4;
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fragOne += fragmentFetchAMD(usubpassMS, fragIndex);
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fragColor = fragOne;
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}
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----------------------------------------
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=== Version History
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* Revision 1, 2017-08-16 (Aaron Hagan)
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- Initial draft
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