311 lines
12 KiB
Plaintext
311 lines
12 KiB
Plaintext
// Copyright (c) 2016-2019 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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[appendix]
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[[boilerplate]]
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= API Boilerplate
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This appendix defines Vulkan API features that are infrastructure required
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for a complete functional description of Vulkan, but do not logically belong
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elsewhere in the Specification.
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[[boilerplate-headers]]
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== Vulkan Header Files
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Vulkan is defined as an API in the C99 language.
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Khronos provides a corresponding set of header files for applications using
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the API, which may be used in either C or C++ code.
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The interface descriptions in the specification are the same as the
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interfaces defined in these header files, and both are derived from the
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`vk.xml` XML API Registry, which is the canonical machine-readable
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description of the Vulkan API.
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The Registry, scripts used for processing it into various forms, and
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documentation of the registry schema are available as described at
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https://www.khronos.org/registry/vulkan/#apiregistry .
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Language bindings for other languages can be defined using the information
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in the Specification and the Registry.
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Khronos does not provide any such bindings, but third-party developers have
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created some additional bindings.
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[[boilerplate-vulkan-h]]
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=== Vulkan Combined API Header `vulkan.h` (Informative)
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Applications normally will include the header `vulkan.h`.
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In turn, `vulkan.h` always includes the following headers:
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* <<boilerplate-platform-macros,`vk_platform.h`>>, defining
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platform-specific macros and headers.
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* <<boilerplate-vulkan-core,`vulkan_core.h`>>, defining APIs for the
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Vulkan core and all registered extensions _other_ than window
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system-specific extensions.
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In addition, specific preprocessor macros defined at the time `vulkan.h` is
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included cause header files for the corresponding <<boilerplate-wsi-header,
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window system-specific extension interfaces>> to be included.
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[[boilerplate-platform-macros]]
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=== Vulkan Platform-Specific Header `vk_platform.h` (Informative)
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Platform-specific macros and interfaces are defined in `vk_platform.h`.
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These macros are used to control platform-dependent behavior, and their
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exact definitions are under the control of specific platforms and Vulkan
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implementations.
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[[boilerplate-platform-specific-calling-conventions]]
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==== Platform-Specific Calling Conventions
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On many platforms the following macros are empty strings, causing platform-
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and compiler-specific default calling conventions to be used.
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// @refBegin VKAPI_ATTR Vulkan function attributes
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dname:VKAPI_ATTR is a macro placed before the return type in Vulkan API
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function declarations.
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This macro controls calling conventions for C++11 and GCC/Clang-style
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compilers.
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// @refEnd VKAPI_ATTR VKAPI_CALL VKAPI_PTR
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// @refBegin VKAPI_CALL Vulkan function calling conventions
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dname:VKAPI_CALL is a macro placed after the return type in Vulkan API
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function declarations.
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This macro controls calling conventions for MSVC-style compilers.
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// @refEnd VKAPI_CALL VKAPI_ATTR VKAPI_PTR
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// @refBegin VKAPI_PTR Vulkan function pointer calling conventions
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dname:VKAPI_PTR is a macro placed between the '(' and '*' in Vulkan API
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function pointer declarations.
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This macro also controls calling conventions, and typically has the same
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definition as dname:VKAPI_ATTR or dname:VKAPI_CALL, depending on the
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compiler.
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// @refEnd VKAPI_PTR VKAPI_ATTR VKAPI_CALL
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With these macros, a Vulkan function declaration takes the form of:
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[source,c++]
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----------------------------------------
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VKAPI_ATTR <return_type> VKAPI_CALL <command_name>(<command_parameters>);
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----------------------------------------
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Additionally, a Vulkan function pointer type declaration takes the form of:
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[source,c++]
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----------------------------------------
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typedef <return_type> (VKAPI_PTR *PFN_<command_name>)(<command_parameters>);
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----------------------------------------
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==== Platform-Specific Header Control
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// @refBegin VK_NO_STDINT_H Control definition of `<stdint.h>` types
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If the code:VK_NO_STDINT_H macro is defined by the application at compile
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time, extended integer types used by the Vulkan API, such as code:uint8_t,
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must: also be defined by the application.
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Otherwise, the Vulkan headers will not compile.
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If code:VK_NO_STDINT_H is not defined, the system `<stdint.h>` is used to
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define these types.
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There is a fallback path when Microsoft Visual Studio version 2008 and
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earlier versions are detected at compile time.
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// @refEnd VK_NO_STDINT_H
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[[boilerplate-vulkan-core]]
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=== Vulkan Core API Header `vulkan_core.h`
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Applications that do not make use of window system-specific extensions may
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simply include `vulkan_core.h` instead of `vulkan.h`, although there is
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usually no reason to do so.
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In addition to the Vulkan API, `vulkan_core.h` also defines a small number
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of C preprocessor macros that are described below.
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==== Vulkan Header File Version Number
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[open,refpage='VK_HEADER_VERSION',desc='Vulkan header file version number',type='defines']
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--
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dname:VK_HEADER_VERSION is the version number of the `vulkan_core.h` header.
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This value is kept synchronized with the patch version of the released
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Specification.
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include::../api/defines/VK_HEADER_VERSION.txt[]
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--
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[open,refpage='VK_API_VERSION',desc='Deprecated version number macro',type='defines']
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--
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dname:VK_API_VERSION is now commented out of `vulkan_core.h` and cannot: be
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used.
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include::../api/defines/VK_API_VERSION.txt[]
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--
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==== Vulkan Handle Macros
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[open,refpage='VK_DEFINE_HANDLE',desc='Declare a dispatchable object handle',type='defines',xrefs='VkCommandBuffer VkDevice VkInstance VkPhysicalDevice VkQueue']
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--
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dname:VK_DEFINE_HANDLE defines a <<fundamentals-objectmodel-overview,
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dispatchable handle>> type.
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include::../api/defines/VK_DEFINE_HANDLE.txt[]
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* pname:object is the name of the resulting C type.
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The only dispatchable handle types are those related to device and instance
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management, such as slink:VkDevice.
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--
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[open,refpage='VK_DEFINE_NON_DISPATCHABLE_HANDLE',desc='Declare a non-dispatchable object handle',type='defines',xrefs='VkBuffer']
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--
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dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a
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<<fundamentals-objectmodel-overview, non-dispatchable handle>> type.
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include::../api/defines/VK_DEFINE_NON_DISPATCHABLE_HANDLE.txt[]
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* pname:object is the name of the resulting C type.
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Most Vulkan handle types, such as slink:VkBuffer, are non-dispatchable.
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[NOTE]
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.Note
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====
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The `vulkan_core.h` header allows the
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dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE definition to be overridden by the
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application.
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If dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE is already defined when
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`vulkan_core.h` is compiled, the default definition is skipped.
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This allows the application to define a binary-compatible custom handle
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which may: provide more type-safety or other features needed by the
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application.
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Applications must: not define handles in a way that is not binary compatible
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- where binary compatibility is platform dependent.
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====
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--
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[open,refpage='VK_NULL_HANDLE',desc='Reserved non-valid object handle',type='defines']
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--
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dname:VK_NULL_HANDLE is a reserved value representing a non-valid object
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handle.
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It may be passed to and returned from Vulkan commands only when
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<<fundamentals-validusage-handles, specifically allowed>>.
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include::../api/defines/VK_NULL_HANDLE.txt[]
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--
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[[boilerplate-wsi-header]]
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== Window System-Specific Header Control (Informative)
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// @refBegin WSIheaders Control inclusion of window system interface extensions
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To use a Vulkan extension supporting a platform-specific window system,
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header files for that window systems must: be included at compile time, or
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platform-specific types must: be forward-declared.
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The Vulkan header files cannot determine whether or not an external header
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is available at compile time, so platform-specific extensions are provided
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in separate headers from the core API and platform-independent extensions,
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allowing applications to decide which ones should be defined and how the
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external headers are included.
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Extensions dependent on particular sets of platform headers, or that
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forward-declare platform-specific types, are declared in a header named for
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that platform.
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Before including these platform-specific Vulkan headers, applications must:
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include both `vulkan_core.h` and any external native headers the platform
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extensions depend on.
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As a convenience for applications that do not need the flexibility of
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separate platform-specific Vulkan headers, `vulkan.h` includes
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`vulkan_core.h`, and then conditionally includes platform-specific Vulkan
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headers and the external headers they depend on.
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Applications control which platform-specific headers are included by
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#defining macros before including `vulkan.h`.
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The correspondence between platform-specific extensions, external headers
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they require, the platform-specific header which declares them, and the
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preprocessor macros which enable inclusion by `vulkan.h` are shown in the
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<<boilerplate-wsi-header-table,following table>>.
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[[boilerplate-wsi-header-table]]
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.Window System Extensions and Headers
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[options="header"]
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|====
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| Extension Name | Window System Name | Platform-specific Header | Required External Headers | Controlling `vulkan.h` Macro
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| `<<VK_KHR_android_surface>>` | Android | `vulkan_android.h` | None | dname:VK_USE_PLATFORM_ANDROID_KHR
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| `<<VK_KHR_wayland_surface>>` | Wayland | `vulkan_wayland.h` | `<wayland-client.h>` | dname:VK_USE_PLATFORM_WAYLAND_KHR
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| `<<VK_KHR_win32_surface>>`,
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`<<VK_KHR_external_memory_win32>>`,
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`<<VK_KHR_win32_keyed_mutex>>`,
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`<<VK_KHR_external_semaphore_win32>>`,
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`<<VK_KHR_external_fence_win32>>`,
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ifdef::VK_NV_external_memory_win32[]
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`<<VK_NV_external_memory_win32>>`,
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endif::VK_NV_external_memory_win32[]
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ifdef::VK_NV_win32_keyed_mutex[]
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`<<VK_NV_win32_keyed_mutex>>`
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endif::VK_NV_win32_keyed_mutex[]
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| Microsoft Windows | `vulkan_win32.h` | `<windows.h>` | dname:VK_USE_PLATFORM_WIN32_KHR
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| `<<VK_KHR_xcb_surface>>` | X11 Xcb | `vulkan_xcb.h` | `<xcb/xcb.h>` | dname:VK_USE_PLATFORM_XCB_KHR
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| `<<VK_KHR_xlib_surface>>` | X11 Xlib | `vulkan_xlib.h` | `<X11/Xlib.h>` | dname:VK_USE_PLATFORM_XLIB_KHR
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ifdef::VK_EXT_acquire_xlib_display[]
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| `<<VK_EXT_acquire_xlib_display>>` | X11 XRAndR | `vulkan_xlib_xrandr.h` | `<X11/Xlib.h>`,
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`<X11/extensions{wbro}/Xrandr.h>` | dname:VK_USE_PLATFORM_XLIB_XRANDR_EXT
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endif::VK_EXT_acquire_xlib_display[]
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ifdef::VK_GGP_stream_descriptor_surface[]
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| `<<VK_GGP_stream_descriptor_surface>>`,
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`<<VK_GGP_frame_token>>`
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| Google Games Platform | `vulkan_ggp.h` | <ggp_c/vulkan_types.h> | dname:VK_USE_PLATFORM_GGP
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endif::VK_GGP_stream_descriptor_surface[]
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ifdef::VK_MVK_ios_surface[]
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| `<<VK_MVK_ios_surface>>` | iOS | `vulkan_ios.h` | None | dname:VK_USE_PLATFORM_IOS_MVK
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endif::VK_MVK_ios_surface[]
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ifdef::VK_MVK_macos_surface[]
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| `<<VK_MVK_macos_surface>>` | macOS | `vulkan_macos.h` | None | dname:VK_USE_PLATFORM_MACOS_MVK
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endif::VK_MVK_macos_surface[]
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ifdef::VK_NN_vi_surface[]
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| `<<VK_NN_vi_surface>>` | VI | `vulkan_vi.h` | None | dname:VK_USE_PLATFORM_VI_NN
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endif::VK_NN_vi_surface[]
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ifdef::VK_FUCHSIA_imagepipe_surface[]
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| `<<VK_FUCHSIA_imagepipe_surface>>` | Fuchsia | `vulkan_fuchsia.h` | `<zircon/types.h>` | dname:VK_USE_PLATFORM_FUCHSIA
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endif::VK_FUCHSIA_imagepipe_surface[]
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ifdef::VK_EXT_metal_surface[]
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| `<<VK_EXT_metal_surface>>` | Metal on CoreAnimation | `vulkan_metal.h` | None | dname:VK_USE_PLATFORM_METAL_EXT
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endif::VK_EXT_metal_surface[]
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|====
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[NOTE]
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.Note
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====
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This section describes the purpose of the headers independently of the
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specific underlying functionality of the window system extensions
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themselves.
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Each extension name will only link to a description of that extension when
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viewing a specification built with that extension included.
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====
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// @refEnd WSIheaders
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