Vulkan-Docs/appendices/boilerplate.txt

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// Copyright (c) 2016-2019 Khronos Group. This work is licensed under a
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
[appendix]
[[boilerplate]]
= API Boilerplate
This appendix defines Vulkan API features that are infrastructure required
for a complete functional description of Vulkan, but do not logically belong
elsewhere in the Specification.
[[boilerplate-headers]]
== Vulkan Header Files
Vulkan is defined as an API in the C99 language.
Khronos provides a corresponding set of header files for applications using
the API, which may be used in either C or C++ code.
The interface descriptions in the specification are the same as the
interfaces defined in these header files, and both are derived from the
`vk.xml` XML API Registry, which is the canonical machine-readable
description of the Vulkan API.
The Registry, scripts used for processing it into various forms, and
documentation of the registry schema are available as described at
https://www.khronos.org/registry/vulkan/#apiregistry .
Language bindings for other languages can be defined using the information
in the Specification and the Registry.
Khronos does not provide any such bindings, but third-party developers have
created some additional bindings.
[[boilerplate-vulkan-h]]
=== Vulkan Combined API Header `vulkan.h` (Informative)
Applications normally will include the header `vulkan.h`.
In turn, `vulkan.h` always includes the following headers:
* <<boilerplate-platform-macros,`vk_platform.h`>>, defining
platform-specific macros and headers.
* <<boilerplate-vulkan-core,`vulkan_core.h`>>, defining APIs for the
Vulkan core and all registered extensions _other_ than window
system-specific extensions.
In addition, specific preprocessor macros defined at the time `vulkan.h` is
included cause header files for the corresponding <<boilerplate-wsi-header,
window system-specific extension interfaces>> to be included.
[[boilerplate-platform-macros]]
=== Vulkan Platform-Specific Header `vk_platform.h` (Informative)
Platform-specific macros and interfaces are defined in `vk_platform.h`.
These macros are used to control platform-dependent behavior, and their
exact definitions are under the control of specific platforms and Vulkan
implementations.
[[boilerplate-platform-specific-calling-conventions]]
==== Platform-Specific Calling Conventions
On many platforms the following macros are empty strings, causing platform-
and compiler-specific default calling conventions to be used.
// @refBegin VKAPI_ATTR Vulkan function attributes
dname:VKAPI_ATTR is a macro placed before the return type in Vulkan API
function declarations.
This macro controls calling conventions for C++11 and GCC/Clang-style
compilers.
// @refEnd VKAPI_ATTR VKAPI_CALL VKAPI_PTR
// @refBegin VKAPI_CALL Vulkan function calling conventions
dname:VKAPI_CALL is a macro placed after the return type in Vulkan API
function declarations.
This macro controls calling conventions for MSVC-style compilers.
// @refEnd VKAPI_CALL VKAPI_ATTR VKAPI_PTR
// @refBegin VKAPI_PTR Vulkan function pointer calling conventions
dname:VKAPI_PTR is a macro placed between the '(' and '*' in Vulkan API
function pointer declarations.
This macro also controls calling conventions, and typically has the same
definition as dname:VKAPI_ATTR or dname:VKAPI_CALL, depending on the
compiler.
// @refEnd VKAPI_PTR VKAPI_ATTR VKAPI_CALL
With these macros, a Vulkan function declaration takes the form of:
[source,c++]
----------------------------------------
VKAPI_ATTR <return_type> VKAPI_CALL <command_name>(<command_parameters>);
----------------------------------------
Additionally, a Vulkan function pointer type declaration takes the form of:
[source,c++]
----------------------------------------
typedef <return_type> (VKAPI_PTR *PFN_<command_name>)(<command_parameters>);
----------------------------------------
==== Platform-Specific Header Control
// @refBegin VK_NO_STDINT_H Control definition of `<stdint.h>` types
If the code:VK_NO_STDINT_H macro is defined by the application at compile
time, extended integer types used by the Vulkan API, such as code:uint8_t,
must: also be defined by the application.
Otherwise, the Vulkan headers will not compile.
If code:VK_NO_STDINT_H is not defined, the system `<stdint.h>` is used to
define these types.
There is a fallback path when Microsoft Visual Studio version 2008 and
earlier versions are detected at compile time.
// @refEnd VK_NO_STDINT_H
[[boilerplate-vulkan-core]]
=== Vulkan Core API Header `vulkan_core.h`
Applications that do not make use of window system-specific extensions may
simply include `vulkan_core.h` instead of `vulkan.h`, although there is
usually no reason to do so.
In addition to the Vulkan API, `vulkan_core.h` also defines a small number
of C preprocessor macros that are described below.
==== Vulkan Header File Version Number
[open,refpage='VK_HEADER_VERSION',desc='Vulkan header file version number',type='defines']
--
dname:VK_HEADER_VERSION is the version number of the `vulkan_core.h` header.
This value is kept synchronized with the patch version of the released
Specification.
include::../api/defines/VK_HEADER_VERSION.txt[]
--
[open,refpage='VK_API_VERSION',desc='Deprecated version number macro',type='defines']
--
dname:VK_API_VERSION is now commented out of `vulkan_core.h` and cannot: be
used.
include::../api/defines/VK_API_VERSION.txt[]
--
==== Vulkan Handle Macros
[open,refpage='VK_DEFINE_HANDLE',desc='Declare a dispatchable object handle',type='defines',xrefs='VkCommandBuffer VkDevice VkInstance VkPhysicalDevice VkQueue']
--
dname:VK_DEFINE_HANDLE defines a <<fundamentals-objectmodel-overview,
dispatchable handle>> type.
include::../api/defines/VK_DEFINE_HANDLE.txt[]
* pname:object is the name of the resulting C type.
The only dispatchable handle types are those related to device and instance
management, such as slink:VkDevice.
--
[open,refpage='VK_DEFINE_NON_DISPATCHABLE_HANDLE',desc='Declare a non-dispatchable object handle',type='defines',xrefs='VkBuffer']
--
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a
<<fundamentals-objectmodel-overview, non-dispatchable handle>> type.
include::../api/defines/VK_DEFINE_NON_DISPATCHABLE_HANDLE.txt[]
* pname:object is the name of the resulting C type.
Most Vulkan handle types, such as slink:VkBuffer, are non-dispatchable.
[NOTE]
.Note
====
The `vulkan_core.h` header allows the
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE definition to be overridden by the
application.
If dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE is already defined when
`vulkan_core.h` is compiled, the default definition is skipped.
This allows the application to define a binary-compatible custom handle
which may: provide more type-safety or other features needed by the
application.
Applications must: not define handles in a way that is not binary compatible
- where binary compatibility is platform dependent.
====
--
[open,refpage='VK_NULL_HANDLE',desc='Reserved non-valid object handle',type='defines']
--
dname:VK_NULL_HANDLE is a reserved value representing a non-valid object
handle.
It may be passed to and returned from Vulkan commands only when
<<fundamentals-validusage-handles, specifically allowed>>.
include::../api/defines/VK_NULL_HANDLE.txt[]
--
[[boilerplate-wsi-header]]
== Window System-Specific Header Control (Informative)
// @refBegin WSIheaders Control inclusion of window system interface extensions
To use a Vulkan extension supporting a platform-specific window system,
header files for that window systems must: be included at compile time, or
platform-specific types must: be forward-declared.
The Vulkan header files cannot determine whether or not an external header
is available at compile time, so platform-specific extensions are provided
in separate headers from the core API and platform-independent extensions,
allowing applications to decide which ones should be defined and how the
external headers are included.
Extensions dependent on particular sets of platform headers, or that
forward-declare platform-specific types, are declared in a header named for
that platform.
Before including these platform-specific Vulkan headers, applications must:
include both `vulkan_core.h` and any external native headers the platform
extensions depend on.
As a convenience for applications that do not need the flexibility of
separate platform-specific Vulkan headers, `vulkan.h` includes
`vulkan_core.h`, and then conditionally includes platform-specific Vulkan
headers and the external headers they depend on.
Applications control which platform-specific headers are included by
#defining macros before including `vulkan.h`.
The correspondence between platform-specific extensions, external headers
they require, the platform-specific header which declares them, and the
preprocessor macros which enable inclusion by `vulkan.h` are shown in the
<<boilerplate-wsi-header-table,following table>>.
[[boilerplate-wsi-header-table]]
.Window System Extensions and Headers
[options="header"]
|====
| Extension Name | Window System Name | Platform-specific Header | Required External Headers | Controlling `vulkan.h` Macro
| `<<VK_KHR_android_surface>>` | Android | `vulkan_android.h` | None | dname:VK_USE_PLATFORM_ANDROID_KHR
| `<<VK_KHR_wayland_surface>>` | Wayland | `vulkan_wayland.h` | `<wayland-client.h>` | dname:VK_USE_PLATFORM_WAYLAND_KHR
| `<<VK_KHR_win32_surface>>`,
`<<VK_KHR_external_memory_win32>>`,
`<<VK_KHR_win32_keyed_mutex>>`,
`<<VK_KHR_external_semaphore_win32>>`,
`<<VK_KHR_external_fence_win32>>`,
ifdef::VK_NV_external_memory_win32[]
`<<VK_NV_external_memory_win32>>`,
endif::VK_NV_external_memory_win32[]
ifdef::VK_NV_win32_keyed_mutex[]
`<<VK_NV_win32_keyed_mutex>>`
endif::VK_NV_win32_keyed_mutex[]
| Microsoft Windows | `vulkan_win32.h` | `<windows.h>` | dname:VK_USE_PLATFORM_WIN32_KHR
| `<<VK_KHR_xcb_surface>>` | X11 Xcb | `vulkan_xcb.h` | `<xcb/xcb.h>` | dname:VK_USE_PLATFORM_XCB_KHR
| `<<VK_KHR_xlib_surface>>` | X11 Xlib | `vulkan_xlib.h` | `<X11/Xlib.h>` | dname:VK_USE_PLATFORM_XLIB_KHR
ifdef::VK_EXT_acquire_xlib_display[]
| `<<VK_EXT_acquire_xlib_display>>` | X11 XRAndR | `vulkan_xlib_xrandr.h` | `<X11/Xlib.h>`,
`<X11/extensions{wbro}/Xrandr.h>` | dname:VK_USE_PLATFORM_XLIB_XRANDR_EXT
endif::VK_EXT_acquire_xlib_display[]
ifdef::VK_GGP_stream_descriptor_surface[]
| `<<VK_GGP_stream_descriptor_surface>>`,
`<<VK_GGP_frame_token>>`
| Google Games Platform | `vulkan_ggp.h` | <ggp_c/vulkan_types.h> | dname:VK_USE_PLATFORM_GGP
endif::VK_GGP_stream_descriptor_surface[]
ifdef::VK_MVK_ios_surface[]
| `<<VK_MVK_ios_surface>>` | iOS | `vulkan_ios.h` | None | dname:VK_USE_PLATFORM_IOS_MVK
endif::VK_MVK_ios_surface[]
ifdef::VK_MVK_macos_surface[]
| `<<VK_MVK_macos_surface>>` | macOS | `vulkan_macos.h` | None | dname:VK_USE_PLATFORM_MACOS_MVK
endif::VK_MVK_macos_surface[]
ifdef::VK_NN_vi_surface[]
| `<<VK_NN_vi_surface>>` | VI | `vulkan_vi.h` | None | dname:VK_USE_PLATFORM_VI_NN
endif::VK_NN_vi_surface[]
ifdef::VK_FUCHSIA_imagepipe_surface[]
| `<<VK_FUCHSIA_imagepipe_surface>>` | Fuchsia | `vulkan_fuchsia.h` | `<zircon/types.h>` | dname:VK_USE_PLATFORM_FUCHSIA
endif::VK_FUCHSIA_imagepipe_surface[]
ifdef::VK_EXT_metal_surface[]
| `<<VK_EXT_metal_surface>>` | Metal on CoreAnimation | `vulkan_metal.h` | None | dname:VK_USE_PLATFORM_METAL_EXT
endif::VK_EXT_metal_surface[]
|====
[NOTE]
.Note
====
This section describes the purpose of the headers independently of the
specific underlying functionality of the window system extensions
themselves.
Each extension name will only link to a description of that extension when
viewing a specification built with that extension included.
====
// @refEnd WSIheaders