46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
// Copyright (c) 2018-2019 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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include::meta/VK_EXT_memory_priority.txt[]
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Last Modified Date::
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2018-10-08
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Contributors::
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- Jeff Bolz, NVIDIA
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- Jeff Juliano, NVIDIA
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This extension adds a pname:priority value specified at memory allocation
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time.
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On some systems with both device-local and non-device-local memory heaps,
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the implementation may transparently move memory from one heap to another
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when a heap becomes full (for example, when the total memory used across all
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processes exceeds the size of the heap).
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In such a case, this priority value may be used to determine which
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allocations are more likely to remain in device-local memory.
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=== New Enum Constants
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* Extending elink:VkStructureType:
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** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT
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** ename:VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT
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=== New Enums
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None.
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=== New Structures
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* slink:VkPhysicalDeviceMemoryPriorityFeaturesEXT
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* slink:VkMemoryPriorityAllocateInfoEXT
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=== New Functions
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None.
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=== Version History
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* Revision 1, 2018-10-08 (Jeff Bolz)
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- Initial revision
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