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82e0f83d43
* Bump API patch number and header version number to 40 for this update. * There is a major build change in this release. We are now using the Ruby-based ``asciidoctor'' implementation, rather than the Python-based ``asciidoc'' implementation, to process the specification. While the actual specification markup changes were minimal, this requires a new set of build tools and a very different installation process, especially because we now use an experimental direct-to-PDF backend for Asciidoctor instead of Docbook->dblatex->PDF. It is no longer possible to build the Specification using asciidoc. See doc/specs/vulkan/README.adoc for some guidance on installing the new toolchain components. * There are some minor rendering issues in the PDF output due to teething problems with the asciidoctor toolchain, especially with mathematical equations. We are aware of these and working on them. Github Issues: * Updated sample code for the <<sparsememory-examples-basic,sparse resource binding example>> (public issue 97). * Modify line and point clipping behavior in the <<vertexpostproc-clipping, Primitive Clipping>> section to allow for pop-free behavior. The ability to check for which behavior is implemented may be added a future feature or extension (public issue 113). * Unify the discussions of implicit ordering throughout the spec, in particular in the new sections <<drawing-primitive-order, Primitive Order>>, <<primrast-order, Rasterization Order>>, and <<synchronization-implicit, Implicit Synchronization Guarantees>>; the discussion of <<synchronization-submission-order, submission order>>; and references elsewhere to these sections (public issue 133). * Clarify \<\<descriptorsets-compatibility,Pipeline Layout Compatibility>> language and introduce the term ``identically defined'' (public issue 164). * Add a dependency to the +VK_EXT_debug_marker+ extension that's needed to reuse the object type enum from +VK_EXT_debug_report+, and moves the definition of that enum into +VK_EXT_debug_report+ where it should be (public issue 409). * Remove redundant valid usage statement from slink:VkImageBlit (public issue 421). * Update GL_KHR_vulkan_glsl to allow the ternary operator to result in a specialization constant (public issue 424). * Fix valid usage for flink:VkPipelineShaderStageCreateInfo (public issue 426). * Correct typo in New Objects list for <<VK_EXT_debug_report>> (public issue 447). Internal Issues: * Moved to asciidoctor for spec builds (internal issue 121). * Update style guide to describe where to put new extensions-specific asciidoc files, and what to name them (internal issue 626). * Add src/spec/indexExt.py to autogenerate registry index entries linking into the 1.0-extensions specification, instead of maintaining the index manually. (internal issue 642). * Autogenerate extension dependencies and lists of all extensions and all KHR extensions from the "supported" attributes in +vk.xml+. Execute +make config/extDependency.sh+ from +doc/specs/vulkan+ when a supported extension is added to vk.xml, to regenerate the dependency script. The consequence is that specifying a single extension to the +makeExt+ script will automatically enable all extensions it depends on as well, and that the +makeAllExts+ and +makeKHR+ scripts do not need to be updated when a new extension is supported (internal issue 648). * Put extension appendices all at the same asciidoc section level, so KHR WSI extensions show up in the HTML index (internal issue 648). Other Issues: * Imbed images in the generated HTML specs instead of loading them from the images/ directory. * Fix missing EXT in extension name (ename:VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME). * Add new +VK_EXT_SMPTE_2086_metadata+ extension. * In the <<platformCreateSurface_xlib,Xlib Surface>> section of the +VK_KHR_xlib_surface+ specification, add language warning users that they always need to call code:XinitThreads. * Use the term "presentable image" (rather than "swapchain image") consistently in +VK_KHR_swapchain+ and related extensions, and add a glossary term defining it. * Relocate the valid usage for samples of flink:vkGetPhysicalDeviceSparseImageFormatProperties2KHR::pname:pFormatInfo to be below the flink:VkPhysicalDeviceSparseImageFormatInfo2KHR structure.
904 lines
38 KiB
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904 lines
38 KiB
Plaintext
// Copyright (c) 2015-2017 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[primsrast]]
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= Rasterization
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Rasterization is the process by which a primitive is converted to a
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two-dimensional image.
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Each point of this image contains associated data such as depth, color, or
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other attributes.
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Rasterizing a primitive begins by determining which squares of an integer
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grid in framebuffer coordinates are occupied by the primitive, and assigning
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one or more depth values to each such square.
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This process is described below for points, lines, and polygons.
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A grid square, including its [eq]#(x,y)# framebuffer coordinates, [eq]#z#
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(depth), and associated data added by fragment shaders, is called a
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fragment.
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A fragment is located by its upper left corner, which lies on integer grid
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coordinates.
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Rasterization operations also refer to a fragment's sample locations, which
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are offset by subpixel fractional values from its upper left corner.
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The rasterization rules for points, lines, and triangles involve testing
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whether each sample location is inside the primitive.
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Fragments need not actually be square, and rasterization rules are not
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affected by the aspect ratio of fragments.
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Display of non-square grids, however, will cause rasterized points and line
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segments to appear fatter in one direction than the other.
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We assume that fragments are square, since it simplifies antialiasing and
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texturing.
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After rasterization, fragments are processed by the <<fragops-early,early
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per-fragment tests>>, if enabled.
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Several factors affect rasterization, including the members of
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sname:VkPipelineRasterizationStateCreateInfo and
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sname:VkPipelineMultisampleStateCreateInfo.
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// refBegin VkPipelineRasterizationStateCreateInfo Structure specifying parameters of a newly created pipeline rasterization state
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The sname:VkPipelineRasterizationStateCreateInfo structure is defined as:
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include::../api/structs/VkPipelineRasterizationStateCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:depthClampEnable controls whether to clamp the fragment's depth
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values instead of clipping primitives to the z planes of the frustum, as
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described in <<vertexpostproc-clipping,Primitive Clipping>>.
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* pname:rasterizerDiscardEnable controls whether primitives are discarded
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immediately before the rasterization stage.
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* pname:polygonMode is the triangle rendering mode.
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See elink:VkPolygonMode.
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* pname:cullMode is the triangle facing direction used for primitive
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culling.
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See elink:VkCullModeFlagBits.
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* pname:frontFace is the front-facing triangle orientation to be used for
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culling.
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See elink:VkFrontFace.
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* pname:depthBiasEnable controls whether to bias fragment depth values.
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* pname:depthBiasConstantFactor is a scalar factor controlling the
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constant depth value added to each fragment.
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* pname:depthBiasClamp is the maximum (or minimum) depth bias of a
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fragment.
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* pname:depthBiasSlopeFactor is a scalar factor applied to a fragment's
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slope in depth bias calculations.
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* pname:lineWidth is the width of rasterized line segments.
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ifdef::VK_AMD_rasterization_order[]
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The application can: also chain a
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sname:VkPipelineRasterizationStateRasterizationOrderAMD structure to the
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sname:VkPipelineRasterizationStateCreateInfo structure through its
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pname:pNext member.
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This structure enables selecting the rasterization order to use when
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rendering with the corresponding graphics pipeline as described in
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<<primrast-order, Rasterization Order>>.
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endif::VK_AMD_rasterization_order[]
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.Valid Usage
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****
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* If the <<features-features-depthClamp,depth clamping>> feature is not
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enabled, pname:depthClampEnable must: be ename:VK_FALSE
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* If the <<features-features-fillModeNonSolid,non-solid fill modes>>
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feature is not enabled, pname:polygonMode must: be
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ename:VK_POLYGON_MODE_FILL
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****
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include::../validity/structs/VkPipelineRasterizationStateCreateInfo.txt[]
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// refBegin VkPipelineMultisampleStateCreateInfo Structure specifying parameters of a newly created pipeline multisample state
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The sname:VkPipelineMultisampleStateCreateInfo structure is defined as:
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include::../api/structs/VkPipelineMultisampleStateCreateInfo.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:rasterizationSamples is a elink:VkSampleCountFlagBits specifying
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the number of samples per pixel used in rasterization.
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* pname:sampleShadingEnable specifies that fragment shading executes
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per-sample if ename:VK_TRUE, or per-fragment if ename:VK_FALSE, as
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described in <<primsrast-sampleshading,Sample Shading>>.
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* pname:minSampleShading is the minimum fraction of sample shading, as
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described in <<primsrast-sampleshading,Sample Shading>>.
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* pname:pSampleMask is a bitmask of static coverage information that is
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ANDed with the coverage information generated during rasterization, as
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described in <<fragops-samplemask,Sample Mask>>.
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* pname:alphaToCoverageEnable controls whether a temporary coverage value
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is generated based on the alpha component of the fragment's first color
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output as specified in the <<fragops-covg,Multisample Coverage>>
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section.
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* pname:alphaToOneEnable controls whether the alpha component of the
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fragment's first color output is replaced with one as described in
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<<fragops-covg,Multisample Coverage>>.
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.Valid Usage
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****
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* If the <<features-features-sampleRateShading,sample rate shading>>
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feature is not enabled, pname:sampleShadingEnable must: be
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ename:VK_FALSE
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* If the <<features-features-alphaToOne,alpha to one>> feature is not
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enabled, pname:alphaToOneEnable must: be ename:VK_FALSE
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* pname:minSampleShading must: be in the range [eq]#[0,1]#
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****
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include::../validity/structs/VkPipelineMultisampleStateCreateInfo.txt[]
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Rasterization only produces fragments corresponding to pixels in the
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framebuffer.
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Fragments which would be produced by application of any of the primitive
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rasterization rules described below but which lie outside the framebuffer
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are not produced, nor are they processed by any later stage of the pipeline,
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including any of the early per-fragment tests described in
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<<fragops-early,Early Per-Fragment Tests>>.
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Surviving fragments are processed by fragment shaders.
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Fragment shaders determine associated data for fragments, and can: also
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modify or replace their assigned depth values.
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If the subpass for which this pipeline is being created uses color and/or
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depth/stencil attachments, then pname:rasterizationSamples must: be the same
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as the sample count for those subpass attachments.
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Otherwise, pname:rasterizationSamples must: follow the rules for a
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<<renderpass-noattachments, zero-attachment subpass>>.
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[[primsrast-discard]]
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== Discarding Primitives Before Rasterization
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Primitives are discarded before rasterization if the
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pname:rasterizerDiscardEnable member of
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slink:VkPipelineRasterizationStateCreateInfo is enabled.
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When enabled, primitives are discarded after they are processed by the last
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active shader stage in the pipeline before rasterization.
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[[primrast-order]]
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== Rasterization Order
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Within a subpass of a <<renderpass,render pass instance>>, for a given
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(x,y,layer,sample) sample location, the following operations are guaranteed
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to execute in _rasterization order_, for each separate primitive that
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includes that sample location:
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. <<fragops-scissor,Scissor test>>
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. <<fragops-samplemask,Sample mask generation>>)
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. <<fragops-dbt,Depth bounds test>>
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. <<fragops-stencil, Stencil test, stencil op and stencil write>>
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. <<fragops-depth, Depth test and depth write>>
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. <<fragops-samplecount,Sample counting>> for
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<<queries-occlusion,occlusion queries>>
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. <<framebuffer-blending, Blending>>, <<framebuffer-logicop, logic
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operations>>, and color writes
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Each of these operations is atomically executed for each primitive and
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sample location.
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Execution of these operations for each primitive in a subpass occurs in
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ifndef::VK_AMD_rasterization_order[]
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<<drawing-primitive-order, primitive order>>.
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endif::VK_AMD_rasterization_order[]
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ifdef::VK_AMD_rasterization_order[]
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an order determined by the application.
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The application can: select a graphics pipeline to use one of the following
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primitive rasterization ordering rules:
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include::../api/enums/VkRasterizationOrderAMD.txt[]
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* ename:VK_RASTERIZATION_ORDER_STRICT_AMD indicates that the order of
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these operations for each primitive in a subpass must: occur in
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<<drawing-primitive-order, primitive order>>.
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* ename:VK_RASTERIZATION_ORDER_RELAXED_AMD indicates that the order of
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these operations for each primitive in a subpass may: not occur in
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<<drawing-primitive-order, primitive order>>.
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The rasterization order to use for a graphics pipeline is specified by
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chaining a sname:VkPipelineRasterizationStateRasterizationOrderAMD structure
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through the pname:pNext member to
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slink:VkPipelineRasterizationStateCreateInfo.
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The sname:VkPipelineRasterizationStateRasterizationOrderAMD structure is
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defined as:
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include::../api/structs/VkPipelineRasterizationStateRasterizationOrderAMD.txt[]
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:rasterizationOrder is the primitive rasterization order to use.
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include::../validity/structs/VkPipelineRasterizationStateRasterizationOrderAMD.txt[]
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If the +VK_AMD_rasterization_order+ device extension is not enabled or the
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application does not request a particular rasterization order through
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specifying a sname:VkPipelineRasterizationStateRasterizationOrderAMD
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structure then the rasterization order used by the graphics pipeline
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defaults to ename:VK_RASTERIZATION_ORDER_STRICT_AMD.
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endif::VK_AMD_rasterization_order[]
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[[primsrast-multisampling]]
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== Multisampling
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Multisampling is a mechanism to antialias all Vulkan primitives: points,
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lines, and polygons.
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The technique is to sample all primitives multiple times at each pixel.
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Each sample in each framebuffer attachment has storage for a color, depth,
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and/or stencil value, such that per-fragment operations apply to each sample
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independently.
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The color sample values can: be later _resolved_ to a single color (see
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<<copies-resolve,Resolving Multisample Images>> and the <<renderpass,Render
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Pass>> chapter for more details on how to resolve multisample images to
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non-multisample images).
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Vulkan defines rasterization rules for single-sample modes in a way that is
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equivalent to a multisample mode with a single sample in the center of each
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pixel.
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Each fragment includes a coverage value with pname:rasterizationSamples bits
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(see <<fragops-samplemask,Sample Mask>>).
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Each fragment includes pname:rasterizationSamples depth values and sets of
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associated data.
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An implementation may: choose to assign the same associated data to more
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than one sample.
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The location for evaluating such associated data may: be anywhere within the
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pixel including the pixel center or any of the sample locations.
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When pname:rasterizationSamples is ename:VK_SAMPLE_COUNT_1_BIT, the pixel
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center must: be used.
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The different associated data values need not all be evaluated at the same
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location.
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Each pixel fragment thus consists of integer x and y grid coordinates,
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pname:rasterizationSamples depth values and sets of associated data, and a
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coverage value with pname:rasterizationSamples bits.
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It is understood that each pixel has pname:rasterizationSamples locations
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associated with it.
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These locations are exact positions, rather than regions or areas, and each
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is referred to as a sample point.
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The sample points associated with a pixel must: be located inside or on the
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boundary of the unit square that is considered to bound the pixel.
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Furthermore, the relative locations of sample points may: be identical for
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each pixel in the framebuffer, or they may: differ.
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If the current pipeline includes a fragment shader with one or more
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variables in its interface decorated with code:Sample and code:Input, the
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data associated with those variables will be assigned independently for each
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sample.
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The values for each sample must: be evaluated at the location of the sample.
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The data associated with any other variables not decorated with code:Sample
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and code:Input need not be evaluated independently for each sample.
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If the pname:standardSampleLocations member of slink:VkPhysicalDeviceLimits
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is ename:VK_TRUE, then the sample counts ename:VK_SAMPLE_COUNT_1_BIT,
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ename:VK_SAMPLE_COUNT_2_BIT, ename:VK_SAMPLE_COUNT_4_BIT,
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ename:VK_SAMPLE_COUNT_8_BIT, and ename:VK_SAMPLE_COUNT_16_BIT have sample
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locations as listed in the following table, with the [eq]##i##th entry in
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the table corresponding to bit [eq]#i# in the sample masks.
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ename:VK_SAMPLE_COUNT_32_BIT and ename:VK_SAMPLE_COUNT_64_BIT do not have
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standard sample locations.
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Locations are defined relative to an origin in the upper left corner of the
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pixel.
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<<<
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.Standard sample locations
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[align="center"]
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|====
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|ename:VK_SAMPLE_COUNT_1_BIT|ename:VK_SAMPLE_COUNT_2_BIT|ename:VK_SAMPLE_COUNT_4_BIT|ename:VK_SAMPLE_COUNT_8_BIT|ename:VK_SAMPLE_COUNT_16_BIT
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[eq]#(0.5,0.5)#
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[eq]#(0.25,0.25)# +
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[eq]#(0.75,0.75)#
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[eq]#(0.375, 0.125)# +
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[eq]#(0.875, 0.375)# +
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[eq]#(0.125, 0.625)# +
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[eq]#(0.625, 0.875)#
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[eq]#(0.5625, 0.3125)# +
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[eq]#(0.4375, 0.6875)# +
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[eq]#(0.8125, 0.5625)# +
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[eq]#(0.3125, 0.1875)# +
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[eq]#(0.1875, 0.8125)# +
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[eq]#(0.0625, 0.4375)# +
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[eq]#(0.6875, 0.9375)# +
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[eq]#(0.9375, 0.0625)#
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[eq]#(0.5625, 0.5625)# +
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[eq]#(0.4375, 0.3125)# +
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[eq]#(0.3125, 0.625)# +
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[eq]#(0.75, 0.4375)# +
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[eq]#(0.1875, 0.375)# +
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[eq]#(0.625, 0.8125)# +
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[eq]#(0.8125, 0.6875)# +
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[eq]#(0.6875, 0.1875)# +
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[eq]#(0.375, 0.875)# +
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[eq]#(0.5, 0.0625)# +
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[eq]#(0.25, 0.125)# +
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[eq]#(0.125, 0.75)# +
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[eq]#(0.0, 0.5)# +
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[eq]#(0.9375, 0.25)# +
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[eq]#(0.875, 0.9375)# +
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[eq]#(0.0625, 0.0)#
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|====
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[[primsrast-sampleshading]]
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== Sample Shading
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Sample shading can: be used to specify a minimum number of unique samples to
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process for each fragment.
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Sample shading is controlled by the pname:sampleShadingEnable member of
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slink:VkPipelineMultisampleStateCreateInfo.
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If pname:sampleShadingEnable is ename:VK_FALSE, sample shading is considered
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disabled and has no effect.
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Otherwise, an implementation must: provide a minimum of [eq]#max({lceil}
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pname:minSampleShading {times} pname:rasterizationSamples {rceil}, 1)#
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unique associated data for each fragment, where pname:minSampleShading is
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the minimum fraction of sample shading and pname:rasterizationSamples is the
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number of samples requested in slink:VkPipelineMultisampleStateCreateInfo.
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These are associated with the samples in an implementation-dependent manner.
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When the sample shading fraction is 1.0, a separate set of associated data
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are evaluated for each sample, and each set of values is evaluated at the
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sample location.
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[[primsrast-points]]
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== Points
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A point is drawn by generating a set of fragments in the shape of a square
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centered around the vertex of the point.
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Each vertex has an associated point size that controls the width/height of
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that square.
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The point size is taken from the (potentially clipped) shader built-in
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code:PointSize written by:
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* the geometry shader, if active;
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* the tessellation evaluation shader, if active and no geometry shader is
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active;
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* the tessellation control shader, if active and no geometry or
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tessellation evaluation shader is active; or
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* the vertex shader, otherwise
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and clamped to the implementation-dependent point size range
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[eq]#[pname:pointSizeRange[0],pname:pointSizeRange[1]]#.
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If the value written to code:PointSize is less than or equal to zero, or if
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no value was written to code:PointSize, results are undefined.
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Not all point sizes need be supported, but the size 1.0 must: be supported.
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The range of supported sizes and the size of evenly-spaced gradations within
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that range are implementation-dependent.
|
|
The range and gradations are obtained from the pname:pointSizeRange and
|
|
pname:pointSizeGranularity members of slink:VkPhysicalDeviceLimits.
|
|
If, for instance, the size range is from 0.1 to 2.0 and the gradation size
|
|
is 0.1, then the size 0.1, 0.2, ..., 1.9, 2.0 are supported.
|
|
Additional point sizes may: also be supported.
|
|
There is no requirement that these sizes be equally spaced.
|
|
If an unsupported size is requested, the nearest supported size is used
|
|
instead.
|
|
|
|
|
|
[[primsrast-points-basic]]
|
|
=== Basic Point Rasterization
|
|
|
|
Point rasterization produces a fragment for each framebuffer pixel with one
|
|
or more sample points that intersect a region centered at the point's
|
|
[eq]#(x~f~,y~f~)#.
|
|
This region is a square with side equal to the current point size.
|
|
Coverage bits that correspond to sample points that intersect the region are
|
|
1, other coverage bits are 0.
|
|
|
|
All fragments produced in rasterizing a point are assigned the same
|
|
associated data, which are those of the vertex corresponding to the point.
|
|
However, the fragment shader built-in code:PointCoord contains point sprite
|
|
texture coordinates.
|
|
The [eq]#s# and [eq]#t# point sprite texture coordinates vary from zero to
|
|
one across the point horizontally left-to-right and top-to-bottom,
|
|
respectively.
|
|
The following formulas are used to evaluate [eq]#s# and [eq]#t#:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
s = {1 \over 2} + { \left( x_p - x_f \right) \over \text{size} }
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
t = {1 \over 2} + { \left( y_p - y_f \right) \over \text{size} }
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
where size is the point's size, [eq]#(x~p~,y~p~)# is the location at which
|
|
the point sprite coordinates are evaluated - this may: be the framebuffer
|
|
coordinates of the pixel center (i.e. at the half-integer) or the location
|
|
of a sample, and [eq]#(x~f~,y~f~)# is the exact, unrounded framebuffer
|
|
coordinate of the vertex for the point.
|
|
When pname:rasterizationSamples is ename:VK_SAMPLE_COUNT_1_BIT, the pixel
|
|
center must: be used.
|
|
|
|
|
|
[[primsrast-lines]]
|
|
== Line Segments
|
|
|
|
A line is drawn by generating a set of fragments overlapping a rectangle
|
|
centered on the line segment.
|
|
Each line segment has an associated width that controls the width of that
|
|
rectangle.
|
|
|
|
// refBegin vkCmdSetLineWidth Set the dynamic line width state
|
|
|
|
The line width is set by the pname:lineWidth property of
|
|
slink:VkPipelineRasterizationStateCreateInfo in the currently active
|
|
pipeline if the pipeline was not created with
|
|
ename:VK_DYNAMIC_STATE_LINE_WIDTH enabled.
|
|
Otherwise, the line width is set by calling fname:vkCmdSetLineWidth:
|
|
|
|
include::../api/protos/vkCmdSetLineWidth.txt[]
|
|
|
|
* pname:commandBuffer is the command buffer into which the command will be
|
|
recorded.
|
|
* pname:lineWidth is the width of rasterized line segments.
|
|
|
|
.Valid Usage
|
|
****
|
|
* The currently bound graphics pipeline must: have been created with the
|
|
ename:VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled
|
|
* If the <<features-features-wideLines,wide lines>> feature is not
|
|
enabled, pname:lineWidth must: be `1.0`
|
|
****
|
|
|
|
include::../validity/protos/vkCmdSetLineWidth.txt[]
|
|
|
|
Not all line widths need be supported for line segment rasterization, but
|
|
width 1.0 antialiased segments must: be provided.
|
|
The range and gradations are obtained from the pname:lineWidthRange and
|
|
pname:lineWidthGranularity members of slink:VkPhysicalDeviceLimits.
|
|
If, for instance, the size range is from 0.1 to 2.0 and the gradation size
|
|
is 0.1, then the size 0.1, 0.2, ..., 1.9, 2.0 are supported.
|
|
Additional line widths may: also be supported.
|
|
There is no requirement that these widths be equally spaced.
|
|
If an unsupported width is requested, the nearest supported width is used
|
|
instead.
|
|
|
|
|
|
[[primsrast-lines-basic]]
|
|
=== Basic Line Segment Rasterization
|
|
|
|
Rasterized line segments produce fragments which intersect a rectangle
|
|
centered on the line segment.
|
|
Two of the edges are parallel to the specified line segment; each is at a
|
|
distance of one-half the current width from that segment in directions
|
|
perpendicular to the direction of the line.
|
|
The other two edges pass through the line endpoints and are perpendicular to
|
|
the direction of the specified line segment.
|
|
Coverage bits that correspond to sample points that intersect the rectangle
|
|
are 1, other coverage bits are 0.
|
|
|
|
Next we specify how the data associated with each rasterized fragment are
|
|
obtained.
|
|
Let [eq]#**p**~r~ = (x~d~, y~d~)# be the framebuffer coordinates at which
|
|
associated data are evaluated.
|
|
This may: be the pixel center of a fragment or the location of a sample
|
|
within the fragment.
|
|
When pname:rasterizationSamples is ename:VK_SAMPLE_COUNT_1_BIT, the pixel
|
|
center must: be used.
|
|
Let [eq]#**p**~a~ = (x~a~, y~a~)# and [eq]#**p**~b~ = (x~b~,y~b~)# be
|
|
initial and final endpoints of the line segment, respectively.
|
|
Set
|
|
|
|
// Equation {linet:eq}
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
t = {{( \mathbf{p}_r - \mathbf{p}_a ) \cdot ( \mathbf{p}_b - \mathbf{p}_a )}
|
|
\over {\| \mathbf{p}_b - \mathbf{p}_a \|^2 }}
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
(Note that [eq]#t = 0# at [eq]#**p**_a# and [eq]#t = 1# at [eq]#**p**~b~#.
|
|
Also note that this calculation projects the vector from [eq]#**p**~a~# to
|
|
[eq]#**p**~r~# onto the line, and thus computes the normalized distance of
|
|
the fragment along the line.)
|
|
|
|
[[line_perspective_interpolation]]
|
|
The value of an associated datum [eq]#f# for the fragment, whether it be a
|
|
shader output or the clip [eq]#w# coordinate, must: be determined using
|
|
_perspective interpolation_:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
f = {{ (1-t) {f_a / w_a} + t { f_b / w_b} } \over
|
|
{(1-t) / w_a + t / w_b }}
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
where [eq]#f~a~# and [eq]#f~b~# are the data associated with the starting
|
|
and ending endpoints of the segment, respectively; [eq]#w~a~# and [eq]#w~b~#
|
|
are the clip [eq]#w# coordinates of the starting and ending endpoints of the
|
|
segments, respectively.
|
|
|
|
[[line_linear_interpolation]]
|
|
Depth values for lines must: be determined using _linear interpolation_:
|
|
|
|
:: [eq]#z = (1 - t) z~a~ + t z~b~#
|
|
|
|
where [eq]#z~a~# and [eq]#z~b~# are the depth values of the starting and
|
|
ending endpoints of the segment, respectively.
|
|
|
|
The code:NoPerspective and code:Flat
|
|
<<shaders-interpolation-decorations,interpolation decorations>> can: be used
|
|
with fragment shader inputs to declare how they are interpolated.
|
|
When neither decoration is applied, <<line_perspective_interpolation,
|
|
perspective interpolation>> is performed as described above.
|
|
When the code:NoPerspective decoration is used, <<line_linear_interpolation,
|
|
linear interpolation>> is performed in the same fashion as for depth values,
|
|
as described above.
|
|
When the code:Flat decoration is used, no interpolation is performed, and
|
|
outputs are taken from the corresponding input value of the
|
|
<<vertexpostproc-flatshading,provoking vertex>> corresponding to that
|
|
primitive.
|
|
|
|
The above description documents the preferred method of line rasterization,
|
|
and must: be used when the implementation advertises the pname:strictLines
|
|
limit in slink:VkPhysicalDeviceLimits as ename:VK_TRUE.
|
|
|
|
When pname:strictLines is ename:VK_FALSE, the edges of the lines are
|
|
generated as a parallelogram surrounding the original line.
|
|
The major axis is chosen by noting the axis in which there is the greatest
|
|
distance between the line start and end points.
|
|
If the difference is equal in both directions then the X axis is chosen as
|
|
the major axis.
|
|
Edges 2 and 3 are aligned to the minor axis and are centered on the
|
|
endpoints of the line as in <<fig-non-strict-lines>>, and each is
|
|
pname:lineWidth long.
|
|
Edges 0 and 1 are parallel to the line and connect the endpoints of edges 2
|
|
and 3.
|
|
Coverage bits that correspond to sample points that intersect the
|
|
parallelogram are 1, other coverage bits are 0.
|
|
|
|
Samples that fall exactly on the edge of the parallelogram follow the
|
|
polygon rasterization rules.
|
|
|
|
Interpolation occurs as if the parallelogram was decomposed into two
|
|
triangles where each pair of vertices at each end of the line has identical
|
|
attributes.
|
|
|
|
[[fig-non-strict-lines]]
|
|
image::images/non_strict_lines.svg[align="center",title="Non strict lines",{fullimagewidth}]
|
|
|
|
|
|
[[primsrast-polygons]]
|
|
== Polygons
|
|
|
|
A polygon results from the decomposition of a triangle strip, triangle fan
|
|
or a series of independent triangles.
|
|
Like points and line segments, polygon rasterization is controlled by
|
|
several variables in the slink:VkPipelineRasterizationStateCreateInfo
|
|
structure.
|
|
|
|
|
|
[[primsrast-polygons-basic]]
|
|
=== Basic Polygon Rasterization
|
|
|
|
// refBegin VkFrontFace Interpret polygon front-facing orientation
|
|
|
|
The first step of polygon rasterization is to determine whether the triangle
|
|
is _back-facing_ or _front-facing_.
|
|
This determination is made based on the sign of the (clipped or unclipped)
|
|
polygon's area computed in framebuffer coordinates.
|
|
One way to compute this area is:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
a = -{1 \over 2}\sum_{i=0}^{n-1}
|
|
x_f^i y_f^{i \oplus 1} -
|
|
x_f^{i \oplus 1} y_f^i
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
where latexmath:[x_f^i] and latexmath:[y_f^i] are the [eq]#x# and [eq]#y#
|
|
framebuffer coordinates of the [eq]##i##th vertex of the [eq]#n#-vertex
|
|
polygon (vertices are numbered starting at zero for the purposes of this
|
|
computation) and [eq]#i {oplus} 1# is [eq]#(i + 1) mod n#.
|
|
|
|
The interpretation of the sign of [eq]#a# is determined by the
|
|
slink:VkPipelineRasterizationStateCreateInfo::pname:frontFace property of
|
|
the currently active pipeline, which takes the following values:
|
|
|
|
include::../api/enums/VkFrontFace.txt[]
|
|
|
|
If pname:frontFace is set to ename:VK_FRONT_FACE_COUNTER_CLOCKWISE, a
|
|
triangle with positive area is considered front-facing.
|
|
If it is set to ename:VK_FRONT_FACE_CLOCKWISE, a triangle with negative area
|
|
is considered front-facing.
|
|
Any triangle which is not front-facing is back-facing, including zero-area
|
|
triangles.
|
|
|
|
// refEnd VkFrontFace
|
|
|
|
// refBegin VkCullModeFlagBits Bitmask controlling triangle culling
|
|
|
|
Once the orientation of triangles is determined, they are culled according
|
|
to the setting of the
|
|
slink:VkPipelineRasterizationStateCreateInfo::pname:cullMode property of the
|
|
currently active pipeline, which takes the following values:
|
|
|
|
include::../api/enums/VkCullModeFlagBits.txt[]
|
|
|
|
If the pname:cullMode is set to ename:VK_CULL_MODE_NONE no triangles are
|
|
discarded, if it is set to ename:VK_CULL_MODE_FRONT_BIT front-facing
|
|
triangles are discarded, if it is set to ename:VK_CULL_MODE_BACK_BIT then
|
|
back-facing triangles are discarded and if it is set to
|
|
ename:VK_CULL_MODE_FRONT_AND_BACK then all triangles are discarded.
|
|
Following culling, fragments are produced for any triangles which have not
|
|
been discarded.
|
|
|
|
// refEnd VkCullModeFlagBits
|
|
|
|
The rule for determining which fragments are produced by polygon
|
|
rasterization is called _point sampling_.
|
|
The two-dimensional projection obtained by taking the x and y framebuffer
|
|
coordinates of the polygon's vertices is formed.
|
|
Fragments are produced for any pixels for which any sample points lie inside
|
|
of this polygon.
|
|
Coverage bits that correspond to sample points that satisfy the point
|
|
sampling criteria are 1, other coverage bits are 0.
|
|
Special treatment is given to a sample whose sample location lies on a
|
|
polygon edge.
|
|
In such a case, if two polygons lie on either side of a common edge (with
|
|
identical endpoints) on which a sample point lies, then exactly one of the
|
|
polygons must: result in a covered sample for that fragment during
|
|
rasterization.
|
|
As for the data associated with each fragment produced by rasterizing a
|
|
polygon, we begin by specifying how these values are produced for fragments
|
|
in a triangle.
|
|
Define _barycentric coordinates_ for a triangle.
|
|
Barycentric coordinates are a set of three numbers, [eq]#a#, [eq]#b#, and
|
|
[eq]#c#, each in the range [eq]#[0,1]#, with [eq]#a + b + c = 1#.
|
|
These coordinates uniquely specify any point [eq]#p# within the triangle or
|
|
on the triangle's boundary as
|
|
|
|
:: [eq]#p = a p~a~ + b p~b~ + c p~c~#
|
|
|
|
where [eq]#p~a~#, [eq]#p~b~#, and [eq]#p~c~# are the vertices of the
|
|
triangle.
|
|
[eq]#a#, [eq]#b#, and [eq]#c# are determined by:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
a = {{\mathrm{A}(p p_b p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
|
|
b = {{\mathrm{A}(p p_a p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
|
|
c = {{\mathrm{A}(p p_a p_b)} \over {\mathrm{A}(p_a p_b p_c)}},
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
where [eq]#A(lmn)# denotes the area in framebuffer coordinates of the
|
|
triangle with vertices [eq]#l#, [eq]#m#, and [eq]#n#.
|
|
|
|
Denote an associated datum at [eq]#p~a~#, [eq]#p~b~#, or [eq]#p~c~# as
|
|
[eq]#f~a~#, [eq]#f~b~#, or [eq]#f~c~#, respectively.
|
|
|
|
[[triangle_perspective_interpolation]]
|
|
The value of an associated datum [eq]#f# for a fragment produced by
|
|
rasterizing a triangle, whether it be a shader output or the clip [eq]#w#
|
|
coordinate, must: be determined using perspective interpolation:
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
f = { a {f_a / w_a} + b {f_b / w_b} + c {f_c / w_c} } \over
|
|
{ {a / w_a} + {b / w_b} + {c / w_c} }
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
where [eq]#w~a~#, [eq]#w~b~#, and [eq]#w~c~# are the clip [eq]#w#
|
|
coordinates of [eq]#p~a~#, [eq]#p~b~#, and [eq]#p~c~#, respectively.
|
|
[eq]#a#, [eq]#b#, and [eq]#c# are the barycentric coordinates of the
|
|
location at which the data are produced - this must: be a pixel center or
|
|
the location of a sample.
|
|
When pname:rasterizationSamples is ename:VK_SAMPLE_COUNT_1_BIT, the pixel
|
|
center must: be used.
|
|
|
|
[[triangle_linear_interpolation]]
|
|
Depth values for triangles must: be determined using linear interpolation:
|
|
|
|
:: [eq]#z = a z~a~ + b z~b~ + c z~c~#
|
|
|
|
where [eq]#z~a~#, [eq]#z~b~#, and [eq]#z~c~# are the depth values of
|
|
[eq]#p~a~#, [eq]#p~b~#, and [eq]#p~c~#, respectively.
|
|
|
|
The code:NoPerspective and code:Flat
|
|
<<shaders-interpolation-decorations,interpolation decorations>> can: be used
|
|
with fragment shader inputs to declare how they are interpolated.
|
|
When neither decoration is applied, <<triangle_perspective_interpolation,
|
|
perspective interpolation>> is performed as described above.
|
|
When the code:NoPerspective decoration is used,
|
|
<<triangle_linear_interpolation, linear interpolation>> is performed in the
|
|
same fashion as for depth values, as described above.
|
|
When the code:Flat decoration is used, no interpolation is performed, and
|
|
outputs are taken from the corresponding input value of the
|
|
<<vertexpostproc-flatshading,provoking vertex>> corresponding to that
|
|
primitive.
|
|
|
|
ifdef::VK_AMD_shader_explicit_vertex_parameter[]
|
|
When the +VK_AMD_shader_explicit_vertex_parameter+ device extension is
|
|
enabled the code:CustomInterpAMD <<shaders-interpolation-decorations,
|
|
interpolation decoration>> can: also be used with fragment shader inputs
|
|
which indicate that the decorated inputs can: only be accessed by the
|
|
extended instruction code:InterpolateAtVertexAMD and allows accessing the
|
|
value of the inputs for individual vertices of the primitive.
|
|
endif::VK_AMD_shader_explicit_vertex_parameter[]
|
|
|
|
For a polygon with more than three edges, such as are produced by clipping a
|
|
triangle, a convex combination of the values of the datum at the polygon's
|
|
vertices must: be used to obtain the value assigned to each fragment
|
|
produced by the rasterization algorithm.
|
|
That is, it must: be the case that at every fragment
|
|
|
|
[latexmath]
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
f = \sum_{i=1}^{n} a_i f_i
|
|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
where [eq]#n# is the number of vertices in the polygon and [eq]#f~i~# is the
|
|
value of [eq]#f# at vertex [eq]#i#.
|
|
For each [eq]#i#, [eq]#0 {leq} a~i~ {leq} 1# and
|
|
latexmath:[\sum_{i=1}^{n}a_i = 1].
|
|
The values of [eq]#a~i~# may: differ from fragment to fragment, but at
|
|
vertex [eq]#i#, [eq]#a~i~ = 1# and [eq]#a~j~ = 0# for [eq]#j {neq} i#.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
One algorithm that achieves the required behavior is to triangulate a
|
|
polygon (without adding any vertices) and then treat each triangle
|
|
individually as already discussed.
|
|
A scan-line rasterizer that linearly interpolates data along each edge and
|
|
then linearly interpolates data across each horizontal span from edge to
|
|
edge also satisfies the restrictions (in this case, the numerator and
|
|
denominator of equation <<triangle_perspective_interpolation>> are iterated
|
|
independently and a division performed for each fragment).
|
|
====
|
|
|
|
|
|
[[primsrast-polygonmode]]
|
|
=== Polygon Mode
|
|
|
|
// refBegin VkPolygonMode Control polygon rasterization mode
|
|
|
|
The method of rasterization for polygons is determined by the
|
|
slink:VkPipelineRasterizationStateCreateInfo::pname:polygonMode property of
|
|
the currently active pipeline, which takes the following values:
|
|
|
|
include::../api/enums/VkPolygonMode.txt[]
|
|
|
|
The pname:polygonMode selects which method of rasterization is used for
|
|
polygons.
|
|
If pname:polygonMode is ename:VK_POLYGON_MODE_POINT, then the vertices of
|
|
polygons are treated, for rasterization purposes, as if they had been drawn
|
|
as points.
|
|
ename:VK_POLYGON_MODE_LINE causes polygon edges to be drawn as line
|
|
segments.
|
|
ename:VK_POLYGON_MODE_FILL causes polygons to render using the polygon
|
|
rasterization rules in this section.
|
|
|
|
Note that these modes affect only the final rasterization of polygons: in
|
|
particular, a polygon's vertices are shaded and the polygon is clipped and
|
|
possibly culled before these modes are applied.
|
|
|
|
// refEnd VkPolygonMode
|
|
|
|
|
|
[[primsrast-depthbias]]
|
|
=== Depth Bias
|
|
|
|
// refBegin vkCmdSetDepthBias Set the depth bias dynamic state
|
|
|
|
The depth values of all fragments generated by the rasterization of a
|
|
polygon can: be offset by a single value that is computed for that polygon.
|
|
This behavior is controlled by the pname:depthBiasEnable,
|
|
pname:depthBiasConstantFactor, pname:depthBiasClamp, and
|
|
pname:depthBiasSlopeFactor members of
|
|
slink:VkPipelineRasterizationStateCreateInfo, or by the corresponding
|
|
parameters to the fname:vkCmdSetDepthBias command if depth bias state is
|
|
dynamic.
|
|
|
|
include::../api/protos/vkCmdSetDepthBias.txt[]
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:depthBiasConstantFactor is a scalar factor controlling the
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constant depth value added to each fragment.
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* pname:depthBiasClamp is the maximum (or minimum) depth bias of a
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fragment.
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* pname:depthBiasSlopeFactor is a scalar factor applied to a fragment's
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slope in depth bias calculations.
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If pname:depthBiasEnable is ename:VK_FALSE, no depth bias is applied and the
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fragment's depth values are unchanged.
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pname:depthBiasSlopeFactor scales the maximum depth slope of the polygon,
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and pname:depthBiasConstantFactor scales an implementation-dependent
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constant that relates to the usable resolution of the depth buffer.
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The resulting values are summed to produce the depth bias value which is
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then clamped to a minimum or maximum value specified by
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pname:depthBiasClamp.
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pname:depthBiasSlopeFactor, pname:depthBiasConstantFactor, and
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pname:depthBiasClamp can: each be positive, negative, or zero.
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The maximum depth slope [eq]#m# of a triangle is
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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m = \sqrt{ \left({{\partial z_f} \over {\partial x_f}}\right)^2
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+ \left({{\partial z_f} \over {\partial y_f}}\right)^2}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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where [eq]#(x~f~, y~f~, z~f~)# is a point on the triangle.
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[eq]#m# may: be approximated as
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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m = \max\left( \left| { {\partial z_f} \over {\partial x_f} } \right|,
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\left| { {\partial z_f} \over {\partial y_f} } \right|
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\right).
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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The minimum resolvable difference [eq]#r# is an implementation-dependent
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parameter that depends on the depth buffer representation.
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It is the smallest difference in framebuffer coordinate [eq]#z# values that
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is guaranteed to remain distinct throughout polygon rasterization and in the
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depth buffer.
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All pairs of fragments generated by the rasterization of two polygons with
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otherwise identical vertices, but [eq]#pname:z~f~# values that differ by
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$r$, will have distinct depth values.
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For fixed-point depth buffer representations, [eq]#r# is constant throughout
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the range of the entire depth buffer.
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For floating-point depth buffers, there is no single minimum resolvable
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difference.
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In this case, the minimum resolvable difference for a given polygon is
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dependent on the maximum exponent, [eq]#e#, in the range of [eq]#z# values
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spanned by the primitive.
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If [eq]#n# is the number of bits in the floating-point mantissa, the minimum
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resolvable difference, [eq]#r#, for the given primitive is defined as
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:: [eq]#r = 2^e-n^#
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If no depth buffer is present, [eq]#r# is undefined.
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The bias value [eq]#o# for a polygon is
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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o =
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\begin{cases}
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m \times depthBiasSlopeFactor +
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r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\
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\min(m \times depthBiasSlopeFactor +
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r \times depthBiasConstantFactor,
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depthBiasClamp) & depthBiasClamp > 0 \\
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\max(m \times depthBiasSlopeFactor +
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r \times depthBiasConstantFactor,
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depthBiasClamp) & depthBiasClamp < 0 \\
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\end{cases}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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[eq]#m# is computed as described above.
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If the depth buffer uses a fixed-point representation, [eq]#m# is a function
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of depth values in the range [eq]#[0,1]#, and [eq]#o# is applied to depth
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values in the same range.
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For fixed-point depth buffers, fragment depth values are always limited to
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the range [eq]#[0,1]# by clamping after depth bias addition is performed.
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Fragment depth values are clamped even when the depth buffer uses a
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floating-point representation.
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.Valid Usage
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****
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* The currently bound graphics pipeline must: have been created with the
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ename:VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled
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* If the <<features-features-depthBiasClamp,depth bias clamping>> feature
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is not enabled, pname:depthBiasClamp must: be code:0.0
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****
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include::../validity/protos/vkCmdSetDepthBias.txt[]
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