78 lines
1.8 KiB
Plaintext
78 lines
1.8 KiB
Plaintext
[[VK_NN_vi_surface]]
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== VK_NN_vi_surface
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*Name String*::
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+VK_NN_vi_surface+
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*Extension Type*::
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Instance extension
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*Registered Extension Number*::
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63
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*Last Modified Date*::
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2016-12-2
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*Revision*::
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1
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*IP Status*::
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No known IP claims.
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*Dependencies*::
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- This extension is written against version 1.0 of the Vulkan API.
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- Requires +VK_KHR_surface+.
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*Contributors*::
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- Mathias Heyer, NVIDIA
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- Michael Chock, NVIDIA
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- Yasuhiro Yoshioka, Nintendo
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- Daniel Koch, NVIDIA
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*Contacts*::
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- Mathias Heyer, NVIDIA
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The +VK_NN_vi_surface+ extension is an instance extension.
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It provides a mechanism to create a slink:VkSurfaceKHR object (defined by
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the +VK_KHR_surface+ extension) associated with an
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code:nn::code:vi::code:Layer.
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=== New Object Types
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None
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=== New Enum Constants
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* Extending elink:VkStructureType:
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** ename:VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN
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=== New Enums
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None
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=== New Structures
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* slink:VkViSurfaceCreateInfoNN
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=== New Functions
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* flink:vkCreateViSurfaceNN
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=== Issues
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1) Does VI need a way to query for compatibility between a particular
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physical device (and queue family?) and a specific VI display?
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*RESOLVED*: No.
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It is currently always assumed that the device and display will always be
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compatible.
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2) slink:VkViSurfaceCreateInfoNN::pname:pWindow is intended to store an
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code:nn::code:vi::code:NativeWindowHandle, but its declared type is a bare
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code:void* to store the window handle.
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Why the discrepancy?
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*RESOLVED*: It is for C compatibility.
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The definition for the VI native window handle type is defined inside the
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nn::vi C++ namespace.
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This prevents its use in C source files.
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nn::vi::NativeWindowHandle is always defined to be void*, so this
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extension uses void* to match.
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=== Version History
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* Revision 1, 2016-12-2 (Michael Chock)
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- Initial draft.
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