Vulkan-Docs/chapters/VK_NVX_raytracing/raytracing-descriptors.txt

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// This section is included inside the Resource Descriptors chapter (descriptorsets.txt)
[[descriptorsets-accelerationstructure]]
=== Acceleration Structure
An _acceleration structure_
(ename:VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NVX) is a descriptor type
that is used to retrieve scene geometry from within shaders bound to
raytracing pipelines.
Shaders have read-only access to the memory.
[open,refpage='VkDescriptorAccelerationStructureInfoNVX',desc='Structure specifying acceleration to query for memory requirements',type='structs']
--
The sname:VkDescriptorAccelerationStructureInfoNVX structure is defined as:
include::../../api/structs/VkDescriptorAccelerationStructureInfoNVX.txt[]
* pname:sType is the type of this structure.
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
* pname:accelerationStructureCount is the number of elements in
pAccelerationStructures
* pname:pAccelerationStructures are the acceleration structures to update
.Valid Usage
****
* [[VUID-VkDescriptorAccelerationStructureInfoNVX-accelerationStructureCount-02236]]
pname:accelerationStructureCount must: be equal to descriptorCount in
the extended structure.
****
include::../../validity/structs/VkDescriptorAccelerationStructureInfoNVX.txt[]
--