84 lines
1.6 KiB
Plaintext
84 lines
1.6 KiB
Plaintext
Name
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EXT_device_group
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Name Strings
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GL_EXT_device_group
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Contact
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Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com)
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Contributors
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Status
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Complete.
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Version
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Last Modified Date: February 17, 2017
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Revision: 1
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Number
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TBD
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Dependencies
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This extension can be applied to OpenGL GLSL versions 1.40
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(#version 140) and higher.
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This extension can be applied to OpenGL ES ESSL versions 3.10
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(#version 310) and higher.
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Overview
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This extension adds a builtin input variable containing the device
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index.
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New Procedures and Functions
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None.
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New Tokens
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None.
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Modifications to the OpenGL Shading Language Specification, Version 4.50
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Including the following line in a shader can be used to control the
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language features described in this extension:
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#extension GL_EXT_device_group : <behavior>
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where <behavior> is as specified in section 3.3
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New preprocessor #defines are added to the OpenGL Shading Language:
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#define GL_EXT_device_group 1
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Modify Section 7.1 (Built-In Language Variables), p. 118
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Add to the list of vertex, tessellation control, tessellation
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evaluation, geometry, fragment, and compute shader built-ins:
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highp int gl_DeviceIndex;
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Add the following description for gl_DeviceIndex:
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The input variable gl_DeviceIndex is available in all shading languages
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and corresponds to the DeviceIndex SPIR-V input. See the Vulkan API
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specification for how this value is interpreted.
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Errors
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None.
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Revision History
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Revision 1
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- Internal revisions.
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