Vulkan-Docs/appendices/VK_NV_fragment_shader_barycentric.txt
Jon Leech e24e42dcff Change log for November 4, 2018 Vulkan 1.1.91 spec update:
* Update release number to 91.

Public Issues:

  * Update Ubuntu subsystem build instructions in `BUILD.adoc` (public pull
    request 624).
  * Delete the `VK_KHR_mir_surface` extension from the Specification and
    XML, due to EOL of the only driver known to have supported it, and
    near-EOL of Mir itself (public issue 814).
  * Fix options for some figures that were using old ones (public pull
    request 841).
  * Fix various accidentally repeated words (public pull request 843).
  * Use `time.process_time()`, introduced in Python 3.3, in the scripts
    instead of `time.clock()`, which will be removed in Python 3.8 (public
    pull request 844).

Internal Issues:

  * Update valid usage statements for
    `VK_ANDROID_external_memory_android_hardware_buffer` in
    slink:VkMemoryAllocateInfo,
    slink:VkImportAndroidHardwareBufferInfoANDROID, and
    flink:vkGetAndroidHardwareBufferPropertiesANDROID to actually be
    verifiable (internal issue 1419).
  * Update valid usage statements for
    `VK_ANDROID_external_memory_android_hardware_buffer` in
    slink:VkMemoryAllocateInfo, slink:VkImageCreateInfo, and
    slink:VkImageViewCreateInfo to move valid usage statements in
    doubly-nested bullet points up one level, accomodating limitations of
    the valid usage extraction script that creates `validusage.json`
    (internal issue 1434).
  * Fix typo etext:VK_ACCESS_SHADING_RATE_IMAGE_BIT_NV to the correct
    ename:VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV.
  * Add missing etext:VK_STRUCTURE_TYPE_* tokens to appendices for
    extensions missing them.

New Extensions:

  * `VK_AMD_memory_overallocation_behavior`
  * `VK_NV_ray_tracing`, replacing `VK_NVX_raytracing`
2018-11-03 23:50:13 -07:00

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include::meta/VK_NV_fragment_shader_barycentric.txt[]
*Last Modified Date*::
2018-08-03
*IP Status*::
No known IP claims.
*Interactions and External Dependencies*::
- Requires the SPV_NV_fragment_shader_barycentric SPIR-V extension.
- Requires the GL_NV_fragment_shader_barycentric extension for GLSL source
languages.
*Contributors*::
- Pat Brown, NVIDIA
- Daniel Koch, NVIDIA
This extension adds support for the following SPIR-V extension in Vulkan:
* +SPV_NV_fragment_shader_barycentric+
The extension provides access to three additional fragment shader variable
decorations in SPIR-V:
* code:PerVertexNV, which indicates that a fragment shader input will not
have interpolated values, but instead must be accessed with an extra
array index that identifies one of the vertices of the primitive
producing the fragment
* code:BaryCoordNV, which indicates that the variable is a three-component
floating-point vector holding barycentric weights for the fragment
produced using perspective interpolation
* code:BaryCoordNoPerspNV, which indicates that the variable is a
three-component floating-point vector holding barycentric weights for
the fragment produced using linear interpolation
When using GLSL source-based shader languages, the following variables from
+GL_NV_fragment_shader_barycentric+ maps to these SPIR-V built-in
decorations:
* `in vec3 gl_BaryCoordNV;` -> code:BaryCoordNV
* `in vec3 gl_BaryCoordNoPerspNV;` -> code:BaryCoordNoPerspNV
GLSL variables declared using the code:__pervertexNV GLSL qualifier are
expected to be decorated with code:PerVertexNV in SPIR-V.
=== New Object Types
None.
=== New Enum Constants
* Extending elink:VkStructureType
** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV
=== New Enums
None.
=== New Structures
None.
=== New Functions
None.
=== New Built-In Variables
* <<interfaces-builtin-variables-barycoordnv,code:BaryCoordNV>>
* <<interfaces-builtin-variables-barycoordnoperspnv,code:BaryCoordNoPerspNV>>
=== New SPIR-V Decorations
* <<shaders-interpolation-decorations-pervertexnv,code:PerVertexNV>>
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-fragment-barycentric,code:FragmentBarycentricNV>>
=== Issues
(1) The AMD_shader_explicit_vertex_parameter extension provides similar
functionality.
Why write a new extension, and how is this extension different?
*RESOLVED*: For the purposes of Vulkan/SPIR-V, we chose to implement a
separate extension due to several functional differences.
First, the hardware supporting this extension can provide a three-component
barycentric weight vector for variables decorated with code:BaryCoordNV,
while variables decorated with code:BaryCoordSmoothAMD provide only two
components.
In some cases, it may be more efficient to explicitly interpolate an
attribute via:
float value = (baryCoordNV.x * v[0].attrib +
baryCoordNV.y * v[1].attrib +
baryCoordNV.z * v[2].attrib);
instead of
float value = (baryCoordSmoothAMD.x * (v[0].attrib - v[2].attrib) +
baryCoordSmoothAMD.y * (v[1].attrib - v[2].attrib) +
v[2].attrib);
Additionally, the semantics of the decoration code:BaryCoordPullModelAMD do
not appear to map to anything supported by the initial hardware
implementation of this extension.
This extension provides a smaller number of decorations than the AMD
extension, as we expect that shaders could derive variables decorated with
things like code:BaryCoordNoPerspCentroidAMD with explicit attribute
interpolation instructions.
One other relevant difference is that explicit per-vertex attribute access
using this extension does not require a constant vertex number.
(2) Why do the built-in SPIR-V decorations for this extension include two
separate built-ins code:BaryCoordNV and code:BaryCoordNoPerspNV when a
"`no perspective`" variable could be decorated with code:BaryCoordNV and
code:NoPerspective?
*RESOLVED*: The SPIR-V extension for this feature chose to mirror the
behavior of the GLSL extension, which provides two built-in variables.
Additionally, it's not clear that its a good idea (or even legal) to have
two variables using the "`same attribute`", but with different interpolation
modifiers.
=== Version History
* Revision 1, 2018-08-03 (Pat Brown)
- Internal revisions