1233 lines
60 KiB
Plaintext
1233 lines
60 KiB
Plaintext
// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[synchronization]]
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= Synchronization and Cache Control
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Synchronization of access to resources is primarily the responsibility of
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the application. In {apiname}, there are four forms of concurrency during
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execution: between the host and device, between the queues, between
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queue submissions, and between commands within a command buffer.
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{apiname} provides the application with a set of
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synchronization primitives for these purposes. Further, memory caches and
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other optimizations mean that the normal flow of command execution does not
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guarantee that all memory transactions from a command are immediately
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visible to other agents with views into a given block of memory. {apiname}
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also provides barrier operations to ensure this type of synchronization.
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Four synchronization primitive types are exposed by {apiname}. These are:
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* <<synchronization-fences,Fences>>
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* <<synchronization-semaphores,Semaphores>>
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* <<synchronization-events,Events>>
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* <<synchronization-pipeline-barriers,Barriers>>
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Each is covered in detail in its own subsection of this chapter. Fences
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are used to communicate completion of execution of command buffer
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submissions to queues back to the application. Fences can: therefore be used
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as a coarse-grained synchronization mechanism. Semaphores are generally
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associated with resources or groups of resources and can: be used to marshal
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ownership of shared data. Their status is not visible to the host. Events
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provide a finer-grained synchronization primitive which can: be signaled at
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command level granularity by both device and host, and can: be waited upon
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by either. Barriers provide execution and memory synchronization between
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sets of commands.
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[[synchronization-fences]]
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== Fences
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Fences can: be used by the host to determine completion of execution of
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submissions to queues performed with flink:vkQueueSubmit and
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flink:vkQueueBindSparse.
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A fence's status is always either _signaled_ or _unsignaled_. The host can:
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poll the status of a single fence, or wait for any or all of a group of
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fences to become signaled.
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To create a new fence object, use the command
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include::../protos/vkCreateFence.txt[]
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* pname:device is the logical device that creates the fence.
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* pname:pCreateInfo points to a slink:VkFenceCreateInfo structure
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specifying the state of the fence object.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pFence points to a handle in which the resulting fence object is
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returned.
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include::../validity/protos/vkCreateFence.txt[]
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The definition of sname:VkFenceCreateInfo is:
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include::../structs/VkFenceCreateInfo.txt[]
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The pname:flags member of the sname:VkFenceCreateInfo structure pointed to
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by pname:pCreateInfo contains flags defining the initial state and behavior
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of the fence. The flags are:
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include::../enums/VkFenceCreateFlagBits.txt[]
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If pname:flags contains ename:VK_FENCE_CREATE_SIGNALED_BIT then the fence
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object is created in the signaled state. Otherwise it is created in the
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unsignaled state.
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include::../validity/structs/VkFenceCreateInfo.txt[]
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A fence can: be passed as a parameter to the queue submission commands, and
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when the associated queue submissions all complete execution the fence will
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transition from the unsignaled to the signaled state. See
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<<commandbuffers-submission,Command Buffer Submission>> and
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<<sparsememory-resource-binding,Binding Resource Memory>>.
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To destroy a fence, call:
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include::../protos/vkDestroyFence.txt[]
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* pname:device is the logical device that destroys the fence.
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* pname:fence is the handle of the fence to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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include::../validity/protos/vkDestroyFence.txt[]
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To query the status of a fence from the host, use the command
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include::../protos/vkGetFenceStatus.txt[]
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* pname:device is the logical device that owns the fence.
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* pname:fence is the handle of the fence to query.
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include::../validity/protos/vkGetFenceStatus.txt[]
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Upon success, fname:vkGetFenceStatus returns the status of the fence,
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which is one of:
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* ename:VK_SUCCESS indicates that the fence is signaled.
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* ename:VK_NOT_READY indicates that the fence is unsignaled.
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To reset the status of one or more fences to the unsignaled state, so that
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they can: be reused after a queue submission completes, use the command:
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include::../protos/vkResetFences.txt[]
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* pname:device is the logical device that owns the fences.
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* pname:fenceCount is the number of fences to reset.
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* pname:pFences is a pointer to an array of pname:fenceCount fence
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handles to reset.
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include::../validity/protos/vkResetFences.txt[]
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To cause the host to wait until any one or all of a group of fences
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is signaled, use the command:
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include::../protos/vkWaitForFences.txt[]
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* pname:device is the logical device that owns the fences.
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* pname:fenceCount is the number of fences to wait on.
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* pname:pFences is a pointer to an array of pname:fenceCount fence
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handles.
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* pname:waitAll is the condition that must: be satisfied to successfully
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unblock the wait. If pname:waitAll is ename:VK_TRUE, then the condition
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is that all fences in pname:pFences are signaled. Otherwise, the
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condition is that at least one fence in pname:pFences is signaled.
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* pname:timeout is the timeout period in units of nanoseconds. The value
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of pname:timeout is adjusted to the closest value allowed by the
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implementation-dependent timeout accuracy, which may: be substantially
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longer than one nanosecond, and may: be longer than the requested
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period.
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include::../validity/protos/vkWaitForFences.txt[]
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If the condition is satisfied when fname:vkWaitForFences is called, then
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fname:vkWaitForFences returns immediately. If the condition is not satisfied
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at the time fname:vkWaitForFences is called, then fname:vkWaitForFences will
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block and wait up to pname:timeout nanoseconds for the condition to become
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satisfied.
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If the value of pname:timeout is zero, then fname:vkWaitForFences does not
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wait, but simply returns the current state of the fences. ename:VK_TIMEOUT
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will be returned in this case if the condition is not satisfied, even though
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no actual wait was performed.
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If the specified timeout period expires before the condition is satisfied,
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fname:vkWaitForFences returns ename:VK_TIMEOUT. If the condition is
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satisfied before pname:timeout nanoseconds has expired,
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fname:vkWaitForFences returns ename:VK_SUCCESS.
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[[synchronization-fences-devicewrites]]
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Fences become signaled when the device completes executing the work that was
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submitted to a queue accompanied by the fence. But this alone is not
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sufficient for the host to be guaranteed to see the results of device writes
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to memory. To provide that guarantee, the application must: insert a
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memory barrier between the device writes and the end of the submission
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that will signal the fence, with pname:dstAccessMask having the
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ename:VK_ACCESS_HOST_READ_BIT bit set, with pname:dstStageMask having the
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ename:VK_PIPELINE_STAGE_HOST_BIT bit set, and with the appropriate
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pname:srcStageMask and pname:srcAccessMask members set to guarantee
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completion of the writes. If the memory was allocated without the
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ename:VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, then
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fname:vkInvalidateMappedMemoryRanges must: be called after the fence is
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signaled in order to ensure the writes are visible to the host, as described
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in <<memory-device-hostaccess,Host Access to Device Memory Objects>>.
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[[synchronization-semaphores]]
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== Semaphores
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Semaphores are used to coordinate operations between queues and between
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queue submissions within a single queue. An application
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might associate semaphores with resources or groups of resources to marshal
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ownership of shared data. A semaphore's status is always either _signaled_
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or _unsignaled_. Semaphores are signaled by queues and can:
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also be waited on in the same or different queues until they are signaled.
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To create a new semaphore object, use the command
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include::../protos/vkCreateSemaphore.txt[]
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* pname:device is the logical device that creates the semaphore.
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* pname:pCreateInfo points to a slink:VkSemaphoreCreateInfo structure
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specifying the state of the semaphore object.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pSemaphore points to a handle in which the resulting
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semaphore object is returned. The semaphore is created in the unsignaled
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state.
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include::../validity/protos/vkCreateSemaphore.txt[]
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The definition of sname:VkSemaphoreCreateInfo is:
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include::../structs/VkSemaphoreCreateInfo.txt[]
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The members of sname:VkSemaphoreCreateInfo have the following meanings:
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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// @include::../enums/VkSemaphoreCreateFlagBits.txt[]
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include::../validity/structs/VkSemaphoreCreateInfo.txt[]
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To destroy a semaphore, call:
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include::../protos/vkDestroySemaphore.txt[]
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* pname:device is the logical device that destroys the semaphore.
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* pname:semaphore is the handle of the semaphore to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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include::../validity/protos/vkDestroySemaphore.txt[]
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To signal a semaphore from a queue, include it in an element of the array
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of slink:VkSubmitInfo structures passed through the pname:pSubmitInfo
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parameter to a call to flink:vkQueueSubmit, or in an element of the array
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of slink:VkBindSparseInfo structures passed through the pname:pBindInfo
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parameter to a call to flink:vkQueueBindSparse.
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[[synchronization-semaphores-guarantees]]
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Semaphores included in the pname:pSignalSemaphores array of one of the
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elements of a queue submission are signaled once queue execution
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reaches the signal operation, and all previous work in the queue completes.
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Any operations waiting on that semaphore in other queues will be released
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once it is signaled.
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Similarly, to wait on a semaphore from a queue, include it in the
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pname:pWaitSemaphores array of one of the elements of a batch in a queue
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submission. When queue execution reaches the wait operation, will stall
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execution of subsequently submitted operations until the semaphore reaches
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the signaled state due to a signaling operation. Once the semaphore is
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signaled, the subsequent operations will be permitted to execute and the
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status of the semaphore will be reset to the unsignaled state.
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In the case of slink:VkSubmitInfo, command buffers wait at specific pipeline
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stages, rather than delaying the entire command buffer's execution, with the
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pipeline stages determined by the value of the corresponding element of the
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pname:pWaitDstStageMask member of sname:VkSubmitInfo. Execution of work by
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those stages in subsequent commands is stalled until the corresponding
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semaphore reaches the signaled state. Subsequent sparse binding operations
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wait for the semaphore to become signaled, regardless of the values of
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pname:pWaitDstStageMask.
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[NOTE]
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.Note
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====
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A common scenario for using pname:pWaitDstStageMask with values other than
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ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT is when synchronizing a window
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system presentation operation against subsequent command buffers which
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render the next frame. In this case, an image that was being presented
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mustnot: be overwritten until the presentation operation completes, but
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other pipeline stages can: execute without waiting. A mask of
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ename:VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT prevents subsequent
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color attachment writes from executing until the semaphore signals.
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Some implementations may: be able to execute transfer operations and/or
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vertex processing work before the semaphore is signaled.
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If an image layout transition needs to be performed on a swapchain image
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before it is used in a framebuffer, that can be performed as the first
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operation submitted to the queue after acquiring the image,
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and shouldnot: prevent other work from overlapping with the presentation
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operation. For example, a sname:VkImageMemoryBarrier could use:
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* pname:srcStageMask = ename:VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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* pname:srcAccessMask = ename:VK_ACCESS_MEMORY_READ_BIT
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* pname:dstStageMask = ename:VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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* pname:dstAccessMask = ename:VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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ename:VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
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* pname:oldLayout = ename:VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
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* pname:newLayout = ename:VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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Alternately, pname:oldLayout can: be ename:VK_IMAGE_LAYOUT_UNDEFINED, if
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the image's contents need not be preserved.
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This barrier accomplishes a dependency chain between previous presentation
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operations and subsequent color attachment output operations, with the
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layout transition performed in between, and does not introduce a dependency
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between previous work and any vertex processing stages. More precisely, the
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semaphore signals after the presentation operation completes, then the
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semaphore wait stalls the
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ename:VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage, then there is a
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dependency from that same stage to itself with the layout transition
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performed in between.
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====
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When a queue signals or waits upon a semaphore, certain
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<<synchronization-implicit-ordering,implicit ordering guarantees>> are
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provided.
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Semaphore operations maynot: make the side effects of commands visible to
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the host.
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[[synchronization-events]]
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== Events
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Events represent a fine-grained synchronization primitive that can: be used
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to gauge progress through a sequence of commands executed on a queue by
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{apiname}. An event is initially in the unsignaled state. It can: be
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signaled by a device, using commands inserted into the command buffer, or by
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the host. It can: also be reset to the unsignaled state by a device or the
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host. The host can: query the state of an event. A device can: wait for one
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or more events to become signaled.
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To create an event, call:
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include::../protos/vkCreateEvent.txt[]
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* pname:device is the logical device that creates the event.
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* pname:pCreateInfo is a pointer to an instance of the
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sname:VkEventCreateInfo structure which contains information about how
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the event is to be created.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pEvent points to a handle in which the resulting event object is
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returned.
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include::../validity/protos/vkCreateEvent.txt[]
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The definition of sname:VkEventCreateInfo is:
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include::../structs/VkEventCreateInfo.txt[]
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The pname:flags member of the sname:VkEventCreateInfo structure pointed to
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by pname:pCreateInfo contains flags defining the behavior of the event.
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Currently, no flags are defined.
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When created, the event object is in the unsignaled state.
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include::../validity/structs/VkEventCreateInfo.txt[]
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To destroy an event, call:
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include::../protos/vkDestroyEvent.txt[]
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* pname:device is the logical device that destroys the event.
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* pname:event is the handle of the event to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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include::../validity/protos/vkDestroyEvent.txt[]
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To query the state of an event from the host, call:
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include::../protos/vkGetEventStatus.txt[]
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* pname:device is the logical device that owns the event.
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* pname:event is the handle of the event to query.
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include::../validity/protos/vkGetEventStatus.txt[]
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Upon success, fname:vkGetEventStatus returns the state of the event object
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with the following return codes:
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[width="80%",options="header"]
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|=====
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| Status | Meaning
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| ename:VK_EVENT_SET | The event specified by pname:event is signaled.
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| ename:VK_EVENT_RESET | The event specified by pname:event is unsignaled.
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|=====
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The state of an event can: be updated by the host. The state of the event is
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immediately changed, and subsequent calls to fname:vkGetEventStatus will
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return the new state.
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To set the state of an event to signaled from the host, call:
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include::../protos/vkSetEvent.txt[]
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* pname:device is the logical device that owns the event.
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* pname:event is the event to set.
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include::../validity/protos/vkSetEvent.txt[]
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To set the state of an event to unsignaled from the host, call:
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include::../protos/vkResetEvent.txt[]
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* pname:device is the logical device that owns the event.
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* pname:event is the event to reset.
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include::../validity/protos/vkResetEvent.txt[]
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The state of an event can: also be updated on the device by commands
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inserted in command buffers. To set the state of an event to signaled from
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a device, call:
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include::../protos/vkCmdSetEvent.txt[]
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* pname:commandBuffer is the command buffer into which the command is
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recorded.
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* pname:event is the event that will be signaled.
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* pname:stageMask specifies the pipeline stage at which the state of
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pname:event is updated as described below.
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include::../validity/protos/vkCmdSetEvent.txt[]
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To set the state of an event to unsignaled from a device, call:
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include::../protos/vkCmdResetEvent.txt[]
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* pname:commandBuffer is the command buffer into which the command is
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recorded.
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* pname:event is the event that will be reset.
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* pname:stageMask specifies the pipeline stage at which the state of
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pname:event is updated as described below.
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include::../validity/protos/vkCmdResetEvent.txt[]
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For both fname:vkCmdSetEvent and fname:vkCmdResetEvent, the status of
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pname:event is updated once the pipeline stages specified by pname:stageMask
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(see <<synchronization-pipeline-stage-flags>>) have completed executing
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prior commands. The command modifying the event is passed through the
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pipeline bound to the command buffer at time of execution.
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To wait for one or more events to enter the signaled state on a device,
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call:
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include::../protos/vkCmdWaitEvents.txt[]
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* pname:commandBuffer is the command buffer into which the command is
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recorded.
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* pname:eventCount is the length of the pname:pEvents array.
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* pname:pEvents is an array of event object handles to wait on.
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* pname:srcStageMask (see <<synchronization-pipeline-stage-flags>>) is the
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bitwise OR of the pipeline stages used to signal the event object
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handles in pname:pEvents.
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* pname:dstStageMask is the pipeline stages at which the wait will occur.
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* pname:pMemoryBarriers is a pointer to an array of
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pname:memoryBarrierCount sname:VkMemoryBarrier structures.
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* pname:pBufferMemoryBarriers is a pointer to an array of
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pname:bufferMemoryBarrierCount sname:VkBufferMemoryBarrier structures.
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* pname:pImageMemoryBarriers is a pointer to an array of
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pname:imageMemoryBarrierCount sname:VkImageMemoryBarrier structures. See
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<<synchronization-memory-barriers>> for more details about memory
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barriers.
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include::../validity/protos/vkCmdWaitEvents.txt[]
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fname:vkCmdWaitEvents waits for events set by either fname:vkSetEvent or
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fname:vkCmdSetEvent to become signaled. Logically, it has three phases:
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. Wait at the pipeline stages specified by pname:dstStageMask (see
|
|
<<synchronization-pipeline-stage-flags>>) until the pname:eventCount
|
|
event objects specified by pname:pEvents become signaled.
|
|
Implementations may: wait for each event object to become signaled
|
|
in sequence (starting with the first event object in pname:pEvents,
|
|
and ending with the last), or wait for all of the event objects to
|
|
become signaled at the same time.
|
|
. Execute the memory barriers specified by pname:pMemoryBarriers,
|
|
pname:pBufferMemoryBarriers and pname:pImageMemoryBarriers (see
|
|
<<synchronization-memory-barriers>>).
|
|
. Resume execution of pipeline stages specified by pname:dstStageMask
|
|
|
|
Implementations maynot: execute commands in a pipelined manner,
|
|
so fname:vkCmdWaitEvents maynot: observe the results of a subsequent
|
|
fname:vkCmdSetEvent or fname:vkCmdResetEvent command, even if the stages
|
|
in pname:dstStageMask occur after the stages in pname:srcStageMask.
|
|
|
|
Commands that update the state of events in different pipeline stages
|
|
may: execute out of order, unless the ordering is enforced by execution
|
|
dependencies.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
Applications should: be careful to avoid race conditions when using
|
|
events. For example, an event should: only be reset if no
|
|
fname:vkCmdWaitEvents command is executing that waits upon that event.
|
|
====
|
|
|
|
An act of setting or resetting an event in one queue maynot: affect or be
|
|
visible to other queues. For cross-queue synchronization, semaphores
|
|
can: be used.
|
|
|
|
|
|
[[synchronization-execution-and-memory-dependencies]]
|
|
== Execution And Memory Dependencies
|
|
|
|
Synchronization commands introduce explicit execution and memory
|
|
dependencies between two sets of action commands, where the second set of
|
|
commands depends on the first set of commands. The two sets can: be:
|
|
|
|
* First set: commands before a flink:vkCmdSetEvent command.
|
|
+
|
|
Second set: commands after a flink:vkCmdWaitEvents command in the same
|
|
queue, using the same event.
|
|
|
|
* First set: commands in a lower numbered subpass (or before a render pass
|
|
instance).
|
|
+
|
|
Second set: commands in a higher numbered subpass (or after a render pass
|
|
instance), where there is a <<renderpass,subpass dependency>> between the
|
|
two subpasses (or between a subpass and ename:VK_SUBPASS_EXTERNAL).
|
|
|
|
* First set: commands before a
|
|
<<synchronization-pipeline-barriers,pipeline barrier>>.
|
|
+
|
|
Second set: commands after that pipeline barrier in the same queue (possibly
|
|
limited to within the same subpass).
|
|
|
|
An _execution dependency_ is a single dependency between a set of source and
|
|
destination pipeline stages, which guarantees that all work performed by the
|
|
set of pipeline stages included in pname:srcStageMask (see
|
|
<<synchronization-pipeline-stage-flags,Pipeline Stage Flags>>) of the first
|
|
set of commands completes before any work performed by the set of pipeline
|
|
stages included in pname:dstStageMask of the second set of commands begins.
|
|
|
|
An _execution dependency chain_ from a set of source pipeline stages
|
|
latexmath:[$A$] to a set of destination pipeline stages latexmath:[$B$] is a
|
|
sequence of execution dependencies submitted to a queue in order between a
|
|
first set of commands and a second set of commands, satisfying the following
|
|
conditions:
|
|
|
|
* the first dependency includes latexmath:[$A$] or
|
|
ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT or
|
|
ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT in the pname:srcStageMask. And,
|
|
* the final dependency includes latexmath:[$B$] or
|
|
ename:VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT or
|
|
ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT in the pname:dstStageMask. And,
|
|
* for each dependency in the sequence (except the first) at least one of
|
|
the following conditions is true:
|
|
** pname:srcStageMask of the current dependency includes at least one bit
|
|
latexmath:[$C$] that is present in the pname:dstStageMask of the
|
|
previous dependency. Or,
|
|
** pname:srcStageMask of the current dependency includes
|
|
ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT or
|
|
ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT. Or,
|
|
** pname:dstStageMask of the previous dependency includes
|
|
ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT or
|
|
ename:VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT. Or,
|
|
** pname:srcStageMask of the current dependency includes
|
|
ename:VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, and pname:dstStageMask of the
|
|
previous dependency includes at least one graphics pipeline stage. Or,
|
|
** pname:dstStageMask of the previous dependency includes
|
|
ename:VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, and pname:srcStageMask of the
|
|
current dependency includes at least one graphics pipeline stage.
|
|
|
|
A pair of consecutive execution dependencies in an execution dependency
|
|
chain accomplishes a dependency between the stages latexmath:[$A$] and
|
|
latexmath:[$B$] via intermediate stages latexmath:[$C$], even if no work is
|
|
executed between them that uses the pipeline stages included in
|
|
latexmath:[$C$].
|
|
|
|
An execution dependency chain guarantees that the work performed by the
|
|
pipeline stages latexmath:[$A$] in the first set of commands completes
|
|
before the work performed by pipeline stages latexmath:[$B$] in the second
|
|
set of commands begins.
|
|
|
|
An execution dependency is _by-region_ if its pname:dependencyFlags
|
|
parameter includes ename:VK_DEPENDENCY_BY_REGION_BIT. Such a barrier
|
|
describes a per-region (x,y,layer) dependency. That is, for each region, the
|
|
implementation must: ensure that the source stages for the first set of
|
|
commands complete execution before any destination stages begin execution in
|
|
the second set of commands for the same region. Since fragment shader
|
|
invocations are not specified to run in any particular groupings, the size
|
|
of a region is implementation-dependent, not known to the application, and
|
|
must: be assumed to be no larger than a single pixel. If
|
|
pname:dependencyFlags does not include ename:VK_DEPENDENCY_BY_REGION_BIT, it
|
|
describes a global dependency, that is for all pixel regions, the source
|
|
stages must: have completed for preceding commands before any destination
|
|
stages starts for subsequent commands.
|
|
|
|
[[synchronization-execution-and-memory-dependencies-available-and-visible]]
|
|
_Memory dependencies_ synchronize accesses to memory between two sets of
|
|
commands. They operate according to two ``halves'' of a dependency to
|
|
synchronize two sets of commands, the commands that execute first vs the
|
|
commands that execute second, as described above. The first half of the
|
|
dependency makes memory accesses using the set of access types in
|
|
pname:srcAccessMask performed in pipeline stages in pname:srcStageMask by
|
|
the first set of commands complete and writes be _available_ for subsequent
|
|
commands. The second half of the dependency makes any available writes from
|
|
previous commands _visible_ to pipeline stages in pname:dstStageMask using
|
|
the set of access types in pname:dstAccessMask for the second set of
|
|
commands, if those writes have been made available with the first half of
|
|
the same or a previous dependency. The two halves of a memory dependency
|
|
can: either be expressed as part of a single command, or can: be part of
|
|
separate barriers as long as there is an execution dependency chain between
|
|
them. The application must: use memory dependencies to make writes visible
|
|
before subsequent reads can rely on them, and before subsequent writes can
|
|
overwrite them. Failure to do so causes the result of the reads to be
|
|
undefined, and the order of writes to be undefined.
|
|
|
|
[[synchronization-execution-and-memory-dependencies-types]]
|
|
<<synchronization-global-memory-barrier,Global memory barriers>> apply to
|
|
all resources owned by the device.
|
|
<<synchronization-buffer-memory-barrier,Buffer>> and
|
|
<<synchronization-image-memory-barrier,image memory barriers>> apply to the
|
|
buffer range(s) or image subresource(s) included in the command. For
|
|
accesses to a byte of a buffer or subresource of an image to be synchronized
|
|
between two sets of commands, the byte or subresource must: be included in
|
|
both the first and second halves of the dependencies described above, but
|
|
need not be included in each step of the execution dependency chain between
|
|
them.
|
|
|
|
An execution dependency chain is _by-region_ if all stages in all
|
|
dependencies in the chain are framebuffer-space pipeline stages, and if the
|
|
ename:VK_DEPENDENCY_BY_REGION_BIT bit is included in all dependencies in the
|
|
chain. Otherwise, the execution dependency chain is not by-region. The two
|
|
halves of a memory dependency form a by-region dependency if *all* execution
|
|
dependency chains between them are by-region. In other words, if there is
|
|
any execution dependency between two sets of commands that is not by-region,
|
|
then the memory dependency is not by-region.
|
|
|
|
When an image memory barrier includes a layout transition, the barrier first
|
|
makes writes via pname:srcStageMask and pname:srcAccessMask available, then
|
|
performs the layout transition, then makes the contents of the image
|
|
subresource(s) in the new layout visible to memory accesses in
|
|
pname:dstStageMask and pname:dstAccessMask, as if there is an execution and
|
|
memory dependency between the source masks and the transition, as well as
|
|
between the transition and the destination masks. Any writes that have
|
|
previously been made available are included in the layout transition, but
|
|
any previous writes that have not been made available may: become lost or
|
|
corrupt the image.
|
|
|
|
All dependencies must: include at least one bit in each of the
|
|
pname:srcStageMask and pname:dstStageMask.
|
|
|
|
Memory dependencies are used to solve data hazards, e.g. to ensure that
|
|
write operations are visible to subsequent read operations (read-after-write
|
|
hazard), as well as write-after-write hazards. Write-after-read and
|
|
read-after-read hazards only require execution dependencies to synchronize.
|
|
|
|
|
|
[[synchronization-pipeline-barriers]]
|
|
== Pipeline Barriers
|
|
|
|
A _pipeline barrier_ inserts an execution dependency and a set of memory
|
|
dependencies between a set of commands earlier in the command buffer and a
|
|
set of commands later in the command buffer. A pipeline barrier is recorded
|
|
by calling:
|
|
|
|
include::../protos/vkCmdPipelineBarrier.txt[]
|
|
|
|
* pname:commandBuffer is the command buffer into which the command is
|
|
recorded.
|
|
* pname:srcStageMask is a bitmask of elink:VkPipelineStageFlagBits
|
|
specifying a set of source pipeline stages (see
|
|
<<synchronization-pipeline-stage-flags>>).
|
|
* pname:dstStageMask is a bitmask specifying a set of destination pipeline
|
|
stages.
|
|
+
|
|
The pipeline barrier specifies an execution dependency such that all
|
|
work performed by the set of pipeline stages included in
|
|
pname:srcStageMask of the first set of commands completes before any
|
|
work performed by the set of pipeline stages included in
|
|
pname:dstStageMask of the second set of commands begins.
|
|
|
|
* pname:dependencyFlags is a bitmask of elink:VkDependencyFlagBits. The
|
|
execution dependency is by-region if the mask includes
|
|
ename:VK_DEPENDENCY_BY_REGION_BIT.
|
|
* pname:memoryBarrierCount is the length of the pname:pMemoryBarriers
|
|
array.
|
|
* pname:pMemoryBarriers is a pointer to an array of slink:VkMemoryBarrier
|
|
structures.
|
|
* pname:bufferMemoryBarrierCount is the length of the
|
|
pname:pBufferMemoryBarriers array.
|
|
* pname:pBufferMemoryBarriers is a pointer to an array of
|
|
slink:VkBufferMemoryBarrier structures.
|
|
* pname:imageMemoryBarrierCount is the length of the
|
|
pname:pImageMemoryBarriers array.
|
|
* pname:pImageMemoryBarriers is a pointer to an array of
|
|
slink:VkImageMemoryBarrier structures.
|
|
|
|
Each element of the pname:pMemoryBarriers, pname:pBufferMemoryBarriers and
|
|
pname:pImageMemoryBarriers arrays specifies two halves of a memory
|
|
dependency, as defined above. Specifics of each type of memory barrier and
|
|
the memory access types are defined further in
|
|
<<synchronization-memory-barriers,Memory Barriers>>.
|
|
|
|
If fname:vkCmdPipelineBarrier is called outside a render pass instance, then
|
|
the first set of commands is all prior commands submitted to the queue and
|
|
recorded in the command buffer and the second set of commands is all
|
|
subsequent commands recorded in the command buffer and submitted to the
|
|
queue. If fname:vkCmdPipelineBarrier is called inside a render pass
|
|
instance, then the first set of commands is all prior commands in the same
|
|
subpass and the second set of commands is all subsequent commands in the
|
|
same subpass.
|
|
|
|
include::../validity/protos/vkCmdPipelineBarrier.txt[]
|
|
|
|
|
|
[[synchronization-pipeline-barriers-subpass-self-dependencies]]
|
|
=== Subpass Self-dependency
|
|
|
|
If fname:vkCmdPipelineBarrier is called inside a render pass instance,
|
|
the following restrictions apply. For a given subpass to allow a pipeline
|
|
barrier, the render pass must: declare a _self-dependency_ from that subpass
|
|
to itself. That is, there must: exist a sname:VkSubpassDependency in the
|
|
subpass dependency list for the render pass with pname:srcSubpass and
|
|
pname:dstSubpass equal to that subpass index. More than one self-dependency
|
|
can: be declared for each subpass. Self-dependencies must: only include
|
|
pipeline stage bits that are graphics stages. Self-dependencies mustnot:
|
|
have any earlier pipeline stages depend on any later pipeline stages. More
|
|
precisely, this means that whatever is the last pipeline stage in
|
|
pname:srcStageMask must: be no later than whatever is the first pipeline
|
|
stage in pname:dstStageMask (the latest source stage can: be equal to the
|
|
earliest destination stage). If the source and destination stage masks both
|
|
include framebuffer-space stages, then pname:dependencyFlags must: include
|
|
ename:VK_DEPENDENCY_BY_REGION_BIT.
|
|
|
|
A fname:vkCmdPipelineBarrier command inside a render pass instance must: be
|
|
a _subset_ of one of the self-dependencies of the subpass it is used in,
|
|
meaning that the stage masks and access masks must: each include only a
|
|
subset of the bits of the corresponding mask in that self-dependency. If the
|
|
self-dependency has ename:VK_DEPENDENCY_BY_REGION_BIT set, then so must: the
|
|
pipeline barrier. Pipeline barriers within a render pass instance can: only
|
|
be types sname:VkMemoryBarrier or sname:VkImageMemoryBarrier. If a
|
|
sname:VkImageMemoryBarrier is used, the image and subresource range
|
|
specified in the barrier must: be a subset of one of the image views used by
|
|
the framebuffer in the current subpass. Additionally, pname:oldLayout must:
|
|
be equal to pname:newLayout, and both the pname:srcQueueFamilyIndex and
|
|
pname:dstQueueFamilyIndex must: be ename:VK_QUEUE_FAMILY_IGNORED.
|
|
|
|
|
|
[[synchronization-pipeline-stage-flags]]
|
|
=== Pipeline Stage Flags
|
|
|
|
Several of the event commands, fname:vkCmdPipelineBarrier, and
|
|
sname:VkSubpassDependency depend on being able to specify where in the
|
|
logical pipeline events can: be signaled or the source and destination of an
|
|
execution dependency. These pipeline stages are specified with the bitfield:
|
|
|
|
include::../enums/VkPipelineStageFlagBits.txt[]
|
|
|
|
The meaning of each bit is:
|
|
|
|
* ename:VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT:
|
|
Stage of the pipeline where commands are initially received by the
|
|
queue.
|
|
* ename:VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT:
|
|
Stage of the pipeline where Draw/DispatchIndirect data structures are
|
|
consumed.
|
|
* ename:VK_PIPELINE_STAGE_VERTEX_INPUT_BIT:
|
|
Stage of the pipeline where vertex and index buffers are consumed.
|
|
* ename:VK_PIPELINE_STAGE_VERTEX_SHADER_BIT:
|
|
Vertex shader stage.
|
|
* ename:VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT:
|
|
Tessellation control shader stage.
|
|
* ename:VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT:
|
|
Tessellation evaluation shader stage.
|
|
* ename:VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT:
|
|
Geometry shader stage.
|
|
* ename:VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT:
|
|
Fragment shader stage.
|
|
* ename:VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT:
|
|
Stage of the pipeline where early fragment tests (depth and stencil
|
|
tests before fragment shading) are performed.
|
|
* ename:VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT:
|
|
Stage of the pipeline where late fragment tests (depth and stencil tests
|
|
after fragment shading) are performed.
|
|
* ename:VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT:
|
|
Stage of the pipeline after blending where the final color values are
|
|
output from the pipeline. This stage also includes resolve operations
|
|
that occur at the end of a subpass. Note that this does not necessarily
|
|
indicate that the values have been committed to memory.
|
|
* [[synchronization-transfer]]ename:VK_PIPELINE_STAGE_TRANSFER_BIT:
|
|
Execution of copy commands. This includes the operations resulting from
|
|
all transfer commands. The set of transfer commands comprises
|
|
fname:vkCmdCopyBuffer, fname:vkCmdCopyImage, fname:vkCmdBlitImage,
|
|
fname:vkCmdCopyBufferToImage, fname:vkCmdCopyImageToBuffer,
|
|
fname:vkCmdUpdateBuffer, fname:vkCmdFillBuffer,
|
|
fname:vkCmdClearColorImage, fname:vkCmdClearDepthStencilImage,
|
|
fname:vkCmdResolveImage, and fname:vkCmdCopyQueryPoolResults.
|
|
* ename:VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT:
|
|
Execution of a compute shader.
|
|
* ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT:
|
|
Final stage in the pipeline where commands complete execution.
|
|
* ename:VK_PIPELINE_STAGE_HOST_BIT:
|
|
A pseudo-stage indicating execution on the host of reads/writes of
|
|
device memory.
|
|
* ename:VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT:
|
|
Execution of all graphics pipeline stages.
|
|
* ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT:
|
|
Execution of all stages supported on the queue.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
The ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT and
|
|
ename:VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT differ from
|
|
ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT in that they correspond to all
|
|
(or all graphics) stages, rather than to a specific stage at the end of the
|
|
pipeline. An execution dependency with only
|
|
ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT in pname:dstStageMask will not
|
|
delay subsequent commands, while including either of the other two bits
|
|
will. Similarly, when defining a memory dependency, if the stage mask(s)
|
|
refer to all stages, then the indicated access types from all stages will be
|
|
made available and/or visible, but using only
|
|
ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT would not make any accesses
|
|
available and/or visible because this stage doesn't access memory. The
|
|
ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT is useful for accomplishing
|
|
memory barriers and layout transitions when the next accesses will be done
|
|
in a different queue or by a presentation engine; in these cases subsequent
|
|
commands in the same queue do not need to wait, but the barrier or
|
|
transition must complete before semaphores associated with the batch signal.
|
|
====
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
If an implementation is unable to update the state of an event at any
|
|
specific stage of the pipeline, it may: instead update the event at any
|
|
logically later stage. For example, if an implementation is unable to signal
|
|
an event immediately after vertex shader execution is complete, it may:
|
|
instead signal the event after color attachment output has completed. In the
|
|
limit, an event may: be signaled after all graphics stages complete. If an
|
|
implementation is unable to wait on an event at any specific stage of the
|
|
pipeline, it may: instead wait on it at any logically earlier stage.
|
|
|
|
Similarly, if an implementation is unable to implement an execution
|
|
dependency at specific stages of the pipeline, it may: implement the
|
|
dependency in a way where additional source pipeline stages complete and/or
|
|
where additional destination pipeline stages' execution is blocked to
|
|
satisfy the dependency.
|
|
|
|
If an implementation makes such a substitution, it mustnot: affect the
|
|
semantics of execution or memory dependencies or image and buffer memory
|
|
barriers.
|
|
====
|
|
|
|
Certain pipeline stages are only available on queues that support a
|
|
particular set of operations. The following table lists, for each pipeline
|
|
stage flag, which queue capability flag must: be supported by the
|
|
queue. When multiple flags are enumerated in the second column of the table,
|
|
it means that the pipeline stage is supported on the queue if it supports
|
|
any of the listed capability flags. For further details on queue
|
|
capabilities see <<devsandqueues-physical-device-enumeration,Physical Device
|
|
Enumeration>> and <<devsandqueues-queues,Queues>>.
|
|
|
|
.Supported pipeline stage flags
|
|
[width="100%",cols="69%,31%",options="header",align="center"]
|
|
|========================================
|
|
|Pipeline stage flag | Required queue capability flag
|
|
|ename:VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | None
|
|
|ename:VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT
|
|
|ename:VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | ename:VK_QUEUE_COMPUTE_BIT
|
|
|ename:VK_PIPELINE_STAGE_TRANSFER_BIT | ename:VK_QUEUE_GRAPHICS_BIT, ename:VK_QUEUE_COMPUTE_BIT or ename:VK_QUEUE_TRANSFER_BIT
|
|
|ename:VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | None
|
|
|ename:VK_PIPELINE_STAGE_HOST_BIT | None
|
|
|ename:VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_PIPELINE_STAGE_ALL_COMMANDS_BIT | None
|
|
|========================================
|
|
|
|
|
|
[[synchronization-memory-barriers]]
|
|
=== Memory Barriers
|
|
|
|
_Memory barriers_ express the two halves of a memory dependency between an
|
|
earlier set of memory accesses against a later set of memory accesses.
|
|
{apiname} provides three types of memory barriers: global memory, buffer
|
|
memory, and image memory.
|
|
|
|
|
|
[[synchronization-global-memory-barrier]]
|
|
=== Global Memory Barriers
|
|
|
|
The global memory barrier type is specified with an instance of the
|
|
sname:VkMemoryBarrier structure. This type of barrier applies to memory
|
|
accesses involving all memory objects that exist at the time of its
|
|
execution. The definition of sname:VkMemoryBarrier is:
|
|
|
|
include::../structs/VkMemoryBarrier.txt[]
|
|
|
|
The members of sname:VkMemoryBarrier have the following meanings:
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:srcAccessMask is a mask of the classes of memory accesses
|
|
performed by the first set of commands that will participate in
|
|
the dependency.
|
|
* pname:dstAccessMask is a mask of the classes of memory accesses
|
|
performed by the second set of commands that will participate in
|
|
the dependency.
|
|
|
|
include::../validity/structs/VkMemoryBarrier.txt[]
|
|
|
|
pname:srcAccessMask and pname:dstAccessMask, along with pname:srcStageMask
|
|
and pname:dstStageMask from flink:vkCmdPipelineBarrier, define the two
|
|
halves of a memory dependency and an execution dependency. Memory accesses
|
|
using the set of access types in pname:srcAccessMask performed in pipeline
|
|
stages in pname:srcStageMask by the first set of commands must: complete and
|
|
be available to later commands. The side effects of the first set of
|
|
commands will be visible to memory accesses using the set of access types in
|
|
pname:dstAccessMask performed in pipeline stages in pname:dstStageMask by
|
|
the second set of commands. If the barrier is by-region, these requirements
|
|
only apply to invocations within the same framebuffer-space region, for
|
|
pipeline stages that perform framebuffer-space work. The execution
|
|
dependency guarantees that execution of work by the destination stages of
|
|
the second set of commands will not begin until execution of work by the
|
|
source stages of the first set of commands has completed.
|
|
|
|
A common type of memory dependency is to avoid a read-after-write hazard. In
|
|
this case, the source access mask and stages will include writes from a
|
|
particular stage, and the destination access mask and stages will indicate
|
|
how those writes will be read in subsequent commands. However, barriers can:
|
|
also express write-after-read dependencies and write-after-write
|
|
dependencies, and are even useful to express read-after-read dependencies
|
|
across an image layout change.
|
|
|
|
pname:srcAccessMask and pname:dstAccessMask are each masks of the following
|
|
bitfield:
|
|
|
|
[[synchronization-access-flags]]
|
|
include::../enums/VkAccessFlagBits.txt[]
|
|
|
|
elink:VkAccessFlagBits has the following meanings:
|
|
|
|
* ename:VK_ACCESS_INDIRECT_COMMAND_READ_BIT indicates that the access is
|
|
an indirect command structure read as part of an indirect drawing
|
|
command.
|
|
* ename:VK_ACCESS_INDEX_READ_BIT indicates that the access is an index
|
|
buffer read.
|
|
* ename:VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT indicates that the access is a
|
|
read via the vertex input bindings.
|
|
* ename:VK_ACCESS_UNIFORM_READ_BIT indicates that the access is a read via
|
|
a uniform buffer or dynamic uniform buffer descriptor.
|
|
* ename:VK_ACCESS_INPUT_ATTACHMENT_READ_BIT indicates that the access is a
|
|
read via an input attachment descriptor.
|
|
* ename:VK_ACCESS_SHADER_READ_BIT indicates that the access is a read from
|
|
a shader via any other descriptor type.
|
|
* ename:VK_ACCESS_SHADER_WRITE_BIT indicates that the access is a write
|
|
or atomic from a shader via the same descriptor types as in
|
|
ename:VK_ACCESS_SHADER_READ_BIT.
|
|
* ename:VK_ACCESS_COLOR_ATTACHMENT_READ_BIT indicates that the access is a
|
|
read via a color attachment.
|
|
* ename:VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT indicates that the access is
|
|
a write via a color or resolve attachment.
|
|
* ename:VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT indicates that the
|
|
access is a read via a depth/stencil attachment.
|
|
* ename:VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT indicates that the
|
|
access is a write via a depth/stencil attachment.
|
|
* ename:VK_ACCESS_TRANSFER_READ_BIT indicates that the access is a read
|
|
from a transfer (copy, blit, resolve, etc.) operation. For the complete
|
|
set of transfer operations, see
|
|
<<synchronization-transfer,ename:VK_PIPELINE_STAGE_TRANSFER_BIT>>.
|
|
* ename:VK_ACCESS_TRANSFER_WRITE_BIT indicates that the access is a write
|
|
from a transfer (copy, blit, resolve, etc.) operation. For the complete
|
|
set of transfer operations, see
|
|
<<synchronization-transfer,ename:VK_PIPELINE_STAGE_TRANSFER_BIT>>.
|
|
* ename:VK_ACCESS_HOST_READ_BIT indicates that the access is a read via
|
|
the host.
|
|
* ename:VK_ACCESS_HOST_WRITE_BIT indicates that the access is a write via
|
|
the host.
|
|
* ename:VK_ACCESS_MEMORY_READ_BIT indicates that the access is a read via
|
|
a non-specific unit attached to the memory. This unit may: be external
|
|
to the Vulkan device or otherwise not part of the core Vulkan pipeline.
|
|
When included in pname:dstAccessMask, all writes using access types in
|
|
pname:srcAccessMask performed by pipeline stages in pname:srcStageMask
|
|
must: be visible in memory.
|
|
* ename:VK_ACCESS_MEMORY_WRITE_BIT indicates that the access is a write
|
|
via a non-specific unit attached to the memory. This unit may: be
|
|
external to the Vulkan device or otherwise not part of the core Vulkan
|
|
pipeline. When included in pname:srcAccessMask, all access types in
|
|
pname:dstAccessMask from pipeline stages in pname:dstStageMask will
|
|
observe the side effects of commands that executed before the barrier.
|
|
When included in pname:dstAccessMask all writes using access types in
|
|
pname:srcAccessMask performed by pipeline stages in pname:srcStageMask
|
|
must: be visible in memory.
|
|
|
|
Color attachment reads and writes are automatically (without memory or
|
|
execution dependencies) coherent and ordered against themselves and each
|
|
other for a given sample within a subpass of a render pass instance,
|
|
executing in <<fundamentals-queueoperation-apiorder,API order>>. Similarly,
|
|
depth/stencil attachment reads and writes are automatically coherent and
|
|
ordered against themselves and each other in the same circumstances.
|
|
|
|
Shader reads and/or writes through two variables (in the same or different
|
|
shader invocations) decorated with code:Coherent and which use the same
|
|
image view or buffer view are automatically coherent with each other, but
|
|
require execution dependencies if a specific order is desired. Similarly,
|
|
shader atomic operations are coherent with each other and with code:Coherent
|
|
variables. Non-code:Coherent shader memory accesses require memory
|
|
dependencies for writes to be available and reads to be visible.
|
|
|
|
Certain memory access types are only supported on queues that support a
|
|
particular set of operations. The following table lists, for each access
|
|
flag, which queue capability flag must: be supported by the queue. When
|
|
multiple flags are enumerated in the second column of the table it means
|
|
that the access type is supported on the queue if it supports any of the
|
|
listed capability flags. For further details on queue capabilities see
|
|
<<devsandqueues-physical-device-enumeration,Physical Device Enumeration>>
|
|
and <<devsandqueues-queues,Queues>>.
|
|
|
|
.Supported access flags
|
|
[width="100%",cols="67%,33%",options="header",align="center"]
|
|
|========================================
|
|
|Access flag | Required queue capability flag
|
|
|ename:VK_ACCESS_INDIRECT_COMMAND_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT
|
|
|ename:VK_ACCESS_INDEX_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_UNIFORM_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT
|
|
|ename:VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_SHADER_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT
|
|
|ename:VK_ACCESS_SHADER_WRITE_BIT | ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT
|
|
|ename:VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | ename:VK_QUEUE_GRAPHICS_BIT
|
|
|ename:VK_ACCESS_TRANSFER_READ_BIT | ename:VK_QUEUE_GRAPHICS_BIT, ename:VK_QUEUE_COMPUTE_BIT or ename:VK_QUEUE_TRANSFER_BIT
|
|
|ename:VK_ACCESS_TRANSFER_WRITE_BIT | ename:VK_QUEUE_GRAPHICS_BIT, ename:VK_QUEUE_COMPUTE_BIT or ename:VK_QUEUE_TRANSFER_BIT
|
|
|ename:VK_ACCESS_HOST_READ_BIT | None
|
|
|ename:VK_ACCESS_HOST_WRITE_BIT | None
|
|
|ename:VK_ACCESS_MEMORY_READ_BIT | None
|
|
|ename:VK_ACCESS_MEMORY_WRITE_BIT | None
|
|
|========================================
|
|
|
|
|
|
[[synchronization-buffer-memory-barrier]]
|
|
=== Buffer Memory Barriers
|
|
|
|
The buffer memory barrier type is specified with an instance of the
|
|
sname:VkBufferMemoryBarrier structure. This type of barrier only applies to
|
|
memory accesses involving a specific range of the specified buffer object.
|
|
That is, a memory dependency formed from a buffer memory barrier is
|
|
<<synchronization-execution-and-memory-dependencies-types,scoped>> to the
|
|
specified range of the buffer. It is also used to transfer ownership of a
|
|
buffer range from one queue family to another, as described in the
|
|
<<resources-sharing,Resource Sharing>> section.
|
|
|
|
sname:VkBufferMemoryBarrier has the following definition:
|
|
|
|
include::../structs/VkBufferMemoryBarrier.txt[]
|
|
|
|
The members of sname:VkBufferMemoryBarrier have the following meanings:
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:srcAccessMask is a mask of the classes of memory accesses
|
|
performed by the first set of commands that will participate in
|
|
the dependency.
|
|
* pname:dstAccessMask is a mask of the classes of memory accesses
|
|
performed by the second set of commands that will participate in
|
|
the dependency.
|
|
* pname:srcQueueFamilyIndex is the queue family that is relinquishing
|
|
ownership of the range of pname:buffer to another queue, or
|
|
ename:VK_QUEUE_FAMILY_IGNORED if there is no transfer of ownership.
|
|
* pname:dstQueueFamilyIndex is the queue family that is acquiring
|
|
ownership of the range of pname:buffer from another queue, or
|
|
ename:VK_QUEUE_FAMILY_IGNORED if there is no transfer of ownership.
|
|
* pname:buffer is a handle to the buffer whose backing memory is affected
|
|
by the barrier.
|
|
* pname:offset is an offset in bytes into the backing memory for
|
|
pname:buffer; this is relative to the base offset as bound to the buffer
|
|
(see flink:vkBindBufferMemory).
|
|
* pname:size is a size in bytes of the affected area of backing memory for
|
|
pname:buffer, or ename:VK_WHOLE_SIZE to use the range from pname:offset
|
|
to the end of the buffer.
|
|
|
|
include::../validity/structs/VkBufferMemoryBarrier.txt[]
|
|
|
|
|
|
[[synchronization-image-memory-barrier]]
|
|
=== Image Memory Barriers
|
|
|
|
The image memory barrier type is specified with an instance of the
|
|
sname:VkImageMemoryBarrier structure. This type of barrier only applies to
|
|
memory accesses involving a specific subresource range of the specified
|
|
image object. That is, a memory dependency formed from a image memory
|
|
barrier is
|
|
<<synchronization-execution-and-memory-dependencies-types,scoped>> to the
|
|
specified subresources of the image. It is also used to perform a layout
|
|
transition for an image subresource range, or to transfer ownership of an
|
|
image subresource range from one queue family to another as described in the
|
|
<<resources-sharing,Resource Sharing>> section.
|
|
|
|
sname:VkImageMemoryBarrier has the following definition:
|
|
|
|
include::../structs/VkImageMemoryBarrier.txt[]
|
|
|
|
The members of sname:VkImageMemoryBarrier have the following meanings:
|
|
|
|
* pname:sType is the type of this structure.
|
|
* pname:pNext is `NULL` or a pointer to an extension-specific structure.
|
|
* pname:srcAccessMask is a mask of the classes of memory accesses
|
|
performed by the first set of commands that will participate in
|
|
the dependency.
|
|
* pname:dstAccessMask is a mask of the classes of memory accesses
|
|
performed by the second set of commands that will participate in
|
|
the dependency.
|
|
* pname:oldLayout describes the current layout of the image
|
|
subresource(s).
|
|
* pname:newLayout describes the new layout of the image subresource(s).
|
|
* pname:srcQueueFamilyIndex is the queue family that is relinquishing
|
|
ownership of the image subresource(s) to another queue, or
|
|
ename:VK_QUEUE_FAMILY_IGNORED if there is no transfer of ownership).
|
|
* pname:dstQueueFamilyIndex is the queue family that is acquiring
|
|
ownership of the image subresource(s) from another queue, or
|
|
ename:VK_QUEUE_FAMILY_IGNORED if there is no transfer of ownership).
|
|
* pname:image is a handle to the image whose backing memory is affected by
|
|
the barrier.
|
|
* pname:subresourceRange describes an area of the backing memory for
|
|
pname:image (see <<resources-image-views>> for the description of
|
|
sname:VkImageSubresourceRange), as well as the set of subresources whose
|
|
image layouts are modified.
|
|
|
|
include::../validity/structs/VkImageMemoryBarrier.txt[]
|
|
|
|
If pname:oldLayout differs from pname:newLayout, a layout transition occurs
|
|
as part of the image memory barrier, affecting the data contained in the
|
|
region of the image defined by the pname:subresourceRange. If
|
|
pname:oldLayout is ename:VK_IMAGE_LAYOUT_UNDEFINED, then the data is
|
|
undefined after the layout transition. This may: allow a more efficient
|
|
transition, since the data may: be discarded. The layout transition must:
|
|
occur after all operations using the old layout are completed and before all
|
|
operations using the new layout are started. This is achieved by ensuring
|
|
that there is a memory dependency between previous accesses and the layout
|
|
transition, as well as between the layout transition and subsequent
|
|
accesses, where the layout transition occurs between the two halves of a
|
|
memory dependency in an image memory barrier.
|
|
|
|
Layout transitions that are performed via image memory barriers are
|
|
automatically ordered against other layout transitions, including those that
|
|
occur as part of a render pass instance.
|
|
|
|
[NOTE]
|
|
.Note
|
|
====
|
|
See <<resources-image-layouts>> for details on available image layouts
|
|
and their usages.
|
|
====
|
|
|
|
|
|
[[synchronization-implicit-ordering]]
|
|
== Implicit Ordering Guarantees
|
|
|
|
Submitting command buffers and sparse memory operations, signaling fences,
|
|
and signaling and waiting on semaphores each perform implicit memory
|
|
barriers. The following guarantees are made:
|
|
|
|
After a fence or semaphore is signaled, it is guaranteed that:
|
|
|
|
* All commands in any command buffer submitted to the queue before and
|
|
including the submission that signals the fence, or the batch that
|
|
signals the semaphore, have completed execution.
|
|
* The side effects of these commands are available to any commands or
|
|
sparse binding operations (on any queue) that follow a semaphore wait,
|
|
if the semaphore they wait upon was signaled at a later time than this
|
|
fence or semaphore, or that are submitted to any queue after the fence
|
|
is signaled. Those side effects are also visible to the same sparse
|
|
binding operations that follow the semaphore wait. If the semaphore wait
|
|
is part of a slink:VkSubmitInfo structure passed to flink:vkQueueSubmit,
|
|
they are also visible to the pipeline stages specified in the
|
|
pname:pWaitDstStageMask element corresponding to the semaphore wait, for
|
|
the same commands that follow the semaphore wait. If the semaphore wait
|
|
is part of a slink:VkSubmitInfo structure passed to
|
|
flink:vkQueueBindSparse, they are visible to all stages for the same
|
|
commands.
|
|
* All sparse binding operations submitted to the queue before and
|
|
including the submission that signals the fence, or the batch that
|
|
signals the semaphore, have completed.
|
|
* The bindings performed by these operations are available to any commands
|
|
or sparse binding operations (on any queue) that follow a semaphore
|
|
wait, if the semaphore they wait upon was signaled at a later time than
|
|
this fence or semaphore, or that are submitted to any queue after the
|
|
fence is signaled. Those bindings are also visible to the same sparse
|
|
binding operations that follow the semaphore wait. If the semaphore wait
|
|
is part of a slink:VkSubmitInfo structure passed to flink:vkQueueSubmit,
|
|
they are also visible to the pipeline stages specified in the
|
|
pname:pWaitDstStageMask element corresponding to the semaphore wait, for
|
|
the same commands that follows the semaphore wait. If the semaphore wait
|
|
is part of a slink:VkSubmitInfo structure passed to
|
|
flink:vkQueueBindSparse, they are visible to all stages for the same
|
|
commands.
|
|
* Objects that were used in previous command buffers in this queue before
|
|
the fence was signaled, or in another queue that has signaled a
|
|
semaphore after using the objects and before this fence or semaphore was
|
|
signaled, and which are not used in any subsequent command buffers, can:
|
|
be freed or destroyed, including the command buffers themselves.
|
|
* The fence can: be reset or destroyed.
|
|
* The semaphore can: be destroyed.
|
|
|
|
These rules define how a signal and wait operation combine to form the two
|
|
halves of an implicit dependency. Signaling a fence or semaphore guarantees
|
|
that previous work is complete and the effects are available to later
|
|
operations. Waiting on a semaphore, waiting on a fence before submitting
|
|
further work, or some combination of the two (e.g. waiting on a fence in a
|
|
different queue, after using semaphores to synchronize between two queues)
|
|
guarantees that the effects of the work that came before the synchronization
|
|
primitive is visible to subsequent work that executes in the specified
|
|
pname:pWaitDstStageMask stages (in the case of commands following a
|
|
semaphore wait as part of a flink:vkQueueSubmit submission), or any stage
|
|
(for all the other cases).
|
|
|
|
The rules are phrased in terms of wall clock time (_before_, _at a later
|
|
time_, etc.). However, for these rules to apply, the order in wall clock
|
|
time of two operations must: be enforced either by:
|
|
|
|
* signaling a semaphore after the first operation and waiting on the
|
|
semaphore before the second operation
|
|
* signaling a fence after the first operation, waiting on the host for the
|
|
fence to be signaled, and then submitting command buffers or sparse
|
|
binding operations to perform the second operation
|
|
* a combination of two or more uses of these ordering rules applied
|
|
transitively.
|
|
|
|
flink:vkQueueWaitIdle provides implicit ordering equivalent to having used a
|
|
fence in the most recent submission on the queue and then waiting on that
|
|
fence. flink:vkDeviceWaitIdle provides implicit ordering equivalent to using
|
|
flink:vkQueueWaitIdle on all queues owned by the device.
|
|
|
|
Signaling a semaphore or fence does not guarantee that device writes
|
|
are <<synchronization-fences-devicewrites,visible to the host>>.
|
|
|
|
[[synchronization-implicit-ordering-hostwrites]]
|
|
When submitting batches of command buffers to a queue via
|
|
flink:vkQueueSubmit, it is guaranteed that:
|
|
|
|
* Host writes to mappable device memory that occurred before the call to
|
|
fname:vkQueueSubmit are visible to the command buffers in that
|
|
submission, if the device memory is coherent or if the memory range was
|
|
flushed with flink:vkFlushMappedMemoryRanges.
|